"By your own admission it doesn't meet the criteria the points system was designed to meet"
I admit only that it allows ratings going below the starting value.
"not that your system actually lacks inflation in practice"
I beg your pardon? That is just wrong. Every time I have checked, for instance, 230 is, to within a few places, the boundary for the 1st percentile.
I don't just think that the points system is flawed in that it isn't accurate, I think it is actively damaging. Sure, its better than no system, but, if it is to have any influence, people must want to gain points. In points, picking the right players is vitally important if you want to gain points. I have not played to gain points, have not done this, and that is why I have relatively few points. In Ghost-Rating, the players who you play are irrelevant.
I've re-read your post and don't see a response to this very simple argument:
P1: We want to encourage high quality play
IC: Therefore, the quality of play should be what determines your rating
P2: Ghost-Rating measures skill more accurately than points.
P3: Skill and quality of play are equivalent
C: Ghost-Rating is superior to points in terms of encouraging play habits.
As I see it, having some rating system is of enormous value, even a bad one, which is why points have worked. It is not because points are a good system.
I think that Ghost-Rating would be a better system for the site. I don't think I will convince you of the fact without demonstrating it by running a site on it. I don't wish to set up a forked site to do this. That is why I chose not to respond fully to your objections. Simply put, it is a trouble I do not wish to go to.