Forum
A place to discuss topics/games with other webDiplomacy players.
Page 1220 of 1419
FirstPreviousNextLast
Chaqa (3971 D(B))
17 Dec 14 UTC
Civ 5 thread
Old one got locked or I can't find it.

Talked to mendax and I think we should try to get a Civ game going soon. Post here if interested and we'll work out a time and such.
22 replies
Open
Jamiet99uk (865 D)
20 Dec 14 UTC
Needed! Replacement England in good postion.
5 replies
Open
MichiganMan (5121 D)
20 Dec 14 UTC
Incidents of Cheating on the Rise?
Is it just me, or does it seem that (once again) the site is going through a period of increased cheating activity? Personally, I've noticed such, especially in GB games in which communication between powers is strikingly obvious.

Thoughts?
16 replies
Open
Your Humble Narrator (1922 D)
20 Dec 14 UTC
(+5)
I remember when +1s were first introduced
Do you? +1 if you do or don't
18 replies
Open
Wusti (725 D)
14 Dec 14 UTC
Breaking News - Islamist Terrorism comes to Oz
In a coffee shop in Sydney, Australia - my home town and about 300m from my office, Islamist terrorists have taken hostages.
68 replies
Open
abgemacht (1076 D(G))
20 Dec 14 UTC
Khan Dynasty
I'm watching a show about Kublai Khan and it's interesting, if not, I'm sure, woefully inaccurate. I'll have some time around the holidays and was hoping someone could recommend a good book about Gengis/Kublai/Khan Dynasty.
17 replies
Open
Jeff Kuta (2066 D)
19 Dec 14 UTC
World Silent Anon WTA, need 7 more
gameID=151969

Pot 1000+ if we get the last 7 players.
3 replies
Open
KingCyrus (511 D)
19 Dec 14 UTC
Who should be the next MOD???
Who do YOU think should be the next mod? +1 your favorite candidate!
16 replies
Open
tvrocks (388 D)
19 Dec 14 UTC
(+5)
+1 this thread
And you may be eligible to receive a gift worth up to 1 us dollar. (And yes i am +1 whoring)
26 replies
Open
Wayne-over-you (235 D)
19 Dec 14 UTC
(+1)
Start game without all players
Is there a way to have a new game start without all the player slots filled? I have had several games canceled because every slot has not been filled.
Over the upcoming vacation, I would like to start a game, possibly a World Diplomacy variant, for many players, but I can not count on filling every country. Any ideas here?
2 replies
Open
CommanderByron (801 D(S))
19 Dec 14 UTC
I'm Back
Sooooo after a 4 month hiatus to concentrate on my education. I am back, what's new. any new features or rules or anything? I've scanned the forums all day looking for myself.
7 replies
Open
mendax (321 D)
19 Dec 14 UTC
Some small piece of beauty to come out of the nightmare of Ferguson
http://www.stlamerican.com/news/local_news/article_bcd08906-8590-11e4-9673-239990c2313c.html
0 replies
Open
abgemacht (1076 D(G))
13 Oct 14 UTC
(+2)
webDip Player Map
We used to have a Player Map, but it seems like the server it was stored on is gone. I've started a new one here: https://www.google.com/maps/d/edit?mid=zkz1OHicklqk.ky67Va8gNVi0

Post your city here (no street address, please) and I'll add you to the map!
310 replies
Open
TrPrado (461 D)
19 Dec 14 UTC
Tonight We Shed Sweet Tears
Tonight is the last episode of the Colbert Report. Oh how we shall miss him between now and when he starts to hosts the Late Show. It was a good, satirical run for that personality.
6 replies
Open
2ndWhiteLine (2606 D(B))
18 Dec 14 UTC
Lusthog Squad 11
Congrats to trip for winning a hard fought game as Italy. gameID=148464
6 replies
Open
Kallen (1157 D)
18 Dec 14 UTC
Merry Christmas!
We're a week out, so I'd just like to wish everyone a Merry Christmas and a Happy New Year =]

Safe travels, hope you all are able to spend some quality time with the fam and/or friends. Enjoy the holidays!
6 replies
Open
tvrocks (388 D)
18 Dec 14 UTC
(+2)
Merry hannaca
I know it's 2 day late or something and that it's not spelled like that but merry hannica to all of you.
6 replies
Open
bo_sox48 (5202 DMod(G))
16 Dec 14 UTC
Taliban Attacks in Peshawar
http://www.bbc.com/news/world-asia-30491435

How, after fighting them for 13 years, is this group still in power anywhere in the world and able to do things like this?
71 replies
Open
Yellowjacket (835 D(B))
17 Dec 14 UTC
(+2)
That's DOCTOR Yellowjacket to you
Bitches.
33 replies
Open
bo_sox48 (5202 DMod(G))
18 Dec 14 UTC
(+1)
Bullshit
In case you haven't heard...

http://www.adweek.com/adfreak/cards-against-humanity-got-30000-people-buy-actual-shit-6-box-black-friday-161973
4 replies
Open
MichiganMan (5121 D)
18 Dec 14 UTC
Fishy Game
Not saying which, because that would be a violation, but I've got a fishy game going -- something ain't right between Russia and England. I'm curious to see the names when it's over.
21 replies
Open
Sandman99 (95 D)
16 Dec 14 UTC
(+1)
Keystone Pipeline
Discuss!
74 replies
Open
bo_sox48 (5202 DMod(G))
17 Dec 14 UTC
(+2)
RIP Norman Bridwell
The author and illustrator of Clifford the big red dog died on the 12th. He deserves a mention. He imagined and drew my early childhood hero.

http://tinyurl.com/kdzexod
1 reply
Open
pangloss (363 D)
16 Dec 14 UTC
Terrorism in historical perspective
An article by the late Fred Halliday. It's a quick read, but interesting nonetheless. Recent forum posts made me think of it, although it was written pre-ISIS.

https://www.opendemocracy.net/conflict/article_1865.jsp
5 replies
Open
Valis2501 (2850 D(G))
15 Dec 14 UTC
(+1)
woop woop woop
Looking for players for a fun, high-quality classic WTA, semi-anon 36 H 33 D Diplomacy game. Priority given to those from previous woop woop woop games.
26 replies
Open
Chaqa (3971 D(B))
28 Nov 14 UTC
(+8)
Mafia VI: The Search for Mafia V
Do not post in this thread until I give the "Phase has begun" message.
Page 2 of 77
FirstPreviousNextLast
 
bo_sox48 (5202 DMod(G))
28 Nov 14 UTC
Why would it be a bad idea? Lynchings are the only thing that the town controls. Nightkills are out of our hands. If we don't lynch, we're giving the mafia an extra kill and we're playing day two without much information, potentially even blindly. That makes our day two lynch almost as random as a day one lynch often is, so all we're doing is giving the mafia an extra night of kills.
bo_sox48 (5202 DMod(G))
28 Nov 14 UTC
(+1)
Don't mess with the GM, tvrocks.
Fluminator (1500 D)
28 Nov 14 UTC
@Uclabb: Why would we be paralyzed by fear of getting killed? Only anti-town factions and power roles should worry about getting killed. Redshirts should want to get nightkilled so we don't lose power roles. The fact that you seem worried about dying is interesting.
ghug (5068 D(B))
28 Nov 14 UTC
Let's get this party started.

I'm going to ##vote uclabv to start things off because he is again starting a game by calling attention to something of little importance and suggesting something suboptimal for the town, just as he did last game as a lizard.

The town's one advantage is the unpredictability of power role actions. We shouldn't decide on their plans publicly. Let the marine decide.

Phone dying; bye.
ghug (5068 D(B))
28 Nov 14 UTC
##vote uclabb rather
Okay while this may seem like a one-sided fight. I am going to say that we should not lynch day 1. Allow me to respond to a few lynch arguments:
"The issue with no-lynch is that it gives Mafia a free no-information turn. We need voting information and discussion out early, and there's no way we can have a discussion without the threat of a lynch."
I will admit that the information argument is a strong one, and that will be addressed later. However phil, your second argument acts as if there is no threat of lynch when voting to lynch is a completely valid position, there is still pressure to speak even if we decide no-lynch, as people have the ability to change their mind.
The second is lynching can kill scum, which is true, but when we have a s little information as we do (which is jack-all) where are way more likely to hurt our team from the get-go.
The third reason is the most valid, lynching gives us info (in the form of a role flip) that we wouldn't have otherwise. However, I do not think that this information is worth losing a likely townie when we can wake up the next morning as have death information as well. (Not to mention the vigilante could easily decide to kill the most suspicious person anyway).
Also, we still gain information just by talking, information that does not kill unless it is applied, and it can be better applied later. By lynching we put the town at a numbers disadvantage while gaining marginally beneficial information, but if we talk and then decide not to lynch, we have the same amount of information and more townies than there would be otherwise.
OB_Gyn_Kenobi (888 D)
28 Nov 14 UTC
Do I understand this correctly, the only possible ways the android dies are by being dissected or by the frag grenade? Or does nightkill immunity imply that ONLY dissection kills him?

We should def dissect someone this phase.
uclabb (589 D)
28 Nov 14 UTC
@flu- reading comprehension please. The job of the ship is to incentivize talking as much as possible. The job of the aliens is to shut it out and thus limit information. We want the marine to work with us in that goal to encourage talking.

And if there is one thing you can say about my mafia game, it's that I'm not afraid to be killed. I still haven't made it through the second lynch in any of the three games we have played. I'll write you a history of my play later.

@ghug trollolol I assume
tvrocks (388 D)
28 Nov 14 UTC
put only one #
bo_sox48 (5202 DMod(G))
28 Nov 14 UTC
@Vashta -

"The second is lynching can kill scum, which is true, but when we have a s little information as we do (which is jack-all) where are way more likely to hurt our team from the get-go."

We either have nothing to go off of on day one or we expect that a night kill will help us on day two, and it's hard to believe that a nightkill will provide enough information to educatedly decide on a lynch on day two. The only thing that could actually give us information if we no-lynch is the result of an investigation, but that would imply a claim too.

"However, I do not think that this information is worth losing a likely townie when we can wake up the next morning as have death information as well."

Why isn't it? We have a higher chance of lynching scum on day two if the day one lynch flips town, and we can actually make an educated read, making only one day a semi-random vote as opposed to two. We can read the wagons on day one - if the player flips town, we can figure out who was pushing it, and if, in the best case scenario, the lynch is scum, not only have we increased our chance of victory significantly, but we can also see who bussed and who avoided the wagon altogether. If we no-lynch tonight, the scum get their kill, and we still don't have that analysis for day two.
Fluminator (1500 D)
28 Nov 14 UTC
@Vashta:
I think you underestimate how much information is gotten from a day 1 lynch.
The lynch is also far from a shot in the dark. It is very possible to catch scum day 1.

@OB_Gyn_Kenobi:
Are you the android bro?

@uclabb:
You totally didn't respond to anything I said to you in the first paragraph.
Someone who uses self meta to defend themselves is always enough to get on my radar too.
Regardless, I would be interested in your prior experience and play.
bo_sox48 (5202 DMod(G))
28 Nov 14 UTC
Does anyone have the links to the other mafia games?
bo_sox48 (5202 DMod(G))
28 Nov 14 UTC
Here's 4, the last one - threadID=1153331
ghug (5068 D(B))
29 Nov 14 UTC
@uclabb, not in the slightest. We want scum to be afraid all the time. Fear is what makes them act differently than the rest of us. Us Starfleet officers know that we have no reason to fear death. We don't need assurances that we won't be fragged to make accusations against people. If the scum want to refrain from accusing the people they think are town power rules out of fear, let them. All the better for the rest of us.

@Vash, your intentions seem pure, but you're wrong. What you're falling to consider is that the people flipping at night will be chosen by scum, and thus that the information we gain will be information they're comfortable with us having. We need to get out ahead of them, and that means lynching aggressively, not hiding and waiting.
OB_Gyn_Kenobi (888 D)
29 Nov 14 UTC
@Flum
No, bro.
@bo: I would like to point out that your idea for tracing back the lynch to the person who started it. First off, mafia are more likely to be the people who pile onto a vote, not initate it. Second, I would rather work off of a kill that we know was done by the mafia/android than one where the town deicided to shoot itself in the foot. And the vote is semi-random day two regardless of whether we lynch day 1 as we still have night-kill information.
@Fluminator: Or perhaps you overestimate the information gained from a day 1 lynch. The mafia is also good at ensuring a townie dies without having a distinguisable connection (see M3 i believe).
bo_sox48 (5202 DMod(G))
29 Nov 14 UTC
Ghug, can you go into more detail on your vote? I doubt you're unwilling to change it but it seems awfully quick and I don't share the more impartial insight you had on his actions last game since I was mafia with him.
Ghug, that is a very good pro-lynch idea. However, who is killed should give us an idea to the profile of the mafia, and we will have more living townies thinking. We also have no guilt over the first dead townie, who is almost always someone who simply posts erractically anyway (see Slyguy). I have my reasons for supporting no-lynch, so I will stick. ##VoteNoLynch
ghug (5068 D(B))
29 Nov 14 UTC
I don't recall exactly, but last game he came in immediately and got everyone discussing some semantic bullshit regarding WIFOM. It served to distract from anything useful and set us back quite a bit. It was what called my attention to the two of you during the night, and I'm pretty sure it's part of the reason guak killed him. Now he's doing it again, starting a discussion that doesn't create much information and proposing something bad for the town.
bo_sox48 (5202 DMod(G))
29 Nov 14 UTC
@Vashta ...

"First off, mafia are more likely to be the people who pile onto a vote, not initate it."

I'm saying that we can trace who piles on, who starts votes, who busses, who stays out, who just tries to mix in, who votes for the mafia flips, who votes for the town flips - all of these things are indicators. I am just as interested in high town reads as I am high scum reads. You seem to be assuming that I am exclusively interested in lynching mafia on day one, and while that is certainly preferential, I am interested in keeping up with my own reads and adding to them in any way that I can, just as everyone else ought to be.

"Second, I would rather work off of a kill that we know was done by the mafia/android than one where the town [decided] to shoot itself in the foot."

Why do you automatically expect we'll lynch town? It's 14 on 4 - that's not a one in a million chance. Besides, it's not random. The mafia are the only ones with information, sure, but as Fluminator pointed out, it's not as if we can't have a somewhat realistic view of what we're doing today. We can avoid voting for our high town reads, and we can keep the mafia scared and restless in such a way that they might slip. We can build cases and see whose reasoning is fallacious and whose makes sense, and we can see who is pressing for a vote which is favorable to them and who is simply in an aggressive pursuit against a suspect. If we lynch town on day one, it's not the end of the world, and it can come out favorably for us, but if we lynch scum or even pick up on a decent suspect, the day has been a success. Why are you discounting that possibility?

"And the vote is semi-random day two regardless of whether we lynch day 1 as we still have night-kill information."

Of course, but we have more than we would have otherwise had. As others have said, you are underestimating the value of what we can get out of it. Maybe we don't get much - it's possible, I will concede that - but it is not guaranteed, and if we even gain a sliver against the mafia, it will pay off in huge dividends later. Think long term.
ghug (5068 D(B))
29 Nov 14 UTC
@Vash, Trying to judge based on who the mafia kills just leads us down a spiral of WIFOM, especially early on.
bo_sox48 (5202 DMod(G))
29 Nov 14 UTC
Vashta, why are you ignoring our arguments?

"I have my reasons for supporting no-lynch, so I will stick."

I respect your reasons, and I'm debating them. I'm happy to continue. Your approach is not exactly the most flexible approach around.
OB_Gyn_Kenobi (888 D)
29 Nov 14 UTC
@Vash - if we follow your logic out, we should all just vote no lynch and hammer now. Then the scum get to kill a crewmember tonight, and tomorrow we are down one team member and have an equal amount of information. It's the discussion of who gets lynched today that allows us some insight into roles. Essentially, without a lynching today, we start the game with one fewer teammates and the exact same level of information, i.e. none.
@bo: There is a time for caution and a time for aggression. Early aggression leads to fear. Fear leads to bad decisions. Bad decisions hurt the town.
I am not arguing against discussing procedure or making reads or other forms of gathering information. I am just advising caution with it's application, I am advocating we lose one small piece of likely insignificant information (depending on reasoning of course) in exchange for having more players to help find mafia.
@ghug: Everything is WIFOM early on.
ghug (5068 D(B))
29 Nov 14 UTC
(+2)
"Everything is WIFOM early on."

Just no.
bo_sox48 (5202 DMod(G))
29 Nov 14 UTC
"There is a time for caution and a time for aggression. Early aggression leads to fear. Fear leads to bad decisions. Bad decisions hurt the town."

First of all, you're not being cautious, you're being stubborn. You're welcome to stick to your guns, but ride out the storm for us.

Second of all, I want the mafia to be scared. Any townie does. Because fear leads to bad decisions, and bad decisions hurt the mafia. It's your logic, not mine. There is absolutely no reason for a townie to be scared of getting lynched, but mafia? Hell yeah, they should be.
@OB: I am counting on there being people who want to lynch to help provide information. I am just hoping for not making a rash judgment (like dropping the hammer) that puts us at a disadvantage. I am not advocating doing nothing, I am advocating not taking a (likely) disadvantegous final action.
Where is Thucy to help me out?
ghug (5068 D(B))
29 Nov 14 UTC
(+1)
Bo, it's gonna be really hard to justify lynching you if you keep being so rational.
OB_Gyn_Kenobi (888 D)
29 Nov 14 UTC
@Vash: So are you saying that we should talk and talk and talk...and then not lynch?

Page 2 of 77
FirstPreviousNextLast
 

2281 replies
Hairball (100 D)
17 Dec 14 UTC
Email Notices
I am unable to find a way to have all in game communication forwarded to my e-mail address. I assume either I am missing it or this functionality does not exist. Can anyone shed some light on this?
5 replies
Open
KingCyrus (511 D)
17 Dec 14 UTC
Wait time for Mods
How much time is it usual to wait for mods to respond to an email?
7 replies
Open
bo_sox48 (5202 DMod(G))
17 Dec 14 UTC
(+2)
#IllRideWithYou
http://mic.com/articles/106442/australians-show-the-world-exactly-how-to-respond-to-terrorism-with-ill-ride-with-you?utm_source=policymicTBLR&utm_medium=main&utm_campaign=social

I really love this.
0 replies
Open
Jamiet99uk (865 D)
07 Dec 14 UTC
Mute in games
When an opponent stabs you, it's annoying, of course - but it's all part of the game, and I always attempt to keep communications open in case something can be salvaged later on.

When an opponent stabs you, and also immediately mutes you in the game.... what the actual fuck?
13 replies
Open
Page 1220 of 1419
FirstPreviousNextLast
Back to top