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A place to discuss topics/games with other webDiplomacy players.
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Treefarn (6094 D)
12 Apr 08 UTC
Taking over a country in Civil Disorder
When you take over a country, anyone have any pointers? I suppose the first thought is to look at the board and see if there's any chance of surviving, but beyond that, any advice?

When you take over a country, can you real all the diplomacy that went on before with the prior player?
1 reply
Open
Treefarn (6094 D)
12 Apr 08 UTC
Which are the records by country?
Is there a compiled list of which country wins most often? Which loses most often, which survives, etc? Seems like easy information to pull from a database.
1 reply
Open
canute (0 DX)
12 Apr 08 UTC
New game- 130
And of course 130 to join. Is PPS game.
5 replies
Open
Rait (10151 D(S))
11 Apr 08 UTC
How did I manage to drop out the game???
I was in the game 'duality' as England and suddenly I was out of the game ...how could this happen? I certainly did not miss three phases (I don't know if I even missed one?). Is this some kind of bug?

Now I find that someone has claimed my place in the game already. Would there be any chance to get back into game??
14 replies
Open
yellowpajamasson (1019 D)
10 Apr 08 UTC
suggestion to make retreat phase quicker
I am currently in a game that is waiting on one more country to retreat. However, the retreating unit has no options and must be destroyed. Is it possible for the program to recognize that fact and just inform the player the unit is being destroyed? Instead, our game is being delayed hours. I know other games have dealt with this situation also. Maybe this could be added to the next version of the game.
8 replies
Open
pitirre (0 DX)
11 Apr 08 UTC
should the united states get a name?
sorry, but i feel quite insulted that people refers to the united states as "america" when "america" consists of many nations from argentina to canada... and is more shameful when the US has become such a corrupted and criminal nation in an international level.

i think is time that the US gets a real name for their country... how about if they change it to something short for "police squad of the world"? no,i dont think so...then the world will feel insulted.

but really, get a name!
50 replies
Open
Sicarius (673 D)
11 Apr 08 UTC
NEW GAME low pot named حشّاشين
10 pts

4 replies
Open
bajeezus (574 D)
11 Apr 08 UTC
A bit higher stakes??
Hey, anybody interested in getting a game going with something above 100 ante? Say, 120? 150? Points per SC is fine, I just want to play with some more experienced diplomats, and the only games I see filling up are the 10 pointers...

So yeah, anybody down for something above 100??
0 replies
Open
Pandora (100 D)
08 Apr 08 UTC
very diplomacy relevant topic
since this game is based off of world war 1
I thought it would be insightful to look at the war itself, or rather it's causes

now something I find very funny that a nationalist started the whole war, with the assassination. And even then it only started because nationalism was so strong in many European countries.

So what do you think about nationalism?
121 replies
Open
pitirre (0 DX)
11 Apr 08 UTC
New game; The Enemy Within
a great new game has started and it is called "The Enemy Within".
The game title is in honor of one the best rock bands of all time; Rush.

and yes!!! im going to see them in concert tonight in san juan!!

join now to the game and by doing this u will support Rush to the rock hall of fame. ;0)
9 replies
Open
Salmaneser (6160 D)
10 Apr 08 UTC
Speed game
Anyone in for a speed game? This is a game where all players are online for a certain amount of time, at least an hour, and moves are finalised fast. I would like to set a max time of finalising of 5 mins. If I can find 6 other players for tomorrow afternoon, between let's say 12 and 16, I'll set up.
10 replies
Open
Sicarius (673 D)
11 Apr 08 UTC
America
what do you think about the united states of america?

land of the free and home of the brave?
or an indigenous holocaust and the home of the slaves?
94 replies
Open
SmithWesson (100 D)
07 Apr 08 UTC
Best names
Let's see if we can come up with a list of players with especially good names. After we get a decent list together we can vote. Let's try by saying each player may nominate up to three other names that they think are especially creative, funny, etc.

I'll start with (in no particular order):
1) Feckless Clod
2) Figlesquidge
3) Kestas ;)
56 replies
Open
nelsnelson (100 D)
11 Apr 08 UTC
Devil May Care 666/111
6 point game, come beat up on me. For the second time now I have been put down to almost 0 points, and phpDip has kindly renewed me back to 100 points. It must be a benevolent universe! Which is good, because apparently I am terrible at this Diplomacy stuff, hence hitting single digits a couple times now...
The first time I got 100 points after losing a game, I thought it was a glitch and didn't make a fuss, the second time it happened I figured it must be a for-real thing.
Anyway, join my game and dominate the kid-who-cant-win-but-still-logs-on-ten-times-a-day.
0 replies
Open
Oxygen (575 D)
08 Apr 08 UTC
Overdue draw please!
2898
Draw this game.
8 replies
Open
Wombat (722 D)
11 Apr 08 UTC
New Winner Takes ALL
"Glaurung Uruloki"

No password

101 pts

WTA (obviously)
3 replies
Open
Terry (100 D)
09 Apr 08 UTC
Anonymous Players
I would like to get a game set up with my office mates. It is possible to hide the user names during the game.

Thanks
15 replies
Open
flashman (2274 D(G))
10 Apr 08 UTC
Best film for diplomatic skills...?
Any suggestions?

I will start the ball rolling with the obvious Godfather I,

and I expect to see eponymous films about Aleander and Ghengis mentioned...

But which would you say is a must for us to watch and learn from?
18 replies
Open
Tman401 (126 D)
09 Apr 08 UTC
中文?
谁这儿会读汉字?你在哪儿?
我住在维州,在华身段。我是大学深,在雪下学中文。你们呢?
47 replies
Open
canute (0 DX)
10 Apr 08 UTC
wins and losses
Is there a way to see who has the fewest games, and most wins from them? Or is this reflected in ones rating?
12 replies
Open
canute (0 DX)
10 Apr 08 UTC
Addressed primarily to Pandora, or those like minded.
Is black and white reporting, as in video journalism, less or more emotionally disturbing than colour? I vote colour is more delivering to humanitys wake up call. Dead bodies in a doco do not do anything compared to a colour version of the same... Thoughts?
10 replies
Open
lukes924 (1518 D)
10 Apr 08 UTC
Disrupting convoys?
Should a convoy where the navy is attacked still work? i was thinking no, but it worked for france convoying into north africa in spring 1905.
http://phpdiplomacy.net/board.php?gameID=3359
4 replies
Open
keeper0018 (100 D)
10 Apr 08 UTC
goin on vacation...
hello all-

i just wanted to let everybody know that i am going on vacation from tomorrow (4/11) to 4/21. there is no promises that i will be able to get to a computer, but i will try my best. to all of my allies, i am sorry. to all of my enemies, youre welcome. talk to everyone later.
0 replies
Open
Noodlebug (1812 D)
05 Apr 08 UTC
No-pay draws in WTA only
I posted this in another thread which is now drowning in crap. I genuinely want to hear people's arguments for and against, so forgive me the indulgence of re-posting.
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Noodlebug (1812 D)
05 Apr 08 UTC
I've had a little think, to see if I can come up with something constructive.

1) Winner takes all was introduced as an alternative to PPS to counteract the effect of ranking points and to make winning a game more valuable.

2) PPS points still exist and for people who's only interest is profit, they can play as much as they want there.

3) The problem therefore is how to discourage PPS players from coming into WTA games, given that the valid option of the draw enables them to use WTA games to generate profit.

4) A draw is a valid outcome but it is not a win. If a game is a winner-takes-all game, a draw should not pay out. The only way to generate profit from a WTA game would therefore be to win.

5) A defeat is an equally valid outcome that does not pay out.

6) This can mean it is possible to play a whole game where every player loses their points. As most players going into a WTA game should expect to lose their points anyway (there is only a 1 in 7 chance that they would not, all things being equal), this isn't a great sacrifice by players who intend to win or die in any event.

So that's my proposal. Draws should only pay out in PPS games. They are still a valid outcome in WTA games, they just don't receive the benefit of Dip-points. There's nothing in the official rules against this, as there's nothing in the official rules about Dip-points.

Someone suggested players could still get their stakes back, that seems reasonable enough to me. There is also the risk of genuine stalemates resulting in no rewards - I consider this to be a risk and a price worth paying.

I want to see what the hardcore WTA pro-winning people think about this. I also want to hear the objection from the pro-profit crowd, and why they should be entitled to profit from WTA when there is a PPS system in place designed specifically for their mercenary needs. And people in between, what are you looking for in Diplomacy that would not be offered by either a PPS game or a no-win-no-pay WTA game?
fwancophile (164 D)
05 Apr 08 UTC
i AM a hardcore WTA pro-winning person - you have just used a situation you don't find favorable to accuse others of playing against the spirit of the game. if there is a draw just because two allies don't want to fight it out, sure, that is not in the spirit. if there is a stalemate line and no victory is possible, well, should the necessity of a draw, plus the quality of the race to the stalemate line, be denied? or at any rate, the necessity of a draw at that time?
TheGhostmaker (1545 D)
05 Apr 08 UTC
Of course in a draw survivors have to get their bet back, else there is no point stopping the win.
alamothe (3367 D(B))
05 Apr 08 UTC
totally agree with last post. draws exist to stop people from winning, which Noodlebug obviously doesn't understand - they have to pay out
kestasjk (95 DMod(P))
06 Apr 08 UTC
Sounds good Noodlebug; it's "winner-takes-all", not "drawers-take-some". If you don't win outright you shouldn't get anything, right? This way there is no way cooperation with the future winner can pay off

I'll add this to the todo list unless anyone has any other thoughts
sean (3490 D(B))
06 Apr 08 UTC
i dont have any objections to your suggestion that draws only repay the bet in WTA games. sounds fair enough.
but if you want a rational debate about WTA and PPS games then i would suggest you stop loading your language on one side. "Pro Winning Crowd" and the disingenuous "pro profit crowd" frame the debate in a one sided manner. maybe "winning only crowd" and "balanced crowd" .
argue your points away as you please but don't try to frame the debate so blatantly and obviously.
anlari (8640 D)
06 Apr 08 UTC
I haven't read the thread but how about this: In case of a WTA draw the player with highest number of SCs gets all the points.
flashman (2274 D(G))
06 Apr 08 UTC
anlari, the worry there is that when a draw starts to become likely, (some) players will tend to play in PPSC mode so as to hang on to the lead...

I am happy to have only the winner taking points from the game.

The significant difference between phpDip and face-to-face with regard to results is that in php, a player can take a reward (points) and use that for further games. In face-to-face, there is no prize other than the win, and nothing is carried forward. So, to quote Bill Shankly, "First is first and second is nowhere."
MarekP (12864 D)
06 Apr 08 UTC
Kestas, please don't change the system just because a single person share his negative experience with *one* game loudly enough. As I wrote somewhere else, I believe we need more data to make the decision. That's why I vote for waiting until a reasonable number (100-200) of WTA games are completed. Then we can compare percentage of draws in PPS, WTA and pre-point-system games and base our decision on real data, not personal feelings only.
sean (3490 D(B))
06 Apr 08 UTC
good point marekP. as i said before a poll of one game has a margin of error of one. also if there was more glory in winning - more visible active players top 100 and less visible point system players might try harder for a win. (ive played about 25 games and in only one game has a player asked for a draw when a win is very possible)
TheGhostmaker (1545 D)
06 Apr 08 UTC
What matters is not how many draws there are (every game should end in a stalemate with best play imo- there is never a situation where any nation can force victory from more than a few centres off) but the nature of them. If there is a significant number (and I consider anything greater than 2 or 3% significant) of draws which are not stalemated, then this proposition of Noodlebug's, and indeed others, is the way we should go.
alamothe (3367 D(B))
06 Apr 08 UTC
if you incorporate this change Kestas you would have two variants on your site and neither of them would be the way original diplomacy is meant to be. not to mention that a single WTA game isn't finished yet, so your judgement is based solely on Noodlebug's feelings about a single game in which he's playing badly

i ask the question again - if draws don't pay out in WTA games, why would people bother to try to stop the player who is closest to win from winning? instead, they would be played just like PPS games with predictable end-game
flashman (2274 D(G))
06 Apr 08 UTC
How about column inches/posts in the forum tied to win ratio? That would force the Trolls to concentrate more on trying to be successful...
alamothe (3367 D(B))
06 Apr 08 UTC
but i would like to hear again why draws are bad in WTA games... i think i missed that
MarekP (12864 D)
06 Apr 08 UTC
Alamothe, I'm mostly with you in this debate, but I also understand Noodlebug's concerns. There is nothing wrong with draws..., until there are too many of them. A draw is an interesting option that makes the game more interesting (more options=greater complexity), but too many draws could make the game boring as well. That's why I'd prefer to make the decision based on numbers instead of feelings.
alamothe (3367 D(B))
06 Apr 08 UTC
but how many would be too many? to repeat what thomas have said, and he showed to know the game theory very well, "every game should end in a stalemate with best play imo- there is never a situation where any nation can force victory from more than a few centres off". meaning, in expert games draws are inevitable just because other players won't let anyone win!
MarekP (12864 D)
06 Apr 08 UTC
Yes, optimal play of equally strong opponents should statistically results in a draw. However that doesn't mean that too many draws would not be boring.

How many draws are too many? I don't know, but there is an exact method how to calculate it. Compute the likelihood of solo victory, 2-way draw, 3-way draw etc. Then anything above (or below) those likelihoods are caused either by unequal strength of the players (should be eliminated or diminished by sufficient sample size), or the system effects (should grow with the sample size).
TheGhostmaker (1545 D)
06 Apr 08 UTC
"to repeat what thomas have said"- First name terms eh?

I don't think Noodle cares about draws per se, just draws that are not stalemated.

To go down to the basics of diplomacy and find its aims, they are thus:

Avoid being conquered, ie survive, and have nobody win.
Conquer others, ie. take total control of Europe, as indicated by having 18 Centres.

For the latter of the two, a solo victory, you rightly get the whole pot. What we need to decide is what you get for the former. Since when you achieve only the former, you have started and stopped with control over your nation, you should get back what you paid in. You have made no "progress" in the eyes of the game- just as at the start of the game, with best play you will be stalemated, and that is what has happened. Thus, you get back only what you put in.

That is why I support this idea- you have an incentive to draw, albeit a small one, just as in ftf your incentive is to save face, and a very much greater incentive (seven times greater), to win, just as the bragging rights from winning in ftf are very much greater than just saving face.
alamothe (3367 D(B))
06 Apr 08 UTC
let's remind ourselves... what issue are we trying to solve here? Noodlebug had a draw proposal. he rejected it, that is his right. if all players don't agree a draw is not put into place. what is the problem here? is it wrong to propose a draw? just because of the sole idea that draw might be proposed we want to make them unprofitable, even though all players have to agree!

for that particular game, if draw is not possible, italy & i would still play to finish off Noodlebug first, because we can't cope with his personal crises. then we would decide the winner between us

p.s. sorry for that, it was not intentional. i will not do that again
andre lamothe :-)
mapleleaf (0 DX)
06 Apr 08 UTC

A draw is a valid outcome in Diplomacy.

That's that.
MarekP (12864 D)
06 Apr 08 UTC
This one?
http://en.wikipedia.org/wiki/Andr%C3%A9_LaMothe
TheGhostmaker (1545 D)
06 Apr 08 UTC
Andre, I don't particularly mind, just commenting :P

We should detach from the game that raised the issue and rather talk about it in abstract terms.

Diplomacy is a simulation of Imperial Europe, one where each nation has the sole goal of taking control of Europe. This being the case, a non-stalemated draw is not a valid outcome. When two players are on 17 Centres, and one could capture the other, in what we are simulating, that one would, no matter what agreements have been made. Thus, in the game, this should also be the case. If there are draws where this is not the case, then it gives players like Noodle and I a disadvantage, because somebody else can make a better offer than us- they can guarantee that they will never stab, and instead have a 17/17 split, after all, would you believe Noodle if he made that offer to you? I think not! Hence limiting the payout of draws.

What if there were a situation where two nations could either be conquered, fighting one another, or fight a common enemy and each survive. Well, once again, in what we are simulating there would be an alliance formed. Hence there being some payout for a draw. And what could be more logical than an average return (ie what you bet) for an average result (ie a draw)?
mapleleaf (0 DX)
06 Apr 08 UTC
The only difference between WTA and Points-per-sc games, is, that the non-winning survivors get nothing in WTA games. Everything else is the same.
This is fine with me and, IMHO, does not degrade either the existence of the WTA format, or the differing objectives of Diplomacy espoused by our players.
alamothe (3367 D(B))
06 Apr 08 UTC
they can guarantee they will never stab?? are you joking... by making a draw request how do i guarantee this? essentially what italy & i have is an alliance. anyone can stab properly along the way and take the whole prize! that's the point of WTA!

besides, if i was sure that italy is going to stay on my side, would i offer a draw?
Medi (280 D)
06 Apr 08 UTC
Notes about WTA and draws:

I. The rules of diplomacy state (if I remember correctly) that if one player controls 18 supply centers, they win. If the players still in the game unanimously agree, then the game can also end in a draw, which is divided equally among them.

Thus, there are 8 different endings for a country, preferable in this order:

1. Victory
2. 2-country draw
3. 3-country draw
4. 4-country draw
5. 5-country draw
6. 6-country draw
7. 7-country draw
8. Elimination from the game/survival in a won game

As such, any victory conditions that attempt to accurately represent the rules of Diplomacy must never reward players in such a way so that this ranking does not hold.

II. It is not at all obvious that an optimal game of Diplomacy will result in a draw. As a game of imperfect information, Diplomacy inevitably involves some luck; saying that a perfect game of Diplomacy will result in a draw is like saying that a perfect game of Hold 'Em will result in every player having the same-sized stack as when the game began. If, under the current WTA rules, a player believes that they have greater than a 1/3 chance of achieving victory if they abandon any chance of a draw, it is in their best interest to strive for victory. (And this even assumes that if their attempt fails, they will lose - in many cases, a failed attempt at victory will simply result in participation in that same draw.)

III. Making decisions based on theoretical forum-Diplomacy rather than empirical board-Diplomacy is a risky endeavor, as, like in any case which does not involve mathematical certainty, severe theoretical mistakes could be made accidentally. It would be wise to wait until a large number of WTA games are played (and see if they contain an unacceptable number of draws) before changing the scoring rules. Likewise, it is probably a good idea to see exactly what percentage of the userbase here finds an unacceptable rate of draws - if 70% of games end in draws, but 70% of users have no problem with that, then a change is silly.

IV. If, at long last, one wants to change the scoring rules in order to encourage victory over draws, the most straightforward way of doing so is simply to institute a "draw tax," in which less of the pot is paid out in game endings with higher numbers of players, and more of the pot is paid out in game endings with lower numbers of players. The exact percentages could be determined after more empirical data is in (and the exact problems with player behavior are determined). On the other hand, if even a significant minority prefers the current setup, it would be wiser to separate WTA and taxed-WTA. This, of course, increases the complexity of the rating scheme, but I think that's an acceptable cost of maintaining a style that accurately reflects the intentions of the game itself.

V. PPSC sucks :P
Noodlebug (1812 D)
06 Apr 08 UTC
A draw is a valid outcome in Diplomacy, yes, and so is a defeat. Defeated players get paid out in PPS (if they have centres left), but don't get paid out in WTA. Why should drawn players get treated differently? A draw is not a win, and if the system is called Winner Takes All and is designed to encourage people to try to win, then why would anyone expect to get anything for not winning?

If you want to argue about changing the name of "Winner Takes All" to something more accurate, or introducing a new category with a different name describing the variant of Diplomacy you want to play, feel free, that's a totally different argument and I don't care about that any more than I care what goes on in PPS. But I think the intention behind WTA and common sense suggest that the name is right, it's just the way it works that is wrong. (I am correct with the intention, am I not Kestas?)

Offer draws, agree draws by all means, it may be preferable to a defeat on your record. But it is not a win, and this is Winner Takes All.
Chrispminis (916 D)
06 Apr 08 UTC
Kestas, I wouldn't be too hasty to change. Personally, I think that with time, players who prefer to draw will find a much less hostile environment for such talk in the PPS games and will profit much greater from their tactics there. The fact that we see these tactics still employed in the WTA games may only reflect the fact that WTA has only very recently been re-introduced, and just like with the points system, much of the community must re-acclimatize itself.

I personally think that in WTA games, players who play for the draw will be ultimately penalized by an overall lack of success, and such playing style will decrease with time. While I am normally right beside Noodlebug in his championing of the WTA spirit, I think this current vocalization of his is a little hasty. His game has not finished, and is in no way reflective of the general tendency of WTA games.

If in the future, we find that Noodlebug is indeed correct, and that the current draw system has some unavoidable flaw of turning out draws without stalemates at a high rate, then perhaps some new legislation is in order, but until then, patience. I think Noodlebug was either using this as a ploy to help him in his game, or he was a little upset that his victory was foiled again by tactics he deems irrational, despite that rationality doesn't necessarily correlate to success.
Medi (280 D)
06 Apr 08 UTC
VI. Noodlebug seems to be assuming that anyone going for the win is doing so for their love of the game, and anyone going for a draw is doing so because they want points. I'm not sure this is true.

VII. The difference between "draw" and "defeat" in that regard is that "draw" is a valid outcome recognized in Diplomacy in having some merit, while "defeat" is just what happens when you lose (the same as "elimination").

VIII. The purpose of the points system is to give incentives to players to play well. Nothing more, and nothing less. (If I'm wrong, Kestas, correct me). As such, the only reason to introduce a new option regarding it is to change the goals of players (as the introduction of WTA over PPSC did, by removing any incentive to "play for second"). If it turns out that the majority of WTA games end in a victory by one party or another, then there is no reason to change the rules.
Medi (280 D)
06 Apr 08 UTC
IX. If my numbering of my thoughts is becoming unbearably pretentious, please, call me out on it :D
alamothe (3367 D(B))
06 Apr 08 UTC
there is no such thing as "playing for draw". draws are result of two or more smaller countries allying against the player who is very close to victory. if they manage to stop him they deserve to share the pot equally with him. i personally think this requires more diplomatic and tactical abilities than anything and it's definitely not boring in any way. penalizing this kind of behaviour simply defeats the purpose of WTA games! why wouldn't i let someone else win if i don't get enough from stopping him?

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66 replies
Medi (280 D)
10 Apr 08 UTC
Adjudication question - standoffs in occupied provinces
If a standoff occurs in an occupied province, is any support the army or fleet in the province is giving cut?
1 reply
Open
Tetra0 (1448 D)
10 Apr 08 UTC
Quick question on turns
If I were to enter all my orders in and make them complete, but just not finalize them, would they still go through at the end of the phase, or do you need to finalize them for them to be processed?
1 reply
Open
Troutface (100 D)
10 Apr 08 UTC
100 pt Game
Just click on my name and we will get it started.
0 replies
Open
kliford (100 D)
10 Apr 08 UTC
need players :]
http://phpdiplomacy.net/board.php?gameID=3493
3 replies
Open
keeper0018 (100 D)
10 Apr 08 UTC
small error kestas
kestas, i just wanted to let you know if someone hasnt already that on the logon screen, you spelled "permanently" wrong... great job on the site, btw. ;-)
2 replies
Open
HHG of Antioch (100 D)
09 Apr 08 UTC
Account
Allo all, just getting this known ASAP - this is a second account, my first is Shisuren. The only reason for this account is because I can't seem to log in with the other name while at work - so this is my 'play on lunchbreak' account (probably). Not even sure I'll have enough time, but if I do, I'd like to play a little bit. Neither account will be in any game with the other, period.. Ever. Etc.

Again, this account's only here because I can't log into the other one. Don't know whether I'll be able to play often, but I'll at least be able to keep up with one game and just play from home (Shisuren will be inactive if I've got an active game going in this account).

Thanks =)
6 replies
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