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A place to discuss topics/games with other webDiplomacy players.
Page 1399 of 1419
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StevenC. (1047 D(B))
02 Oct 17 UTC
Supporting Spain's North Coast
Can an army in Marseille support hold a fleet in Spain's North Coast?
9 replies
Open
brainbomb (290 D)
02 Sep 17 UTC
Super Bowl Prediction Thread
So here we go. We pick who plays in the superbowl and the score.
39 replies
Open
Ogion (3882 D)
03 Oct 17 UTC
New Catalonia thread
With apologies, starting a new CATALONIA ONLY thread. Discuss!
11 replies
Open
Ogion (3882 D)
27 Aug 17 UTC
Forum only gunboat thread
I have had a request to launch the forum only gunboat

Join, or not
http://webdiplomacy.net/board.php?gameID=205265
466 replies
Open
Flame (125 D)
05 Oct 17 UTC
Classic 1898 Variant adaptation
I do the adaptation for 1898 variant. Who knows the author of the variant to mention him in the description. Or it's Hasbro itself?
2 replies
Open
Devonian (1010 D)
05 Oct 17 UTC
Do unrated 1v1 games affect ELO ratings?
Unrated games return the points, but does it also not affect the ELO?
4 replies
Open
Anneal (245 D)
03 Oct 17 UTC
Does Empire4 (Fall of the American Empire) need to be balanced?
Unless most other Diplomacy maps, Empire4 is not very balanced and a few nations have severe disadvantages that make it very difficult for them to win while others are fairly overpowered. I can explain more if someone wants to ask.
23 replies
Open
Ogion (3882 D)
04 Oct 17 UTC
Hurricane Nate to hit Alabama?
oh, look another hurricane!

This one is tropical depression 16, but may pick up to hurricane strength.
Bo, thoughts?
3 replies
Open
Condescension (10 D)
01 Oct 17 UTC
Rival/hatred game variant
I'd like to play a game mode where each player is secretly given a unique rival (so no two players share a rival), and the only players counted at the end of the draw are those who have both survived and eliminated their rival. A solo doesn't need to eliminate their rival and rivals aren't necessarily symmetrical.
37 replies
Open
orathaic (1009 D(B))
03 Oct 17 UTC
In the 21st century...
Is the government right to use violence against its own citizens?

18 replies
Open
gyroelongated (100 D)
04 Oct 17 UTC
Unknown Player in Anonymous Private Game
I'm completely new to Diplomacy and this website. I made a private game and explained to my friends how to join my private match. Though only 2 people say they've joined, I have 3 anonymous players other than myself registered. Is it possible one of them joined twice? I know by the time stamps that it was one of the first two players who joined the game, the times are only a minute apart, and I am wondering if the small time frame is just a player joining twice.
1 reply
Open
cspieker (18223 D)
03 Oct 17 UTC
HTML hack the "move preview"
Is this why I always lose?
7 replies
Open
captainmeme (1723 DMod)
11 Sep 17 UTC
(+10)
Mafia 31: Deja Vu
This thread is for participants of Mafia 31 only.
2515 replies
Open
Deeply_Dippy (458 D)
02 Oct 17 UTC
Issue #139 (Fall 2017) of Diplomacy World is now available
Highlights include various tributes to the late Jim-Bob Burgess as well as his last ever article, an interview with Siobhan Nolen.

Get it while it's hot! http://www.diplomacyworld.net/
3 replies
Open
HBbuc (251 D)
03 Oct 17 UTC
Battle for McDonald's!!
Join the battle for McDonald's across the plains of America, the seas of the Caribbean, and the tundras of Canada!!
1 reply
Open
Smokey Gem (154 D)
27 Sep 17 UTC
Australian 1v1 Title match
Are you an aussie living in aussie or overseas ( must be Australian not a tourist). I am looking to establish the best 1v1 player we have.
11 replies
Open
Hamilton Brian (811 D(B))
14 Sep 17 UTC
Hamilton Brian Invitational
Dippers! I am looking at setting up semi-anonymous ranked WTA games @20 points each. There will be one each of full press, gunboat, and public press. Ideally the RR% will be at or better than 85%. PM me if you are interested in joining. Once I have the 6 candidates, games will be set up and passwords will be sent.
41 replies
Open
MajorMitchell (1874 D)
28 Sep 17 UTC
Vale Hugh Hefner
Hugh Hefner dies at age 91. A controversial character, extremely successful businessman, championed some Liberal causes, gay rights, marriage equality, Native American rights, gave many authors a break, eg Alex Haley, but also it has to be said, contributed to the objectification of women and exploited women for financial gain.
14 replies
Open
bo_sox48 (5202 DMod(G))
27 Sep 17 UTC
(+6)
Mod Team Announcement
Claesar has agreed to join the mod team. Please join me in thanking him for volunteering to help us keep the site cheater free and wish him well as he sacrifices any semblance of a social life in the name of making webDip great again.
26 replies
Open
Condescension (10 D)
26 Sep 17 UTC
German opening strategy
What are your thoughts on German opening strategy? Apart from the west, how do you try to manipulate the eastern sphere?
17 replies
Open
lalalandfg99 (102 D)
28 Sep 17 UTC
How to actually put the commands for a support move?
Hey guys its been a while for me and I was wondering if someone could go into depth about support moves and holds?
7 replies
Open
captainmeme (1723 DMod)
24 Sep 17 UTC
Top FvA Players - What's your nationality?
See inside...
84 replies
Open
CommanderByron (801 D(S))
14 Sep 17 UTC
(+2)
Official Webdipia Game Thread (Sim 3)
This thread is for players of "Alternative History Simulator 3: A New World"
-All standard forum rules apply
-To join PM CommanderByron and he will give instruction.
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bo_sox48 (5202 DMod(G))
16 Sep 17 UTC
Those of you who have recklessly votes yes to Prop 1.5, please consider my thoughts.

(Brain, considering you don't want to deal with Julius again, it seems strange to me that you think pissing off the church is a good idea. Seriously.)
RagingIke297 (142 D)
16 Sep 17 UTC
There was no ill will intended Councilor Bo, my proposals take up all 3 advisor roles, and leave all advisors who Prop 1.5 would affect here at home, making it in my mind for the time being a null proposal anyways.
bo_sox48 (5202 DMod(G))
16 Sep 17 UTC
I appreciate that. Do those of you that support Prop 1.5 actually believe that inviting a priest to join us while simultaneously reacting to actions he hasn't yet taken is a good idea, or did you simply not think of it that way?
brainbomb (290 D)
16 Sep 17 UTC
##Vote nay on 1.5

Id-rather add the Doctor than him anyway. Especially since we just lost our medic.
##Withdraw 1.5

##Proposal 1.10
##Hire Doctor
RagingIke297 (142 D)
16 Sep 17 UTC
Hire doctor is already proposed, Prop1.11 on page 4
brainbomb (290 D)
16 Sep 17 UTC
Then I guess he is hired then isnt he Colonel
RagingIke297 (142 D)
16 Sep 17 UTC
He's well on his way if you and I both want him Mr. Botanist
RagingIke297 (142 D)
16 Sep 17 UTC
Also, vote 1.0: would we like me to train an officer or 50 soldiers?
CommanderByron (801 D(S))
16 Sep 17 UTC
I will answer RagingIke's PM question here:
-100 soldiers = +0.5 ATK +0.5DEF (Only calculated at the 100's)
-Officers are needed to expand your military. 1 officer is needed for every 100 soldiers. Any military ranked specialist or councilor counts as an officer (except Captain Rick). So Colonel RagingIke can train up to 100 soldiers before needing an officer.
CommanderByron (801 D(S))
16 Sep 17 UTC
Example: You have 250 Soldiers (excluding any other factors)
ATK = 1
DEF = 1
You also must have atleast 3 capable officers. (assuming you choose no military specialists)
-Councilor RagingIke
-Trained Officer
-Trained Officer
brainbomb (290 D)
16 Sep 17 UTC
You do what you feel is necessary.

I will submit our charter and its votes.

As it stands we havent seconded 1.8 , 1.10, or 1.11 because theyre all different.

1.8 adds doc but changes tech queue and doesnt even regard 1.3.1 whatsoever.
1.11 I cant find anywhere. As far as I can tell
1.10 is a standalone prop to get us Specialist #3 Doctor
bo_sox48 (5202 DMod(G))
16 Sep 17 UTC
(+1)
##SECOND 1.10
##VOTE hellz yes to 1.10

Gonna be hung over in the mrning baiiii
RagingIke297 (142 D)
16 Sep 17 UTC
I made a bunch of proposals at the end of page 4
brainbomb (290 D)
16 Sep 17 UTC

Proposal 1.10 Hire Patrick Killian, allow his son to come along, pay him his rate
《《Already covered 》》

Proposal 1.11 Hire Doctor Gregory Haliburton (since councilor Poolio is sick)
##Seconded/combined with 1.10
《Yay bo, ike, bb》

Proposal 1.12 Hire Lieutenant Nathaniel Webster
《《Covered》》

Proposal 1.13 Name the colony New Webdipia, to offset the moral penalty from the new doctor
《《Covered》》

Proposal 1.14 Purchase the Farming Kit
《《 Covered》》

Proposal 1.15 Purchase Spices
《《Cocered》》

Proposal 1.16 Purchase Wool
《《Covered 》》

Proposal 1.17 Purchase the Mining Kit
《《Yep》》

Accepting all those proposals will leave us with: G400, SL700, I200 ST0 W100 F500
Yep.

RagingIke297 (142 D)
16 Sep 17 UTC
I get that it's all covered, but it's all covered in proposals that have less than majority. Can a proposal be passed with less than majority?
brainbomb (290 D)
16 Sep 17 UTC
@Cllr Moscow

Heath Edward: Um. Uhhh. Do you want lumber instead of food silos? K.
Why? If we can make a valid counter prop to tech tree in prop 1.3.1 im all ears

1.3.1
Research: Farming tool -> farming tool 2
Tech: food storage -> drying

Prop 1.8 offers to hire Doctor
But also says
Research: Farming tools
Tech: Lumber yard

This isnt a terrible idea from merchant moscow but shouldnt we queue up round 2 since were rushing both with scientist/engineer.

If we did vote yes on 1.8 it should be amended to include a deeper tech queue like 1.3.1 does. The queue depth is to aid our blitzers.
brainbomb (290 D)
16 Sep 17 UTC
As far as I know we tell the GM what we passed into law and as long as its been seconded there is no majority it passes unless withdrawn or anended or replaced. I think all props pass basically as long as 2 ppl approve and theres no nay
RagingIke297 (142 D)
16 Sep 17 UTC
Well then I've been working under the wrong assumptions and I apologize. I retract all of my proposals as they are already covered by other proposals and redundant.
CommanderByron (801 D(S))
16 Sep 17 UTC
##GM Note:
1.You make a prop
2. Councilors vote on prop
2a. yay or nay
2b. no vote = nay
3. before phase end a player assigned by council must send all approved props and final decisions to the GM.
4.GM adjudicates based on what that ONE councilor sends them.

Of course your charter should reflect this system as so you have accountability of the councilor who is in charge of sending in decisions.

The goal is to: Limit GM interpretation but having players handle their own vote counting and sending all of their final decisions to the GM. If i were left to count your guys butchered prop system right now who knows if you'd get what you want.

So let's say for example: Player A wishes to hire the admiral. He would make a prop;
since it is phase 1 the first number is "1". Then since it is the first prop the second number would "1" and since it currently has no sub-props the third number is "0"
1.1.0

Now Player B wants to hire the lieutenant. he could do two things. make a brand new prop (1.2.0) or he could make it a sub-prop of Prop 1.1.0 since they both have to do with specialist selection. If he chooses the second option then the prop would be 1.1.1

Now i personally don't care how you choose to vote beyond that or even if you vote. You can assign roles if you are organized enough and everyone agrees. All i care about is that before 2pm EST this sunday that 1 individual player posts all the finalized decisions.
Claesar (4660 D)
16 Sep 17 UTC
We have 9 councilors. I do not agree to a system in which 2 councilors can pass a prop.

That said, I strongly believe we should move to a system where 'no vote=abstain' or we will get nowhere.

Lastly, you cannot reject a proposal (and certainly not decide this solo, even if you are self-proclaimed scribe) just because it's included in another proposal that has multiple items.

I tentatively vote against bb as Scribe. I do not agree with your methods; you are trying to silence others so you can push your own proposals. This is unacceptable behaviour. I am willing to reconsider if you change your modus operandi.
Claesar (4660 D)
16 Sep 17 UTC
So, just to make sure my votes do not change to abstains:

##Yay 1.10 on the condition that 1.17 is also passed. Otherwise, Nay.
Abstain 1.11
Abstain 1.12
Nay 1.13
Yay 1.14
Nay 1.15, I cannot agree to this spending on the hunch that we can trade it favourably with the natives. We have not even consulted our Native on it..
Nay 1.16, see above.
Yay 1.17

Abstain 1.8
Nay 1.9, but I can be convinced to vote Yay. I think the governor has too much power.

Yay 1.7
Nay 1.6
Abstain 1.5 in its current form. If the taxation is dropped, I will support. Seperation of church and state seems healthy to me.
Abstain 1.3.1
Abstain 1.3
Nay 1.2.2
Nay 1.2.1
Nay 1.2
Nay 1.0
##
Kench (1169 D)
16 Sep 17 UTC
I agree with Lord Cleasar that we cannot hope to get anywhere with a system where no voting means voting no. If a councillor is unavoidably detained and unable to vote, that could derail an entire proposal. It makes much more sense for an abstention (whether deliberate or not) to simply side with the majority, as it ever does in real life: the people who make decision are th people who actually show up...

Still, i don't believe that our botanist was actively trying to silence people, only to streamline the numerous proposals that repeated themselves. I would be happy for him to continue as scribe. Equally, if others of your are uncomfortable with this, then I would be happy to put myself forward.

However, for clarity, and to allow people to vote for the individual suggestions that they agree with (rather than having to agree to, e.g. Prop 1.4 which contains 4 separate things - some of which you may agree with) I believe we should allow no more than one idea per proposal. This may create lots of proposals, but I think it is the more appropriate way of doing things until we are all comfortable with our colony, enough to consider a more structured government with departments with a certain degree of autonomy.

As such, I would be in favour of scrapping all previous proposals, resisting them as individual proposals and asking them to be seconded or voted on again.
Kench (1169 D)
16 Sep 17 UTC
*re-stating them

I would be happy to undertake this task.
Kench (1169 D)
16 Sep 17 UTC
In thus system, amendments could be cast as sub proposals.
brainbomb (290 D)
16 Sep 17 UTC
Very well you fool. Go lay in your brothel with your dogs and harlots. I will go back to tending my plants. If you should ever find yourself suffering from a biting fever. Pray the council hires the Doctor, for youll get no helpful remedy from me.
Claesar (4660 D)
16 Sep 17 UTC
Hopefully you are better with plants than people. The slightest remark is met with death threats..

##vote Kench for Scribe
CosmoSounder (115 D)
16 Sep 17 UTC
Greetings fellow Councilors, I apologize for my late arrival, it appears my new time piece still has some issues to attend to (I didn't see this thread was here). I am an an Engineer, John Staplic is my name.

I have attempted to get the status of the current discussion, but with several proposals back and forth it was difficult to follow where we stand at present. Would someone be so kind as to summarize the current proposals for me.

As I understand it, we need to decide on 3 specialists to add to our colony, in addition to our own skills, assign one of our number as the official Scribe of the colony, decide on our research focus for the new colony, and last but certainly not least, decide on what to purchase and bring with us to the new colony.

I am in the process of putting together my own thoughts, but before I repeat others ideas, I'd like to get a lay of the land.
Kench (1169 D)
16 Sep 17 UTC
I am going to work on a restated version of all proposals made so far in the way suggested by Bo's Option A. Expect a lot of proposals. Also, I will try and incorporate all your votes so far, but you may all want to re-vote on things to be clear.
RagingIke297 (142 D)
16 Sep 17 UTC
##Capt Rick, there are only 7 councilors correct?

Botanist Brainbomb

Merchant MoscowFleet

Scientist Kench

Colonel RagingIke297

The Native bo_sox48

Engineer CosmoSounder

Lord Claesar
CosmoSounder (115 D)
16 Sep 17 UTC
Colonel Ike, I believe there are 8, you have forgotten Medic Poolio, though it's understandable, as like me he appears to be late in arriving to this planning meeting.

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633 replies
Enriador (100 D)
26 Sep 17 UTC
(+1)
[Suggestion] Alternate winning conditions
vDiplomacy has a way to set up "alternate winning conditions", e.g. to customize how many turns are played and/or how many SCs need to be conquered before a winner is declared. For example, we can have a game of Classic running for 14 turns (Fall 1907).
4 replies
Open
AnawerCZ (108 D)
30 Sep 17 UTC
links in private massages
Is it legal to post links in messages between countries?
5 replies
Open
YanksFan47 (150 D)
28 Sep 17 UTC
Secret Hitler Take 2 Sign-Up Thread
Game 1 has been scrapped, and thus we are trying once more. See inside for details.
8 replies
Open
Condescension (10 D)
18 Sep 17 UTC
(+1)
Secret Hitler Game 1
Please only post in this thread if you are playing. Players, please learn all the rules of the game. Watch let's plays or something as well. Ask me questions in PMs ONLY.
222 replies
Open
Qacper (1223 D)
28 Sep 17 UTC
(+1)
Polish speaking players
Hi all,
I am trying to set up a game with Polish as a communication language. Is there anyone interested?
5 replies
Open
Amaruq (100 D)
28 Sep 17 UTC
(+1)
FFS WHY?
Why does online Diplomacy give me Germany to start with in every single game I sign up for?
Seriously, does it use region-based IP-checking? Because I'd really like to try out different countries and strategies.
And no, taking over Leavers doesn't count because you always get a losing position way past the point of getting a proper strategy rolled out (that's why the original player threw the game)
14 replies
Open
captainmeme (1723 DMod)
08 Aug 17 UTC
1v1 Showdown - An Update
110 players entered. After 8 months, 11 are still fighting for the title, and of those 11, just 2 remain undefeated.

That number is about to become 1.
48 replies
Open
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