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A place to discuss topics/games with other webDiplomacy players.
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N1ghthawk (0 DX)
28 Aug 08 UTC
One more player needed!!!!
i know its a little late to be asking but can someone please join this game?

http://phpdiplomacy.net/board.php?gameID=5365

its a 100pt buy in and its a PPSC game
1 reply
Open
bernie (111 D)
28 Aug 08 UTC
New Open Game. All Welcome To Join. 10 Pts Each. Cheap!
http://phpdiplomacy.net/board.php?gameID=5375
0 replies
Open
DeliciousWolf (112 D)
28 Aug 08 UTC
Low Budget WTA open
Winner Takes All (175 points!), 24 hr phases.
My first 'Winner Takes All' Game for Girls
(Amusing title, guys welcome.)
gameID=5373
0 replies
Open
Wolfyboy (100 D)
27 Aug 08 UTC
2 more for Norm speed and PpSC game!
http://phpdiplomacy.net/board.php?gameID=5359

1 reply
Open
philcore (317 D(S))
27 Aug 08 UTC
Question for Kestas
in game: http://www.phpdiplomacy.net/board.php?gameID=5155

we're waiting for France to retreat, but I can't figure out why. He has been holding his last unit in Paris for several turns and no one has been able to take him there including last turn. But since he doesn't have much interest in the game, he doesn't care about putting his orders in. I understand that and while annoying, I don't fault him. But there's no reason the rest of us should have to wait the entire cycle when he doesn't have any retreat orders to make. Can you explain? Or maybe even force the finalize?

Thanks in advance
9 replies
Open
jnak (100 D)
28 Aug 08 UTC
theres a game free
plz join
1 reply
Open
kestasjk (95 DMod(P))
14 Aug 08 UTC
Multi-accounter
Kangaroo, canute, TinTin, Careless, mapleleafrulz, russianwinter, fucka, newton, aliencity

Feels good undoing all those points gathered and accounts created over 6 months in less than 10 minutes :-) It's like kicking down an asshole's sand castle
85 replies
Open
Churchill (2280 D)
24 Aug 08 UTC
Inflation
Wow, When I joined the minimum for the top 100 was just at 600, 5 months ago. Now I'm 101st with 880 points. 280 points over 5 months, which on 600 is 47%, 9% per month (avg).

Following this, on my anniversary, I estimate that the points for the top 100 will be >1270. That's 112% inflation rate over a year.
48 replies
Open
WhiteSammy (132 D)
28 Aug 08 UTC
Unique Games
So i found this game while looking at other peoples games and this one in particular caught my eye.

http://phpdiplomacy.net/board.php?gameID=3627

I find this game extremely unique bc
1) neither england, france, or germany was eliminated within at least 6 turns and neither one was forced to move away from its home sc's like austria.
2) the game is, oddly enough, very well balanced at the end, with of course the exception to the winner.
3) this game was not rigged by a meta but had the end results that look like one that the meta just moved the units of the other countries out of the way of his own.

Basically i was just wondering if anyone has seen a game like this one you know something extremely unorthodox like the person who won was missing a home sc or anything crazy in general.
1 reply
Open
aoe3rules (949 D)
25 Aug 08 UTC
Rating system vote
See thread "Ranking system" for details on the systems.

everyone places one vote for their preferred ranking system. note that Kestas will not program any new system, and it must be tested on an alternate server if it is to be implemented.

we add up the votes, and if an alternate ranking system wins, everyone who is willing to help develop it should start working.

the options are:

1. Current point system.
Pros: proven to work/stable. helps separate new from experienced players.
Cons: susceptible to inflation, and cheating. same reward for beating anyone, as long as they have the points.

2. Zarathrusta's proposed system.
Pros: supposedly more accurate.
Cons: supposedly more inaccurate.

3. Elo ratings
Pros: solves all problems of current point system.
Cons: too much effort.

4. Other (post in your reply, along with P/C).
Pros/Cons: who knows what.
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aoe3rules (949 D)
25 Aug 08 UTC
I, aoe3rules, vote for option #3 (Elo).
aoe3rules (949 D)
25 Aug 08 UTC
oh, and i forgot to mention: don't expect Kestas to help.
belsherj (258 D)
25 Aug 08 UTC
I, belsherj, vote for option#3 (Elo)
McCain (100 D)
25 Aug 08 UTC
I play a variant of Risk online called conquer club, and they have a points system that works pretty good, you might want to look into it.
MarekP (12864 D)
25 Aug 08 UTC
I vote for option #3 Elo.
Archonix (246 D)
25 Aug 08 UTC
#3 for me, definitely the Elo system.
aoe3rules (949 D)
25 Aug 08 UTC
sadly, even if every single person votes for a particular method, the code will not magically appear.

McCain, are you voting for that? if so, post your suggestion as #4.
Archonix (246 D)
25 Aug 08 UTC
Is there anyone in particular capable of writing it?
aoe3rules (949 D)
25 Aug 08 UTC
capable AND willing? we'll have to see. if no one else volunteers, i'm not doing this by myself. so we'll just forget the idea and give up.
kestasjk (95 DMod(P))
25 Aug 08 UTC
Clearly I've touched a nerve with my dismissive response to the Elo rating system, but this post is pretty inflammatory aoe3rules..


Without turning this into a rant there are a few implicit assumptions which I'll try to address as impersonally as I can:

- This vote is binding ("if an alternate ranking system wins, everyone who is willing to help develop it should start working")
This vote isn't binding: Only people interested in the point system will be voting, this vote isn't a fair representation. Not everyone understands the role of the points system and what the Elo system is, the change would affect people not using this site, and democracy is well known to not always be a good approach to software development.

- The Elo points system "solves all problems of the current point system"
This is, at best, debatable. Listing it as a "pro" is a childish tactic

- I owe my help ("don't expect Kestas to help", "Cons: too much effort.")
I don't owe anyone my help: I'm busy, I do this in my free time. The fact that you think you need to make it explicit that you can't expect me to help is revealing, and disappointing, to say the least
aoe3rules (949 D)
25 Aug 08 UTC
oops, sorry. i meant "don't expect kestas to do the whole thing for us".
Darwyn (1601 D)
25 Aug 08 UTC
I think that with some form of ELO system, you don't have to abolish the current points system. They can work together.

I vote #3.
aoe3rules (949 D)
25 Aug 08 UTC
what portions of the Elo system? and do you mean we can just use some of the old code, or actually combine the two systems?
Darwyn (1601 D)
25 Aug 08 UTC
All portions of the ELO system can be implemented without adversely affecting the points system...I think.

As far as I can tell, the points system is a great bartering system for this game that does one thing very well...it keeps noobs from joining skilled games...it makes them earn it. If kestas's argument that the point system is fine as it is, I think he's partly correct.

What the point system doesn't do very well is accurately reflect a player's skill. Is this not why all these threads and debates have started?

We need a system that accurately reflects skill at all times. I think the ELO system does this well.

But do we need to abolish points? I don't think we do. In fact, it might give the ELO rating a bit more depth.

Take Rait...he'd be a 8000 point Grandmaster (or some label)...theoretically, if he bet all his points in one or two games the current point system would have him at 0 or 100...a noob. But we all know that's not the case. Instead, he'd be a 0 point Grandmaster.

All you need to do is add the code (obviously) and swap out the little "D" graphics denoting points, with your corresponding ranking graphic. We all know what the numbers mean, but now when we go into games, we'd know exactly the skill of a player regardless of points.

Does that make sense? Sorry, it looks like I just rambled...
aoe3rules (949 D)
25 Aug 08 UTC
no, you didn't just ramble; that makes perfect sense.

instead of the "V" variable, we could use the bet for the game.

this would work perfectly! (okay, not literally, but...)
Zarathustra (3672 D)
25 Aug 08 UTC
Vote for ELO, option 3
aoe3rules (949 D)
25 Aug 08 UTC
@Kestas: i know you do this in your spare time. i'm busy too. i wasn't being sarcastic. sorry about any misinterpretations.
DrOct (219 D(B))
25 Aug 08 UTC
@Darwyn. I agree completely, the ideal solution would be to have some sort of ranking system, maybe Elo, maybe some thign else that's based on ones win percentage, and leave the point system in place as a separate thing entirely.
Chrispminis (916 D)
25 Aug 08 UTC
I prefer the Elo system, but I'm not voting for it. I think it's pointless to have a democratic vote on such an issue for the reasons that Kestas has outlined.

I find this thread quite affronting and an insult to the hard work that Kestas has put into this site.

That said, a lot of effort is not a problem with the Elo system, it's actually quite simple to implement. The real con is the con of changing the whole system. Is it really worth it? Will the community make it through? I don't mean to be a downer but I would advise that advocates of the Elo system, including myself, educate more people on the subject before any changes are made.

Democracy can be a wonderful tool, but it's not the one for this job.
DrOct (219 D(B))
25 Aug 08 UTC
Really this should be less of a "voting" situation, and more of an organizing post, for people who might be interested in working together to implement some new ranking feature.

I mean, the code is there for you to look at and work on as much as you'd like, so if you want to try to work on a new feature, download the code and get working! Kestas wil have to decide once it's done and submitted if he wants to implement it on this particular site, but there is absolutely nothing to prevent you from hosting your own version on your own site that uses the ranking system you've worked out. That's the great thing about an open-source project!
kestasjk (95 DMod(P))
25 Aug 08 UTC
Yup that's definitely an option, and thanks to the AGPL if it were to work out I could use the modified code back here, share-alike licenses work very well for this sort of thing :-)


Since talk about modifications to the Elo system are now in the voting thread this seems to have become another generic points-debate thread, so I'll throw in some thoughts and clarifications:

It's the points systems' first birthday this week (not sure what day exactly), and a year ago there was loads of civil disorders, individuals were playing in 40 games or more, the number of players was falling slowly, and the quality of gameplay was uniformly terrible because good players had no easy way to exclude novices. (It was the same on Facebook phpDip a few weeks ago)

The points system solved all those problems in one go, and more than any other feature it created the phpDip community as it is now. I don't want to risk undoing that, especially for the sake of something as subjective as a better way to rank skill.

A replacement system has to do these things:
- Seperate civil disorder players from players who rarely go into civil disorder
- Allow players of more skill to play with each other and exclude players of lesser skill
- Allow players to choose between playing many insignificant games, or few big games
- Don't allow a group of players to gain points just by playing amongst themselves
- Provide a way to rank players


As Darwyn and Chrispminis have said, the points system works, and it does all of the above. The only complaint is with the last criteria.
Last time I checked the Elo system I seem to remember it wasn't as good in some of the other respects, while being better at ranking, so it essentially is a different trade-off at best. (Also it wasn't fully developed when I last checked on it, it didn't account for draws etc.)

The other idea is having them both alongside, but then which system's points get displayed? Both? How does a user know which type of points are being bet? It seems rather messy to me.


I'd be interested to hear exactly what the current iteration of the Elo system for phpDip is, if it has been "fleshed out" since I last saw it, and how it would fit into/replace each of the roles the current system fills.
Churchill (2280 D)
25 Aug 08 UTC
So much for this being a vote...

I vote to implement ELO alongside the points.
kestasjk (95 DMod(P))
25 Aug 08 UTC
By the way the reason I bring up how bad things were before the points system is because I think people suggesting changes now are making suggestions from the perspective that the points system is just for ranking, and weren't around to see how bad things were before it was implemented.

If the points system was just for ranking I'd definitely merge in a patch for Elo, because I don't particularly care about ranking, it was more of a secondary feature of the points system. But it has to take care of much more than that, which makes altering it unsettling if you were around to see things before the points system was added.
DrOct (219 D(B))
25 Aug 08 UTC
@Kestasjk

Those are some very interesting observations, not having been around before the point system I can't speak to how terrible it was, but it sounds pretty bad, and it makes sense that it would have been, not insentive to not just give up on a game, and/or no reason not to join 50 games and just see if you could keep up.

I do think for the first bunch of criteria, the point system does a very good job, and for rank, a terrible job. Personally, I don't really care about rank all that much so for me it would be fine to leave the current system without anything else, but other people really seem to want to be able to have ranks, so my suggestion to them is to try to come up with and implement their own system, either to replace or to exist alongside the current point system (my personal preference would be to have it alongside the current point system, but maybe there is a better way). That being the case, someone who wants to do this should either just get started working, or should start a separate thread to discuss how to go about implementing these features, "voting" doesn't really make a lot of sense in this context.

So perhaps a good way to start a new thread, would be with a description of the basic Elo system, and then a question asking people how they would go about implementing it in the actual game, from both a design and engineering perspective.
DrOct (219 D(B))
25 Aug 08 UTC
sorry somewhere after the first paragraph or two that wasn't really directed at you Kestas anymore, and was more just a general statement to everyone.

Boy for someone who doesn't care about ranks all that much, I sure have talked a lot about them today... Think I'll be taking a break now...
#1, stick with current points system.

Zarathustra's proposal has some things to be said for it, but also a couple big disadvantages. The biggest disadvantage is that it serves to amplify point inflation by multiplying the two scales. (If the new rating based on points per win/draw/survival were divided by the number of games played, this problem would be much reduced because one's point multiplier would stay within the range 0 to 5 instead of increasing indefinitely.)

Anyway, Kestas rightly points out that the current ranking system is not just a way of determining player quality, but actually serves a variety of specific purposes. Before we vote on a new measurement system, it would probably be a good idea to agree on what it is that we really want to measure.
Chrispminis (916 D)
25 Aug 08 UTC
Well, to address the fact that the point system does a "terrible" job of representing rank, TheGhostmaker graphed the correlation between his Elo ratings and the point system ranks, and he found a very strong correlation, which shows that the problem demonstrated with the points system is mostly theoretical and doesn't happen too much in practice.
I've made 2 posts in the thread inflation that have a bearing on the current point system.

I agree with Kestas about the aims of the system, but would like to refine them:
Ranking is secondary to Kesta's other declared objectives of the points system, I believe. After all, you can look at a players profile an see what % of games they have won/drawn/survived/lost. Hell, you can even go and look at every move they did in every current game to see how they play. So if you want to know how good someone is, you can tell.

Having said that, kestas, can we please have the % be of finshed games only, so your percentages don't change when you start a game?

With regards to the other objectives, they mostly revolve around the problem of new players and established players.

New players are obviously the life blood of a site, we want to engage and get them interested, so they stay and make the place the busy place it is.

The problem is new players are often unreliable, they are often not challenging to play, often go CD, don't bother entering into the spirit of the game (not replying to messages or swearing at you for example).

We all want to avoid playing this sort of player and the system's main objective has to be:
1) to allow experienced, reliable players (whether they are good at the game or not) to play together and have enjoyable games without suffering the player described above too much.
2) To allow new and inexperienced players to play the game against similar people and give them a chance to prove to the system that they are reliable (and hopefully also skillful) players.

As someone that was a new player not long ago I can see both these objectives are as important as each other. I can see that the existing system does fulfill many of these criteria, it's just no very good at ranking.

If you are lucky (or skillful) enough, the system can work quite well for you - once you get a couple of hundred points you could choose to play in games without the newbies and have some challenging games against reliable, skillful players. Winning here gives you more points (higher bets) so good players climb away from the newbie pack.

Or, you could hang around the newbies, playing small bet games with new players, who often go CD, building up your points (and thus ranking) without actually playing anyone that good.

It is differentiating between these 2 types of players that the ELO system is good at but the current system is bad at.
However, what happens if you are a reliable player, that never goes CD, but you play your first 7 games and you haven't won one (or won one, but the bet was lower than the other games so you are still languishing low in the sub 100 zone.

You are stuck playing with the newbies and CD merchants. Are you going to feel enthused and carry on playing when every turn takes the full 24 (sometimes 72 with retreats, building etc)hours?

I don't think so. Now neither the current system or the ELO help you here. Perhaps we need to log when people go CD and allow players starting a game to set a CD threshold, the max % of games that someone can have gone CD and still play in your game. (Only players that have finished (not necessarily survived) a game or 2 can set a threshold). You can't set a threshold high enough to exclude yourself, and you can't join a game with threshold >0 until you have finished a game without going CD.

Only an idea. Could be completely separate from the rating system.
What do you think?
Oh. One more idea for an easy modification to the current system:
When players with 0 are topped up they only get 100 if they never went CD, otherwise the hand-out is capped.

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70 replies
gryncat (2606 D)
27 Aug 08 UTC
new game needs two players
http://phpdiplomacy.net/board.php?gameID=5344

Casual friendly game (as friendly as these things go, I suppose). Two players that were supposed to join could not, so I am looking to fill the spots before the game starts so new players aren't just stuck with Germany and Italy.

Password is: law school

See you there.
3 replies
Open
SantaClausowitz (360 D)
27 Aug 08 UTC
Why I quit Diplomacy
Here is the Austrian Emperors last ditch effort to stay alive long enough for help to arrive. I turn to once Proud Russia's final unit in Galicia for some help.

Tue 03 AM (Austria, Me) Autumn 1904: not for nothing but I never crossed you, could you help me out with your last orders?
10:20 PM (Russia) Spring 1905: what do you want help with?
03:56 AM (Austria) Spring 1905: support vienna into budapest?
11:32 AM (Russia) Spring 1905: done

*I Bounce with no Turkish support on Budapest and no support from Russia*

07:14 PM (Austria) any reason you left me out to dry?
07:16 PM (Russia) order history...
Russia:
The army at Galicia support move to Vienna from Budapest.
07:17 PM (Austria) What? It was supposed to be veinna into Budapest. Are you kidding me? Why would I want you to support budapest to vienna?
07:18 PM (Austria) translation: you got it backwards
8 replies
Open
Yaniv (1323 D(S))
27 Aug 08 UTC
Question re what army movement & outcome
French army Burgundy moves to Belgium
French army Marseilles moves to Burgundy
French army Paris supports Marseilles' move to Burgundy

German army Rhur moves to Belgium

Because the two units moving into Belgium are moving with equal force, neither wins, and thus there is a stand-off.

Does the French unit return to Burgundy, pushing the unit now in Burgundy back to Marseilles, OR does the unit now in Burgundy remain in Burgundy, and thus the unit that failed to occupy Belgium obliged to retreat to a contiguous empty space (such as Picardy)?
1 reply
Open
TheGhostmaker (1545 D)
24 Aug 08 UTC
League system announcement
We now have 35 players in our league system. There are a few others who want to join. If that number reaches seven by Friday 29th August, then I shall add an extra league in. To register interest, please email me, the email including your phpdiplomacy name.

Full details about the leagues are in the reply.
29 replies
Open
Henry Kissinger (100 D)
22 Aug 08 UTC
Is this metagaming or just poor sportsmanship??
See comment below.
13 replies
Open
q93 (373 D)
27 Aug 08 UTC
Kestas
I just had an unusual option:

Army at Burgundy support move to Belgium from: Ruhr, Tusc.........
2 replies
Open
texasdeluxe (516 D(B))
27 Aug 08 UTC
All or nothing...
Come join a 36 hour 101 point winner takes all game. Hopefully there will be lots of diplomacy and political intrigue and much scheming... Trust there will be no missed moves, CDs or unbreakable alliances... Game is called 'All or nothing...' (http://phpdiplomacy.net/board.php?gameID=5361)
0 replies
Open
Sicarius (673 D)
26 Aug 08 UTC
what kind of music is this?
no idea how to classify this, maybe someone could help
3 replies
Open
Churchill (2280 D)
26 Aug 08 UTC
Government
So, in my tired ramblings I came up with the idea of a phpDip goverment that might be entrusted in regulating some of the inflation problems (it might even tie in with kestas's moderators).

Systems could include determination by vote, by rank, or better: both.

This would be very interesting, as Diplomacy is a political game in a nature, and I feel that many players would enjoy a longer-spanning side-game so to speak.

Discuss below:
9 replies
Open
Figaro Figstein (100 D)
27 Aug 08 UTC
Mazel Tov Cocktails Over Berlin
Advanced beginner game here at http://phpdiplomacy.net/board.php?gameID=5355 please join if you think that you fit that criteria.
0 replies
Open
Rasputin31 (100 D)
24 Aug 08 UTC
Shot, Stabbed or Drowned?
Join my game! Its to die for!
6 replies
Open
prospero811 (100 D)
26 Aug 08 UTC
Convoy Rules - Kiel
Can an army in, say, Norway, on a fleet through the Nth Sea, on another fleet through the Heligoland Bight, on another fleet through the Baltic, and land in Berlin without stopping for a turn at Kiel.

In the rule book, the close up views of Kiel seem to indicate that the Heligoland Bight includes the Kiel canal and the little bit of water on the eastern side of Kiel. So, it seems to me that convoying through there should be possible, but I've not found an explanation that covers that.

What does everyone think?
2 replies
Open
hermanobrown (925 D)
25 Aug 08 UTC
GMT- 3 begin at 10:00 am until 05:00 pm 30 minutes
Hi. I want to start a game with 30 minutes/ round. The idea is that the game will have 72h/round just to no post a turn in weekend. But, every player needs (during the week since 10:00 am until 05:00 pm) post his orders in 30 minutes / turn, On this way the game will have 30 minutes x turn but will not have end of turn on weekend or during the night. For this I am using the GM -3. Who wants???
1 reply
Open
aoe3rules (949 D)
23 Aug 08 UTC
New Game
for moderately skilled players. 50-bet PPSC. post here if interested; password will be emailed.
13 replies
Open
Close thread button at top as well as bottom of open threads
Can we please have such a button? With really long threads it can be difficult to find the button to close it.
11 replies
Open
fidel (886 D)
26 Aug 08 UTC
Where can I get the code to give it a look?
I want to look at the code of the site, just to see how complex is it, and if I can help somehow.
Where should I look for it?
And the variations? Are all discussed here? Or there is some system for group development or something?

(It is likely this have been discussed before, but, why not to use some forum system as phpBB or similar? It is really messy to follow some conversations here... ;-).
5 replies
Open
Yaniv (1323 D(S))
26 Aug 08 UTC
Question re what a fleet can and cannot do
A fleet leaves harbour to venture into waters occupied by an opposing fleet, and she does this with no support. Normally the first fleet would be bounced back from whence she came.
But, what if simultaneously, the opposing fleet conveys an army into the harbour from whence the first fleet floated from. As the first fleet was unable to dislodge its enemy fleet, does the opposing army that was conveyed now occupy the first fleet's harbour? And if so, does that mean that the first fleet retreats to any unoccupied adjascent space contiguous to both (a) its harbour and (b) the water into which it first attempted to sail?
8 replies
Open
Treefarn (6094 D)
25 Aug 08 UTC
Treefarns No Press 1 - 119 points PPSC
I've never tried No Press, so I thought I'd give it a try. Anyone else interested, come join.

http://phpdiplomacy.net/board.php?gameID=5326
1 reply
Open
xgongiveit2ya55 (789 D)
26 Aug 08 UTC
Treefarns NO PRESS 1
http://phpdiplomacy.net/board.php?gameID=5326

Please join, as I doubt I'll work up the guts to join again if it fails to start
1 reply
Open
ava2790 (232 D(S))
22 Aug 08 UTC
Complicated support question
Let's suppose I want to play the following moves this turn:

A War-Gal
A Boh S A War-Gal
A Gal S A Boh holds

What would happen if:

1. A Vie-Boh
2. A Vie-Boh AND A Tyr S A Vie-Boh
4 replies
Open
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