Manx Turtle

Profile Information

  • User Comment:
  • "As I am in my final year of a Bachelor of Technology (Game Development Option), your patience has been, and will continue to be, appreciated. ;-)"


  • Last visited: 26 Feb 14 UTC
  • Joined: 01 Sep 12 UTC


Ranking Info Help

    PointsD:
  • Available: 159
  • In play: 0
  • Total: 159
  • Ghost Rating Overall:
  • Rating: 117
  • Peak: 117
  • Position: 7,226
  • Ghost Rating Gunboat:
  • Rating: 99
  • Peak: 100
  • Position: 11,246


Game Stats
  • All Game stats:
  • Game messages: 415

  • Drawn: 2 ( 50% )
  • Survived: 1 ( 25% )
  • Defeated: 1 ( 25% )
  • Total (finished): 4

  • Civil disorder: 0
  • Civil disorders taken over: 0
  • Classic:
  • Drawn: 2 ( 50% )
  • Survived: 1 ( 25% )
  • Defeated: 1 ( 25% )
  • Total (finished): 4
  • Classic Press:
  • Drawn: 2 ( 67% )
  • Survived: 1 ( 33% )
  • Total (finished): 3
  • Classic Gunboat:
  • Defeated: 1 ( 100% )
  • Total (finished): 1
  • Classic Ranked:
  • Drawn: 2 ( 50% )
  • Survived: 1 ( 25% )
  • Defeated: 1 ( 25% )
  • Total (finished): 4


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    Manx Turtle's games

    Showing results 1 to 4 of 4 total results.

    Finished: 06 PM Tue 25 Feb 14 UTC
    Private First Attempt-2
    2 days /phase
    Pot: 140 D - Autumn, 1902, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Austria
    Manx Turtle (159D)
    Drawn. 6 supply-centers, 5 units
    Turkey
    Apexion (180D)
    Drawn. 5 supply-centers, 5 units
    Italy
    RichardB (115D)
    Drawn. 4 supply-centers, 4 units
    France
    Anacrusis (115D)
    Drawn. 3 supply-centers, 3 units
    Germany
    poco_mike (129D)
    Resigned. 8 supply-centers, 6 units
    England
    sdelrio (100D)
    Resigned. 3 supply-centers, 3 units
    Russia
    theosdude (100D)
    Resigned. 3 supply-centers, 3 units
    Civil Disorders
    sdelrio (100D)England (Autumn, 1902) with 3 centres.
    theosdude (100D)Russia (Spring, 1902) with 4 centres.
    Finished: 03 PM Mon 08 Jul 13 UTC
    Serious Study, hosted by BCITGamesDev
    1 day /phase
    Pot: 35 D - Autumn, 1909, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by tcdix1 (1935D)
    France
    tcdix1 (1935D)
    Won. 19 supply-centers, 12 units
    Germany
    Manx Turtle (159D)
    Survived. 7 supply-centers, 7 units
    England
    KingKongKill (1635D)
    Survived. 6 supply-centers, 8 units
    Turkey
    Survived. 2 supply-centers, 7 units
    Italy
    Arcsius (136D)
    Defeated. Bet: 5D
    Russia
    Defeated. Bet: 5D
    Austria
    Klaelman23 (100D)
    Defeated. Bet: 5D
    Civil Disorders
    Klaelman23 (100D)Austria (Autumn, 1904) with 3 centres.
    Finished: 07 AM Sat 29 Sep 12 UTC
    In The Middle of the Night
    1 day /phase
    Pot: 217 D - Spring, 1912, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Austria
    ckroberts (3548D)
    Drawn. 14 supply-centers, 14 units
    Russia
    mcbigski (4183D)
    Drawn. 13 supply-centers, 12 units
    Italy
    Manx Turtle (159D)
    Drawn. 7 supply-centers, 7 units
    Germany
    StraT^ (350D)
    Defeated. Bet: 31D
    France
    shikari (231D)
    Defeated. Bet: 31D
    England
    Itrade (100D)
    Defeated. Bet: 31D
    Turkey
    joeschoen (0DX)
    Defeated. Bet: 31D
    Civil Disorders
    StraT^ (350D)Germany (Autumn, 1901) with 3 centres.
    joeschoen (0DX)Turkey (Autumn, 1903) with 0 centres.
    Finished: 08 AM Thu 13 Sep 12 UTC
    Ba ba ba ba ba na na
    18 hours /phase
    Pot: 105 D - Autumn, 1909, Finished
    Classic, No messaging, Anonymous players, Survivors-Win Scoring
    1 excused missed turn
    Game won by BengalGrrl (146D)
    Italy
    BengalGrrl (146D)
    Won. 18 supply-centers, 16 units
    England
    benzenemtg (266D)
    Survived. 11 supply-centers, 10 units
    France
    Tarheel82 (0DX)
    Survived. 4 supply-centers, 5 units
    Germany
    song (100D)
    Survived. 1 supply-centers, 1 units
    Austria
    Manx Turtle (159D)
    Defeated. Bet: 15D
    Turkey
    mlbone (112D)
    Defeated. Bet: 15D
    Russia
    stephan (1255D)
    Defeated. Bet: 15D