@ Kestas:
>>>Would the possibility of letting only password protected games have human GMs be a possibility? This would guard against people joining a game without realizing it has a human GM which could kick them
---- This is a good solution. Originally I was thinking along these lines as well because then it will really be a GM run game and he/she can choose who joins for accountability purposes. The idea is for the GM to bring value-added to the game not to just be a casual observer.
>>> Also can you explain the "grey press" thing for me?
--- sure. Grey press means 'anonymous press'. so for example Turkey and Russia are allied, but Russia is getting bigger faster. Turkey can send a message to the GM to post as "grey press" (or on other platforms, Turkey could send 'grey press' themselves) that says something along the lines of "wow! look everyone, Russia is getting big so fast, someone should stop him/her". without having to write everyone and explicitly say he is worried about Russia which could get back to Russia.
--- Usually, Grey press is more creative, and in the PBEM community, there is a 'norm' of sending "news articles" as Grey press. it adds quite a bit of fun to the turn adjudication.
>>> First off webDip is open source, so you could set up a webDip server that you can have complete control over if you wanted. Also I'm sure our mod team would oblige any request to host any external group here, but you're right it would be better to allow human GMs without needing official support.
--- ACD is a small community with barely enough people to put together a website, nevermind program an alternate webdip platform. On this ACD "partnership" thing, I'll hold my tongue for a few more weeks until the ACD process is over and a decision is made on their end to approach webdip first. its not finalized yet.
>>> How should I judge suggestions for improving the level of play when it seems pretty subjective? I think I could reasonably judge whether a suggestion would alter the solo rate, but not whether it would affect the level of play.
---- This is an astute question. However, I think the standards for 'improving level of play' CAN be objectively standardized to some degree. I'll list a few here: (No cheating is assumed) 1) No CDs 2) No NMRs 3) More communication between players 4) Better strategic play by the players 5) more challenging tactical moves by players.
--- obviously, as a site admin, you will not have control over #s 3, 4, and 5. That is up to the community members to improve their own "play". but as site admins or through site policies (for example your points system, your current process of dealing with CDs, etc) you can affect the first two items. The GM solution and the auto-pause for CD solution, or the 'lower-cost for picking up CDs' solution are all 'institutional' solutions to help create a 'better game'.
>>> If "increase the level of solos" means "decrease the level of draws" then I'm sure PPSC came under fire primarily because it increased the level of draws (i.e. decreased the level of solos), and that this was seen as a bad thing because PPSC players are less cut-throat about getting a win and more open to stable alliance. It was really the driving force behind getting WTA implemented.
I think getting to the bottom of this apparent contradiction will be very helpful for trying to understand the perceived problem here
--- well, to an old hand at Dip like me, this statement makes almost no sense. PPSC is NOT Diplomacy as it has been played over the past 50 years on every platform that precedes php-based online diplomacy. In every community from local FtF groups, tournaments, play by (snail) mail zines, PBEM, Judges, and even earlier online communities, PPSC has never been implemented beyond maybe random variants (At least I have never come across this, if others have seen it played elsewhere let us know).
--- so to say that WTA was implemented as a response to something strikes me as quirky at best.
--- I dont want to re-litigate why PPSC sucks and how it detracts from the great game-design that Diplomacy brings to the table... and I've adopted a "live and let live" approach to those who still insist PPSC is a worthy variation of this great game... BUT there is an important point I want to make:
--- WTA (should) result in more draws not because of stable alliances, but because it encourages stabbing. The whole point of the game is to emulate the "balance of powers" paradigm pre-WWI (which lead to WWI) and the idea is that as soon as anyone gets close to a solo, even if they have been your game-long ally, you have an incentive to stab them and keep them from getting to 18. because the #1 goal is to solo, and the #2 goal is to prevent anyone else from soloing. this SHOULD result in a game cost-benefit analysis by any rational player that results in multiple stabs to prevent any one power from getting within striking distance of a solo. Therefore, Draws are increased.
--- In fact, as old Dipsters will tell you, a "solo" is such a highly coveted feat that in a big tournament only a handful of players might achieve such a vaunted accomplishment and they are feted by all others. THIS is a big part of what makes Diplomacy such a treat. when you solo, you should SOAR! in older communities, it is such a RARE achievement that those who have a few under their belt are considered icons. THIS is why PPSC is such a mutation of the game, it not only reduces the value of the solo so much that its relatively meaningless, but it also creates a 'demand' for more solos in regular old WTA games.
--- this is also why I'd love to see separate stats on our profile pages for standard WTA games vs all others... if someone has 10 solos, but 9 are in PPSC, gunboat, public press, or the classic map, then I wont admire them as much as someone who has 3 solos from standard WTA anon games.
>>> I agree, things can always be done better. Mainly I meant that the way things are is all I expect from a decent system, since low stakes/newcomer games are never going to be as good, and that perhaps pointing that out would make it easier to explain the problems with what we're doing now
--- agreed that newbs will be newbs no matter where you are. HOWEVER, there is something to be said for the 'culture' of a community and its 'expectations' from newly-graduated-newbs. Another words, if we foster a 'culture' here that accepts CDs and NMRs as a normal thing, then it will become a normal thing. if we foster a culture that values players who pick up CDs to "save" games, then that is the community we will have. If we foster a 'culture' where solo's are a dime-a-dozen or where 'throwing a game' because of a grudge is the acceptable norm, then we will have lower quality games. These things... ie the "culture" of our community... are all things WE and you as an admin, do have significant control over.
--- let me be clear, I am not for a minute suggesting our "culture" is not good here. in fact, we have a great 'culture' of nurturing, of open-mindedness, of fair-play, of valuing skill etc... however, just like all other things in life, we can, if we choose to, improve even upon that good 'culture'.
--- Of course these things are somewhat subjective and based on aggregate ideals. Culture can not be imposed or demanded. It must be nurtured and developed. But institutionalizing certain things can help or harm that effort.
>>> I don't think it's a strawman, but otherwise I agree completely and I think we have learned a lot and can still learn more.
I do think there are some players who basically want PBEM with more players, and want webDiplomacy to be that. Maybe I'm misinterpreting, but it's based on many similar debates such as this. When talking to some PBEM players all suggestions are of the form "webDiplomacy should be more like PBEM in this regard: […]"
(I'm not saying that makes them bad suggestions, but they do follow that pattern)
--- I guess I should not have said "no one" makes this argument since I'm sure someone is. and I agree that the PBEM community is more envious/jealous/appreciative of webdip's ability to attract so many new players. But WE, and particularly you Kestas, have to realize that webdip IS going to set the new standard for Diplomacy (until its replaced by god-knows-what... maybe hologram diplomacy lol). Whether we like it or not, we as a community will become the standard for how a whole new generation of players play the game. This also happened with PBEM as it replaced 'zine based snail-mail diplomacy.
--- my only point in this regard is that in order to be able to learn and adopt positive elements from the PBEM experience, we also have to either go and play there to see what is good, or really listen to some of those folks as they will increasingly come out of the woodwork to tell us how to run our community. we should not adopt everything they say, but we should be open-minded enough to listen to them and dig out the nuggets of good suggestions they may provide. The good thing is, I think our community is both diverse enough AND open-minded enough to do just that. In this regard, I am confident that our collective experiences and judgments do give us the right tools to learn and improve... this thread is an example of that.
@ abgemacht
>>> I don't know if this has been mentioned, but lower solo rates can also be the result of lower level of play. People being too afraid of solos or too dedicated to their allies will result in an inflation of draws instead of solos, but will still result in a lower quality game. The issue is much more complicated that just looking at the end result.
--- ummm... I don't know if I'd agree with you on this. I do agree that "care-bearism" is a form of bad-play, but I think that is seen more in PPSC games where being a strong second is a SMART thing to do. in WTA games, it occurs far less. where-as hedging your bets and being 'conservative' so that you dont give your enemies a chance to solo IS smart play usually. I do agree that at the higher level games, you sometimes have cases where someone who COULD stab for an attempt at the solo does not take the opportunity - but personally, I would lay that blame on our "culture" of valuing "reputation". that is somewhat inevitable when you have to play 100s of games in the same community, you will have less of a willingness to develop a reputation as a serial-stabber... something I suffered from until the advent of the anon game.
--- so I guess my point is that being hesitant to go for the solo with a stab is not a sign of 'inferior play'. its more a sign of our community's culture.
Though it may not need to be said, I will reiterate that the above is just my personal opinion, people can and will disagree. I don't claim to be an authority beyond what my words, my experiences, and my deductive reasoning abilities allow.