Forum
A place to discuss topics/games with other webDiplomacy players.
Page 105 of 1419
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Athon (188 D)
28 May 08 UTC
The Long Story Restart
Once
64 replies
Open
Treefarn (6094 D)
03 Jun 08 UTC
New Game - PPS, 111 bet
http://www.phpdiplomacy.net/board.php?gameID=4120

Lets Hug It Out, B
2 replies
Open
jakethesnake (1112 D)
02 Jun 08 UTC
attack AND defend
can a unit fail an attack and still protect it's current position?

for example, if italy tries
pie -> mars
france tries
spain -> mars
and austria tries
tyrolia -> pie

is it just a standoff all the way around (in which case the pie unit basically gets two turns)? does the pie unit get bumped out of pie (and then could it move into mars as a "retreat")? seems like no matter what, the pie unit will be doing double duty . . .
2 replies
Open
cteno4 (100 D)
02 Jun 08 UTC
country assignment algorithms
How, exactly, does a player get assigned a country to play in phpDiplomacy? It seems that I am almost completely unable to avoid playing as either Italy or Ynglind.

</whiney post>
8 replies
Open
VIOLA (1650 D)
03 Jun 08 UTC
BUG AT GAME 4038
Turkey did attacked Rumania from Constantinople with support from Bulgaria, how can attack Rumania from Constantinople if don´t exist borders between Cons and Rumania?
4 replies
Open
wawlam59 (0 DX)
03 Jun 08 UTC
Best Austria openning in a Gunboat game.
Any idea?

I guess "Tri-Ven","Vie-Gal","Bud-Ser".
4 replies
Open
DarioD (2326 D)
02 Jun 08 UTC
Multi accounting / meta gaming in game 3875 - Flashman and Deimos
Sorry to bother everyone again about this question, but I don't see how this can be anything but multiaccounting / meta gaming. Deimos registered on May 29th, joined this game taking over Austria from CD, made one move (Autumn 1905) - moving ALL his units away from ALL his SCs, so that Flashman could take them all in one turn - and then never submitted any other order again, and he never joined any other game. So, the way I see it, this is an account created with the only purpose of helping Flashman winning that game. Is there nothing to be done about it?

Thanks,

D.
12 replies
Open
cteno4 (100 D)
02 Jun 08 UTC
plz be to join new game, kthx
http://phpdiplomacy.net/board.php?gameID=4117
2 replies
Open
KaaRoy (0 DX)
02 Jun 08 UTC
Potential bug
I opened game "Irelande Douze Points". It said "End of phase: 2 minutes". So I decided to wait. I refreshed the page. It went to 1 minute, then to "Due Now". Then I refreshed again, and is said "End of phase: 12 minutes". Looks like some sort of bug to me.
3 replies
Open
kraz (305 D)
02 Jun 08 UTC
Hitting fleet cancels convoy?
I have another newb question. If a fleet hits my fleet that is convoying an army WITHOUT actually displacing it, does that cancel the convoy?

I'd imagine that if I get displaced, the convoy is canceled... unless the fleet can do the convoy from it's new location?
8 replies
Open
wing09 (112 D)
02 Jun 08 UTC
how come?
i had set my army in Yirk go to London how come it get in Liverpool?
http://www.phpdiplomacy.net/board.php?gameID=4032
2 replies
Open
sean (3490 D(B))
02 Jun 08 UTC
timing bug
http://phpdiplomacy.net/board.php?gameID=4049

in Empire 2 game the clock was at "due in one minute"
then next it showed this at the top of the page


"This game is currently being processed."
"End of phase: 11 minutes"

how can it be 11 min but also being currently processed?
1 reply
Open
fwancophile (164 D)
28 May 08 UTC
pause button?
i wonder if there could be a pause button kind of thing? you know, for those longer than 24-hour stretches of time i periodically bitch about when i miss a turn :P
15 replies
Open
Kristopher (100 D)
26 May 08 UTC
Stalemate Question
I know in chess there are some rules dictating when a stalemate has officially occured, in order to prevent a game from going on indefinitely if one of the players refuses to accept a draw.

Is there such a rules provision in Diplomacy? Do you think there should be? I've got one game that's been sitting in a dead stalemate forever; i.e. for the last several turns (I've lost count how many), no territories have been taken or lost by any of the 3 remaining players, and everyone's just been repeating the same moves over and over and over again (mostly support holds and failed move attempts). Two of us have been calling for a draw, but the third player has refused to even respond, most likely because he has 17 SC's and doesn't want to have to split the pot. It looks like he plans to just sit there making the exact same moves until one of us gets tired of the never-ending monotonous silence and goes into CD, forgets to make a move, or forfeits so s/he can free-up enough points to start another game.

Am I the only one who doesn't think that's an honorable strategy? I.e. trying to make the game last forever until your opponent gets bored? I wouldn't mind if he still had a chance of winning, but rather it seems like he's just trying to exploit the long turn phases in hopes one of us will lose interest. I know it's a longshot, but I'm wondering if there's any rule somewhere that states a stalemate has occured if no territories have changed hands after a certain number of turns....
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figlesquidge (2131 D)
27 May 08 UTC
Good luck with an adjudicator then, they're not easy to write! I would be very interested to see your code at some point if that's good with you.
On the issue: Just because Turkey wants to lock up Russian SC's does not mean he _is_ Russia. Although it is obviously possible, Turkey has a small chance of victory, and so a draw is the best option for him. To draw he needs Russia to hold out, so helping this would be best for him
Treefarn (6094 D)
27 May 08 UTC
I am not Canaduh's friend backing him up. I.ve never r met him, and I think i only played him once and I think he died early. Acknowledge the fact that non-biased people might disagree with you.
Kristopher (100 D)
27 May 08 UTC
figlesquidge-

Was somebody accusing me of multiplaying here? Well at any rate, you are correct in that Russia and I are working together because it's the only way to keep France from winning. I need him to hold all his SC's otherwise we both lose. France put a ton of effort into getting us to attack one another earlier on, and from what I can tell he was in fact relying on that to happen.

If that person still thinks we're multiplaying, feel free to have Kestas check our IP addresses.

Regarding your question about the code, absolutely I'll make it available to you, and anyone else who wishes to see it. In fact, one of the issues I had with Kestas was how tightly he guards the current source for phpdip. I've already setup a Sourceforge project for it and applied the latest GNU GPL license to the code. I will most likely only distribute the code to select individuals during the beta testing phase, so we don't end up with a bunch of competing sites using legacy buggy code. After that, however, the most current version will be made immediately available for public download, and outside contributions will be much more welcome and encouraged.

And yes, the adjudicator code is fairly complex! However, believe it or not, it's turning out not to be nearly as difficult as I'd anticipated. The only real tough part is making sure I know all the rules provisions lol. At current pace, I'm hoping to have it ready for beta launch within a few weeks. I'll be happy to send you a copy of the code once I'm done getting the initial alpha stuff done if you like. =)


Treefarn-

No worries, in fact I wasn't referring to you. Your comments, though I disagree with them, appear to be genuinely impartial. I was referring to Churchill's most recent comments, which included an "I hope you win" message to my opponent. That was the grounds for me referring to him as a friend. If my wording was confusing and led you to believe I was referring to you, I apologize for the misunderstanding. =)
canaduh (1324 D)
27 May 08 UTC
Seems that the game is done. I always thought that there was a way to break the deadlock (despite what you thing Marek!), and all my moves were aimed at either holding the line where I could, and getting the right units in place to make a concerted effort at the weak point. I was sure I was invulnerable (providing I did not make a mistake) - just as sure that I would eventually win.

And as a postscript - I do not know anyone on this site.
orathaic (1009 D(B))
27 May 08 UTC
The rules state that any player or group of players can declare wictory once they have secured more than 18 supply centers.
so if the stalemate had 17 on one side the other side could have declared a joint victory. (note division of points between allied victors should not be the same as for a solo victory.)

at least that's the way i've always played.
Treefarn (6094 D)
27 May 08 UTC
Hmm... Such a whimper of an ending. Russia failed to submit moves.
MarekP (12864 D)
27 May 08 UTC
Canaduh, I said the game is still open. Turkey however new how to finish it (with units in Galicia, Ukraine and Sevastopol instead of Trieste, Prussia and Livonia it was a draw), while you apparently didn't know about it. BTW, if Turkey and Russia didn't move towards the stalemate, you would have to move your army from Gascony to the North and break though Prussia and Silesia. There was no other way.
canaduh (1324 D)
27 May 08 UTC
Thanks Marek. I know. I was happy that it was doable, it was merely a question of lining up my ducks. And I am a little sad that Stagger (Russia) gave up. He stole my victory celebrations, if not my victory!

But it was a good game, and I am not yet sure if Kristopher was trying to use the Forum as a diplomatic tactic.
Kristopher (100 D)
28 May 08 UTC
Lol Treefarn you're right, and looks like Russia proved me right as well. The stalemate was broken not due to any brilliant strategy from either side, but because Russia got sick of waiting and thus walked away and didn't submit any moves. Looks like Canaduh's "strategy" of waiting for one of us to drop out worked. It's a rather pathetic win for him, but a win just the same, so congrats on your victory.
Treefarn (6094 D)
28 May 08 UTC
Honestly Kristopher, I think its poor sportsmanship on your part, suggesting that Canaduh connived his way to a victory. He had a game which many thought was still playable, and thats what he did. He was still moving pieces around the board, he wasn't just supporting down a front waiting for someone to give up. Did you ever think that maybe he really thought he could win?

You want to come to the forum and post an earnest question, fine, but you didn't. You came to the forum and accused him of bad sportsmanship and asked for people to back you up.
Churchill (2280 D)
28 May 08 UTC
I think that in this game (so aptly called Diplomacy) 'conniving' is a perfectly acceptable tactic. In fact, anything goes except for mutli-accounting and meta-gaming (and the definition of that is even unclear!).

And it's possible to have an objective viewpoint and also have an opinion. In fact it's impossible to have no opinion of a subject (which by your definition would mean that it was impossible to be objective). So nobody is un-biased in your perspective (which is invariably biased).

Of course, Kristopher's whinning on the forum about a stalemate that wasn't actualy a stalemate might be considered a tactic (but this would stir up the whole meta-gaming arguement about influences from outside the game).
Kristopher (100 D)
28 May 08 UTC
Treefarn-

Actually, not once did I ask anyone to "back me up." I simply asked whether others thought it was bad sportsmanship to try to "out wait" an opponent instead of accepting an obvious stalemate. He was still moving pieces around, but not in any way that would affect the outcome either in the short-term or the long-term, and there were plenty of other people, including one player who had been previously eliminted, who agreed it was a stalemate.

Also, you make it sound like I tried to force him out or something. On the contrary, I wanted to call attention to the tactic, and prompt a discussion as to whether or not there should be a hard-coded rule to prevent it, and if so what the threshold should be. Canaduh did nothing except wait for Russia to drop out so he wouldn't have to accept the stalemate. If you think my calling that to attention is bad sportsmanship, you have the right to your opinion, though you are in small company with that viewpoint. In any case, those who agree that it's not a valid tactic can now take that into account.

Now that we've beaten this dead horse, I'll try once again to steer this back to my original inquiry. Regardless of whether you agree with the example I cited or not, nobody can disagree that stalemates do occur and that an individual could conceivably abuse that. Should there be an adjudicator check to automatically declare a stalemate under certain conditions, and if so, what should those conditions be? This is not a hypothetical question; I'm still up in the air on this with regard to the adjudicator code I'm designing and I'd like some additional input before I make a decision on it.
canaduh (1324 D)
28 May 08 UTC
Ahh - but Kristopher. The point is that most people thought that the game was winnable. I did not make moves just to play a waiting game, as you repeatedly suggest. All my moves were designed to bear down on the Livonia/Prussia pressure point, or hold the line elsewhere.

Tree is right. I thought that it was quite gracious to attribute your use of the forum as a diplomatic tactic - seems Churchill took a dimmer view.

In addition, Uhtred pointed out that in a game with three players and open diplomatic channels, there cannot be a stalemate.
Gobbledydook (1389 D(B))
28 May 08 UTC
I have analysed the game, and I conclude that canaduh will win.

Going back 2 moves, when Russia was still there.

Stp s Swe - Liv
Bot s Swe - Liv
Ber - Pru
Bal - Ber
Kie s Bal - Ber...
And then since Liv has to disband France's army can go to Prussia with enough support.
Then it is not difficult to get another army into Livonia, and then Moscow is forfeit.
(or Munich, whatever...)
canaduh (1324 D)
28 May 08 UTC
Thanks, Gobbledydook. So, no stalemate then.
Kristopher (100 D)
28 May 08 UTC
Gobbledydook's scenario assumes Russia would make the wrong counter-move. Notice my armies moving north to help Russia hold? That's what I was referring to earlier btw, though I'd assumed it was so obvious I didn't need to draw you a map lol. In any case, Gobbledydook's scenario would've had to play out the very turn that Russia dropped, which it didn't (according to France's moves). Once my unit was there, his scenario is no longer applicable. Plus I had another unit moving to adjacent as a cautionary measure.

Most people agree this was a stalemate based on the moves. In chess, if certain conditions exist (such as the king no longer having support units), a stalemate is automatically declared if a certain number of moves passes (I can't remember the exact number, but I could probably find it if anyone really wants to know) without a checkmate, regardless of whether a future checkmate is -theoretically- possible. In other words, in that and many other similar non-random based games, a stalemate often applies after a certain period of time has passed in which all attempted moves result in a standstill. The reason for this is to prevent someone from dragging a game out indefinitely, based on an infinitesimal chance of breaking the standoff, in order to hold the other player hostage until s/he forfeits. This sort of debate took place hundreds of years ago, so it's not like I'm saying anything revolutionary lol.

This common precedent was the basis for my question as to whether or not Diplomacy has such a rule, and if it doesn't then whether or not it should and what that threshold should be. If I'd known Canaduh would get so obsessively defensive, I probably would've just searched the finished games for an earlier example that didn't involve me.

At any rate, if we're done beating this dead horse, can we please get back on-topic? Regardless of what you think happened in this example, do you think there should be any sort of stalemate provision in Diplomacy, and if so, how should it be structured? I'd really like to get some constructive feedback on this question so I'll have a basis to proceed on that in my adjudicator functions, rather than wasting time with this childish back-and-forth over a game we've already analyzed to death. Can we try putting the same level of analytical thought into the adjudication question I posed? =)
Treefarn (6094 D)
28 May 08 UTC
Kristopher, On the one hand, you are correct. You did not ask people to back you up, nor did you ever even mention what game you were referring to. So I take back that statement. however, once the game and the players were out in the open, you showed a lack of respect for your opponent. I don't believe it was a tactic on Canaduh's part, but an earnest belief he could win. You were playing a WTA game where your opponent was 1 SC short. I would have been loathe to give up too. I would have played on for a few more years if I was in his shoes. And I don't believe that, as you state, 'most people' agree this was a stalemate. However, even if it was, that's irrelevant.

Part of the grueling nature of WW1 was the stalemate on the western front. The war of attrition, how long the home front can withstand the losses on the battlefield. I'm not sure I'd be in favor of any stalemate provisions.
Kristopher (100 D)
29 May 08 UTC
Lol well technically what broke the stalemate of WWI was the advent of the tank, rendering trench warfare obsolete. :P
Churchill (2280 D)
29 May 08 UTC
The only stalemate in Diplomacy exists between two players where neither player can achieve the required 18 SC's under control. Again, this may be broken by the fact one of the players cannot identify the correct moves to hold a position.

If the game would need a rule conscerning stalemates there would be a rule coverning it. The rule-makers have ammended and added rules many times since the beginning of this game and yet have not included provisions for stalemates. I wonder why?
Kristopher (100 D)
29 May 08 UTC
The overwhelming majority of people who have commented on whether or not stalemates can occur with more than two players have agreed that it is possible.

But yes I do agree with you that the people who drafted the rules 30 years ago were negligent in not addressing this obvious scenario when they had the chance. Fortunately, most internet incarnations of Diplomacy do take some initiative in updating the rules, so I see no harm in doing the same if it's done with proper consultation and community deliberation.
Treefarn (6094 D)
29 May 08 UTC
I don't think that's what Churchill was saying Kristopher.
Gobbledydook (1389 D(B))
29 May 08 UTC
Well Kristopher, there is no stalemate. Neither you nor Russia have an army in Sevastopol, thus Moscow cannot be held.
menace3society (927 D)
29 May 08 UTC
Churchill, you forget the stalemate in the Great War only lasted until 1918, or about six or seven diplomacy turns.
A more apt comparison is the Korean war, which is technically still not over, since neither side is willing to concede the de facto sovereignty of the other as legal.
Treefarn (6094 D)
29 May 08 UTC
The 'de facto' sovereignty has been conceded. Its the 'technical' sovereignty that hasn't been conceded.
Churchill (2280 D)
30 May 08 UTC
Well, if you want to bring real life into this why can't a unit in Spain (sc) change places with a unit going to Spain (nc) from Portugal?

Diplomacy is obviouly not an adaptation of real-life. The rules and map of Diplomacy are used to create a simulation that forces players to make difficult descisions and be in situations they do not want to be in.

About the updating of rules: Avalon has a 2008 revision of the rules and I see no new changes involving stalemates. Perhaps if other sites have rules you like better you might find playing on these sites more enjoyable than trying to reform this one?
Kristopher (100 D)
30 May 08 UTC
Lol Churchill you obviously only skimmed my post, either that or you're not very literate. What I said is that I'm designing an adjudicator for another online Diplomacy incarnation; I never said anything about reforming the rules on this site.

And I'm not the one who started tying WWI "real life" into this debate, I merely responded to an analogy that had already been cited more than once in this thread.
Churchill (2280 D)
30 May 08 UTC
Well, logic would dictate that the 'real-life' comment was directed at menace.

I did read your post and I wish you the best of luck in creating this new, redundant adjudicator. When are you going to start?
menace3society (927 D)
30 May 08 UTC
Treefarn: read the sentence again more closely. Thanks.
Churchill: you brought a real war into this topic, not me. It's not my fault if you make an analogy that undermines your argument.
Everybody: didn't we just have this argument, or is it déjà vu? A couple of options for forced draws were tabled, but nobody who was in favor could agree on one, and in any event the majority of opinions expressed were negative. Kestas can do whatever he wants, but inasmuch as a democratic process can influence his decision, it was starkly in the negative. Debate over.
Kristopher (100 D)
31 May 08 UTC
Churchill-

It's going very well, thanks for asking! =)

Technically the adjudicator isn't a redundancy because it's not an adaptation for phpdip, and indeed would almost certainly be completely incompatible with it. Instead, I'm creating an entire Diplomacy incarnation from scratch.

All the major/difficult stuff is finished already, at least once I'm done with all the rule-processing code. After that, mainly all that's left is to create a basic adaptive AI, user interfaces, etc. Life's been busy lately, but with any luck I should be ready to launch it for beta testing within a month, perhaps less.
Churchill (2280 D)
01 Jun 08 UTC
menace:

Can you enlighten me as to where I made a reference to a real-life situation? The only time I did refer to a real-life situation I said "Diplomacy is obviously not an adaptation of real-life."

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62 replies
Kristopher (100 D)
02 Jun 08 UTC
Minor Suggestion
Example here: http://www.phpdiplomacy.net/board.php?gameID=3973


In the retreat phase, if the only possible move for a unit is to disband (i.e. nowhere to retreat to), it makes sense to me at least that this would be automatic. Right now, we have to wait up to 24 hours for one player to click finalize-- no criticism of him, mind you, just that we have to wait until the next time he logs-on when the adjudicator really should just disband the unit automatically so he doesn't have to. It would help speed games along a little.
5 replies
Open
ericyu (862 D)
31 May 08 UTC
Death To All, Autumn turn skipped
http://phpdiplomacy.net/board.php?gameID=4072

It looks like the Autumn diplomacy turn was skipped, it went straight from Spring retreats to Autumn unit-placing.
12 replies
Open
lukes924 (1518 D)
02 Jun 08 UTC
Obvious!
I hate to do this, but an incredibly obvious a metagamer in The Big Easy.
I don't know if we're trying to remove them...
http://phpdiplomacy.net/board.php?gameID=4036
1 reply
Open
fortknox (2059 D)
30 May 08 UTC
Draw Request: How Soon is Now?
Looks like we have a 3-way draw:
http://phpdiplomacy.net/board.php?gameID=3593

If england (me) takes any russian SCs, turkey wins, so its just a game of defense right now. We all agreed that there isn't anything we can do different to progress the game...
8 replies
Open
GnuclearGnome (100 D)
01 Jun 08 UTC
civil disorder
i'm new and i'm wondering what "civil disorder" means
1 reply
Open
positron (1160 D)
31 May 08 UTC
Dubnium Pentaflouride
http://phpdiplomacy.net/board.php?gameID=4090

Not simple, not elementary, it's radioactive and molecular.
Another game in the elements of Diplomacy series.
150pts.
Points per supply center.

The half-life of Dubnium is about twenty minutes. See how long you last.



7 replies
Open
el_maestro (14722 D(B))
31 May 08 UTC
Question about drawing a game
in a Winner-takes-all game, How 2 players can draw a game. Does it means for them splitting the pot in 2, do the players meed to get a specific number de SC.

Thanks for your reply.
7 replies
Open
flashman (2274 D(G))
31 May 08 UTC
Hidden Team Variant...
For those who joined this game, I can now reveal that the original team was Germany/Italy. Unfortunately, Germany fell early to the combind forces of England and France. I was though greatly assisted by Russia after this.

I apologise for the final stab but wanted to get the game wrapped up as there are likely to be a number of new ones (the League) coming soon.
4 replies
Open
greeble (100 D)
31 May 08 UTC
Noobs
I started a noobs game. I called it Noobs. You know, cuz we're stupid. Noobs, that is.
1 reply
Open
Churchill (2280 D)
30 May 08 UTC
Team-mate wanted!
I would be most appreciative if someone joined this game as Austria (playing in a team with Turkey)

We are doing quite well after taking Russia and Italy. Someone with good knowledge of end-game that can manage a land struggle through central Europe would be ideal.

Banded Struggle 2: http://phpdiplomacy.net/board.php?gameID=3754
14 replies
Open
Treefarn (6094 D)
31 May 08 UTC
Extra unit error?
Its the spring, Russia has 4 supply centers and 5 units... Is that possible?

http://www.phpdiplomacy.net/board.php?gameID=4016&msgCountry=Global
2 replies
Open
kraz (305 D)
31 May 08 UTC
Basic rules question
I read the rulebook about movement and support but I'm not sure I got it right.

Here's the situation. Germany is in Holland and Rurh, I'm sitting in Belgium as France. Assuming no other units can intervene, how can I defend Belgium?

If Germany attacks me from Rurh with support from Holland and I attack Holland, does that cancel the support for the Rurh army?

Obviously, 2 beats 1 - I'm just not sure WHY :)
3 replies
Open
Rasta (100 D)
31 May 08 UTC
Is it Mult- / meta-gaming if two players know each other IRL?
If two players know each other IRL, join a single game, and cooperate, is that considered multi-gaming?

I'm just asking, I haven't done this on any game I'm playing on this server.
2 replies
Open
yellowpajamasson (1019 D)
30 May 08 UTC
Problem with reseting points to 100 after hitting 0.
Think about this scenario.
14 replies
Open
obiwanobiwan (248 D)
29 May 08 UTC
Best War Stories
I played, one year ago, a game that I will never forget, for it was more than just a game. AP 10th grade history class- and in this class, everyone had an opinion, and everone had an enemy faction. I am staunchly Jewish, 100%, and Zionist, and behind me sat an Aghgan boy who was very proud of Osama and Ahmadenijad in Iran. (I don't hate all Arabs, but this kid said the Jew-pizza joke right to my face as we covered the Holocaust and laughed, so, yes, I did hate him badly.) He made racial slurs, and hated all Jews, and is a Holocaust denial Arab. Behind me, sat a black boy, and he had some issues with others. Mexicans stuck together, and disliked myself and the Asians; the Asians were rather xenophobic, and would hardly talk to you, albeit civily, if you were not Asian. So off we went to war, mostly along racial lines, with scores to settle. Every move was a political statement. I was England, Arab boy France, and I used a naval blitz to cush him like a bug and roll to 14 centers. Turkey, headed by a "gamer" boy whom most everyone liked, roared to match me, and it looked like a Us vs. USSR type showdown. But damn Italy! Stubborn, her leader, a preppy girl, wanted peace for all, which I said I would declare- after the Arab was defeated. Even offered to give up some land to her to show this was personal, not a land grab. But no. She supported France, and I was stymied as everyone came down upon me. Had I not been England with a fleet of 10 and been, forgive me, rather deft with my manuvuering, all might have been lost. But
12 replies
Open
Braveheart (2408 D(S))
30 May 08 UTC
Dip Points Inflation
Has anyone else noticed that Dip points seem to be worth a lot less than they used to be? Am not going off on one about it "all being different in my day" and talking about compared to even a few months ago.
25 replies
Open
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