Hey guys, I've been following along here, and I'm happy to see that the discussion has been almost entirely civil, even when people disagree.
In my experience, the biggest problem we have is NMRs and CDs, especially (but not only) in public games. This leads to established players only wanting to play private games with other established players, which means new players get stuck with the unreliable players, and then either become unreliable by example or quit out of frustration.
Believe it or not, I've been playing some random public press games recently, and all 7 players to show up for the first turn is a frustrating struggle. Then, people will randomly drop out midway through the game. I would definitely play many more anonymous public games if this weren't such an issue. Where I learned to play (Bounced), that was the *only* way to play, and it's still my first choice. I play private games mostly because it's nice to not have quite as many dropouts.
Therefore, our number one priority when it comes to development, before live ratings, modernization, a new forum, more variants, or anything else, should be to implement a system where NMRs don't happen. That system cannot depend on people always putting in orders on time -- it needs to fail gracefully even when they don't. I would support a system where a late player gets a certain grace period to put in orders (but can't press or use preview), and if he repeatedly goes into grace or ever exceeds the grace period, then the deadline is extended, and he's put into CD so that somebody else can take the position. The key here is that the position is not ruined by two consecutive NMRs before it's open for replacement, so that these positions are easy to fill. It could perhaps even be augmented with a feature like the live-game one where recently open positions are posted in a prominent location.
That's not to say that there aren't other good and important ideas out there, but I think improving the gameplay experience needs to be the priority if we want to be the best Diplomacy site, and the number one thing that ruins gameplay is NMRs.
Of course, this is a structural, development issue that we're not equipped to handle immediately (and that I personally am not equipped to handle at all).
What I can do, right now, to address the complaint that it's hard to get games started, is to start an invitational game. Details will come in a different thread, but the goal here is to give newer players (or just lesser-known players) a chance to play a quality game, so priority will be given to new players and to players I haven't played before.
Keep up the discussion.