Forum
A place to discuss topics/games with other webDiplomacy players.
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california (100 D)
25 Oct 09 UTC
how do you find games?
i have no idea how to find games that people post. if anyone knows how to find a game when you only have their I.D. number please post how you find them.
2 replies
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california (100 D)
25 Oct 09 UTC
Live Game
come play a live game it starts in 7 minutes, it has 5 minute phases its called saw 5 and its id is14636. it will be awesome!!!
0 replies
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otrajazda (100 D)
25 Oct 09 UTC
live game
gameID=14635 live- 5 minutes
0 replies
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mansea (2945 DX)
25 Oct 09 UTC
Cool
It's seem no fun with this game now, before, it was full of fun and excite, but now, it will be cool and talkless, just like the modern society.
3 replies
Open
DerekHarland (757 D)
25 Oct 09 UTC
Live game
http://webdiplomacy.net/board.php?gameID=14628
5 min phases, everything else normal
9 replies
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Baron Samedi (319 D)
25 Oct 09 UTC
quick sitter!
I am in a live game, but need to go.
Anyone want to sit it for me?
Im in a pretty good position.gameID=14620
8 replies
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dangermouse (5551 D)
25 Oct 09 UTC
Can someone give me a list of the recent updates?
Or point me to the thread...I've been out for a month and I'm seeing new and exciting things here.
3 replies
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Jefe (100 D(S))
25 Oct 09 UTC
Minor Bug Report
When changing a move order that had a "via land" clause, to a support move order, the drop down for the "via" clauses persisted, bring a messagebox regarding "What did you just update?" I just set to hold and updated to clear it. Not a significant issue., but thought you might want to know.
0 replies
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jmo1121109 (3812 D)
24 Oct 09 UTC
Please force pause
http://webdiplomacy.net/board.php?gameID=14286 we all agreed to a pause just not in a turns span and now one of the players is gone for a few days. Thanks.
4 replies
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zrallo (100 D)
24 Oct 09 UTC
live game now
http://webdiplomacy.net/board.php?gameID=14612

three more
0 replies
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rhino86 (4191 D)
24 Oct 09 UTC
Mod, please help.
Game should have drawn but is not doing so.
1 reply
Open
denis (864 D)
24 Oct 09 UTC
Case and point the forum hasn't moved in twelve minutes and that was my own post...

People Live game, How was your day at least, why isn't anyone talking, anyone have a good debate?
11 replies
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TitusCaesar (100 D)
24 Oct 09 UTC
New 10 Minute Phase Saturday Night Game Up
Come join "Politics & Warfare". Starts in 15 minutes.
15 replies
Open
hellalt (80 D)
23 Oct 09 UTC
October Ghost Ratings
Where are they? Where are they? Where are they?
!!!!!!!!!!
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Maniac (189 D(B))
24 Oct 09 UTC
lol spell, OK then but only 'cause it's you :)
TheGhostmaker (1545 D)
24 Oct 09 UTC
"What argument? You haven't defined your system. Define it, I'll rip it to shreds, you ignore it. It'll be fun"

The aim of a rating or points system should to promote best quality play, and discourage quantity-style play; the points system was introduced because players didn't care to play to a standard if they were loosing a game. Therefore the best reward system is to reward playing well and penalise playing badly. This means that the best reward system to use is a system that accurately measures a players skill, because then they are encouraged only to play well, which is what we want. Ghost-Rating is the best system we have to measure player skill. Therefore, Ghost-Rating is the best to encourage the right sort of play.
Jamiet99uk (865 D)
24 Oct 09 UTC
I think both systems are useful.
TheGhostmaker (1545 D)
24 Oct 09 UTC
As I made clear, "The simple answer is that I don't care about replacing the existing system."

Kestas, I know you're dead set against changing the rating system. That's fine, I've accommodated that to my own satisfaction. What I'm not going to do is enter a long discussion where you give a whole load of "what ifs..." about a rating system. I've tried modifying the system in certain ways before, because that provides against your fears as to what it might do. I've tried suggesting a lowered starting position, tried suggesting a "chance" term, I've given up trying.

You think that "There's no real way to express how good a player really is in a single number." Wrong. That number is simply how likely they are to win a game. You think that the criticisms of points are "the same tired arguments". Wrong. They are the same arguments against the same system, just one year on; nothing has changed. You complain that I don't "provide a specification" for my system, but in April I posted this:

http://forum.webdiplomacy.net/viewtopic.php?f=23&t=135

of course, by this time there was a ratings forum there to split them from things you were interested in. You admit that the only reason for changing the system would be to stop discussions about them. That is why I gave up. You have set the only challenge I am not convinced a rating system could ever surmount. I'm not going to try again.
Stripy (2759 D)
24 Oct 09 UTC
I might as well throw in my 2 cents too. I'd say most people here can see that neither system is perfect but they both have different advantages that complement each other quite well. That's why it would be so nice to see them both listed on peoples profiles. I'd say most people here value both systems but I've played with people who only care about D points and others who only care about G rating so both are clearly valid to different people.

As a casual gamer who hates CDs I highly value the fact that I can use Kestas system to play games with people who are unlikely to CD. My competitive side though makes me value peoples win/draw and survive/loss ratios and ghost ratings too though.

Either way both Kestasjk and TheGhostmaker have put a lot of work into this so I'd just like to thank you both for the effort you've put in making everyones gaming more fun.
Crazyter (1335 D(G))
24 Oct 09 UTC
Stripy +1 Well said. Having both systems is great. Thanks to you both for your hard work.
TheGhostmaker (1545 D)
24 Oct 09 UTC
I don't think so. The points system is, in my view, just inferior. That's fine, it wasn't meant to be the last word in rating systems, but I don't see any reason to persist with it when we have an alternative that rewards nothing other than just playing well.

Hey ho.
kestasjk (95 DMod(P))
24 Oct 09 UTC
>Therefore the best reward system is to reward playing well and penalise playing badly.
>This means that the best reward system to use is a system that accurately measures a
>players skill, because then they are encouraged only to play well, which is what we want
I think I addressed this here: http://forum.webdiplomacy.net/viewtopic.php?p=288#p288
There are factors which need real consideration other than skill, as I said then "If this was just a ranking system I wouldn't care; however the majority want to rank themselves would be fine with me, I'm not going to be #1 in any ranking scheme. The problem is the ranking system is just a part of it, and it's closely tied up with things I do care about which keep the site manageable."

Your goals for the Elo system are different to the goals for the points system, this is necessarily so and you have clearly stated your goals and I've stated mine, and they conflict. Yet you keep coming back with "the points system is flawed" based on *your* requirements, and when I point this out you either say "I don't want it to be a replacement system" (then why point out that the existing system is flawed?) or "it can be a replacement system, it has a problem with this or that but it's still doable" (but how then? ratings going below the starting value is no trivial issue, and neither is a lack of inflation (not that your system actually lacks inflation in practice))

I hadn't seen the specification you posted, and I'll have to simulate it some time to see what properties it has, but by your own admission it doesn't meet the criteria the points system was designed to meet, and it's the same system which you dropped the argument on.

Either it is a points system replacement, in which case you've left a /lot/ of questions about points system functionality unanswered and you've got a lot of "what ifs" to answer, or it isn't a points system replacement, in which case why are you calling the points system "flawed" based on your separate league system requirements?
denis (864 D)
24 Oct 09 UTC
How about
wins divided by defeats multiplied by the sum of draws and survives= R
R multiplied by the average R of previous opponents.
that was really taking all the stats and combining them in a random way.. haha but it seems to work other than if you don't have a win its always zero
TheGhostmaker (1545 D)
24 Oct 09 UTC
"By your own admission it doesn't meet the criteria the points system was designed to meet"

I admit only that it allows ratings going below the starting value.

"not that your system actually lacks inflation in practice"

I beg your pardon? That is just wrong. Every time I have checked, for instance, 230 is, to within a few places, the boundary for the 1st percentile.

I don't just think that the points system is flawed in that it isn't accurate, I think it is actively damaging. Sure, its better than no system, but, if it is to have any influence, people must want to gain points. In points, picking the right players is vitally important if you want to gain points. I have not played to gain points, have not done this, and that is why I have relatively few points. In Ghost-Rating, the players who you play are irrelevant.

I've re-read your post and don't see a response to this very simple argument:

P1: We want to encourage high quality play
IC: Therefore, the quality of play should be what determines your rating
P2: Ghost-Rating measures skill more accurately than points.
P3: Skill and quality of play are equivalent
C: Ghost-Rating is superior to points in terms of encouraging play habits.

As I see it, having some rating system is of enormous value, even a bad one, which is why points have worked. It is not because points are a good system.


I think that Ghost-Rating would be a better system for the site. I don't think I will convince you of the fact without demonstrating it by running a site on it. I don't wish to set up a forked site to do this. That is why I chose not to respond fully to your objections. Simply put, it is a trouble I do not wish to go to.
TheGhostmaker (1545 D)
24 Oct 09 UTC
denis: what would that *mean* though? For a rating system to really work, the number has to have some tangible meaning.

In practise, that meaning is that you should be able to predict the expected (i.e. average) outcome of a game from knowing the ratings of the players.
TheGhostmaker (1545 D)
24 Oct 09 UTC
Not to mention that these discussions always end up getting too acrimonious for my liking.
denis (864 D)
24 Oct 09 UTC
that what i said a random compliling of the stats it was a random suggestion.


73 replies
Crazyter (1335 D(G))
24 Oct 09 UTC
Live Right Now but No CDs
pasword required. no cds allowed. 5 min phase with talking. Pm me for the password. Hurry-only 30 mins left to join!!
7 replies
Open
denis (864 D)
22 Oct 09 UTC
For those slow days on the forum...
I've been on the forum for quite a while and i noticed that even when 90+ people are logged the forum isn't really active.
So this thread is for the times when you have nothing else to say... just a conversation.
31 replies
Open
california (100 D)
24 Oct 09 UTC
hey people come play a ive game!!!
im making a live game with 5 minute phases. right now its 4:08 on the eastern shore. the game will start at 8:00. please come join it will be awesome. the games name is rock and roll!!! SO PLEASE JOIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! it will rock.
2 replies
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Serioussham (446 D)
24 Oct 09 UTC
LIVE GAME?
anyone interested today?
3 replies
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ag7433 (927 D(S))
24 Oct 09 UTC
Support Moves
Is anyone else having trouble supporting convoys? I have an ally who is trying to support a convoy move and he says it's not giving him the option. I tested this in one of my games to see if the option would come up, and it's not giving me the option to either.

Any of you able to support a convoy move (not convoy, but support the army from one land to the new land)?
7 replies
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spyman (424 D(G))
19 Sep 09 UTC
Largest Online Diplomacy Site
I am curious to know who the most popular.
58 replies
Open
StevenC. (1047 D(B))
24 Oct 09 UTC
Ouch....
Only 38 logged on....
11 replies
Open
Maniac (189 D(B))
19 Oct 09 UTC
Diplomacy Premier League Betting.....
The leagues have been announced, who is your favorite? Players can bet 20 diplomacy points maximum per league. Odds for the premier league are...Polar Bear 3-1; Sean and flashman 9/2; Gryncat and cgwhite32 6-1; Destp 8-1; TheGhostMaker 10-1.
100 replies
Open
`ZaZaMaRaNDaBo` (1922 D)
24 Oct 09 UTC
New live game!
2 replies
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airborne (154 D)
24 Oct 09 UTC
So quiet...
So has any of the gamer diplomats here ever played The World Ends With You?
2 replies
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Ben Dewey (205 D)
24 Oct 09 UTC
Battle for LMS talk here!
Does anyone know what happened to England.
0 replies
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Ben Dewey (205 D)
24 Oct 09 UTC
Live game.........
http://www.webdiplomacy.net/board.php?gameID=14601
Anon
5 min phases
No chat
4 replies
Open
Spell of Wheels (4896 D)
24 Oct 09 UTC
Anonymous Games Promotion
Since most people in anonymous games can't promote their own games...and I just finished one...and I am NOT in any of these...I am paying forward. Here are the current available anonymous games:
5 replies
Open
Carpysmind (1423 D)
24 Oct 09 UTC
Please Pause and Revert Back . . .
game; http://www.webdiplomacy.net/board.php?gameID=14289 All players agreed to “pause” but game did not acknowledge and now game also needs to revert back to “Oct 15th - Spring 1904, Diplomacy” Thank you.
0 replies
Open
new game
join our game: http://webdiplomacy.net/board.php?gameID=14597

0 replies
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Sicarius (673 D)
21 Oct 09 UTC
Wired Magazine: CIA monitering your twitter, youtube, amazon, etc...
http://www.wired.com/dangerroom/2009/10/exclusive-us-spies-buy-stake-in-twitter-blog-monitoring-firm/
55 replies
Open
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