But we can refresh.
-It's inconsistent with itself
-It's inconsistent with the entire rest of the online hobby at large (you can exclude Vdip here if you want, notice ATC didn't bother)
-It's inconsistent with the entire rest of the F2F hobby
-It's arbitrary (SOS, DSS, Carnage, all come from established, consistent design philosophy behind them. Where does 1/2 for the winner come from?)
-It incentives purposely losing behavior
-It rewards points not just non-intuitively, but COMPLETELY outside or reverse of expectations at times, see Jeff Kuta's post.
-Keeping it as a 4th option fragments the player base (think this argument is inconsistent with have variants? It is! There's a reason, IMO, the site doesn't just import more variants, even the stable or (supposedly) balanced ones)
These are not "no arguing against [it]". Nor are these "a question of opinion".
As to the former, they are clearly arguable. They are falsifiable, discussible. Notice how we argued/discussed it was inconsistent? (which, even when I bring that up, mysteriously vanished as a feature rather than a bug)
Is it a matter of opinion that it is not consistent with itself? not consistent with the entire rest of the Diplomacy community? that it did not have a unified design theory? That it incentives purposely losing? That it results in non-intuitive or downright absurd outcomes? Do you think they are "opinions" because people can (wrongly) disagree? Because it's not a physical measurement? This is not a discussion about what the best breed of cat is, they are not those types of opinions.