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A place to discuss topics/games with other webDiplomacy players.
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Vampiero (3525 D)
03 Aug 08 UTC
a polite request
i dont want to name any names, but i would like to politely ask the public if you guys could finalize you moves quicker. I completely understand when communication needs to be done between allies/enemies and a player isnt sure of his moves. but in the past couple months i have run into players who are consistently the last ones to finalize their moves in a game, and at times these players have 1-3 SCs. i know the players dont have to finalize their moves until the time is up, but i would just like to ask for some 'unwritten ethical laws' to be considered.
18 replies
Open
cteno4 (100 D)
05 Aug 08 UTC
Build ordered, but no unit was built
http://phpdiplomacy.net/board.php?gameID=4907

I'm Italy, and I ordered a single build during the last phase: a fleet in Naples. The fleet was not built. What happened?
2 replies
Open
Ballack (2571 D)
05 Aug 08 UTC
What defines a good player?
Is it:
1) Technical-Tactical Skills: Knowing the rules, knowing some tactical tricks, being able to look ahead and anticipate the moves of the others. Same skills what a good chess player would have. Or is it
2) Negotiation-Psychology Skills: The ability to convince others to ally with you. Of course, this is impossible without talking, but can this really be perfected above the obvious?
How much of each do you think is responsible for success?
Katsarephat (100 D)
05 Aug 08 UTC
You need both, in differing amounts depending on which country you are and what phase of the game it is. Consider Austria: In the beginning of the game, most would say you are done for if you can't get somebody to ally with you; whereas with England you can (and probably should) wait and see for a year or two before figuring out your alliances.

In the beginning of the game, negotiation is important. In the endgame, when the balance of power is clearly decided, you don't NEED to negotiate quite as much if it favors you, though it always helps.

So with all that said, I'd say both skills are very important.
Darwyn (1601 D)
05 Aug 08 UTC
Definitely both...but I'd give the edge to Negotiation.

With only so many opening moves, your negotiation skills will set your alliances in the beginning. You should be negotiating the entire game. I'm still befuddled when players do not speak in the beginning of a game. I almost always speak to everyone before the first turn, no matter what country I draw. It's always good to establish some rapport with a country that you may need help from later.

When negotiation has ended with a clearer definition of alliances and enemies, tactics are the skills you need to attack and defend. A good tactician can make quick gains and can fend off multiple attacks...which can lead right back to negotiation with your enemy.

Always look at the whole board to see what everyone is doing...who's allied with who. You can influence the opposite end of the board just by keeping the lines of communication open at all times.

It's definitely an asset to being a good tactician, but negotiation can always overcome tactics. Getting pummeled by your enemies? Talk to them! Talk to your enemies neighbors! No amount of tactics are going to save you if your enemies are convinced that you need to be eliminated.
I agree with Katsarephat. Depending on which country you draw, negotiation is invaluable in beginning of a game. But as the game progresses, tactics become ever more important, as your forces are growing to the point where allies are expendable and negotiations are trivial. You can certainly be a successful player with only one of these skills, but the better players wield both in their arsenal and can bring out whichever skills are needed in a given scenario.

That being said, I in no way consider myself in that group; I fancy myself a far better tactician than diplomat. However, that seems inconsistent with the country of choice: Germany. Germany, along with Austria and Russia, is one of the countries that must negotiate relentlessly from Spring 1901 through the mid game. I consider this to be one of my weak points, which is why I loathe drawing Austria, but, interestingly enough, I have won all three games on this site where I have drawn Germany.
Katsarephat (100 D)
05 Aug 08 UTC
Here's my take on xgongiveit2ya55's post:

Germany is a country with a number of tactical advantages. Germany usually has a lock on two, maybe three builds in the first year (something that cannot really be said about any other country without requiring a stab somewhere, except France). It can easily stalemate a French advance by land, it has a hefty buffer against a land-based Russian invasion from the east and a pretty good one against an invasion from Austria down south. It helps that neither Austria nor Russia can usually afford to tangle with Germany right at the beginning.

That said, most players (subconsciously at least) recognize all of this; for that reason, Germany has a lot of influence in any negotiation that goes on, and lots of people want Germany on their side (or at least not against them). Also, many people realize that good planning is needed to take a Germany down.

So as far as I can tell, the negotiation aspect of Germany is not intrinsic to the country at all, but rather follows necessarily from a strong tactical position.
MarekP (12864 D)
05 Aug 08 UTC
I think the most important is something what is missing in your list -- strategy.

Tactics is trivial in Diplomacy, much easier than in Chess or Go, because there are not many combinations and looking ahead more then two turns is not necessary. So tactics is the basic skill that makes you just average player, not a good one.

Negotiation and psychology skills -- well, they are very important, but even if you master them, you will need a lot of luck to use them with reasonably good success ratio. They are more important and useful if you know your opponents well, but in the on-line games with people you don't know the potential of psychology and negotiation skills is limited.

Strategy is the most difficult to master, but it is the most important for success I think.
freakflag (690 D)
05 Aug 08 UTC
Tactics is not as easy as you think, MarekP. Just because there are not many combinations in Diplomacy, that doesn't make it necessarily easier. In Chess, only one player moves at a time. In Diplomacy, all players move at once, and must decide their moves, not knowing what their opponents are ordering simultaneously. This requires the use of guesswork or mixed strategies to be completely effective, and while still probably easier than Chess and definitely easier than Go, it does require some skills that are not present in either of those games.
MarekP (12864 D)
05 Aug 08 UTC
Freaklag, you are right there are many possible moves played simultaneously in Diplomacy, but when you plan your orders, you needn't consider moves of other players. You have to consider resulting positions and the number of resulting positions is usually quite limited, especially if you eliminate nonsense ones first.

Of course, opening is an exception, but its theory is well documented and all average players know it.


7 replies
canute (0 DX)
03 Aug 08 UTC
Suspicious play- Kestas pls look
http://phpdiplomacy.net/board.php?gameID=4901

this game Russia and Turkey joined the EXACT same day and only play ONE game and thats together.
Furthermore its obvious that Austria and Russia are allied, so i am gathering its a group of mates tainting the game, tho the Russia and Turkey thing has annoyed all.

Kestas- pls investigate!!
12 replies
Open
Giramondo (100 D)
04 Aug 08 UTC
Draw request
http://phpdiplomacy.net/board.php?gameID=4562&msgCountry=Global

waiting confirmation of my pal.
4 replies
Open
Churchill (2280 D)
04 Aug 08 UTC
Friendly Players
The users pineappleexpress and turkeysub seem a little friendly... don't you think?

http://www.phpdiplomacy.net/profile.php?userID=7233
http://www.phpdiplomacy.net/profile.php?userID=7232

Well, naming syntax, user numbers, join time, and (at the moment) 5 new games set up with just them and no other players seem to all point to that direction.
9 replies
Open
ldrut (674 D)
29 Jul 08 UTC
Fight 'til you die
New game as I was kind of ticked off that between the first three games I joined there were five positions CD from the start and the game "For talkative people" seems to mostly have non-talkative people in it.

The game is only 10 points to join. Any experience level permitted, but it is passworded and I am only passing the password to people whose game history shows no recent CD positions.

72 hr phases, so lots of careful negotiation time.
23 replies
Open
Warren4451 (100 D)
04 Aug 08 UTC
NEW GAME!! Unreliant
1 hour phases so we can this done get back other stuff. this is the first game i made so please try it.
1 reply
Open
xgongiveit2ya55 (789 D)
04 Aug 08 UTC
Backend of Forever: 100 WTA
Need two more players to get things rolling. 32 hour phases, 13 hours left to join.
2 replies
Open
Frankie Ferdinand (100 D)
03 Aug 08 UTC
Fast Game - Saturday Night
Any takers for a one hour per turn game?
8 replies
Open
MajorTom (4417 D)
04 Aug 08 UTC
What are these inactive face-to-face games I've seen?
http://phpdiplomacy.net/board.php?gameID=4651
1 reply
Open
Gobbledydook (1389 D(B))
04 Aug 08 UTC
Slow But Sure
Again...it's a 200-point buy-in game this time, WTA, and I'm inviting Treefarn, Madmarx, Flashman, Wombat, etc...no arthurmklo's...they tend to backstab too soon.
6 replies
Open
Civ Dis Italy with 6 SCs:
Here's a surprisingly good opportunity for a late start:
Italy are in quite a good position, having started next to Civ Dis France.

It would make a more interesting game for everyone to have a live player (and good chance of joiner gaining some points):
http://www.phpdiplomacy.net/board.php?gameID=4740
0 replies
Open
keeper0018 (100 D)
04 Aug 08 UTC
alright, who thinks this is fair???
this is copied directly from the global chat message board of game "Who doesn't love a BJ?", or http://phpdiplomacy.net/board.php?gameID=4773.

(Italy) Spring 1904: Nice three-way deal. luckily I got into this game on the cheap. TURKEY: I GRANT YOU COMPLETE CONTROL OVER MY ORDERS. Send them to me and I will execute them precisely as you state.

(Italy) Spring 1904: Better yet I'm waiting until the last possible minute to submit every retreat. Scorched earth baby!

as you can see, both of these messages were sent by Italy. i think this is totally unfair and against the rules of diplomacy. kestas, is there anything you can do about this?
4 replies
Open
canute (0 DX)
04 Aug 08 UTC
KESTAS- Please investigate http://phpdiplomacy.net/board.php?gameID=4901
http://phpdiplomacy.net/board.php?gameID=4901

Russia and Turkey joined the same day and time.
Russia and Turkey are allied with Austria which in itself is odd, and furthermore, Russia and Austria fail to move and only Turkey speaks, to avoid any press being analysed.

Call it paranoid, but given the moves and press it's at least cause for investigation.

Kestas, or whoever is looking after the site- please investigate!
0 replies
Open
Iidhaegn (111 D)
04 Aug 08 UTC
Rules check
I've looked around a bit and can't seem to find the answer to this question. (I could very easily have overlooked something, but I've, like, triple checked so.) If one country is supporting a move to another place, can the countries behind him support a hold at his location? (For instance, if Venice is supporting Trieste - Tyrolia, can Tuscanny and Piedmont support the "hold" at Venice?)
4 replies
Open
Frankie Ferdinand (100 D)
04 Aug 08 UTC
I can't believe I'm going to beg...
Please, can someone please join Very Fast 2. I have bee trying to get a game going all day and we need only one more player so please, can someone please help.
0 replies
Open
Frankie Ferdinand (100 D)
04 Aug 08 UTC
Very Fast 2 - New Game
Trying to get at least five players.
Very Fast - 1 hour.

2 replies
Open
Frankie Ferdinand (100 D)
04 Aug 08 UTC
Very Fast 2 - Only 20 Minutes to Join
We need more players to sign up for a quick Sunday night game.
1 reply
Open
Frankie Ferdinand (100 D)
04 Aug 08 UTC
Very Fast - 2
New game.
1 Hour Turn.

0 replies
Open
Frankie Ferdinand (100 D)
04 Aug 08 UTC
Sunday Night, Alright - New Game Started
Very Fast - 1 Hour per turn.
9 points.
2 replies
Open
abab (1312 D)
03 Aug 08 UTC
Delayed draw request - game1team2vs2vs2-6players
I'd like to wait a couple of phases more, before definitely closing with a draw.
It IS a sure draw, IF no mistake is done, but you never know...
So I'd like to carry it over to let's say 1928 or even 1929, just to see a real stalemate line materialize (currently, if you look at the map, we're not exactly on a stalemate line).

Sorry for bothering you Kestas with these complicacies. I also apologize with other players for asking a delay of such a lengthy game, but it's worth seeing it finish properly I think.
3 replies
Open
mapleleaf (0 DX)
03 Aug 08 UTC
New game - FAST - 9 hour phases - 80 point WTA.
All are welcome.
1 reply
Open
Caviare (123 D)
31 Jul 08 UTC
why is winner takes all only for experts?
Why are only people with more than 100 points allowed to play winner takes all? The way the site is set up if I want to play WTA, I have to play points per supply centre until I have more than 100 points, then play a WTA game, then if I lose the WTA game I have to play more PPSC until I have 101 points again. I want to play WTA all the time. I think it is more true to the board game and the way diplomacy is played in face to face tournaments.

30 replies
Open
DeliciousWolf (112 D)
03 Aug 08 UTC
Interesting: Satirical Maps of WWI
http://www.boingboing.net/2008/08/03/satirical-wwi-maps.html

Found this interesting 'art' over at boingboing.net, my fav read.
1 reply
Open
gameknight (132 D)
02 Aug 08 UTC
How do I remove games from my games list...
I have lost in a couple of games I took over to try to revive a country from imminent death...and it didn't work, of course...

but I am new to this site, and I don't know if these games will vanish from my list on their own? or is there somewhere I can remove them myself?

Thanks!
Jim
3 replies
Open
abab (1312 D)
02 Aug 08 UTC
Draw request - game1team2vs2vs2-6players
Please Kestas, could you draw the team game game1team2vs2vs2-6players?
There are currently two surviving teams: England+Russia and Austria+France.
The two teams are facing at a stalemale line, so we agreed to draw, as confirmed in the global chat of the game.
8 replies
Open
DeliciousWolf (112 D)
02 Aug 08 UTC
New Game: No Fleet Builds 1 - Variant
Only One Rule: 1. No Player may build fleets.
This means that if all your starting fleet(s) are destroyed you're stuck as a land based power. Yes, this means you too, England!
14 replies
Open
DeliciousWolf (112 D)
02 Aug 08 UTC
Join "Peace of Westphalia"
A game of cunning and intrigue. Phases: 18 hours Bet: 30 pts
4 replies
Open
DeliciousWolf (112 D)
02 Aug 08 UTC
Slow Saturday?
Seems like a very slow Saturday around here in the forums and games- what happened to you all? Your not actually *gasp* outside enjoying sunshine ?
4 replies
Open
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