Some questions:
1. Do the tracker, quartermaster, and vigilante have access to the Mason QT?
2. Do the above know the identity of the other mason power roles and masons?
3. Do the masons know the identity of the town power roles?
4. Do the "mafia" know the identity of the traitors?
It also talks about masons losing their access to the QT if converted and stuff like that. How will that work? And won't a converted mason, for example, just be able to tell his new team, "hey, person X, Y, and Z are masons"?
Re: standard voting: I don't think we really "agreed" on anything. We talked a lot about it, but I still think it's dumb to apply a standardized scoring system to an entirely situational, case-by-case game. Every setup is unique, every game unfolds uniquely, and sometimes a team can win just because a PR got lucky... or because a PR got super unlucky. Trying to assign points to these games is dumb when you can lose through no fault of your own or win via the same method.