EOG – Austria
Firstly, I’d like the thank everyone for a great game. I’ve enjoyed it, and I’ve also learnt a lot, which has been good.
Secondly, I hate playing Austria. Lots of enemies, and it can be hard to find an ally. Plus limited fleet building can make a solo challenging.
As Austria I like R & I as allies (sorry Eden, nothing personal but I don’t see A/T as a viable long term alliance). So a ‘better juggernaut’ was proposed, and non-aggression with G&I. The plan was to get a good start, take out the Turks, and then decide which ally to stab (first).
Ger moving to Tyr was unexpected, but some frantic diplomacy meant that that unit moved back. Tyr-Vie or Trie would have completely done me in in 1901.
So the assault on Turkey started, but Italy started messing about. Although we worked together the rest of the game (mostly), I never felt that Italy fully trusted me. Luckily, we agreed that we needed to ally to make sure Eng didn’t get into the Med once France fell, and the split of Turkey with the Russians (while also working with Germany) made sense. That also made the decision of which ally to stab easy (strategically) – my armies needed Italian fleets, so Russia had to go, so by 1905, he was gone.
For a while it shaped up as E/G vs I/A – I would have settled for the draw at that point (4 way), but Eng was pressing for 3 (at most), and I figured stabbing Italy would benefit him more than me. So Germany and I danced, as did E&I.
So we danced, and I guessed right a couple of times. Then Eng stabbed G, so i agreed to prop Germany up. Eng was trying to get G eliminated, but I was prepared to do that – until he agreed that I would get Ber, Mun & St P – at which point I started counting....and got very lucky when Ita moved to Ank not Smy – a 3 build year
So Ger took a hammering (sorry), and I started on Italy. But I felt the chance of a solo went when I didn’t bounce either Nor or Fin in the final turn, and I felt it would have been unfair to deny I & G a share of the draw when they had played well.
I got some excellent advice in the endgame. Virtually every successful move came from discussions with my advisor, which was exactly what I needed – it pushed a 10SC power to 17 with a shot of a solo