@draugnar: (Referring to Xapi's list of examples) "No 4 is NOT metagaming. The definition of metagaming is using outside factors to influence the game. A pause is within the game and is therefore a valid tactic to refuse if it will get you a win or better your position."
I totally disagree with you, Draugnar. If a player suddenly needs to go into hospital, for example, that's a factor completely outwith the game, so to take advantage of it is metagaming.
Imagine another example - let's say you and two friends are playing a boardgame. To make sure the game moves swiftly, you have all agreed to a 10-minute turn limit. Now imagine you're a few turns into the game and one of your friends has a seizure or suchlike, and your other friend says "I'll drive him to the hospital - we'll have to put the game on hold until we see if he's ok".
Now, based on your comments, I assume that you would consider the following a reasonable response: "No, I don't agree to put the game on hold. I'm going to sit here and keep taking my turns while you guys are at the hospital. Hahe, I'm bound to win now. I'm so great at this game, as my victory will prove."