Gunboat SoW EOG Recap for Italy
Player: Marquis “The Mad Italian” Mark
TA: Smiley
As I mentioned in previous posts, I signed up for this game as a Gunboat rookie. I had played in one, maybe two, other Gunboat games when I first joined the site two years ago and I distinctly remember not liking the lack of press. The inability to communicate clearly in critical situations was very frustrating, especially being new to Diplomacy in general.
Nevertheless, my curiosity was piqued again from spending more time in the forums, reading the posts and analysis of other games that were going on. Many veteran players expressed how Gunboat can be a useful tool for honing the tactics of the game and that communication exists in no-press games, just in a more subtle fashion. I knew that some tactical practice couldn’t hurt. So I signed up for the School of War looking to learn about the differences in play style and hoping to glean some insight into the nebulous discipline of no-press communication. I especially liked that we’d be teamed up with a more experienced player with whom we would talk through moves and phases.
Smiley and I communicated over email to discuss the turns. He made it clear in the beginning that he didn’t want to be the one driving the moves, that I should be the one putting forth the plan and that he would advise and suggest improvements or other things to consider. This was exactly the kind of arrangement I was looking for and I think it worked out well. Each turn, I would email my analysis and assessment of what was happening on the board (time permitting) and my initial, un-finalized move set. Then we’d have a little back and forth with changes, suggestions, etc. until everything got hashed out down to the final move set. I was the one initiating the moves, but in questionable or guesswork situations, I always deferred to Smiley’s judgement.
1901
1901 opened with a general discussion of what course to take. Although I like playing Italy, it is a very reactive country who has to be willing to change course on a dime, based on what’s happening on the board. Of course, you can say the same about everyone, but it’s been my experience that this is especially true for Italy. I’ve learned this is a harder thing to pull off in Gunboat through.
in addition, there are three pretty sub-par choices for the Italian to start out with:
1) Attack France across the stalemate zone and stall out.
2) Try a Lepanto against Turkey and stall out, as it is easily blocked.
3) Attack Austria and ruin both of your chances for survival to the mid-game.
I ultimately decided on a regular opening with Rom-Apu and keeping Venice at home with a support hold of Trieste to signal friendly intentions. It was a very standard opening all around the board.
An R/T bounce in BLA led me to believe that there was no juggernaut in the works yet, so I decided to take Trieste. Smiley explained the potential rewards and potential risks with this move and left it up to me. I know it looks like a short sighted move but I decided to try for it anyways, knowing that if I kept it, cool and if I lost it, then I’d be not much worse off than Italy normally is in 1902 as for as units go, although I’d have a salty Austrian on my border (to this part, I was hoping that the Austrian TA would coach the Austrian player to be flexible as well and not hold a grudge). In addition, I ultimately finished off with a Lepanto set up, hoping that Austria would see that the real goal is an attack on Turkey and Trieste was just extra ammunition for that attack, although that would probably be a hard enough sell in a full press game, much less a no press one.
Elsewhere on the board, England went aggressively towards Scandinavia and Turkey took the Black Sea. I was especially curious to see what would happen with the latter. In addition, France got three builds, which made me nervous and I imagine the other Western powers as well.
1902
Had to change course in 1902. I was really hoping Austria would just let that Trieste army pass for the time being. After all, he could only guarantee the liberation of Trieste by risking Serbia and he wouldn’t be able to build anyways with his home centers occupied. I issued a support hold of Serbia from Trieste to see if that would have helped, but he did dislodge my army and I disbanded it. I decided to not fight Austria anymore and support him against against any R/T aggression. I continued the 1902 Lepanto moves and got into the East Med. Turkey did not vacate the Black Sea, but Rumania did support his move to Serbia, signaling that the Juggernaut was in full roll. I fully expected F BLA to move to Con on Fall turn and start to push into the Med. I was leaning towards dislodging the Aegean in Fall 1903, but with Turkey potentially gaining 2 builds, Smiley advised me to play aggressive and try for Smyrna, which ended up succeeding and denied him any builds for that turn.
In the north, France moved into a killer position on England’s West Coast while England made it into St Petes and Denmark. There seemed to be some skirmishing on the Maginot line between France and Germany, which I was glad to see; with France committed to the north and holding the line in the east, Smiley and I figured we didn’t have to sweat F Marseilles for another turn or two.
1903
Spring 1903 saw the implosion of England, which made me nervous. France would eat up the island by 1904 and Russia would devour the rest of Scandinavia, leaving a very strong F/R. I knew I would be on France’s radar soon.
We really wrestled with how to approach this turn and there were some long emails sent between my TA and I. Austria was just holding the line against Russia and defending Greece. We were trying to guess what Turkey might do in the sea provinces. I had 5 different sets of orders I was trying to decide between, but the final decision was to just hold the Aegean, get Austria into Greece, where he might be able to help out.
It was at this point that I also wanted to gain Russia as an ally. My current support of Austria notwithstanding, I was really hoping he would see that I had Turkey pinned down and with a little help and a few units, would be well placed to help against France, who was sizing up to be the main solo threat thus far. I didn’t know how I could signal this to him though.
1904
What friendly builds from France! Fleet Brest further commits him to the northern campaign. But, alas, this was the last turn that I was going to expect such amity from France. With the English centers locked down, the Lowlands next, and Germany after that, he was growing very steadily with a very strong trajectory and the fleet power to dominate the North Sea area. Russia was looking strong as well, but was still fighting a two-front war.
I continued to keep Turkey locked down at his home centers and convoyed the Tunis army to Albania where it could be of more use/help. Austria dislodged Serbia and it retreated to Rumania. I was curious to see what Russia’s reaction to this was going to be, as that would really cement what my place was in the mid game here. Although, Russia did try to support Bulgaria to Serbia this turn so it was not looking good.
My mindset in Fall was that if France would continue to make gains in Germany and Scandinavia, he could get everything he needed and then come south at his leisure, jam all his stuff into the Med and grab Tunis and maybe one or two of my home centers for the solo. I thought it would help to force France on to two fronts as well. My TA and I already expected F Marseilles this year and even if he wasn’t planning it, my move to Piedmont made it happen.
Of course, for this plan of action, I would need another fleet, hence, the taking of Greece. I didn’t really consider this a stab, although I’m sure Austria saw it differently. I wasn’t planning on taking anything else from Austria but I needed a build and I was just going to hope he would see that.
1905
Russia moves down to Sevastapol from Moscow in Spring. Nice! Maybe a stab?? Could be he’s coming to grab Rumania from Turkey and weaken him a bit so I can finally do my part in eliminating him, gain a few builds, rule the Med, and back France up while Russia can concentrate of going over the Alps and meeting him in the north. In my mind, I was hoping this was the case as it was the only scenario that would save me from a very uncomfortable endgame and likely elimination. Not to be. Russia allows Turkey to keep Rumania and moves west from Sevastapol. In addition, Turkey gets a build in Ankara and Austria tries for Venice in in his final death throes, which is perfectly understandable.
I play a little cat and mouse with France in the Med sea provinces and in the north, he takes Munich and Denmark, now poised to grab Holland and Kiel. Another F Marseilles build. England is also eliminated this turn.
1906
The Italian holiday on the Turkish beaches of Smyrna has come to an end. I can no longer hold this province and am dislodged. We begin to put together plans for strategic retreat. I had suggested taking Marseilles but Smiley advised against it, saying that my problem now is that I’m too scattered and out of position and that consolidation is necessary; taking Marseilles would only add to that and scatter me more. Besides, there’s no way I could have held Marseilles for more than a turn. Good sound advice and so, in light of a strong R/T alliance and French naval power accumulating in the Med, we devised a retreat to defend the home centers and prepare for the onslaught.
If I could do this turn over again, I would move to Ionian to Naples and not Adriatic. I was worried how Russia was going to react to this and if he wasn’t thinking about taking Venice yet, he would be now. That his Tyrolian army was needed on the stalemate line was good, but still I thought it might have spooked him. In addition, a fleet in Naples occupies a vital Med stalemate center and could help with maneuvers more than a fleet in Adriatic could.
Elsewhere, Austria gets eliminated and I lose Tunis in addition to Smyrna. However, I was able to strand a French fleet in Spain for the time being. France builds two fleets putting him at 8 fleets out of 13 units, which is a higher ratio than is advised for England. I wonder what brought the decision to build two fleets this turn?
I disbanded Greece in addition to Syria, hoping that Turkey would see it as a sort of olive branch.
1907
In 1907, I’m convinced that Russia and Turkey are going to grab Greece and Venice and am making plans for what to do as a 3 center power.
In Spring, I put in a Draw vote to see if anyone would bite at it. I tried to take Tunis back but an apparent miscommunication between my TA and I sent Adriatic bouncing Turkey in the Ionian, thereby guaranteeing that I would not be able to hold Tunis. Make that a 2 center power.
Spring moves go through and I found that I didn’t lose Venice or Greece surprisingly. France gives up Munich to Russia and I couldn’t understand why, especially since I’ve retreated back from threatening Marseilles.
The Fall turn is when Smiley sent me the message that he posted in the forum, outlining what I need to do to survive by helping France advance further into the Med and onto the Italian peninsula. Although Turkey hadn’t taken Greece yet, I couldn’t rule it out for the fall turn. France had put his Draw vote in and Turkey hadn’t, so I couldn’t gauge his intentions (hence the 2nd intentional Ionian bounce), so I had to assume he was out to get me eventually. Which means I had to make myself a necessary evil to both sides, by letting France be enough of a threat to Turkey now to where he would need me to keep at least Naples and maybe Rome (because I was still expecting to lose Venice after Fall turn, now that Russia had Munich) for support.
I saw later in the evening, before I went to bed, that Russia had put his Draw vote in. By the time I woke up the next day, the game had been Drawn and I made it through.
EOG
I must give big props to Smiley for his brilliant endgame strategy in spooking the others into letting Italy into a Draw that I really had no earthly business being in. For me, this only confirms the belief I stated earlier that Italy, often finding himself in a reactive position, needs to be very flexible in his course of action.
And it seems that my play made a few other players angry in the course of this game. This certainly wasn’t intentional. Every player makes his decisions based on his own perception of the board and what information he has (or doesn’t have) available to him and Smiley and I were only doing that. Although, the moves we made might have seemed unorthodox, they got us through without an elimination.
Finally, I have to say I had a great time with this SoW game. I love that this site runs these as it provides new/intermediate players a chance to improve their game by working closely with some veterans. I saved all my email threads from this game and I’m sure will refer to them from time to time to refresh. Big thanks to Valis and Yaleunc for running the SoW and providing the running commentary and also to my TA Smiley for helping me through against all odds and passing along valuable lessons in the process.
Good game everyone and I welcome your thoughts to what I put down here.