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A place to discuss topics/games with other webDiplomacy players.
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Mcshade (149 D)
05 Feb 08 UTC
Kestas: First Great War Draw
Sparrowhawk and I are the last players on the board, and we both would like a draw. The link is http://phpdiplomacy.net/board.php?gid=2713

I, Turkey agree to this draw.
3 replies
Open
mingle (347 D)
04 Feb 08 UTC
I'm changing the subject
I get bored of seeing every other thread about multi-accounting, and then the acussed coming on and saying, they're not doing anything wrond Yadda yadda yadda.

So i thought i'd say this.

Kestas, this is a great game, thanks for programming it. I am enjoying in thouroughly, even though i sincerely suck. Can't wait for the updates!

That is all.

Yeah you can post here and say whatever, as long as it is not moaning about people witch-hunting you for being a damned cheater!
7 replies
Open
Nick Douglas (408 D)
05 Feb 08 UTC
24 hours left to take over the CDs in Spring 1901
Game is "101 points" and URL is http://phpdiplomacy.net/board.php?gid=2908

Come join as Italy and Germany so I don't just rack up free SCs as Austria.
0 replies
Open
Mcshade (149 D)
05 Feb 08 UTC
How do we draw?
I'm new to this site, and I'm not sure how to settle on a draw. In one of my games, I and another player want to call it a tie, but I'm not sure How to. What do I do?
1 reply
Open
sean (3490 D(B))
03 Feb 08 UTC
draw request WW I honour rules
ok so in
http://phpdiplomacy.net/board.php?gid=2671

WW I honour rules we are finishing on a draw. do all agree? please post here so kestas can draw the game, thanks
8 replies
Open
MajorTom (4417 D)
05 Feb 08 UTC
How do i support a an army being convoyed into its destination?
Is it possible to do here?
2 replies
Open
Darwyn (1601 D)
02 Feb 08 UTC
Alright, what am I missing here?
Your army at Piedmont moving into Tyrolia recieved move support from the army at Venice.

Your army at Piedmont sucessfully defeated the army and moved into Tyrolia.

Yet, somehow Tyrolia successfully attacked Munich!!

Your army at Munich was attacked by the army at Tyrolia, but sucessfully defended.

WTF! What am I missing here?

Tyrolia was able to cut the support Munich was giving to another one of my units. How is that? Tyrolia was overrun and was forced to retreat!
9 replies
Open
mapleleaf (0 DX)
04 Feb 08 UTC
Kestas Draw Request. TWENTY TWO game...
http://phpdiplomacy.net/board.php?gid=2589

This is actually a re-post. The first request, with the verification of the other two players, has dropped off the forum due to it's extensive age.
3 replies
Open
thewonderllama (100 D)
04 Feb 08 UTC
arg!
i hate it when you lose a perfectly defensible position because you make a mistake with your orders! the same orders you've been doing for multiple turns already! damnit!!!!

sorry, just had to vent.
7 replies
Open
anlari (8640 D)
04 Feb 08 UTC
Metagaming
Game ID: 2564
Players: Stephen V, Brisreb

Message from Stephen V as evidence:

France and I are in some games together, some not. In the games we were together we worked well together. We learned we could trust each other. If we're in a game together why would I not ally with someone I know I can trust? And we have definitely played games and not worked together in the past.

Does anyone disagree with me considering this metagaming, and what can be done about it if it is?
4 replies
Open
flashman (2274 D(G))
03 Feb 08 UTC
Outing Multi-accounters...
I am not here to discuss the rights or wrongs - we are agreed on that already. What I want to know is, what is the best way to expose multi-accounters?

I have clashed with one in the past 12 hours. I found him in one of my games and challenged him to drop all accounts except one. He even confessed in part, admitting that two of the accounts in one game were his (in reality, at least 3). I also named another of his accounts, the one he uses for bigger games.

In short, he said he would stop. In practice, he went ahead and opened/joined new games using these accounts. At the last look, one had two of his accounts in it.

I know how he has lasted so long at this without being called. He has been tolerated as an amusement by friends, he uses multiple e-mail addresses, attacks himself with non-critical moves and even writes a few simple messages between the accounts.

He will probably come back in the same way even if banned.

Nevertheless, I believe he should be banned and his games made cd.

But, and here is the question, how?

Is it enough for a member such as myself to just claim that all this is true? Fortunately, one of my logs contains his partial confession, but it does not cover all his accounts.

I would appreciate advice.

In the meantime, those of you in games with the following, be warned,
to the best of my knowledge these are the same person -

ice point
wing09
roger941994
sleepy pig

Man fish (99%)

There are others.
56 replies
Open
sean (3490 D(B))
04 Feb 08 UTC
moratorium new multiaccounting threads please
The posts have been overcome with multiple multiaccounting machinations and metagaming malarky! pretty annoying behavior its true but maybe it would appear to the casual bystander that our happy bunny rabbit smurf like community is succumbing to a horde of evil multiaccounting vandals. i don't believe this is the case...is it? let's all just chill out and papa smurf will bring these evildoers to their knees with a in a week or two with .8
beware the dark side.
2 replies
Open
kickboxer (128 D)
04 Feb 08 UTC
NEW Game... First world war... Honor
in this version there is an honor system. France russia and england against germany austria and turkey. Italy can choose its side however and can break alliances.:-)
0 replies
Open
wing09 (112 D)
04 Feb 08 UTC
wing09 = ice point
at first, i used wing09 to play diplomacy with yeunghauyip, then rait said we are metagamers, then yeunghauyip told me to change to another account. then why wing09 joined games was because someone told me told me not to give up my first account since it had quite some points. now i'm sorry & i'll give up any game that both wing09 and ice point are in together - gamergame (give up both countries). but if in the game i only have one account, then it is fair and i will not give up.

ALSO, VERY IMPORTANT :
roger941994 , man fish are two different person and NOT ME!!! they are my friend and cousin respectively.

at last, FLASHMAN, next time please talk when you have PROVE because in the 'LOGS' u said u have, I CLEARLY SAID THAT ROGER AND MAN FISH ARE NOT MINE!!!
8 replies
Open
Sun_Tzu (2116 D)
04 Feb 08 UTC
Team play
Two players CY-1963 & oak07 play many of their games together as a team. So those who are in games with them BEWARE!!
2 replies
Open
ch0utim3 (129 D)
04 Feb 08 UTC
Question
suppose Unit 1 was to move from piedmont to venice in order to bounce Enemy 1 in tyrolia from moving into venice. However Enemy 2 is located in tuscany and is moving into piedmont.

Do the Unit 1 and Enemy 1 bounce and then Unit 1 successfully defend against Enemy 2? or do Unit 1 and Enemy 1 bounce and Enemy 2 moves into piedmont while Unit 1 has to retreat?
3 replies
Open
aaaa (127 D)
04 Feb 08 UTC
101 point game
http://phpdiplomacy.net/board.php?gid=2908
0 replies
Open
The Mahatma (1195 D)
02 Feb 08 UTC
Real Time Game - who's around?
Are there 6 people around who want to try a real time game today?

Mahatma
35 replies
Open
Braveheart (2408 D(S))
22 Jan 08 UTC
Playing to Win & Meta-gaming
I often see threads published with respect to meta-gaming, people playing for points and the amount of countries slipping into CD (especially in lower pot games).

I found the following paragraph within an article by Roger Yonkoski (no idea who he is) under the heading 'The Grand Alliance'... which, for me at least, really hit the nail on the head with regard to the correct spirit in which the game should be played:

http://www.diplomacy-archive.com/resources/strategy/articles/grand_alliance.htm

"I believe that it should be the objective of all players to prevent anyone else from winning, if they cannot win themselves. Most players may start with this objective, but by the time the game is near over, emotions have sometimes clouded that objective. Indeed, it is the task of each player to blow smoke into the other players' eyes and cloud their vision in just that way. With their vision thus clouded, players may be willing to let the game end for many reasons: revenge, loyalty, admiration, apathy.

I submit that all players have a duty to the game of Diplomacy. This duty is to always play to the best of their abilities through the end of the game, to try to prevent others from winning, and (at the risk of sounding corny) to play their position as if real citizens actually depended on their efforts. The hobby is better when everyone continues to play their position until the end, and in my opinion, plays to win or else prevent others from winning. It is a matter of honor to put the duty to the game over the pull of the emotions listed above."
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sean (3490 D(B))
22 Jan 08 UTC
in general i would agree braveheart. but i would point out some exceptions. im in a game with 2 units left. one unit is nearly surrounded by one player (the strongest soon to win player), he keeps me alive coz that unit does his bidding while my other unit helps him too. if i went against him that unit would be wiped out quicker than anybody (if they felt so inclined) could help me. i would survive with my free unit true but as the game is nearly over i wish to end with two units rather than one.
also the sentence above
"to play their position as if real citizens actually depended on their efforts"
this is true, which i believe to mean that medium powers should ally to prevent a superpower winning but also means that very small nations must ally themselves with the larger nation to prevent harm to their cities.

trying to remember a famous quote
goes something like this
"the powerful do what they will while the weak do what they must"


Braveheart (2408 D(S))
22 Jan 08 UTC
Agree entirely.. in your example, survival is the most important factor and you should do what is necessary to protect your state.

But where complete extinction is not an imminent threat... I believe you should do your best to prevent the win. Even if that resulted in say a 3 way tie and potentially less points than you could otherwise earn.
Prioirities in correct order:

1. Survive
2. Draw
3. Win

You must survive before you can have a chance at drawing. You must have a chance at drawing before you can stab for the win. You never play to win. That is just inviting everyone to come and kill you.
Chrispminis (916 D)
22 Jan 08 UTC
There was a fabled time in phpDip when this was my dogma.

1. Win
2. Don't let anyone else win.

It was simple as that. There were no points, coming second was just as bad to me as being eliminated first. I would always fight against the imminent winner, and the funny thing, is that everyone else would as well. And the tables would be turned. However, it takes only one selfish person to insist on their own survival as a vassal state to ruin the rebellion, and this is the sad case in many games.

That's why many eagerly await a singular winner takes all option! =)
Braveheart (2408 D(S))
22 Jan 08 UTC
Agree with Chrispminis - when I start a game... my aim and priority it to win it and if that doesn't go according to plan then will settle for a draw.

Clearly at times you come under pressure and in the short-term you may have to just hang on in there (.e.g if you're playing Italy).... but long-term always has to be trying to find a way to win it.
wawlam59 (0 DX)
22 Jan 08 UTC
"Play to get as much points as you can" should be the only priority.
alamothe (3367 D(B))
23 Jan 08 UTC
completely agree. it's up to the point system to define your priorities
mightyrobot (202 D)
23 Jan 08 UTC
If the point system didn't exist, how would people choose to play? If it was winner take all, how would people choose to play? It seems that many people play for points, and make their play choices based on that. To change how people play, change the point system.
Noodlebug (1812 D)
23 Jan 08 UTC
The point system is an artificial layer which distorts each game of Diplomacy, instead of being self-contained games where victory is glory and second is nothing, each game is now just a minor step on the road to raising your profile, ranking position and points. I think it was the worst thing that ever happened to this site, and every game I play in (even really high stakes games) has become frustratingly pointless because no-one tries to win any more - the people who do win do so because of accident and circumstance, not through skill, while skilfull players who genuinely want to keep a balance of power among their enemies, attack the strong, and try to win game are totally hamstrung.

Drawing games is also a nonsense in my view, that should only be an option in extreme circumstances where there's been say, a 5-year stalemate. People who agree draws are just too lazy to finish their games and fight to the bitter end! (in my crazed opinion!)

People should play every game as though it was the only game they will ever play, and as though their life depended on winning it. If EVERYONE did that, we would really have some great games, and it would take true talent to rise to the top and take victory. I really hope the winner-takes-all option gives this site the infusion of competitiveness that it so desperately needs.
figlesquidge (2131 D)
23 Jan 08 UTC
Interesting view Noodle, and I know where you're coming from. However, making victory everything would lead to an elite, and then no difference between the masses who _hadn't_ won games.
Thus I still think that the best would be 50% victor, 50%by SC
Noodlebug (1812 D)
23 Jan 08 UTC
The masses can play each other! There should at any one time only ever be 6 people incapable of winning a game, because the next-worst player could (in theory) play them all and win.
And what is wrong with the truly deserving rising to the top? (not that Rait doesn't deserve his present position..!)
cgwhite32 (1465 D)
23 Jan 08 UTC
An interesting analysis Noodlebug - I'd agree that far too many games are drawn easily, and the points system is a factor in this.

However, the draw is a valid option. The game's creator, Callhamer, said this about the draw, which I find valid, even if it isn't as exciting as going for the win:

"Nevertheless, it is not wholly clear why the draw is not an adequate secondary objective, inasmuch as the game is probably a draw with best play from the overwhelming majority of positions actually encountered. One of the difficulties may be that the draw is reputed to be inconclusive, because it is so reckoned in chess or checkers. However, a draw in Diplomacy may be more conclusive than victories among an equivalent number of chess players. If seven players play Diplomacy, and three draw, those three have scored above the four others."

The point is that often, if you are a medium sized country, a last ditch alliance with the remaining players against the big cheese to stop him winning may prove a stalemate. In theory, if you played the win at all costs rule, you might try and stab the remaining players to try and get that win, but what would that achieve? A deterioration in game position instead of getting a draw. That's why sometimes getting a draw is the best option.

If you were able to do winner takes all, but have an option where if there is a stalemate, the remaining players split the pot between them, I think that would be very popular indeed.
Noodlebug (1812 D)
23 Jan 08 UTC
As I understand it the winner takes all option doesn't exclude draws, and much as I detest the idea of drawing, that is the way it should be. Freedom of choice, yadda yadda. My point is that no serious player should ever want to agree a draw unless there was a totally unbreakable stalemate. As it happens, I think if everyone plays to win and stops helping other people win, you will see a lot more stalemates.
Chrispminis (916 D)
23 Jan 08 UTC
Noodlebug, I greatly sympathize, you describe the exact manner of play that I enjoy. However, players will always have their own separate objectives in a game, regardless of a points system, though they might not be as elegant in simplicity as a play-to-win, they are equally valid.

I would not go so far as to say that players who win games now do so by luck... But certainly there is less emphasis on long term planning and taking into account the balance of power. Because in my recent experiences it is usually the players who are very good at opening gameplay that rise to the top. This is because players who manage to expand well in the beginning usually find the way paved to victory, as the other players begin to negotiate solely with the winning player for survival and/or a profit on their points investment. As a result, short term success is, in my opinion, overemphasized in current play, and the beauty of playing the long game is slowly being lost.

cgwhite, I'm not sure how your medium-sized country example proves the benefit of draws... I'm sure I speak for all play-to-win promoters when I say that playing to win doesn't mean playing to maximize centres, as much as it means playing to ensure that nobody but you wins. With this in mind, if you played to win, you would NOT stab the remaining players, but attempt to fight the current leader. If you bring it to a stalemate, so be it, then it ends in a draw. But in the end, that should be the best outcome. Why would the leader settle for the draw when they can grab the victory?

figle, I don't think Noodlebug would actually have any problems with the current point system IF everyone played-to-win. However, economics and game theory say that this will not be the case. I like that the point system is graduated, it's just unfortunate that people aren't willing to fight for the victory if it's clear they won't win it in the next 5 years or so.

Just a reminder, "play to win" does NOT mean that if there is no chance for victory then one should give up. It means that there is ALWAYS a chance for victory. It only requires intense co-ordination in the face of adversity. And this is a wonderful thing.
Noodlebug (1812 D)
23 Jan 08 UTC
Your analysis is largely correct, but accident and circumstance (or as you prefer, "luck") do play a massive role in determining who has the strongest opening... which country you are, what the countries around you do. Consider inactive or tactically naive players in your neighbouring countries, or neighbours who agree (and stick to) pacts in your favour, while across the board your rivals cannot agree anything and end up competing for resources and are forced into fighting each other early on.

I'll hold my hands up, most of the games I've won have probably been from such benign circumstances. So there are two points here, no-one should be giving anyone a free ride in the opening of games, because we know what the consequences can be. And the opening should not be the be-all and end-all of a game, in fact the people who open the strongest should (in my ideal world at least!) be the most vulnerable and statistically the LEAST likely to win. Ask Vampeiro.
alamothe (3367 D(B))
23 Jan 08 UTC
i think you shouldn't judge so much how other players play the game. and the point system is a part of the game on this site. and there are draws in the official rules - if you don't like the draw don't vote for it in your games
Braveheart (2408 D(S))
23 Jan 08 UTC
Am currently playing a game which is in stalemate - I have 14 centres and there is a grand alliance against me which could end in a 3 or 4 way draw!!

Clearly diplomacy is still ongoing... but if it were to breakdown and the current stalemate continues i'd actually be in a situation where if I was pursuing a points only agenda I'd be better off letting someone else win and claiming say 12/13 SCs than agreeing a draw and splitting the pot 4 ways....

... perhaps an extreme situation, but highlights the flaws in pursuing just points.

Perhaps there should be different versions of the leaderboard, including:
- current points set-up
- win %
- draw %
- survival %
- civil disorder %

Minimum ten games in last 6 months to qualify or something like that. Would also give people who don't know you a better idea of your playing style.... (not sure if that's a good or bad thing). And also spot people who are unreliable and leave games their not winning.
wawlam59 (0 DX)
23 Jan 08 UTC
Add one point,
"Winner takes all" is sort of a problem, it encourage the cheaters (say same person with more than one accounts in a game) to play in the metagame way, for they could earn much more if one of his accounts wins.
Sirither (100 D)
23 Jan 08 UTC
Amazing how quickly this turns into an argument about the merits/problems of the points system... We have too few choices of topics on this forum, it seems...
Razz (144 D)
23 Jan 08 UTC
I'm very curious 'braveheart' ... it sounds as if this thread you started here is your frustration that the 3 of us formed an alliance to deny you the win and none of us will stab the others ( a stab that would only serve to hand the win to you.)

Clearly, we're all playing in our collective self interest which is to first deny you the win, and secondly settle on the draw which is the only possible result no that nothing has changed in .. what? 5 years?

Stalemate's and draws are part of the game.
Braveheart (2408 D(S))
23 Jan 08 UTC
Razz - this thread has nothing to do with that game - I was initiating a debate based on a quote i read that struck a chord with me.

Referencing that game was merely pointing out what I consider to be a flaw in the points system and was more of an after thought. If you read the post properly I think you'll actually find that I am endorsing peoples decisions to form grand alliances where it prevents people winning. I completely accept stalemates and draws are part of the game.
Chrispminis (916 D)
23 Jan 08 UTC
wawlam, I don't see how winner-takes-all would somehow inspire mutliaccounting any more than our current system...
Google (131 D)
23 Jan 08 UTC
Hmm..try this:

Under winner-takes-all system, the cheater(who wins) takes ALL the bets.
while under the current system, the cheater(who wins) only takes a Larger Part of the bets (if I'm right).

(Remember they do not have to care about the other account which does not win. It's enough to have one account win and win... So I think they will get to the top Faster..)

Of course, the winner takes all style does have its advantages as discussed above. : )
Noodlebug (1812 D)
24 Jan 08 UTC
Another way to look at it: under the current system the genuine player who wants to win by forming a coalition, takes absolutely nothing, because the other players are all ratings whores who would rather attack him for more supply centres and finish second or third than work together for a chance of finishing first.
figlesquidge (2131 D)
24 Jan 08 UTC
Noodlebug: If the game was _just_ about winning and all points went on that I would also expect more multi-accounting, as players would find they couldn't win against the better opposition, and so would have no alternative but to try and get someone to help them out, in return for doing the same again.
Who is it you keep calling a ratings whore Noodle, because it's getting rather repettitive...
Noodlebug (1812 D)
24 Jan 08 UTC
Any player that will not lift a finger to stop the most powerful country winning. The ones who attack the people they need to help them, because they're easier prey than the big guy. The ones with no ambition to win, or to stop others winning ahead of them, so long as they get their little piece of the pot. I'm sure you know the sort of people I mean!

They are deliberately letting another player beat them.

From the point of view of any other player in a game, I don't see much between that (player A allowing player B to win by not attacking him and attacking his enemies) and multi-accounting (player A helping player C to win by not attacking him and attacking his enemies). The only difference is player B is a lucky innocent bystander, and player C is a cheat. As far as players D, E, F and G go, player A's behaviour is equally disruptive of their game in each case.

I understand multi-accounting has been a problem on this site (though not one I've ever knowingly suffered from). But in trying to stop it I think we've thrown the baby out with the bathwater, and changed the whole nature of what a single game of Diplomacy is all about. I am a little annoyed about it all because I used to have such fun playing some great games here, and won a few.

Having said that, after an unpromising start, the very last game I am still playing in is turning out to be a cracker!
anlari (8640 D)
29 Jan 08 UTC
http://www.phpdiplomacy.net/board.php?gid=2564

Take a loo kat the moves here.. meh :/
anlari (8640 D)
29 Jan 08 UTC
And the funny thing is they are probably not metagaming either
lmatt (100 D)
29 Jan 08 UTC
actually it is certain metagaming is going on in that game

actually, what do people here define as metagaming?
Noodlebug (1812 D)
29 Jan 08 UTC
Metagaming is where someone screws you over 5 games running and in the 6th game you refuse to negotiate with him under any circumstances, because it's pointless. You are using events outside the present game to inform your strategy. (at least that's how I understand it from Chrispminis!)

I think everyone has a little metagamer inside them struggling to get out!

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69 replies
icanhazconquest (100 D)
03 Feb 08 UTC
New Game - La Linea Maginot
20 points. who's in?
0 replies
Open
thewonderllama (100 D)
31 Jan 08 UTC
GFDT Round 2
Now announcing the 2nd Round of the Grand Festive Diplomacy Tournament!

In the interest of not taking up too much space in the forum listing, the draw will be listed in the comments. I'll also be sending the contents of this to the people for whom I have email addresses. Signalseven, Charman Mao, TheMaster, and Rait: if you'd like to get tournament info via email, drop me a line at [email protected].
49 replies
Open
positron (1160 D)
02 Feb 08 UTC
Ye of little faith
When the gamemaster surprises me, I should know that I've been stabbed in the back. I can't be sure, because of problems with the adjudicator.

There should be a list of adjudicator problems. If not on this site, then on http://sourceforge.net/projects/phpdiplomacy

Of course there is a third possibility. It's not a bug, it's not being stabbed, it's user incompetence.
11 replies
Open
gameover (619 D)
03 Feb 08 UTC
New Game
Last Resort-
101 pts to join
0 replies
Open
positron (1160 D)
02 Feb 08 UTC
Watson, it's elementary!
Explore another of the elements of diplomacy, Technetium (43).

http://phpdiplomacy.net/board.php?gid=2896
3 replies
Open
tigreton (0 DX)
02 Feb 08 UTC
For spanish people
I'm tired to talk in english... xD.
So if there is anybody who talk spanish, come here.
And if not, u can come too.
http://phpdiplomacy.net/board.php?gid=2898
Cheap play, 5.
0 replies
Open
Shisuren (587 D)
01 Feb 08 UTC
Kestas - WWI Honor Rules - Allies surrendered
*crosses fingers that this sends properly*

England, France, and Russia have surrendered in our WWI Honor Rules match (gid=2671). I'm not exactly sure what was decided in the other WWI game, but if it was drawn between the victors (in this case, Germany, Austria, and Turkey), could you do the same thing here?

The other players should be posting shortly. Thanks.
9 replies
Open
Thucydides (864 D(B))
02 Feb 08 UTC
Everyone join this game now.
Bet = 20.
Join up ASAP 6 hours to go.
http://phpdiplomacy.net/board.php?gid=2890
pw = breuer
This game is open to all.
3 replies
Open
neros84 (149 D)
30 Jan 08 UTC
How can I support an attack via convoy?
I'd like to give support to an attack via convoy. The problem is that the drop-down boxes only seem to give the option to support an attack by the fleet from that territory, not to support a convoy attack via that fleet. This is legal in standard Diplo, right?
3 replies
Open
fhrathore (82 D)
02 Feb 08 UTC
Cancel game
I am currently playing battle of europe I and there are currently only three active members playing. is there a way for the admin to cancel this game w/out a penalty?
1 reply
Open
Darchelian (131 D)
02 Feb 08 UTC
I'm not trying to enforce maturity, but...
Is there any way we can remove any conversations whose headlines are derogatory? I don't really care what people put in threads because I can easily choose not to reopen a thread. However it is a little more difficult to explain to my boss why my screen shows the phrase that makes up the title of fwancophile's last thread.
9 replies
Open
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