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A place to discuss topics/games with other webDiplomacy players.
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PrincessJellyfish (186 D)
19 Aug 15 UTC
Need one more player
Hello! We need one more player in The House of Black and White. Please join, if you're interested! http://webdiplomacy.net/board.php?gameID=166112
Password: history
5 replies
Open
redhouse1938 (429 D)
18 Aug 15 UTC
(+2)
"What the Black Lives Matter campaign gets wrong" - the Economist gets it right
Is it my impression, or has it taken too long for the mainstream media to expose the Black Lives Matter movement in America for the nonsense that it is?

http://www.economist.com/blogs/democracyinamerica/2015/08/race-and-criminal-justice
27 replies
Open
NerfedFalcon (100 D)
14 Aug 15 UTC
New player looking for advice
As someone who's never played Diplomacy before, I don't really want to join a game that's already in progress, being unable to gauge its position. At the same time, if I start a game that I want to say is 'for noobs' then a bunch of people will join it and destroy everyone else. There also aren't any starting-up games which will accept me as a brand-new player. Which approach is better for getting started: picking up games in progress, or starting my own games?
11 replies
Open
keyser42soze (151 D)
17 Aug 15 UTC
Hoping for a love child from webDiplomacy and Backstabbr
I just started playing online for the first time since the Diplomacy Judge days, and have a couple games here and a couple games at Backstabbr. I love the features here, but the UI for Backstabbr is far nicer (in the sense that it's easier to tell what's happening on the board). Any chance the developers here would work on a cleaner UI inspired by Backstabbr? Do others agree that the webDiplomacy UI could be improved?
28 replies
Open
abgemacht (1076 D(G))
16 Aug 15 UTC
(+1)
World of Warships
I'll be playing World of Warships for a while. If anyone's interested in joining me, feel free to add me.

If you don't know, WoWS is a very fun Free-to-Play game: http://worldofwarships.com/
83 replies
Open
kahudd2000 (157 D)
18 Aug 15 UTC
Where it went wrong
I thought I remember a proposed series called "Where it went wrong" or something like that.

Did no one have a game they wanted dissected? Because I wouldn't mind submitting some of my gunboat play to criticism.
3 replies
Open
A_Tin_Can (2234 D)
19 Aug 15 UTC
Live game this Friday?
see inside!
8 replies
Open
Hamilton Brian (811 D(B))
19 Aug 15 UTC
Sources of Tension
An exploration of those positionings that test an alliance. Feel free to add your thoughts, views, observations, etc. If you shit though, clean up after yourself.
5 replies
Open
Ogion (3882 D)
14 Aug 15 UTC
Welcome back party!
Friends,

I've been away for the last six months, and I thought I'd throw myself a little welcome back bash.
30 replies
Open
ckroberts (3548 D)
05 Aug 15 UTC
The Mountain Game 4 rules discussion/sign up thread
The Mountain Game 4 will commence soon.
56 replies
Open
Rodgersd09 (100 D)
17 Aug 15 UTC
"A good games" was cancelled - Do any players know why?
Damn - I was enjoying it as well!
3 replies
Open
Constitutional Rights for Embryonic Americans?
In the GOP debate last Thursday, unsurprisingly, abortion was a point of discussion amongst candidates. Obviously they were all pro-life to some extent or another, but Mike Huckabee went so far as to say that abortion was already illegal, because unborn children have the rights to equal protection under the law and due process. Right from conception, they have constitutional rights, he argues.

Regardless of your position on abortion, is this a valid argument?
91 replies
Open
Jamiet99uk (808 D)
12 Aug 15 UTC
(+3)
Mafia
I'm getting sick of muting Mafia threads. Can someone launch a separate site for them or something?
44 replies
Open
ssorenn (0 DX)
14 Aug 15 UTC
(+1)
Changes to site policy--
With this gunboat tourney going on, I think there should be a change to a site policy. ----see inside---
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JamesYanik (548 D)
14 Aug 15 UTC
in 20-30 games i'll be at 95% so i won't be complaining too much. in one year i could actually get it up to negligible amounts and be at 100%. It takes time, but hey! we're here because we're committed right?
abgemacht (1076 D(G))
14 Aug 15 UTC
(+2)
It took me over 5 years to play 100 games...
Valis2501 (2850 D(G))
14 Aug 15 UTC
I'm at 0.64 games completed a day on average.
basvanopheusden (2176 D)
14 Aug 15 UTC
(+1)
I haven't read the thread, but i agree wholeheartedly with ssorenn. I have an RR of 90% which is apparently really bad. Most of that is from games I messed up back in 2010 when I just joined the site and didn't yet realize that resigning games once you have 1/2 units is frowned upon.

How about
JamesYanik (548 D)
14 Aug 15 UTC
90% is great! you got an A! you graduate! career! yay!
VirtualBob (209 D)
14 Aug 15 UTC
WFW
thorfi (1023 D)
14 Aug 15 UTC
+1 to everything ATC said.

@abgemacht Yeah, I'm not sure percentiles is actually what we want - the goal is to be able to tell if a player is likely to be "reliable", i.e., gets their moves in on time, right? So the percentile doesn't matter - it's the straight likelihood of failure that matters.

I think your weighting function on the rolled average is a good idea though - recent performance is presumably a better indicator of likely future performance than old performance.

I also think there should be a separate RR/NMR count for live games, they do seem to be a different category of game for this purpose.
abgemacht (1076 D(G))
14 Aug 15 UTC
(+3)
@thorfi

Your point about percentiles is well taken. The issue with the current system, though, is that it has no intrinsic meaning, so people are already just comparing RR against each other to assign value, which is essentially a percentile, just messier.

JamesYanik (548 D)
14 Aug 15 UTC
I personally never liked RR implementation, it made me feel sad about myself
abgemacht (1076 D(G))
14 Aug 15 UTC
(+2)
RR in principle is very good. It just needs to be tweaked some.
JamesYanik (548 D)
14 Aug 15 UTC
+1+1+1+1+1
thorfi (1023 D)
14 Aug 15 UTC
@abgemacht

100% agreed. :-) I think the current system clearly doesn't do the job it should be doing - which is giving some reasonable way to predict if a particular user will "be reliable". If it can be fixed to do that, then it becomes sensible to compare them - whether you then use percentile or straight ranking doesn't matter.

The reason you can't sensibly compare them now is that the current number is a *terrible* predictor of anything.
Chaqa (3971 D(B))
14 Aug 15 UTC
As I said I'd be in favor of some sort of way to increase GR. I have only 3 CDs in 2014-15, but almost 50 from my earlier years on the site. I did and do primarily play live games, and there's always higher rates of CD in those. Also, I didn't care as much back then, admittedly. My point being that I think a 90% rating is lower than it should be for me, considering the high number of games and GR and such. I don't think CDs from so long ago that in the meantime I've graduated high school and college should matter much.
abgemacht (1076 D(G))
14 Aug 15 UTC
Having played around with the numbers I think something like this would work. A low value for alpha when a player doesn't CD and a higher value of alpha when they do. This would allow for a slow but steady increase in RR and a sharp plummet when they CD. Here, I used 0.2 and 0.5 as my alphas:

1 0 0.00
2 100 20.00
3 100 36.00
4 100 48.80
5 100 59.04
6 100 67.23
7 100 73.79
8 100 79.03
9 100 83.22
10 100 86.58
11 100 89.26
12 100 91.41
13 100 93.13
14 100 94.50
15 100 95.60
16 100 96.48
17 100 97.19
18 100 97.75
19 100 98.20
20 100 98.56
21 0 49.28
22 100 59.42
23 100 67.54
24 100 74.03
25 100 79.22
26 100 83.38
27 100 86.70
28 100 89.36
29 100 91.49
30 100 93.19
31 100 94.55
abgemacht (1076 D(G))
14 Aug 15 UTC
I think I like 0.15 and 0.6 a bit better:

1 0 0.00
2 100 15.00
3 100 27.75
4 100 38.59
5 100 47.80
6 100 55.63
7 100 62.29
8 100 67.94
9 100 72.75
10 100 76.84
11 100 80.31
12 100 83.27
13 100 85.78
14 100 87.91
15 100 89.72
16 100 91.26
17 100 92.57
18 100 93.69
19 100 94.64
20 100 95.44
21 0 38.18
22 100 47.45
23 100 55.33
24 100 62.03
25 100 67.73
26 100 72.57
27 100 76.68
28 100 80.18
29 100 83.15
30 100 85.68
31 100 87.83
Maniac (189 D(B))
14 Aug 15 UTC
CDs can ruin games for your opponents. Perhaps one way of rescinding CDs if if you start taking over CDs to help enhance the games of others. Say 5 games taken over = 1 of your own CDs being removed?
gigtigre (100 D)
14 Aug 15 UTC
(+2)
What is cd? I thought all music was stored in usb now adays....
thorfi (1023 D)
14 Aug 15 UTC
@chaqa Yeah - which is why I agree with ATC that some kind of age/count limit and abge that some kind of decay function is necessary. Stuff that happened years ago isn't that relevant to predict anything, but if someone NMRed yesterday, it's probably a lot more likely they're going to do it today and tomorrow.

@abge Shouldn't we be doing "turns processed" rather than "games completed"? I'm not sure what the current code is counting - I would have assumed the former. The math is the same, but just counting something different. :-)
Nescio (1059 D)
14 Aug 15 UTC
Well, I could understand the sentiments "years ago I didn't know going into civil disorder is bad" and "people can change". However, I don't think it would be a good idea to exclude past CDs entirely as if they have never happened, for several principal reasons.

To start with, it would be a devaluation of the "100\% reliability". To me, "100\%" means just that, "100\%", i.e. perfect reliability. If people who have had (many) CDs in the past can achieve 100\% reliability, then what worth has that 100\%?
Besides, if you exclude CDs which happened in the past, then you would indirectly punish those who did always submit orders long ago. It would be like telling them "great you always submitted moves years ago, but you didn't really had to; you could have gone into CD, completely unpunished".
Furthermore, if you allow to ignore past results such as CDs, then what next? People could start arguing other past results should be ignored as well. For instance: "when I first joined this site, I didn't know how to play properly, therefore it's unfair I lost points" or: "my first games take down my GhostRating, please ignore those".
Ignoring past CDs not only affects those who did CD long ago, but everyone, including those who have never had any CD.
abgemacht (1076 D(G))
14 Aug 15 UTC
@thorfi

Probably, I'm not arguing that exact algorithm be used. I'm just showing how an EMA could be used fro this situation. If it's actually of interest we could go into more detail.

@Nescio

I'm sorry but that slippery slope argument isn't particularly impressive to me. We are trying to solve a particular issue of RR not presenting useful information. We are not discussing CD amnesty.

Your point about 100% is good though. I'd say if someone ever CD'd their max RR could be 99%. That would allow someone to fix their RR but still reward people who have never CD'd.
steephie22 (182 D(S))
14 Aug 15 UTC
I'd say either get all-time reliability which isn't influenced by time as well as time-weighted reliability and simply have those two seperate, or combine the two, with all-time reliability always influencing your time-weighted reliability by, say, 5%. This is much less arbitrary than introducing a max 99% RR and I think it does a good job at representing the truth of how reliable you are. The past matters much less than the present, but it still exists.
thorfi (1023 D)
14 Aug 15 UTC
If one did all time reliability with a decay function, and rounded down, that would work. Might be a bit database intensive though.
abgemacht (1076 D(G))
14 Aug 15 UTC
@steephie

That's a very convoluted (and bad) way of doing pretty much the same thing I proposed.

@thorfi

I'm not convinced time should have anything to do with RR, even ignoring the added coding challenges that would bring.

If I CD in a game, but then play 50 games without a CD, does it matter if those 50 games took place in one week or one year? Maybe, but personally I don't think so.
abgemacht (1076 D(G))
14 Aug 15 UTC
@thorfi

Sorry, I misread your last post. You can ignore my response. The point still stands, it's just not directed at you.

An all time reliability with a decay function is exactly what I've proposed. The reality is that with any decay function, older games will stop mattering at somepoint. The only question is where abouts the threshold will be.
thorfi (1023 D)
14 Aug 15 UTC
Huh. I like steephie's idea, actually. Have "RR500" or something being the RR of the last 500 turns you submitted which counts for 90% or your "overall RR" then have the current "all time RR" as 10% of your RR. So the all time does count, but for nowhere near as much as the recent stuff. You could even go with RR100 as 50%, RR500 as 40%, RRall as 10%.

It's kind of a decay function, but maybe a bit simpler to understand.
abgemacht (1076 D(G))
14 Aug 15 UTC
(+1)
If you do the math, I think you'll find that won't work out the way you want it to.
thorfi (1023 D)
14 Aug 15 UTC
I suspect the real answer here will be "whatever ATC wants to program", by the way. :-) Unless I get uber keen and decide to do some coding, which depends on how my work is going. Run up to release of a 2.5 year project - so lots of bug fixing, but I suspect we're close to a quiet period just before release. If that happens I might actually do some coding.
thorfi (1023 D)
14 Aug 15 UTC
@abge Yeah, it does something, but it's not as nice. :-)
A_Tin_Can (2234 D)
14 Aug 15 UTC
(+1)
The assumption that the current system makes is "past behaviour is an indicator of future performance". A better assumption is "recent past behaviour is an indicator of future performance" - and that's what's made in most of the new proposals.

If black marks stay forever, there's no incentive for users to reform. If they eventually decay, then it's worth reforming. This is another reason I think this decay is really important.

I agree that "never CDed or NMRed" is a nice signal to have - we should definitely at least acknowledge that on the profile somehow.
A_Tin_Can (2234 D)
14 Aug 15 UTC
I'm against having more than one RR indicator - there's no reason to make it any more complex than it already is (and we don't want our game signup page to look like an airplane dashboard).

I 100% agree that we need a more understandable solution than the one we currently have. I think it needs to be easy to understand what "80% RR" means, because users who want to gate games by reliability need to be able to know what they're asking for when they create games with a RR cap. The current system doesn't have that property either.

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106 replies
orathaic (1009 D(B))
15 Aug 15 UTC
sex slavery in IS
http://www.irishtimes.com/news/world/middle-east/sex-slavery-adopted-and-codified-by-islamic-state-1.2317309
11 replies
Open
2ndWhiteLine (2601 D(B))
12 Aug 15 UTC
(+4)
2015 Gunboat Tournament
See inside.
250 replies
Open
DeathLlama8 (514 D)
15 Aug 15 UTC
What do people use to adjudicate F2F games without a board?
Fairly self-explanatory, really. Backstabbr doesn't really work for me.
15 replies
Open
Eadan (454 D)
15 Aug 15 UTC
We need someone to step in as Egypt
http://webdiplomacy.net/board.php?gameID=164461#votebar
1 reply
Open
King Mischief (108 D)
15 Aug 15 UTC
world take over-4
come join world take over-4. I'm some what new to the game so, it could be easy $$$.
3 replies
Open
Stubie (1817 D)
14 Aug 15 UTC
Cutting Convoys
Is it possible to stop a supported convoy (where the fleet convoying is supported) with a supported attack of equal support, thus not dislodging the convoying fleet?
10 replies
Open
Lebosfc17 (20 DX)
14 Aug 15 UTC
To The Mods
Does anybody remember DC35?
17 replies
Open
Fluminator (1500 D)
14 Aug 15 UTC
I need help with a research paper!
It's due tomorrow night and I have to do a 12-15 page paper on how the internet of things and the third industrial revolution will affect society and more importantly the work force and employment.

I'm up to around 10 pages and I have no idea what to write for the last 2.
And no, increasing the font size of each period isn't allowed.
41 replies
Open
4-8-15-16-23-42 (352 D)
14 Aug 15 UTC
Question- Help
See below.
16 replies
Open
general (100 D)
13 Aug 15 UTC
Quick live game
Join my quick live game: http://webdiplomacy.net/board.php?gameID=165983.

Haven't played in years and want to get back into it :)
1 reply
Open
orathaic (1009 D(B))
13 Aug 15 UTC
Messed up, two 13 year olds tired as adults
m.huffpost.com/us/entry/7979942?cps=gravity_5540_1138476008340655834

So teenagers brains are different from adult brains; that is a reason why we don't let them drink or drive... The frontal lobe which controls will-power and executive function ( ie decision making ) continues developing until about 25.
32 replies
Open
orathaic (1009 D(B))
11 Aug 15 UTC
Risk taking
http://youtu.be/vBX-KulgJ1o
Great video, but the first thing i think of is relationships, (and given that i was recently dumped, this is no surprise) Naturally you could also apply this to diplomacy; but the probabilities get a little messed up, and in Dip not taking a bet means taking a different course, which may also be risky.
14 replies
Open
orathaic (1009 D(B))
10 Aug 15 UTC
Snowden Interview
Recent interview with German tv, apparently not shown in the US and not available on youtube?? m.liveleak.com/view?i=f93_1390833151

He makes some interesting points...
49 replies
Open
fulhamish (4134 D)
12 Aug 15 UTC
Climate change - another feedback loop
http://www.sciencedaily.com/releases/2015/08/150805140254.htm

Time to recalibrate those models..........................again
30 replies
Open
Jamiet99uk (808 D)
13 Aug 15 UTC
(+4)
The death of the republic
http://diprepublic.net/?reqp=1&reqr=

Oh no. How sad.
9 replies
Open
Tru Ninja (1016 D(S))
05 Aug 15 UTC
ESPN Fantasy Football Signups
For those that will play only ESPN league, post interest here. List your preferred draft day (I prefer late preseason Saturday or Sunday around 1 p.m. Central Time

1. Tru Ninja (Sat Aug 29th or Sun Aug 30th)
81 replies
Open
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