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A place to discuss topics/games with other webDiplomacy players.
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Hannibal76 (100 D(B))
17 Sep 16 UTC
US bombs Syrian army positions surrounded by ISIS
in Deir Ezzor. 60 soldiers dead, tens injured. They've been surrounded for 2-3 years, and the US is contributing. Swell.
100 replies
Open
Ikaneko (97 D)
28 Sep 16 UTC
Please come and join this massive WW2 map on vDip
Over on vDip, there's a massive 36 player game in the works. We need just four more to achieve the dream of this fantastically ridiculous game!
Link: http://www.vdiplomacy.com/board.php?gameID=28019
5 replies
Open
NathanStr (101 D)
27 Sep 16 UTC
Leaving a game
Hi, I can't figure out how to leave a game? Help?
6 replies
Open
TheBritishGent (185 D)
27 Sep 16 UTC
Creating an app for webDip.
Because of my schedule, I have gotten into the habit of using my phone for webDiplomacy, but the web format isn't the best for a small screen on a phone.
This thread is more about a discussion on how the app should look, support, etc.
25 replies
Open
abgemacht (1076 D(G))
03 Sep 16 UTC
(+17)
I'm married!
29 replies
Open
Rabid Acid Badger (50 DX)
27 Sep 16 UTC
New game - Warzone 2
Sorry if wrong thread. All Free to Join. Turns 24 hours :)

http://www.webdiplomacy.net/board.php?gameID=183362
0 replies
Open
BusDespres (182 D)
26 Sep 16 UTC
Question for Moderators about Reliability Ratings!!!
So I have been a member since 2009, and played on and off. In 2009 I was 15 years old and still in high school. Clearly I wasn't mature and accumulated a lot of resignations over the course of my teenage years. Other than creating a new account is there anything the Moderators can do to maybe clear my history or reset this accounts stats? I love this game and love this website and any help/ideas would be greatly appreciated! Thank You!

-BusDespres
26 replies
Open
stefanodangello (315 D)
27 Sep 16 UTC
Looking for Brazilian players for the World Cup
Self-explanatory title.

Eu, rdrivera2005 e curupira estamos tentando montar uma equipe Brasil para a Copa do Mundo (https://www.google.com/maps/d/edit?mid=zkz1OHicklqk.ky67Va8gNVi0). Qualquer brasileiro por aqui é bem vindo!
3 replies
Open
Ikaneko (97 D)
25 Sep 16 UTC
Why was Colonial taken off?
Colonial is my favourite H2H game and it would be awesome if we could play it on here. Why was it taken off and is there scope for it to be brought back?
5 replies
Open
A_Tin_Can (2234 D)
26 Sep 16 UTC
Proposal: Make cancel and draw votes mutually exclusive
Since the introduction of hidden draw votes, we've seen a number of players voting draw and cancel at the same time. This is technically against the site rules (because using cancel to communicate is not allowed), but it's also very difficult to police.

What do people think of making cancel and draw votes mutually exclusive, so you can only do one of them at once?
19 replies
Open
brainbomb (290 D)
22 Sep 16 UTC
(+5)
Russia 'to revive Vladimir Lenin' after Putin wins biggest majority
Cause for concern or more media scaremongering? According to Reuters the Russian government has hired a Necromancer to locate Vladimir Lenins lost Phyllactery. Could this mean the return of the 20th centuries most famous Arch Lich?
15 replies
Open
A_Tin_Can (2234 D)
24 Sep 16 UTC
(+2)
Boston Massacre live thread
Coverage provided by our very own Valis2501 and 2ndWhiteLine! What's going on, guys?
38 replies
Open
peterwiggin (15158 D)
21 Sep 16 UTC
Battle School Invitational
See my post in threadID=139607. Priority goes to new players and players I haven't played before.

36 hours, SoS, anon, press, WFO. If somebody makes us wait for more than 24 hours, we will either replace him or cancel, by majority vote. If you don't send press, I won't have you replaced, but I *will* hate you.
60 replies
Open
Valis2501 (2850 D(G))
23 Sep 16 UTC
Play Diplomacy as it was meant to be
with me.
26 replies
Open
MajorMitchell (1874 D)
25 Sep 16 UTC
Proposed College of Mighty Mentors
My suggestion is to create a College of Mighty Mentors.
Anyone interested ?

8 replies
Open
Swag420 (100 DX)
24 Sep 16 UTC
Boston Massacre
hello is it me your looking for
1 reply
Open
Hellenic Riot (1626 D(G))
22 Sep 16 UTC
Mod Team Announcement
See Inside
27 replies
Open
Pomagos (268 D)
21 Sep 16 UTC
Russia 'to revive the KGB' after Putin wins biggest majority
Cause for concern or more media scaremongering?
http://www.telegraph.co.uk/news/2016/09/19/russia-to-reinstate-the-kgb-under-plan-to-combine-security-force/
38 replies
Open
Battledoom (100 D)
22 Sep 16 UTC
Destroying units?
Ok, so I had to disband a unit last turn but never lost any SC's. Is there a way to regain my unit?
4 replies
Open
bo_sox48 (5202 DMod(G))
26 Apr 16 UTC
(+3)
Study Group Game Thread - Spring 2016
The official game thread of gameID=178166, the Spring 2016 Study Group game.
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bo_sox48 (5202 DMod(G))
08 Jun 16 UTC
(+1)
Yes, because your solo was very easy to see, hence I (and everyone else) knew what the end game would look like. It would look exactly as I said it would had you not royally fucked it up.
bo_sox48 (5202 DMod(G))
08 Jun 16 UTC
(+1)
FWIW, Austria still has a solo shot. I think it is more likely that Austria solos than Italy and Russia going for a 17/17.
ghug (5068 D(B))
08 Jun 16 UTC
(+2)
There are legitimate two-ways, gold. gameID=143301 for example.

It's also perfectly fine to promise in all cases if you think the other person is a sappy carebear and you can stab for the win.
thorfi (1023 D)
08 Jun 16 UTC
(+1)
@Bo: Yeah, not unfair. :-) I can see that just talk of I/R cooperation is well more than enough, without any empty promises from either side of 17/17.
Your +1's for commenting have been delivered. Keep it up.

@Yoyo: Since you've quit, but were a player, I suggest you don't post analysis on the thread. I really don't want everyone to know about our secret plans for world domination.
Well that game isn't the mistake of THM or PW, ghug. Mapu or Yonni should've been able to hold a spot on the stalemate line and survive. Maybe. That's probably as close to a legit 17/17 as you can get.
thorfi (1023 D)
08 Jun 16 UTC
@bo (or anyone else), re: France:

Yeah, I don't actually think Austria is really properly attacking France either...

But what on earth was Austrian Mun-Bur from F1904 to S1906 inclusive, and then Tyr-Pie in F1906? It's not any kind of *serious* attack, no, and Austria *should* have better things to do with his armies than that in *all* of those seasons...

I'm just curious if there are any theories as to why out of all those better things to do, Austria is yet, in fact, wasting a unit poking at France.

Also @Zybodia/Turkey: You aten't ded. Yet. :-) Someone more qualified than I should probably give some "I'm down to one unit what do I do" press tips.
Yeah, Austria wasted a few seasons tapping Bur with Mun, but it really should be clear here that he didn't think the move to Tuscany would succeed, so he moved to Piedmont so he could support Venice there next turn. France is not under threat.

Also, I have a feeling there's going to be some R/I collusion so that we get a RIP Turkey (Turkey, don't complain about commentary. That's what you get :p )
thorfi (1023 D)
08 Jun 16 UTC
@goldfinger Makes sense. Also my bad, new Austria. :-) I am still curious to know what old-Austria was thinking with Mun-Bur, but ah well.
bo_sox48 (5202 DMod(G))
10 Jun 16 UTC
Russia made his move and it was the right one. Gets a little accidental help from Turkey too, so now Austria doesn't build.
bo_sox48 (5202 DMod(G))
10 Jun 16 UTC
Army in Warsaw to either fortify Germany or take on Austria makes a lot of sense, though diplomatically, an army in Moscow might buy him a phase of Austria's trust.
thorfi (1023 D)
10 Jun 16 UTC
Ah well, now we can bring out the stretcher for Turkey. Looks like no R/I then? Looks in fact a bit like R->I->A->E->solo... (Although England is maybe in a good position to actually stop that depending on how things go.)

England's moves... Hrm. Surely if there's no firm agreement from Italy to move Wes-Spa, MAO would have been better used supporting Pic-Bre? I mean, Por-MAO might have been on the cards, but I dunno.

Or if there *was* agreement from Italy to move Wes-Spa, then... interesting. Does Italy hope to get French help somehow vs Austria? (Seems a bit hard to arrange...)

bo_sox48 (5202 DMod(G))
10 Jun 16 UTC
Had England made the move he should have, he would currently own Brest (meaning he builds and France disbands). Had France made the move he should have, England would be forced to disband Picardy and France would have a fighting chance. Instead, both of your positions weakened against one another, which is pretty amazing.
thorfi (1023 D)
10 Jun 16 UTC
@bo:
England: MAO S Pic-Bre, EngC S Pic-Bre, Pic-Bre?
France: Par S Bre, Bre S Bur-Pic, Bur-Pic?
bo_sox48 (5202 DMod(G))
10 Jun 16 UTC
No, Brest to Picardy was the right move. He should have added another support and cut the MAO too if he felt comfortable in his press with Italy, though it's hard to tell what Italy's intentions were by his moves alone.
thorfi (1023 D)
10 Jun 16 UTC
France: Bre-Pic, Par S Bre-Pic, Bur S Bre-Pic, Por-MAO? Yeah, that's certainly an option.

As for Italy, yeah well, Italy sitting Wes H suggests to me that maybe *Italy* wasn't sure what Italy's intentions were. Or more charitably is just waiting for some kind of offer he can't refuse, as opposed to doing things that don't actually clearly benefit Italy in any way...
thorfi (1023 D)
10 Jun 16 UTC
(+1)
I bet there was a lot of swearing from Italy re: Apu-Alb bouncing though. :-) I'd have thought about Apu-Tri a lot, and probably also have chickened out...
bo_sox48 (5202 DMod(G))
10 Jun 16 UTC
(+3)
Mini Lecture time! Let's talk solos. I'm not exactly a solo artist (9% isn't bad but it isn't that great), but I've done it enough times that I think I can talk about it without looking too stupid.

A lot of games that end in a solo happen because a combination of two things happen. Firstly, the player who solos plans it out, understands what his targets are, and reaches his targets quickly and without compromising his overall position. Secondly, the players around the person who solo fail to come together quickly enough to stop him, sometimes because they are simply unlucky, sometimes because they make tactical mistakes, and sometimes because the person who solos simply beats them to the punch.

Every player wants to be the person who solos. Play enough games and every player gets that chance. One of the things that separates good players from great players, though, is not their ability to get within reach of a solo but to actually get over the hump and do it. I'll briefly expand upon this and show some examples.

In order to understand your targets - where you have to get in order to solo - you have to understand stalemate points. On the classic map, there are a ton of stalemate points, which, when properly defended, are completely impossible to cross. Some common stalemates that can both help and hinder solos are Moscow and Warsaw, Munich and Berlin, and Iberia. In the majority of solo bids, the player attempting to solo will have to cross at least two of these points in order to gain the necessary amount of centers (though there are plenty of exceptions). This is an example of each of these three stalemates: gameID=145971.

(Obviously, your actual targets may vary depending on what country you are and how the board has progressed around you. Occasionally, you'll look toward other stalemates than those three. For example, another common stalemate is the Tunisian stalemate, a common target for England and sometimes Turkey. Other times, St. Petersburg is the target from the north, typically for a power like France. Each of these lines can be valuable and each of them are worth knowing about.)

Crossing these stalemate lines is one of the most difficult tasks in this game, largely because everyone else also knows where they are and takes notice when someone crosses them. It often comes down to one simple thing: timing. If you're too late, you might have missed your only opening. If you're too early, you jumped the gun and get pushed back because you haven't built up enough strength to keep on pushing past the line.

In order to time your attack, consider how strong you are. Do you have a strong offensive front and a solid group of defensive support units following that front? Can you take a shot at soloing without compromising yourself defensively on the home front? If the answers to both of these questions are yes, you should consider making your move, but before you do, also consider how strong the resisting powers are. Are they fighting? If they are, it will probably take them some time, maybe more than one phase, to regroup and position themselves to resist your advance. If they aren't, can you get them to fight? If not, can you take them on and win? Remember that it is much easier to defend a stalemate line than it is to cross one. How strong are the resisting powers in the first place? If your units plainly outnumber theirs, be it with fleets, armies, or both, you might not want to wait around to make your move because all that time waiting is time they spend trying to coordinate and reinforcing themselves.

An example of a poorly timed and poorly executed solo attempt: gameID=123629

While Austria did well to expand and make himself a feasible solo threat by 1906, his resources were bottled up in back-and-forth battles with Italy and Turkey. He had chances in 1908 and 1909 to go for Munich and Berlin and chose not to, clearly worried about whether or not he could defend against Italy. He compounded his problems in 1910 when he finally made his move. Tactically speaking, it is almost impossible to take and hold Scandinavia from the position that he did, but he saw that England and Germany were fighting, so he decided to try it. In doing so, he used up two armies that would have been useful attacking the German home centers and defending himself against Italy on centers that he didn't need and couldn't hold onto. This turned out to be a huge mistake, leaving him without any flexibility, so when Italy attacked and forced him to use the units he planned on using as offense in order to defend, his attack on Germany was spoiled despite his unlikely gains in Scandinavia. Had he had those armies positioned properly, he might have had the capacity to both defend himself from Italy and attack Germany simultaneously.

An example of a well-timed and well-executed solo attempt: gameID=122769

In this game, Turkey grew quickly (partly due to CD powers), but the most important move he made all game was in Spring of 1908. Realizing his solo potential and understanding where his empire had to reach in order for him to win, he made a mad dash for Iberia, which was left completely undefended (by yours truly). Because France and Germany were already fighting, neither power had an opportunity to contest Turkey in Iberia, allowing him to bring two more fleets over as reinforcements by 1911 to secure Spain. At this point, all he needed was to break another stalemate line for a few more centers. He managed to outguess both Russia and Germany in order to take Warsaw and then Moscow, cleaning up the Italian centers that he hadn't yet taken to secure the win.

Had he decided not to go for Iberia when he saw this opening and instead taken the two Italian centers that were dangling like bait on a hook in front of him, he may not have been able to solo. He recognized, though, that those Italian centers were not his target; rather, they were simply centers that he could take later on with units he didn't need on his front line.

There are some instances where stalemate lines don't play as big of a role in solos as they do in the examples I picked out, but there's not a ton of them. Occasionally, though, a solo will fall into your lap, either by way of someone throwing a game to you or because someone defending doesn't know how to stop you. My only advice when something like that occurs is to humbly take the solo being gifted to you and don't complain. If you can convince someone to hand you a solo, more power to you - it's their loss, not yours.

My last bit of advice when attempting to solo is to be persistent. Even if you make a mistake and mistime your move, don't concede until the rest of the board stops you. People defending against you will try to convince you to draw and wear you down, but often times, there's still openings there that you just don't see because you think you've been defeated. I'll use this game as an example: gameID=150344

In this game, France made a couple of mistakes that put his solo run at risk. The resisting powers defended fairly well, and he decided to draw when, at 16 centers, he was going to have to disband two centers and drop back to 14. A tough blow, certainly, but had he disbanded units like Tuscany and Rome, he would have had the chance to keep working on soloing in the north, surrendering the Italian peninsula in the south and retreating to the Tunisian stalemate line (Tunis/Piedmont/North Af./GoL/WMed/etc) in the process. He could have taken Norway, Sweden, St. Petersburg, and Kiel without a doubt at some point in the north despite disbanding in the south. Are his odds of a solo diminished? Absolutely. Are they dead? No. He could target Munich and Berlin or Warsaw and Moscow, forcing Russia and Turkey to come together and defend both - certainly a difficult task to coordinate. In the time it takes them to realign their defenses, a lot of things could happen in that time that allow you to take the advantage back again.

I'm tired of writing, so I'll leave you with the best thing you'll see all day:

http://tinyurl.com/hnw2to4
Zybodia (355 D)
10 Jun 16 UTC
I know I'm not supposed to post here, but I had a question about soloing, rather than about the game: If your opponents have hit the stalemate line but have only an uneasy truce, do you draw or drag things out and hope for things to come to a boil?
Valis2501 (2850 D(G))
10 Jun 16 UTC
Never draw in HDV unless your position literally can only get worse.

Public draw vote is slightly more complicated because of the politics involved
bo_sox48 (5202 DMod(G))
10 Jun 16 UTC
If you think you can convince your opponents after completely stalemating you to turn on one another, maybe it's worth a shot, but I've never seen it happen among any remotely competent players. Typically a full stalemate is exactly that and the game only endures when the larger power retreats so substantially that the other powers are comfortable letting their guard down again.

The rule on this site is that a game fully stalemated for two full years where SCs don't change hands can be force drawn unless the leading power has a plan to continue other than waiting for an NMR or something along those lines, so if you can pull it off in that time frame, more power to you.
peterwiggin (15158 D)
11 Jun 16 UTC
(+1)
In 1902, I spent a lot of time criticizing England’s strategic choice in stabbing Germany. Here, I’m going to spend some time praising Austria’s strategy, but then showing how poor tactics set him back.

Beginning the year, Austria is set to move into the German home centers. It’s difficult to overstate how important this can be, as being able to take and hold the German centers is pretty much a prerequisite for an Austrian solo. Even better, he has Italy and Russia both giving him a healthy buffer, and neither of his allies are really set to grow quickly. In the spring, Austria supports Bulgaria-Greece. There’s a number of things wrong with this move. (I’m not sure if somebody else already mentioned this. Even if it’s already been discussed, this move is bad enough to be discussed again).

1. Greece is a very powerful place for a fleet. Bulgaria much less so. The fleet in Bulgaria is probably better for Russia and Italy, but it is much much worse for Austria. A fleet in Greece commands both Ionian and Aegean. An army in Bulgaria can move into Turkey or into Rumania.

2. Even worse, there was no scenario here where Austria could take Bulgaria from Greece without losing Greece, assuming that Austria knew Italy was supporting Ionian into Aegean (and if he didn’t know that, that’s a huge diplomatic breakdown). If Turkey defended Bulgaria by tapping Greece, he’d sail into Greece. If not, as happened, he ends up retreating to Greece. This not only costs Austria a valuable center, it means that later, Italy has to spend time backtracking to defend Ionian, and even affects Austria’s moves next year, when he has worry about Albania.

3. If Austria had taken Bulgaria from Serbia, it would have forced either the army in Bulgaria or the fleet in Aegean to disband so that Turkey had to play down a unit in the fall. A/I/R may even have been able to take Constantinople in addition to Smyrna in the fall.

4. The only reason I can think of for wanting to move Greece-Bul is that the support from Serbia, unlike the support from Greece, can’t be cut. We’ve already covered though, that in the only case where this matters (Aegean-Greece), you’re letting Turkey into Greece. To make things worse, with Italy forcing Aegean, there was no way Turkey could defend Bulgaria in the fall, so there was no rush to take it in the spring.

A few other things that stick out to me about this year.
1. France is in a hard position here, as he can’t get into Germany, England, or Italy. The right thing to do here is to recognize that you’re not getting anywhere in the short term, make some friends, and set yourself up for the future. I’m not sure that France is doing that well by trying to fight both England and Italy, especially against an A/I/R that, except for the fiasco in Greece and Bulgaria, is rolling.

2. Picking on Austria again: why an army in Trieste? If you’re going to stab Italy, you’re tipping your hand, so might as well build a fleet. If not, Vienna is much more useful for solidifying your hold on the German centers.

3. Even though France can’t break into England, him and England fighting is really preventing England from making progress elsewhere. England only gets Kiel because Germany NMRs, and then, it’s with a fleet. This is another place where an army would be much superior to a fleet.
Peregrine Falcon (9010 D(S))
11 Jun 16 UTC
(+1)
Just a suggestion, but it might be better to comment on what's happening recently, rather than five years ago...
I've reverted to my old habits.

Bump.
Gobbledydook (1389 D(B))
13 Jun 16 UTC
I think we should figure out why Austria missed his move and whether he needs a replacement.
domwnec (254 D)
13 Jun 16 UTC
Honest mistake. I thought I had saved them this morning before the turn.
thorfi (1023 D)
14 Jun 16 UTC
(+1)
Commentary on Spring 1907 Movement:

@Italy Oh dear. :-) One of the more hardcore tactics people have is to set an alarm to check move saved states a few minutes before deadline... I don't usually go that far, but if I'm going to be awake I'll check it just in case there's an NMR to be taken advantage of. Also, I feel your pain re: F Wes - it's over there, it's involved, but it's not really involved enough to do anything effective, or gain you anything, and bringing it back to where it'd be useful to *you* is going to take years... Anyone else got useful advice about that? 'cos I don't.

Also, um, good luck in the east... unfortunately it's gonna take a lot more than luck. You'd have to convince Austria to help you, and I'm not sure he's even in a good position to even if he wanted to.

@England: Hrm, Nth Hold is strictly not as good as Nth-EngC. Swe is unthreatenable in the time frame it would take you to build another fleet and move it to Nth (or even just move back from EngC), so there is no reason to miss out on the tempo vs France of moving to EngC. If you were in EngC now, you'd be able to force Brest *and* take a good shot at Paris - as it is, you can force Brest but that's your only option. Pic S Bel-Bur was probably also strictly better just in case France went for Mar-Bur. If you can make moves that will improve your chances of taking SCs in Fall, it's *usually* better to do those than to waste time trying to take SCs that are likely to be defended in Spring.

@France: NAO-LvP? England was 99% going to cover against that - and to do so has to leave MAO dislodgeable (which may result in a retreat to Por, but better that during Spring than during Fall)... What's Italy doing? Helping you? Hindering you? Bouncing over MAO seems... pointless. Was Italy supposed to support you in rather than bounce you? Not covering Bur is... understandable, but risky. Don't think it paid off.

@Austria: Oops NMR. I'd be a bit itchy about Russia if I were playing Austria right now. But unfortunately like with Italy, I don't have anything sitting there in the way of great advice.

@Russia: Don't really have a lot to advise you. :-) Looks like you're more than covered against any possible threats, and have plenty of opportunities to gain. The question is presumably how to ensure the board doesn't turn all stop-the-leader on you.
Thanks for the commentary. Your +1 has been delivered. As for the die-hard suggestions of setting alarms, I don't really feel like waking up early :)
thorfi (1023 D)
14 Jun 16 UTC
Hehe, no, I'm not hardcore enough to wake up early either, especially not since there are small children and the resultant general lack of sleep to consider. I just thought I'd put it out there as a thing that some people do actually do. :-) And it's definitely worth checking if deadline falls when you're awake normally. It rarely happens, but it can make a big difference if you are pretty certain someone is going to NMR.
thorfi (1023 D)
14 Jun 16 UTC
Hrm, @England: My bad, slight hurry - Bre can't be definitely forced this season. You'll have to guess between taking a good shot at Paris or Brest. It could have been forced if you were in EngC.

If anyone wants the full tactical details of why, I can lay them out later - just mention you want it.

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188 replies
Ismail (100 D)
21 Sep 16 UTC
Cold War forum game
There's going to be a forum game set during the Cold War. Already 50 people have reserved spots in it. The game will begin on October 1.

URL: http://eregime.org/index.php?act=idx
1 reply
Open
Hannibal76 (100 D(B))
12 Sep 16 UTC
Hey there
Hello. Join this game.
gameID=182768
35 replies
Open
Pomagos (268 D)
21 Sep 16 UTC
Walter Knoll Invitational
Grab a comfy chair and join this anonymous, full press game for only a ¥20 buy in. Act now while prices last.
gameID=183157
0 replies
Open
orathaic (1009 D(B))
18 Sep 16 UTC
Intellectual self-defence, Memes, and the mute button.
So Chomsky and CGP Grey talk about different things... But if you look hard enough you can see the links.
12 replies
Open
Hannibal76 (100 D(B))
19 Sep 16 UTC
For the love of God
8 replies
Open
CamolpidDew (75 DX)
18 Sep 16 UTC
Quick Question: In "Fall of the America Empire" can you move from Michigan to Ohio?
^
5 replies
Open
ssorenn (0 DX)
19 Aug 16 UTC
New Press game
I have not played a press game since January and want to get back into action. looking for interest
100 replies
Open
brainbomb (290 D)
18 Sep 16 UTC
(+1)
Quick Question: In you Fall in Love with America can you move from Michigan to Ohio?
.
13 replies
Open
faded box (100 D)
18 Sep 16 UTC
@our canceled live gunboat
Let's all show up on time this time...... germany. :)
2 replies
Open
faded box (100 D)
18 Sep 16 UTC
Start that live match again
I seen you needed one more... that's me
1 reply
Open
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