Forum
A place to discuss topics/games with other webDiplomacy players.
Page 77 of 1419
FirstPreviousNextLast
Kangaroo (0 DX)
11 Mar 08 UTC
Game Stuck- my little pony.
all orders are in, but game has been stuck for hours though everyone has submitted orders.:-)
7 replies
Open
I can't enter my games
Basically that's the problem.
0 replies
Open
el_maestro (14722 D(B))
11 Mar 08 UTC
"My skills sucks" game stuck on Dues now step
"My skills sucks" game at Spring 1901 is stuck on Dues now for at least 5 hours

0 replies
Open
Brutorix (100 D)
10 Mar 08 UTC
Quick suggestion for Kestas
Over the past couple of weeks you've been adding 24 hours to the game's turns a number of times for different reasons. I do like the fact that you've done this but I think it may be better to reset the time to another 24 hours rather than add 24 hours if thats possible. this would stop those games with a couple of people awaitig cd from having a 40+ hour turn.

I don't know whether this is actually feesible but I think its more efficient.

Thanks for the great update though, incredible work you've done.
3 replies
Open
Rakari (204 D)
11 Mar 08 UTC
Bug - Too Many Units
In this game: http://phpdiplomacy.net/board.php?gameID=3021 Italy has 2 supply centers, but 3 units (2 armies, 1 fleet) and we just finished unit placing, so there is some bug going on here. Thanks.
0 replies
Open
kestasjk (95 DMod(P))
10 Mar 08 UTC
The GameMaster tab
Some people are asking for it back, or asking why it was removed:
- First off removing it means there is less text to be translated, and making translation easy is something that I want to do wherever possible
- The gamemaster output was directly from the old adjudicator, which was completely rewritten. The old gamemaster performed simply operations like "Make all the convoys being attacked unable to convoy", and so it could send the user messages about what it's doing. Now the gamemaster script performs operations like "Does the convoy have path status?->Is the convoy being dislodged?->Are there any attackers?->Do any have an attack strength greater ....", and this recursive algorithm can't really give clear messages about what it's doing.

The map should now have all moves drawn to it, you should be able to tell exactly what has happened during a turn by looking at the large map. (The small map doesn't contain all unsuccessful orders though)
6 replies
Open
Comrade (100 D)
09 Mar 08 UTC
New Dulles Game
I have created a Dulles winner-takes-all game. Join up everybody, the pass is the school mascot.
http://phpdiplomacy.net/board.php?gameID=3202&join=on&password=a4dede7fccd54a3e8a56ad51ac64e94f
6 replies
Open
habs fanatic (201 D)
10 Mar 08 UTC
retreat
In the game Seven Little Indians my fleet at spain ( south coast) was attack and i can just reteat at mid atlantic but there are already a fleet. Why i can go to gulf of lyon??

I"m italy
7 replies
Open
kestasjk (95 DMod(P))
10 Mar 08 UTC
Missing unit placing orders
The bug was in the update code, which didn't create new unit placing orders.

All the games where were in a Spring, Diplomacy phase, but had players with more supply centers than units, have been moved back by a turn and had the unit placing orders created

If your game moved on to a new phase after Spring, Diplomacy, but you were still affected by the bug, let me know and Ill try and manually insert your new units
5 replies
Open
Kangaroo (0 DX)
10 Mar 08 UTC
new game- Cue ball 8
8 pt to join
0 replies
Open
SlkySmoothOtter (969 D)
09 Mar 08 UTC
Phase didn't process.
In the game GFDT R2 G5, the adjustments did not happen, and it says that we are currently playing spring of 1911. This is a huge problem. The game is at http://www.phpdiplomacy.net/board.php?gameID=2886 . Now, idk i anything can be done, but it would be nice if the game was either pushed back a season or if the correct builds and removals could be entered manually.

Thanks for any help,

Grant
6 replies
Open
kestasjk (95 DMod(P))
09 Mar 08 UTC
phpDip 0.8
Finally got 0.8 out. The largest change is to the adjudicator, which has been rewritten and is compliant with the proper rules. Retreating from coasts, supporting convoys, self-dislodgement, etc, are all resolved now.
The orders code has also been changed, it'll fill in your choices when you only have one option, and it uses less server resources.
The map has also been re-done, and now all types of moves are displayed to the map.
There are winner-takes-all games now, but I get the feeling people are getting used to the normal system anyway :-) I haven't heard any winner-takes-all complaints for a while now, but it's there anyway.

There are two things that I wanted to do, but didn't have time for: the moderator CP, and game listings efficiency improvements, but I'll be able to add those in soon.


As the message above says this is new code, for the first time in years, and lots of it, and there will certainly be bugs. Please post any bugs you find into this thread, or a single thread for them, so that they don't fill the whole forum (I am expecting a lot)

Thanks for beta testing phpDip, especially to those who were around testing the previous releases and know that we're in for a bumpy ride while the code stabilizes again :-)
Page 2 of 3
FirstPreviousNextLast
 
I like the easy-convoy set up. Good for people on a slow connection.(not me)
keeper0018 (100 D)
09 Mar 08 UTC
i have to say that it would be a lot easier if there was a gamemaster tab to check orders...
^most definitely, thats important. Although if all orders are shown on the map doesn't that substitute for it?
XiangYu (144 D)
10 Mar 08 UTC

Its more precise via the gamemaster, you also know if you get betrayed, or why you didn't take a SC even though you think you should have. The orders shown on the map are just finalised moves, they don't tell you all the specific details that come in handy in mid-later games.

Unless the new version has altered all of this of course, though from my observations, its the same excluding theres no gamemaster, it just says SWEET instead xD
Farcus189 (505 D)
10 Mar 08 UTC
game bobby wobby has skipped unit placing ID 3103
Well I don't know, none of my games have processed since the update yet.
XiangYu (144 D)
10 Mar 08 UTC

I'm curious, can anyone answer me this question please.

Are the unit placing issues happening even after the phase of which the site updated in. I understand why it'd be an issue if lets say, Farcus189 *sorry to use your name as an example* tried to create 3 units, and then the site updated before the phase finalised completely.

Because the update resets that phase, but if there are errors phases AFTER the update, then every game should technically be faulty.

Also - is it possible to replace the global convo box with the gamemaster, there really is little point in having an open conversation with 7 people, whom 5 of which will either be back-stabbed or simply killed, it's like a recipe for people to bitch and moan.


And besides, the gamemaster was useful in every possible way.
FreeSample (160 D)
10 Mar 08 UTC
Can we translate phpDip after testing? =D
Tucobenedicto (100 D)
10 Mar 08 UTC
L'CHAIM KESTAS!!!!

This is fantastic, glorious day.
Feckless Clod (777 D)
10 Mar 08 UTC
I concur with XiangYu. The Game Master was useful. The Global box may well prove to be more trouble than it's worth.
Chairman Mao (340 D)
10 Mar 08 UTC
i missed a build because of the new system (no blames, sorry kes.) becuz i misread what was originally 14 supply centres in the enw version as 14 units in the old version, and after counting my supply centres (old practice), i found that i cant build, so i moved into my supply centres, whilst the new system does it in the opposite.

anyways, thanks for the hard work
flashman (2274 D(G))
10 Mar 08 UTC
Anyone else had this proble...?

We have multiple computers in our house and I tend to jump from one to another when I am checking the games throughout a day...

Right now, I can access the game on this machine, but cannot get it up on the others.

I am wondering whether I have to log off on this one now before I can use another?

I do not want to log off until this is rsolved incase I cannot get back on at all.

We also have the problem that Wombat cannot log on for the same reason. Is there a problem with two or more players using the same IP address?

Any help much appreciated.

And a mighty thank you to Kestas... Legend!
XiangYu (144 D)
10 Mar 08 UTC

Yeah, having multiple accounts under a single IP address can have consequences, unlike a school IP address, that to my knowledge is usually server based through a school network *completely different to a usual lets say, my IP address* can get around these issues, unless the sites actually have issues with cloned IP addresses, this one doesn't.

But i have experianced issues with session codes, i know how to fix the session code errors though, i thought at first it was related to the sites coding, but it's more based on the cookies provacy level you have for this site *or so another PHP site told me anyway*

Once i added this site to the privacy websites, i was granted access again and have had no further problems.

If your having issues, just try that, although it depends what the error is, can you tell one of us what it actually says, because any site can have a ton of errors, and Kestas or any other person will probably need to know the specific details of yhe errors your recieving before they can be resolved.

I suggest also that anyone with the conditions of multiple accounts, such as 2 brothers, or the sorts get in contact with a site administrator, so that when the later versions come, your not all grouped up as cloners, it'll save you being warned/or banned.
figlesquidge (2131 D)
10 Mar 08 UTC
Game histories haven't been added, and old maps aren't drawn correctly - they lack units
Kenneth I (206 D)
10 Mar 08 UTC
just some grammatical mistakes : 1 Supply Centers, who not make it Supply Center(s)??
XiangYu (144 D)
10 Mar 08 UTC

Good point, though i thought it was hardcoded as a set name, so it'd be Supply Centers for everything, i may be mistaken, did it used to say just 1 unit beforehand, i can't quite remember.
figlesquidge (2131 D)
10 Mar 08 UTC
Having just seen the number of possible convoys for one of my units, I think the input methods should be slightly changed, so that one of the options is 'via convoy' which then leads to another tab, and this gives the options. When I have a single army to move to a nearby territory, it seems rather excessive to list all the convoys as well
sean (3490 D(B))
10 Mar 08 UTC
thought it is "centre" in australia too.
doesnt matter.

two input methods for convoys?
1. convoy to ....
2.move to..... then choose "by land " or "by sea" (when you have a fleet in an adjacent sea zone)
figlesquidge (2131 D)
10 Mar 08 UTC
Well, adding convoy as an option to the moves list would be another possibility. Thus you would have:
Move,Move by convoy,Support-hold,Support-move,hold
---
The map problems are rather notable Kestas.
For example, old maps lack units, and I've seen on one of my games large maps (link below) that the lines there are white. However, with such a large Turkish empire, the map is virtually impossible to see. Was this a mistake or choice? Map: http://www.phpdiplomacy.net/map.php?gameID=2884&turn=20&largemap=on
sean (3490 D(B))
10 Mar 08 UTC
so red arrows for moves,
red cross for bounces,
little fires/explosions for battles that you won.

but how do we tell who supported who? i mean in most circumstances if you succeed the support worked and if you fail it didn't, but you might want to see who gave you support and who didn't and other such situations
Gobbledydook (1389 D(B))
10 Mar 08 UTC
You can see then. Yellow lines point to support moves, green lines point to supports. I don't know about convoys yet..
arthurmklo (879 D)
10 Mar 08 UTC
I usually login and save the password so that I can spare to relogin everytime I check on my computer. But today, due to the new code, since I login in another computer at school, the computer at my home, with the saved password, said I gave an invalid session key and needs to relogin. This is normal but when I try to refresh, it still bounced back to the error page and there wasnt a login option for me...so, I had to delete my computer's web history to get back in again...
Gobbledydook (1389 D(B))
10 Mar 08 UTC
you can use phpdiplomacy.net / www.phpdiplomacy.net (whichever one you aren't using).
Besides, loading a game using a URL then loading log-in page (like www.phpdiplomacy.net/gameid? blah blah blah does the work.
kestasjk (95 DMod(P))
10 Mar 08 UTC
> For me, nothing seems to have changed during the update, the
> only noticable changes i can see via the interface are the arrows,
> squares when in the sea and the crosses that represent
> stale-mates, everything else is normal?
Well if you think about it the only ways you interact with the game is through the map and the orders. Behind the scenes all of the game processing code has been improved to be much more compliant with the actual rules of Diplomacy, but because you can only see this through the map and orders it doesn't "look" like much has changed

> The orders shown on the map are just finalised moves, they don't
> tell you all the specific details that come in handy in mid-later
> games.
That's the small map, there's an icon above the map which opens the large map, and that should show all moves, failed or not.

> ^most definitely, thats important. Although if all orders are shown
> on the map doesn't that substitute for it?
I think so :-) If I did re-add gamemaster output it'd just say in text what the large map has visually, so I don't see the point.

> When I have a single army to move to a nearby territory, it seems
> rather excessive to list all the convoys as well
Well they're towards the bottom of the list, which keeps them out of the way. I don't see why it should take people an extra few clicks to get to their convoy move choices, it's not like it clutters the screen up, it does just vanish after you're done deciding which to choose

> old maps lack units, and I've seen on one of my games large
> maps (link below) that the lines there are white. However, with
> such a large Turkish empire, the map is virtually impossible to
> see. Was this a mistake or choice? Map:
> http://www.phpdiplomacy.net/map.php?gameID=2884&turn=20&largemap=on
Well I made turkey slightly darker, but yes the map colors aren't finalized yet and have been made easy to change around as needed.

The old units and moves aren't there because there never used to be an old moves or units archive table; everything except for occupations was getting saved directly to image files and not as re-drawable database records.
Most of the moves and units will be able to be reconstructed using the old orderlogs.txt file, and old gamemaster output, but until then only phases processed from now on will have full history.

Because now moves are getting saved to the database all maps can be redrawn whenever an update to the map code is made, so making sure the colors were exactly right wasn't a top priority

At the moment the color code is:
- Red arrow for moves,
- Yellow arrow, with the head 1/2 way down the arrow, which points 2/3rds of the way along the move being supported, for support moves,
- Green arrow, with a flat bar at the end, for support holds, for support holds,
- Blue arrow, with no arrow head, which points 2/3rds of the way along the move being convoyed, for convoys

Moves are rotated slightly around their center, so head-to-head scenarios are more clean

Small explosions are drawn when a unit gets dislodged, but these are only seen on the large map.
Large explosions are drawn when a unit is destroyed during a unit-placement phase
A small star indicates that a unit was created

Failed orders have a cross through them, about 1/3rd of the length of the arrow from where the failing unit is

All move orders and other successful orders are displayed on the small map, and on the large map all orders are displayed

> I had to delete my computer's web history to get back in again...
Fixed this problem, you should now not need to log out and in. This was because of an old security measure I took which I think was more trouble than it's worth

kestasjk (95 DMod(P))
10 Mar 08 UTC
Just saw a feature I forgot about: When you post a message after a turn has passed your message will have (e.g.) "Autumn 1902: Blablabla", so that you can tell whether a message was posted before or after the last turn
Crashless (424 D)
10 Mar 08 UTC
This game just reverted a season. It ws spring of 1902, and now its fall of 1901. http://phpdiplomacy.net/board.php?gameID=3157
arthurmklo (879 D)
10 Mar 08 UTC
Gobbledydook: That s the point...it DOESNT, even if I refer to the main page it just bounce back...im not dumb you know...
Gobbledydook (1389 D(B))
10 Mar 08 UTC
oh. It's supposed to be fixed now, Kestas said it's some kind of security measure which went wrong. He had deleted it already.
sean (3490 D(B))
10 Mar 08 UTC
i think the map (big one) would be easier to understand if the background country colours were a little faded/lighter toned)
i find them quite already fairly bold, add the new bold red arrows, bright green and yellow arrows and the whole thing is quite strong.
XiangYu (144 D)
10 Mar 08 UTC

arthurmklo, i suffered from the same issues, i fixed mine by adding the site into the privacy settings located in control panel - internet options.

A php site told me to do that, and ever since i havent had such issues with session codes being invalid. i hope that helps if the site doesnt correct itself for you currently.

Page 2 of 3
FirstPreviousNextLast
 

69 replies
BoG75 (6816 D)
10 Mar 08 UTC
[BUG] Occupied SC didn't switch ownership
In a game For Tea...
Game ID: http://phpdiplomacy.net/board.php?gameID=2894

England (me) occupied St. Pete but it has not been registered and is still listed as Russian owned. Can this please be changed.
1 reply
Open
KO2CV (229 D)
10 Mar 08 UTC
Out of range value adjusted for column 'c' at row 1.
Error triggered: Out of range value adjusted for column 'c' at row 1.

I was filling in orders in Be_Diplomatic. All seemed to be going well but after adding an order, maybe a support move, this error popped up and now it's all I get when trying to view the game page.
1 reply
Open
Gobbledydook (1389 D(B))
10 Mar 08 UTC
Taipei 101
A new 101-pointer...all High Rollers join!
9 replies
Open
[BUG] New units available but not showing on the map
In the game;
http://www.phpdiplomacy.net/board.php?gameID=3073

I created a new fleet at EDI, but its not showing on the map, yet I can give it a move order now.
5 replies
Open
Bertram (100 D)
10 Mar 08 UTC
[BUG] Game went back one phase
In the game:
http://www.phpdiplomacy.net/board.php?gameID=3039

I already prepared my movement for the next run, yet I see that we're in the buildup phase. (In which I made a fleet btw.)
0 replies
Open
el_maestro (14722 D(B))
09 Mar 08 UTC
History problem
When replaying games step, the arrow the builds move have disapeared.
Something we don't even see the buids.
4 replies
Open
Tman401 (126 D)
10 Mar 08 UTC
Missed Fall Moves
In game PingPong http://phpdiplomacy.net/board.php?gameID=3156&msgCountry=Global we seem to hav emissed fall moves, no body moved. Do you think we could move the phase back from builds to fall?
1 reply
Open
alamothe (3367 D(B))
10 Mar 08 UTC
we need to know
i think we need to know whether a game is winner takes all when joining! many of us have said they will only play these kind of games when made available...
0 replies
Open
Chairman Mao (340 D)
10 Mar 08 UTC
Problem?
http://phpdiplomacy.net/board.php?gameID=3002
In this game, the game phase is at SPring 1908 while the graphics was stuck at Fall 1907. Kestas can you check and see? thanks
3 replies
Open
funghi89 (110 D)
10 Mar 08 UTC
Problem
There is a problem when I view the game because messages and the words in the game master section go below (and behind) the map so I cannot read what is written. I have an apple computer though so this may be the reason for the glitch if the game is not compatible. Is there any way to fix this?
2 replies
Open
arthurmklo (879 D)
10 Mar 08 UTC
Error report
I usually login and save the password so that I can spare to relogin everytime I check on my computer. But today, due to the new code, since I login in another computer at school, the computer at my home, with the saved password, said I gave an invalid session key and needs to relogin. This is normal but when I try to refresh, it still bounced back to the error page and there wasnt a login option for me...so, I had to delete my computer's web history to get back in again...
1 reply
Open
Kenneth I (206 D)
10 Mar 08 UTC
Error Reporting
I was having no move in Unit Placing, but still got a cross indicating that I haven't move, this problem involoves two games of mine: #3131, #3016
1 reply
Open
habs fanatic (201 D)
10 Mar 08 UTC
disipire
Hello master, in the game la coupe en 2009, my fleet retreat in baltic sea disipire when the unit placing phase begin. I'm russia
0 replies
Open
McCain (100 D)
08 Mar 08 UTC
PhPrightwingers
we should have a game populated by all right wingers. sane one only, though. No ultra-nationalists or racists. To the left of France, and right of center. Let us entertain each other with out mutual appreciation for Christianity, Mrs. Thatcher, the military, and western civilization.
25 replies
Open
Gobbledydook (1389 D(B))
10 Mar 08 UTC
Missed build phase...
http://www.phpdiplomacy.net/board.php?gameID=3111
200-pointer missed building phase. 200 points are on the stake!!!
0 replies
Open
hartman (130 D)
10 Mar 08 UTC
build phase didn't process
in game 2923, the build phase didn't process. Really doesn't matter as I think I'm going to lose pretty bad in a few turns
0 replies
Open
alamothe (3367 D(B))
09 Mar 08 UTC
Bug
in http://phpdiplomacy.net/board.php?gameID=3111 game advanced to spring diplomacy phase, but nobody's builds were accepted. i have ordered building two units and finalized, but i don't have them... other players didn't get builds too
17 replies
Open
gameover (619 D)
09 Mar 08 UTC
Retreat error
in 101 Points it is giving me the option to retreat to Sevastapol but it is currently occupied my another unit.
3 replies
Open
Page 77 of 1419
FirstPreviousNextLast
Back to top