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A place to discuss topics/games with other webDiplomacy players.
Page 357 of 1419
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aneumann (405 D)
16 Sep 09 UTC
Face to Face
I was wondering if many people on here play face to face? either house games or tournaments
8 replies
Open
Tantris (2456 D)
16 Sep 09 UTC
No idea what to do...
So, in this game, I am facing 3 countries that are in a permanent alliance. They don't actually coordinate very well, which allowed me to get into a stalemate line. Their response to this, was just to continue doing what they were doing. I can't seem to get them to talk to me at all. They won't turn on each other. I am not sure what to do.
http://webdiplomacy.net/board.php?gameID=13040#gamePanel
Any advice?
5 replies
Open
djbent (2572 D(S))
16 Sep 09 UTC
countess tillian
can you please check your private messages. thank you.

if someone is in a game with countess tillian, please ask her to PM me. thanks!
0 replies
Open
rlumley (0 DX)
16 Sep 09 UTC
Pause please
gameID=13085

Everyone has agreed to pause except France, who keeps going NMR. He hasn't gone yet, but probably will, and has gunboated (I think) everyone in the game.
2 replies
Open
rlumley (0 DX)
15 Sep 09 UTC
Microsoft Office 2010
Discuss please. I just learned it was coming out, and I know little to nothing about it. What are your thoughts? Is anyone a beta-tester?
8 replies
Open
trainedkilla (444 D)
16 Sep 09 UTC
Private game needs seventh
Once again I started a private game and need a seventh player. The six of us have played together several times but I can assure there are no pre-determined alliances. The game name is Loki's Labyrith. Password is bladetoback if anyone is interested. Just need one to begin.
1 reply
Open
Tolstoy (1962 D)
14 Sep 09 UTC
'Angry Lone Nut' Assassins
See below.
129 replies
Open
Perry6006 (5409 D)
15 Sep 09 UTC
New 25D WTA - A Question of Trust
New 24h WTA, 25 D. join the fun!
http://www.webdiplomacy.net/board.php?gameID=13402
2 replies
Open
Dunecat (5899 D)
14 Sep 09 UTC
Where are the orders lists for anonymous games?
The "Archive" links are missing from the bottom of the countries box.
7 replies
Open
pootercannon (326 D)
16 Sep 09 UTC
Friendly Sword
I have completed all of FS's games. It was a pleasure playing with all of the top people. If you see Friendly Sword from here on out, it is no longer me.
1 reply
Open
Leon Trotsky (326 D)
16 Sep 09 UTC
Site Error: Game 13309
I am playing game 13309 as Austria. The system apparently held all units and finalized my turn during the second round. I had been waiting for the "!!" signal that I had moves to make and only because I happened to look did I notice that all units were set to hold and finalized, even though I had placed no such order, nor recall having even been given the option of placing orders before they were entered by the system. Fortunately, this error was caught before all players had finalized.
0 replies
Open
iMurk789 (100 D)
13 Sep 09 UTC
xbox/xbox 360 games
favorite xbox/xbox 360 game? just because theyre my favorite systems :P
38 replies
Open
Carpysmind (1423 D)
15 Sep 09 UTC
Support Attack Question
If two provinces are support\holding one another and one province is attacked w\support while the other province is also\separately attacked w\support and there is no other ‘outside’ influence or effect occurring what happens? Is it a bounce all around (in both cases)?
13 replies
Open
nicktheh (100 D)
15 Sep 09 UTC
Deleting my account/quitting a game
is there any way i can delete my account??
or to leave a game that i'm currently involved in to get my D's back?
2 replies
Open
Tantris (2456 D)
15 Sep 09 UTC
Longest Game
So, what is the longest game in years that has ever been played here?
17 replies
Open
Babak (26982 D(B))
15 Sep 09 UTC
New Game (Ancient Med): "Second in the Med (English)"
http://dip.xbsd.kr/games/470/

5 pts - WTA - 24hr deadlines. password: med
this is on the Korean site, so you'll need an account there. talkers only please.
8 replies
Open
djbent (2572 D(S))
09 Sep 09 UTC
a PPSC played the right way
i just wanted to say that my dislike of PPSC is lessened by this fantastic game where i picked up a CD, altho i then regretted it when england went CD. thank goodness he returned.
28 replies
Open
Hundred Variant
Hundred Variant, 5 D WTA, Full Press, 36 Hour Phases.

Anyone up for it? Join http://dip.xbsd.kr/games/474.
(Will need an account on the Korean Site)
0 replies
Open
MercuryEnigma (517 D)
15 Sep 09 UTC
Supporting Issue
I am confused about a certain support rule.
13 replies
Open
JECE (1248 D)
09 Sep 09 UTC
Civil Disorder vs. Civil Disorder
According to the rules, civil disorder is the state a country enters when it misses any turn. Shouldn't this be noted in the game right away instead of after 2 turns? I am not saying that other people should be able to take up your country after only one missed turn. I am saying that after one missed turn, the civil disorder tag should be applied, and after two missed turns, an ‘open’ or similar tag should be applied.
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JECE (1248 D)
09 Sep 09 UTC
This is not a hard change, is it?
rlumley (0 DX)
09 Sep 09 UTC
Yeah but an easy change for not very much benefit still has the same rate of return as a very difficult change for a very significant gain.

And I'd prefer it to be kept the way it is. I played diplomacy once before this site in FtF, and this site's rules <i>are</i> diplomacy for me. I don't really care what the real rules are, because I'm used to these.

And the name that you give something, if it's the same thing, doesn't really matter.
JECE (1248 D)
09 Sep 09 UTC
I don't know what people are used to who have never played the real game, but this makes more sense, I believe.
abgemacht (1076 D(G))
09 Sep 09 UTC
This as been discussed at length in the past.

It is my understanding that people felt 1 missed move didn't warrant a CD. Life can sometimes get too hectic and missing 1 turning the player CD for a year simply interrupts the game too much. Again, this is my understanding of the consensus from a while back.

TheGhostmaker (1545 D)
09 Sep 09 UTC
Yes, the idea is that anyone can miss a single turn, and there is no point in throwing them into CD straight away. I know I've totally missed turns before.
Jacob (2466 D)
09 Sep 09 UTC
Doesn't the system also have it's basis in the rulebook as well? I can't remember...
Toby Bartels (361 D)
09 Sep 09 UTC
@ abgemacht & TGM: JECE is *not* suggesting what you think!

Reading the rulebook, I think that JECE is correct about the proper terminology; if someone fails to submit orders in some phase, then their government is in ‘civil disorder’ for that phase. This is not a permanent condition, however; if you submit orders in the next phase, then you're not in civil disorder in that phase.

The rulebook doesn't give a specific name for the situation in which someone could be replaced by another player; it just advises to ‘allow someone else to replace any player who leaves the game’. As far as I can see, JECE is happy with the way this is done now; it's only the terminology that conflicts with the rulebook.
JECE (1248 D)
09 Sep 09 UTC
Ah, my goodness! All three of you misunderstood me, it seems. And does nobody know what civil disorder is in real Diplomacy? From the rulebook:
"
If you leave the game or otherwise fail to submit orders on a given
Spring or Fall turn, it’s assumed that your government has collapsed.
Your units all hold in position, but don’t support each other. If
they’re dislodged, they’re disbanded. No new units are raised for
the country.

If a country in civil disorder has to remove units, the units farthest
from the country are removed first. If units are equally distant, then
remove Fleets before Armies and then in alphabetical order by the
provinces in which they’re located.

It’s probably best, if enough players are present, to allow someone
else to replace any player who leaves the game. Players should decide
what policies they will follow before starting the game.
"
Guess what that means: WebDiplomacy follows the rules for civil disorder for any missed turn, even if a country is not labeled as being in civil disorder. The "policy" on the WebDiplomacy site is to allow other player to join a game only after two turns. This state is not, as this site terms it, "civil disorder", but something else which should not be named 'civil disorder'.
JECE (1248 D)
09 Sep 09 UTC
Thank-you, Toby Bartels. You have phrased what I meant well :-)
JECE (1248 D)
10 Sep 09 UTC
Are there any comments after this clarification?
JECE (1248 D)
11 Sep 09 UTC
Should I be sending this in an e-mail instead of posting it on the forums?
JECE (1248 D)
11 Sep 09 UTC
Or here: http://forum.webdiplomacy.net/ ?
rlumley (0 DX)
11 Sep 09 UTC
You should address it here, it's just that no one cares because it is trivial.
Draugnar (0 DX)
11 Sep 09 UTC
A rose by any other name would smell as sweet...

Get off the semantics, JECE. An NMR here acts identically to a CD in face to face. It was named differently so the term could be used for a completely abandoned position. Maybe the nation should go CD then Abandoned, but does it really matter? The EFFECT is the same as the rule is implemented exactly as it is specified in the rule books.
Centurian (3257 D)
11 Sep 09 UTC
Ahhhh but this is where you are wrong. CDing is slightly different from simply missing a turn. The critical points are that in FtF the player is assumed to be gone, so dislodged units are autodisbanded and if a country has too many units then the farthest ones are autodisbanded. However, if you just miss a single turn on webdiplomacy.net you can come back and enter a retreat order. Its only when you are in CD (after the next turn of missed orders) that the units is auto-disbanded.

Personally I prefer the status quo.
Draugnar (0 DX)
11 Sep 09 UTC
Not true. If you were there for the moves, but miss the retreat you units are auto disbanded even on an NMR. Likewise, if you are there for move and retreat, but mis build and you have more units than SCs, then units farthest out will disband. You are ASSUMING (danger Will Robinson) that you are missing the move phase.
Toby Bartels (361 D)
11 Sep 09 UTC
>CDing is slightly different from simply missing a turn.

Not according to the rulebook. You can be right there in a FtF game, but for some dumb reason you don't submit orders; you're CD (for that phase).
Toby Bartels (361 D)
11 Sep 09 UTC
Sorry, Centurian, I misunderstood what you were saying. I think that you are correct.
Alderian (2425 D(S))
11 Sep 09 UTC
Draugnar, you are not understanding Centurian. According to the game rules, if you miss the spring or fall moves, then you do not get to retreat or build/disband. On this website, if you miss the spring or fall moves, you still can come back and do a retreat and chose your build/disbands. So there is a slight functional difference.

However, I would assume the FtF rule is that way to keep the game moving. On this website, games don't have to move so fast so it isn't a big deal.

On the other hand, that would be quite the penalty for not turning in moves. On the other other hand, a harsher rule might lead to more abandonments.
Toby Bartels (361 D)
11 Sep 09 UTC
Compare the other difference in rules between FtF and this website: diplomacy is allowed during retreat and build phases.
Toby Bartels (361 D)
11 Sep 09 UTC
All the same, I agree with JECE about how the terminology should work on the website. It doesn't seem very important to me, but I were designing it from scratch, then that's how I'd do it.
JECE (1248 D)
11 Sep 09 UTC
No, Centurian is not correct. It is incorrect that for a CD "in FtF the player is assumed to be gone". The rules only state that "If you leave the game or otherwise fail to submit orders on a given Spring or Fall turn", you CD.
As for being allowed to issue retreats, that is an entirely separate issue. By your reasoning, the rules say that a power is not allowed to enter orders during the retreat and disbanding phases. I have issue with that. The rules say, I repeat, "If you leave the game or otherwise fail to submit orders on a given Spring or Fall turn . . .". That means you have to miss an entire turn. The rules already cover what happens to a unit that is not given an order during the order writing phase (covered in the diplomacy phase of this site). From page 3: "A unit that is given an illegal order (or no order) must stand in place. (The unit holds.)" From my understanding, this means that you can come back for your retreat and disbanding phases. Even if the intended rules don't allow this, you have contradicted yourself anyway. This site allows people to join a game during the retreat phase and during the disbanding phase. I know since I have done so. Despite the previous claim of otherwise, this means that the site holds no difference between what you call "NMR" (what does that stand for?) and a country in CD.
I have previously brought up the issue of diplomacy being allowed during the retreat and disbanding phases, and I think I have come up with a solution of sorts. And by the way, I do not believe that the diplomacy phase and order writing phase should be separate. That would be pointless.
Toby Bartels (361 D)
11 Sep 09 UTC
‘NMR’ = 'no moves received’
rlumley (0 DX)
11 Sep 09 UTC
JECE, Centurian is correct. There is a fine distinction. But I think everyone either doesn't care or prefers it how it is.
Toby Bartels (361 D)
11 Sep 09 UTC
IMO:

JECE is correct that the terminology here doesn't quite match the rulebook.

Centurian is correct that the rules here don't quite match the rulebook either.

How's that? (^_^)
JECE (1248 D)
12 Sep 09 UTC
Uh, guys. I tried to justify the opposite. How am I wrong?
JECE (1248 D)
12 Sep 09 UTC
In:
*Whether or not this site makes distinctions between its NMR's and CD's (other than with phase times and the ability to join games)
*Whether or not the real rules allow for submitting retreat or disbanding orders during a CD
I believe the answers are no and yes.
Centurian (3257 D)
12 Sep 09 UTC
There are functional differences from a website and Ftf. This rule is an example of this functionality changing the game ever so slightly. If you think about the board game, with retreats being just minutes long, and the general the lack of online community ready to take over countries, making it an auto-disband makes perfect sense. In the reality of an amateur online diplomacy site it doesn't.

You aren't wrong, in that if this was the board game it would be different. But its not a board game, so its not.
Alderian (2425 D(S))
12 Sep 09 UTC
I'm pretty lost. I think we are mostly talking about terminology and semantics. As for functional differences, part of that is because there is a difference between playing this game in a face to face setting with limited time compared to playing only over a period of months. So the fact that some rules are a little different is okay by me.
Babak (26982 D(B))
12 Sep 09 UTC
my interpretation of the rules on the functional difference between a 'CD' retreat phase for the 'real' FTF rules vs this online version of the rules is exactly the same as Centurians. I think he has pinpointed the functional difference which, IF we adopted JECE's premise, we would also have to implement (to be totally true to the 'rules' of FTF).

That said, I think rumley has made the most coherent point so far in this thread (and twice at that): "But I think everyone either doesn't care or prefers it how it is."


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99 replies
tailboarder (100 D)
15 Sep 09 UTC
Rule question
12 replies
Open
djbent (2572 D(S))
14 Sep 09 UTC
hundred years variant
Babak and i played the hundred years variant on http://dip.xbsd.kr/index.php but the other person who joined didn't talk at all and then order hold all every turn.
26 replies
Open
vamosrammstein (757 D(B))
15 Sep 09 UTC
US Open
Congrats to Juan Martin Del Potro on his first major championship victory, and congrats to all you Argentinians out there, (especially you Xapi), for winning a major and breaking though into the top level of men's tennis.

Hopefully Juan Martin has many more majors in his future!
5 replies
Open
hellalt (70 D)
15 Sep 09 UTC
Καταλαβαίνει καν&epsilo
Μάλλον όχι...
27 replies
Open
DingleberryJones (4469 D(B))
13 Sep 09 UTC
Applauding a player in a gunboat...
Ever have one of those situations where you want to applaud a brilliant move by an opponent in a gunboat game? I wish there was a 'Tip of the Cap' button, so you could do that without violating gunboat moves. In 2-3 weeks when the game ends, it won't mean as much.
17 replies
Open
Adam Steiner (100 D)
14 Sep 09 UTC
"Forgot password" giving an error message - help!
Hi there,

One of the guys in our game can'rt log on for the past few days. However when he goes through the "forgot password" routine he keeps ending up with an error message. Anyone suggest a solution here? Thanks.
0 replies
Open
djbent (2572 D(S))
14 Sep 09 UTC
seems to be a bug
completely not important, and i think people mentioned it before. see inside.
3 replies
Open
Online indicator gives away anon games
I often play private games against friends, several of whom are in different time zones. We're finding that the online and Last Seen indicators give you a pretty good clue about who's who. Probably applicable only to these situations, but I think for a truly anonymous game, they're undesirable.
17 replies
Open
denis (864 D)
09 Sep 09 UTC
Teens 17- how many of us are there?
So ya just wondering
96 replies
Open
PolishTeaParty (389 D)
13 Sep 09 UTC
Extra Unit Bug
In this game Germany enters the year with 3 supply centers yet somehow he still has 4 units. What's goin on here?

http://webdiplomacy.net/board.php?gameID=13082
16 replies
Open
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