Forum
A place to discuss topics/games with other webDiplomacy players.
Page 1399 of 1419
FirstPreviousNextLast
StevenC. (1047 D(B))
02 Oct 17 UTC
Supporting Spain's North Coast
Can an army in Marseille support hold a fleet in Spain's North Coast?
9 replies
Open
brainbomb (290 D)
02 Sep 17 UTC
Super Bowl Prediction Thread
So here we go. We pick who plays in the superbowl and the score.
39 replies
Open
Ogion (3882 D)
03 Oct 17 UTC
New Catalonia thread
With apologies, starting a new CATALONIA ONLY thread. Discuss!
11 replies
Open
Ogion (3882 D)
27 Aug 17 UTC
Forum only gunboat thread
I have had a request to launch the forum only gunboat

Join, or not
http://webdiplomacy.net/board.php?gameID=205265
466 replies
Open
Flame (125 D)
05 Oct 17 UTC
Classic 1898 Variant adaptation
I do the adaptation for 1898 variant. Who knows the author of the variant to mention him in the description. Or it's Hasbro itself?
2 replies
Open
Devonian (1010 D)
05 Oct 17 UTC
Do unrated 1v1 games affect ELO ratings?
Unrated games return the points, but does it also not affect the ELO?
4 replies
Open
Anneal (245 D)
03 Oct 17 UTC
Does Empire4 (Fall of the American Empire) need to be balanced?
Unless most other Diplomacy maps, Empire4 is not very balanced and a few nations have severe disadvantages that make it very difficult for them to win while others are fairly overpowered. I can explain more if someone wants to ask.
23 replies
Open
Ogion (3882 D)
04 Oct 17 UTC
Hurricane Nate to hit Alabama?
oh, look another hurricane!

This one is tropical depression 16, but may pick up to hurricane strength.
Bo, thoughts?
3 replies
Open
Condescension (10 D)
01 Oct 17 UTC
Rival/hatred game variant
I'd like to play a game mode where each player is secretly given a unique rival (so no two players share a rival), and the only players counted at the end of the draw are those who have both survived and eliminated their rival. A solo doesn't need to eliminate their rival and rivals aren't necessarily symmetrical.
37 replies
Open
orathaic (1009 D(B))
03 Oct 17 UTC
In the 21st century...
Is the government right to use violence against its own citizens?

18 replies
Open
gyroelongated (100 D)
04 Oct 17 UTC
Unknown Player in Anonymous Private Game
I'm completely new to Diplomacy and this website. I made a private game and explained to my friends how to join my private match. Though only 2 people say they've joined, I have 3 anonymous players other than myself registered. Is it possible one of them joined twice? I know by the time stamps that it was one of the first two players who joined the game, the times are only a minute apart, and I am wondering if the small time frame is just a player joining twice.
1 reply
Open
cspieker (18223 D)
03 Oct 17 UTC
HTML hack the "move preview"
Is this why I always lose?
7 replies
Open
captainmeme (1723 DMod)
11 Sep 17 UTC
(+10)
Mafia 31: Deja Vu
This thread is for participants of Mafia 31 only.
2515 replies
Open
Deeply_Dippy (458 D)
02 Oct 17 UTC
Issue #139 (Fall 2017) of Diplomacy World is now available
Highlights include various tributes to the late Jim-Bob Burgess as well as his last ever article, an interview with Siobhan Nolen.

Get it while it's hot! http://www.diplomacyworld.net/
3 replies
Open
HBbuc (251 D)
03 Oct 17 UTC
Battle for McDonald's!!
Join the battle for McDonald's across the plains of America, the seas of the Caribbean, and the tundras of Canada!!
1 reply
Open
Smokey Gem (154 D)
27 Sep 17 UTC
Australian 1v1 Title match
Are you an aussie living in aussie or overseas ( must be Australian not a tourist). I am looking to establish the best 1v1 player we have.
11 replies
Open
Hamilton Brian (811 D(B))
14 Sep 17 UTC
Hamilton Brian Invitational
Dippers! I am looking at setting up semi-anonymous ranked WTA games @20 points each. There will be one each of full press, gunboat, and public press. Ideally the RR% will be at or better than 85%. PM me if you are interested in joining. Once I have the 6 candidates, games will be set up and passwords will be sent.
41 replies
Open
MajorMitchell (1874 D)
28 Sep 17 UTC
Vale Hugh Hefner
Hugh Hefner dies at age 91. A controversial character, extremely successful businessman, championed some Liberal causes, gay rights, marriage equality, Native American rights, gave many authors a break, eg Alex Haley, but also it has to be said, contributed to the objectification of women and exploited women for financial gain.
14 replies
Open
bo_sox48 (5202 DMod(G))
27 Sep 17 UTC
(+6)
Mod Team Announcement
Claesar has agreed to join the mod team. Please join me in thanking him for volunteering to help us keep the site cheater free and wish him well as he sacrifices any semblance of a social life in the name of making webDip great again.
26 replies
Open
Condescension (10 D)
26 Sep 17 UTC
German opening strategy
What are your thoughts on German opening strategy? Apart from the west, how do you try to manipulate the eastern sphere?
17 replies
Open
lalalandfg99 (102 D)
28 Sep 17 UTC
How to actually put the commands for a support move?
Hey guys its been a while for me and I was wondering if someone could go into depth about support moves and holds?
7 replies
Open
captainmeme (1723 DMod)
24 Sep 17 UTC
Top FvA Players - What's your nationality?
See inside...
84 replies
Open
CommanderByron (801 D(S))
14 Sep 17 UTC
(+2)
Official Webdipia Game Thread (Sim 3)
This thread is for players of "Alternative History Simulator 3: A New World"
-All standard forum rules apply
-To join PM CommanderByron and he will give instruction.
Page 4 of 22
FirstPreviousNextLast
 
Poolio10 (100 D)
15 Sep 17 UTC
##vote yes to 1.6
brainbomb (290 D)
15 Sep 17 UTC
Our current resources
Gold- 1000
Silver- 900
Iron- 200
Stone- 0
Wood - 100
Food- 500


##Proposal 1.4. -Made for Cllr Kench
(This proposal is standalone as it contradicts items in 1.0, 1.2, 1.3
Spend 100 Silver to buy Spices ##Vote Yay
Hire Patrick Killian and allow him to bring his son. Agree to pay him 10 silver per phase
Spend 200 to purchase farmimg kit
Hire Lieutenant Webster.
Establish our new land as New webDipia.

Buy a frigate (800 S, 800 G)
Trade 200 I for 100 S (so we can pay Killian)
Trade 200 F for 100 W (stowing away 300 F as suggested)

This leaves us
Gold- 0
Silver- 100
Iron- 0
Stone- 0
Wood - 200
Food- 300


Im not sure this frigate purchase is wise. Can we explain why we need the frigate? Thats 800g and 800s.

Incredibky costly just to have a ship.
brainbomb (290 D)
15 Sep 17 UTC
Regarding all these competing proposals. Were still trying too hard to over-spend on investments which do not help us. Why would we spend all our gold?
Why spend all our silver? Why bother getting rid of any perishable food? We have no idea if Iron will be needed.

**I think this will resolve and satisfy all parties**
-----------
##Proposal 1.2.2
* Spend 200 gold to purchase a Farming Kit.
* Spend 400 gold to purchase a Mining Kit.
* Spend 100 silver on Wool
* Hire Lieutenant Webster.
* Establish our new land as New webDipia
¤Spend 100 Silver to buy Spices
¤Hire Patrick Killian and allow him to bring his son. Agree to pay him 10 silver per phase**
-----------

Gold: 400
Silver: 700 -10 per phase
Iron: 200
Stone: 0
Wood: 100
Food: 500**

Notes : our food is non perishable thru phase 3. If we by chance find means to add additional pop,having 500 food at start would be very helpful. I dislike spending all our income right now. We should grow capital and not blow it all on a 3rd ship. We literally dont need a third ship we have two. Also alot of ppl keep saying why get spices and wool. Its simple: tradable items to natives. Spices could be a great 1:1 or 2:1 trade to natives or foreigners who do not have access to things from afar.
Kench (1169 D)
15 Sep 17 UTC
I suggested buying a frigate both for its protection in making our way to V'dipia and for the subsequent military units it leaves us. However, I can appreciate that we do not want go busy in the first turn and I can see that buying a Mining kit would make a great deal of sense.

That being the case, I will happily retract Prop 1.4 and instead ##Vote Yay Prop 1.2.2

However, I will therefore re- propose my prop re the new world as this part of Prop 4 remains important to me. However it appears that my redundant Prop 1.6 has now been replaced by an equally redundant Prop 1.6. I think both Props 1.6 should be retracted to avoid confusion and I will re-state Prop 1.6 re Lieutenant Nathaniel and New Webdipia
Claesar (4660 D)
15 Sep 17 UTC
Mine should be considered 1.7 instead..
brainbomb (290 D)
15 Sep 17 UTC
@Cllr Kench and @Cllr Claesar

I believe 1.2.2 fulfils both 1.6 and 1.7.
I have also amemded verbiage implying to possibly give incentive based work to Killian. Although I do think incentives for our workers and specialists would be great. I also like the idea of building our fleet im just thinking we may be jumping the gun before we even have the manpower to run that many ships. Itd be almost a liability to guard them all. We could focus on naval superiority by ship building.

But for now review 1.2.2 and tell me if this covers 1.6& 1.7 properly.

##Proposal 1.2.2
* Spend 200 gold to purchase a Farming Kit.
* Spend 400 gold to purchase a Mining Kit.
* Spend 100 silver on Wool
* Hire Lieutenant Webster.
* Establish our new land as New webDipia
¤Spend 100 Silver to buy Spices
¤Hire Patrick Killian and allow him to bring his son. Agree to pay him 10 silver per phase**
Kench (1169 D)
15 Sep 17 UTC
I don't know how I keep missing that, but you're absolutely right, it covers it. Thank you. ##Second Prop 1.2.2
RagingIke297 (142 D)
15 Sep 17 UTC
## vote yay on Prop 1.2.2, taking care of some last minute preparations councilors, I will be able to participate in further discussion shortly.
brainbomb (290 D)
15 Sep 17 UTC
As far as I can tell 1.2.2 and 1.3.1 resolve almost all issues

So lets dicuss 1.5. I like Claesars suggestion of dropping our taxation on Julian. The problem with webdippian faith is theyre just assholes.

(In the last sim game we ran a guy got smallpox and we had to burn the infected bodies, the faith led by FATHER JULIUS *shudders* decided to rebel against us for failure to practice the faiths proper burial rights) then the guy legit started an insurrection vs us. Turned all our specialists against us. And then helped get the natives infected and we all quit the game. I DONT WANT TO GO THROUGH DEALING WITH THIS ABSURDLY CONSERVATIVE RELIGION AGAIN LOL)
brainbomb (290 D)
15 Sep 17 UTC
Basically ill let you guys-add him. Like im not gonna be shocked WHEN julian finds some small thing to be pissed about and labels us sinners. These people are basically like the faith militant from game of thrones.
Kench (1169 D)
15 Sep 17 UTC
I'm slightly confused. Is our potential expert Father Julius or Father Abba (which, incidentally, is aramaic for father...)?? Because we have no reason to believe that Father Abba is as awful as this Father Julius was...
brainbomb (290 D)
15 Sep 17 UTC
From Webdip 2
(((Father Julius- Dedicated Clergyman of the Classica faith, he would like to offer his knowledge of gospel as well as his knowledge of First Aid (auto unlock First Aid 1) to assist the colony while spreading Classican gospel to the barbaric heathens in the new world. )))

From Webdip 3
((

-Father Abba [ +1 Morale , +1 Education, -1 Corruption] ; Father Julian is a minister of the Church of Webdipia. Thusly, he believes in Webdipian gospel. ))

We have no idea what the beliefs of this faith entail. But if Townsend is any hint its very misogynist and has few womens rights. I feel uneasy about it. Lol
bo_sox48 (5202 DMod(G))
15 Sep 17 UTC
I would like to offer two possible solutions to our rash of proposals. I’m sort of jumping out of character for this, so bear with me, and please, let’s actually figure this out before we go too much further. Hopefully you all can follow this logic:

Option A:
- Each proposal regarding budgeted items should contain exactly one item of discussion, and no more, in order to avoid overlap, make corrupt adaptations impossible, and allow for clarity in votes. Each proposal regarding an establishment (such as a church or a school) should be labeled in order to indicate who it affects and how it affects them, and any items not related to this establishment should be proposed separately.
- This option would split current Proposal 1.0 into 4 separate proposals, one for wool, one for spices, one for a mining kit, and one for hiring a specialist. It not only allows us to separate each of these items so that they can be voted on individually, but it also allows whomever is arranging our proposals into form to organize them appropriately. For example, when inserted into our Charter and when voted upon, the proposal to hire Patrick Killian could be listed alongside proposals to hire Lieutenant Webster, which is in current proposal 1.2, making it easier for councillors to find proposals and think about them independently as well as making it easier for us to arrange proposals in a neat fashion in our Charter.
- The con, obviously, is that this is fairly inefficient and will result in dozens of proposals being voted on per phase as opposed to just a few larger proposals, and it requires us to keep up. As such, if we choose this option, I recommend that one person be tasked as a Scribe, arranging proposals appropriately and putting them to vote en masse or in one large post, similarly to how brainbomb did on page 2.

Option B:
- Each proposal regarding budgeted items can contain as many individual options as is deemed necessary by the proposer and seconder, and should be voted on in its entirety, not in its individual pieces. Each proposal regarding an establishment should, in my opinion, be treated in the same way as Option A, wherein anything not directly relating to that establishment should be proposed separately.
- This option would keep the current proposals in the same fashion as they are on page 2 in brainbomb’s post. It allows for efficiency and for easier tracking as proposals can be clearly labeled as such and are easily seen by all councillors, even those who don’t necessarily read every word of the thread, with proper formatting (as in ¤¤¤¤¤¤¤¤¤¤¤¤¤¤MAKE A BIG SHOW OUT OF YOUR IMPORTANT PROPOSALS SO THAT WE CAN SEE THEM AND SO THAT THEY STICK OUT ON THE PAGE¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤). This is more chaotic and far less organized, plus it encourages a certain amount of abuse, but requires far less coordination and reliance on one character.

Whichever we choose, we should be fine so long as we all stick to it. If we choose A, we need to choose a Scribe. Obviously, it seems like brain is going to do this regardless, so he is fine with me (so long as he doesn't fuck with me anymore). If we choose B, we need to choose a proper heading for proposals so that we can easily see them. Whatever works for me.
MoscowFleet (129 D)
15 Sep 17 UTC
Greetings fellow councillors!

It is my pleasure to be working with all of you fine people and am excited for what adventures our great journey will bring. I'm glad to see a high level of activity and am hoping it will continue.

As our merchant, I'm looking forward to making sure that our journey is a prosperous one. I do have some thoughts on how we should spend our initial resources that our king has generously granted us.

First of all, I support buying both the mining kit and the farming kit. Having the ability to set both of those up immediately upon arrival will be invaluable and will be a great start to our growth. Following the same line of thinking, I propose we research Farming Tool 1 and the Lumber yard - both of these will provide immediate benefits once we land.

I don't think we have to focus on combat too much - Establishing ourself as a welcoming colony will open up better opportunities for trade, which will be vital to our continued growth. Having a native with us in Councillor Bo will help a lot and hopefully we can maintain peace with the people we find for as long as possible.

By the way, how are we supposed to grow a colony with all men?

I agree that the rowboat sounds like a really good investment, but can wait. I don't have a strong opinion on our name - Although one possibility I think we should consider is to hire the doctor and name our colony New Webdipia to offset his morale loss. Which leads to the specialists.

Doctor Halliburton: The benefits of hiring him are obvious and invaluable, and the morale loss can be offset by the naming bonus. A "revolutionary" doctor will be very useful in new lands where we may encounter diseases and maladies that we have never encountered before.

Patrick Killian: His services I feel would far outweigh his salary, and hiring him also fits well with buying a mining kit. 50% off all buildings is a huge boon.

I vote nay to 1.1 - Nain Rouge doesn't seem all that valuable, and I don't like dealing with unknowns too much.

I also think the Admiral would be a better choice than the Lieutenant, although if others feel strongly about hiring the Lieutenant instead I wouldn't mind too much. I just think the Admiral's 2 extra bonuses plus experience make up for being harsh on subordinates - after all, he's a military man.

##second 1.2.2 - I agree with all of those things except the Lieutenant, but it seems like the majority prefer the Lieutenant. Could someone explain clearly why they think the Lieutenant is better than the Admiral?

I'd also like to hire the doctor, as well as research farming tool 1 and a lumber yard. So:

PROP 1.8

Research: Farming Tool 1
Tech: Lumber Yard
Hire Doctor Halliburton

Finally, I think it's best if I draw a reward card rather than reduce the cost of a resource because it doesn't seem like we're spending too much. If we buy the frigate perhaps it would make sense to reduce costs instead, but I don't really have a strong opinion on the frigate one way or another.
bo_sox48 (5202 DMod(G))
15 Sep 17 UTC
##SECOND Proposal 1.0
##VOTE YAY Proposal 1.0
##SECOND Proposal 1.2
##VOTE YAY Proposal 1.2

##VOTE NAY Proposal 1.4 - we do not have the necessary resources to purchase a frigate at this time, and doing so will compromise our ability to acquire those necessary resources once we reach New webDipia. Simply put, this is not a priority. It will be once it can be.

##VOTE NAY Proposal 1.5 - if we hire a traditional religious figure, we should treat them as a welcomed guest. If we are under the impression that we most impose such strict regulations against their very existence before we even depart from shore, we should not invite them, as they are quite clearly not welcomed and will without a doubt feel that way. This is a bad situation in the making.

##VOTE YAY Proposal 1.3.1
##VOTE YAY Proposal 1.6, if it turns out not to be redundant
bo_sox48 (5202 DMod(G))
15 Sep 17 UTC
For the sake of establishing a working government, I would like to offer ##Proposal 1.9:

- Governor: elected Councillor, chosen by the Councillors, with a term of 5 phases. Can be reelected. Can be voted out of office with unanimous vote (excluding his own, of course) by the Councillors. Responsibilities include but are not limited to sustaining relationships with colonists, working with the chosen specialists to make wise foreign policy decisions, and making rational and reasonable recommendations to the Councillors on a regular basis. May comment on all decisionmaking by the established government and serves as a strong, active, and impartial voice but can take no action unilaterally and does not receive extra votes other than the one they are awarded as a Councillor. The Councillors must still agree on proposals.

- Scribe: appointed by the Governor for his term(s). Responsible for writing, counting, and collecting votes from Councillors on proposals and for administering any necessary documents to be sent back to the mainland at the end of each phase.

- Colony Manager: appointed by the Governor for his term(s). Responsible for recommending building projects, rationing, and determining the basic necessities of the colonists, as well as relaying the needs of the colonists to the Councillors on a regular basis. Should be in constant communication with all specialists and with any other influential voices in the colony, thus, should be very actively participating here.

Our specialists should be helpful in taking care of other matters, and we can always expand on this government if we feel it necessary. For now, this is a basic blueprint, but one I believe is very stable, strong, and yet still flexible.
bo_sox48 (5202 DMod(G))
15 Sep 17 UTC
Moscow, I would happily accept a proposal exclusively for hiring the Doctor. Our focus on integrity is valiant but it doesn't outweigh the need for us to survive. If hiring the Doctor could help us, I find him a suitable candidate as a third specialist.

The Lieutenant is surely vastly underrated, and the Admiral's experience in combat will be of little help in a place where we do not know what sort of warfare, if any, is in store for us. Having someone who is more open minded and less willing to alienate his soldiers, let alone spark an uprising against the Councillors, makes the Lieutenant an obvious choice.
CommanderByron (801 D(S))
15 Sep 17 UTC
(Remember guys, you all also have a single ##Action you may PM me and can pick 2 personal items to bring with you.)
RagingIke297 (142 D)
15 Sep 17 UTC
Good afternoon fellow councilors, I have finished my preparations for the day and am now here to discuss the future of our colony. I believe that the most efficient way to get proposals enacted would be through councilor Bo's first option, I would advise councilors to put only one issue per proposal in the future so that proposals can be passed or failed without creating sub proposals and counter proposals and getting bogged down.
CommanderByron (801 D(S))
15 Sep 17 UTC
*Captain Rick*
Unfortunately, I have bad news for the council. Our medic, Poolio10 has received word that his mother has fallen gravely ill, as such he will need to attend to her bedside and handle her affairs. (Not seriously, hes just busy and can't commit at the time). This may change your specialist selections as you no longer have a medic.
ghug (5068 D(B))
15 Sep 17 UTC
It's spelled "yea", not "yay".

#boistheworst

#ghugout
CommanderByron (801 D(S))
15 Sep 17 UTC
@Ghug you should join.
CommanderByron (801 D(S))
15 Sep 17 UTC
you know you want to.
bo_sox48 (5202 DMod(G))
15 Sep 17 UTC
yay
CommanderByron (801 D(S))
15 Sep 17 UTC
##Fuckghug (If this is voted unanimously you all win. jk)
RagingIke297 (142 D)
15 Sep 17 UTC
https://docs.google.com/spreadsheets/d/1jFSwLhjaQ8V5hzWnx9CKqBJh_4vQ3kRvSRXkz7IMy_s/edit?usp=sharing
RagingIke297 (142 D)
15 Sep 17 UTC
From what I count, proposal 1.1 is effectively dead, but 1.3.1 and 1.5 have enough votes to be passed as is
RagingIke297 (142 D)
16 Sep 17 UTC
Since the proposals that are effectively passed cover the church (1.5) and tech (1.3.1), I will propose the following:
Proposal 1.10 Hire Patrick Killian, allow his son to come along, pay him his rate
Proposal 1.11 Hire Doctor Gregory Haliburton (since councilor Poolio is sick)
Proposal 1.12 Hire Lieutenant Nathaniel Webster
Proposal 1.13 Name the colony New Webdipia, to offset the moral penalty from the new doctor
Proposal 1.14 Purchase the Farming Kit
Proposal 1.15 Purchase Spices
Proposal 1.16 Purchase Wool
Proposal 1.17 Purchase the Mining Kit
Accepting all those proposals will leave us with: G400, SL700, I200 ST0 W100 F500
brainbomb (290 D)
16 Sep 17 UTC
Our system of government is only crazy if we start barking out 1000 props instead of consolidating. 1.8 is easy if we change queue in 1.5.

Ill put some work into that if we want lumber over food silos.

##Second 1.9
bo_sox48 (5202 DMod(G))
16 Sep 17 UTC
Ike, a dangerous game is ignoring objections to proposals simply because they can be passed. My objection is legitimate, and I hope that you do not partake in the idea that a majority can simply crowd out a minority. That belief will almost certainly come back to haunt you when your voice is the one being stifled.

Page 4 of 22
FirstPreviousNextLast
 

633 replies
Enriador (100 D)
26 Sep 17 UTC
(+1)
[Suggestion] Alternate winning conditions
vDiplomacy has a way to set up "alternate winning conditions", e.g. to customize how many turns are played and/or how many SCs need to be conquered before a winner is declared. For example, we can have a game of Classic running for 14 turns (Fall 1907).
4 replies
Open
AnawerCZ (108 D)
30 Sep 17 UTC
links in private massages
Is it legal to post links in messages between countries?
5 replies
Open
YanksFan47 (150 D)
28 Sep 17 UTC
Secret Hitler Take 2 Sign-Up Thread
Game 1 has been scrapped, and thus we are trying once more. See inside for details.
8 replies
Open
Condescension (10 D)
18 Sep 17 UTC
(+1)
Secret Hitler Game 1
Please only post in this thread if you are playing. Players, please learn all the rules of the game. Watch let's plays or something as well. Ask me questions in PMs ONLY.
222 replies
Open
Qacper (1223 D)
28 Sep 17 UTC
(+1)
Polish speaking players
Hi all,
I am trying to set up a game with Polish as a communication language. Is there anyone interested?
5 replies
Open
Amaruq (100 D)
28 Sep 17 UTC
(+1)
FFS WHY?
Why does online Diplomacy give me Germany to start with in every single game I sign up for?
Seriously, does it use region-based IP-checking? Because I'd really like to try out different countries and strategies.
And no, taking over Leavers doesn't count because you always get a losing position way past the point of getting a proper strategy rolled out (that's why the original player threw the game)
14 replies
Open
captainmeme (1723 DMod)
08 Aug 17 UTC
1v1 Showdown - An Update
110 players entered. After 8 months, 11 are still fighting for the title, and of those 11, just 2 remain undefeated.

That number is about to become 1.
48 replies
Open
Page 1399 of 1419
FirstPreviousNextLast
Back to top