Ah, my goodness! All three of you misunderstood me, it seems. And does nobody know what civil disorder is in real Diplomacy? From the rulebook:
"
If you leave the game or otherwise fail to submit orders on a given
Spring or Fall turn, it’s assumed that your government has collapsed.
Your units all hold in position, but don’t support each other. If
they’re dislodged, they’re disbanded. No new units are raised for
the country.
If a country in civil disorder has to remove units, the units farthest
from the country are removed first. If units are equally distant, then
remove Fleets before Armies and then in alphabetical order by the
provinces in which they’re located.
It’s probably best, if enough players are present, to allow someone
else to replace any player who leaves the game. Players should decide
what policies they will follow before starting the game.
"
Guess what that means: WebDiplomacy follows the rules for civil disorder for any missed turn, even if a country is not labeled as being in civil disorder. The "policy" on the WebDiplomacy site is to allow other player to join a game only after two turns. This state is not, as this site terms it, "civil disorder", but something else which should not be named 'civil disorder'.