Diplo61: Draws are always scored the same (pot divided by number of participants). So your maths is correct, but only if someone has soloed.
Here's a response I wrote another time someone asked about PPSC:
One of the best things about Diplomacy is the tension between needing an ally to achieve your goals, and wanting to help no-one. PPSC removes this tension, since a solo win for someone ... well, isn't a solo win any more, since others can share in it.
It allows two players to go "alright, if we keep working together towards your solo win, we'll win".
These alliances are unbreakable - since there's no reason for them to stop rolling. Unbreakable alliances, to me, aren't the point of Diplomacy.
Alliances are really important in Diplomacy (and I'm probably best described as an alliance player), but the key challenge in designing alliances is to ensure that one player doesn't have an overwhelming advantage in the alliance. That challenge is missing in PPSC.
Because of the encouragement to throw someone else the win, I don't think PPSC is a good way to introduce new players to the game, either. It means that alliances aren't based on strategy, and stalemate lines don't matter at all.
Some players argue that these missing features make for a simpler game - and they're probably right - but I don't think they make a good environment for new players, since the presence of unbreakable alliances means that new players can get rolled for no reason other than they didn't make good moves in 01.