> For me, nothing seems to have changed during the update, the
> only noticable changes i can see via the interface are the arrows,
> squares when in the sea and the crosses that represent
> stale-mates, everything else is normal?
Well if you think about it the only ways you interact with the game is through the map and the orders. Behind the scenes all of the game processing code has been improved to be much more compliant with the actual rules of Diplomacy, but because you can only see this through the map and orders it doesn't "look" like much has changed
> The orders shown on the map are just finalised moves, they don't
> tell you all the specific details that come in handy in mid-later
> games.
That's the small map, there's an icon above the map which opens the large map, and that should show all moves, failed or not.
> ^most definitely, thats important. Although if all orders are shown
> on the map doesn't that substitute for it?
I think so :-) If I did re-add gamemaster output it'd just say in text what the large map has visually, so I don't see the point.
> When I have a single army to move to a nearby territory, it seems
> rather excessive to list all the convoys as well
Well they're towards the bottom of the list, which keeps them out of the way. I don't see why it should take people an extra few clicks to get to their convoy move choices, it's not like it clutters the screen up, it does just vanish after you're done deciding which to choose
> old maps lack units, and I've seen on one of my games large
> maps (link below) that the lines there are white. However, with
> such a large Turkish empire, the map is virtually impossible to
> see. Was this a mistake or choice? Map:
> http://www.phpdiplomacy.net/map.php?gameID=2884&turn=20&largemap=on
Well I made turkey slightly darker, but yes the map colors aren't finalized yet and have been made easy to change around as needed.
The old units and moves aren't there because there never used to be an old moves or units archive table; everything except for occupations was getting saved directly to image files and not as re-drawable database records.
Most of the moves and units will be able to be reconstructed using the old orderlogs.txt file, and old gamemaster output, but until then only phases processed from now on will have full history.
Because now moves are getting saved to the database all maps can be redrawn whenever an update to the map code is made, so making sure the colors were exactly right wasn't a top priority
At the moment the color code is:
- Red arrow for moves,
- Yellow arrow, with the head 1/2 way down the arrow, which points 2/3rds of the way along the move being supported, for support moves,
- Green arrow, with a flat bar at the end, for support holds, for support holds,
- Blue arrow, with no arrow head, which points 2/3rds of the way along the move being convoyed, for convoys
Moves are rotated slightly around their center, so head-to-head scenarios are more clean
Small explosions are drawn when a unit gets dislodged, but these are only seen on the large map.
Large explosions are drawn when a unit is destroyed during a unit-placement phase
A small star indicates that a unit was created
Failed orders have a cross through them, about 1/3rd of the length of the arrow from where the failing unit is
All move orders and other successful orders are displayed on the small map, and on the large map all orders are displayed
> I had to delete my computer's web history to get back in again...
Fixed this problem, you should now not need to log out and in. This was because of an old security measure I took which I think was more trouble than it's worth