Mafia 28
Start Date: Game Begins on Sunday March 26
Flavor: The direct sequel to the greatest Mafia Game on Webdiplomacy!
Type: Item Madness
GM TEAM
This game’s GMs are ND (
userID=68782) and brainbomb (
userID=41025) PM any of us with any questions or concerns and we'll get back to you as soon as possible. We are legends.
Game Begins on March 26
Adjudication and Phase Length:
Day: 48 Hours
Night: 24 Hours
Phase switch: 6:00PM EST
Order of Operations:
Day
Self-Targeting Item/concurrent with other potential day actions including a gun/vest/multi-vote, day jailing, etc.
-Must PM actions to both GM’s AT LEAST ten minutes prior to EOD to be accepted. Actions submitted within the FINAL ten minutes of EOD will not be accepted.
Night
Commute
Paranormal Action
Lightning Rod/Redirect to Self
Neighbor: Notebook
Investigation Reporting: Laptop
Investigation Watching: Watcher/Binoculars
Oracle
Item Thief Visit
Elder Visit
Night Kills: Guns, Fab Guns, Mafia NK
Doctor Visits: First Aid, Fab First Aid
Perpetual Action
Vest
Walkie Talkie (always on at night)
Town (3 PR):
1 Elder
You are the Elder. By day you vote for whom to lynch. The player who reaches Plurality will die. At night you can remove a curse bestowed on any player twice per game. If targeted by the ghost the Elder will be informed that they were targeted by the Ghost. You win when Mafia and Ghost are destroyed.
1 Gelassenheit
You are Oracle. By day you vote for whom to lynch. The player who reaches Plurality will die. At night you select a living player. If you die that player will be revealed unless they are the ghost. You win when mafia and ghost are destroyed.
1 Night Watcher
You are the Watcher. By day you vote for whom to lynch. The player who reaches Plurality will die. At night you may select any living player. If that player is visited you will learn who visited them. You win when mafia and ghost are destroyed.
Mafia (2 Specialist + 3 goons):
1 Item Thief
You are Item Thief. By day you vote for whom to lynch. The player who reaches Plurality will die. At night twice this game you may select someone and steal an item from them. You may vote on who to kill, but you do not perform the night kill unless you are the last mafia member left alive. If that occurs you must perform the night kill and you will no longer be able to steal items. You win when town and ghost are destroyed.
1 Evil Elder (Ninja)
You are an Evil Elder.
By day you vote for whom to lynch. The player who reaches Plurality will die.
At night you may vote on who to kill. As the ninja you may perform the night kill and be immune from watcher (but not oracle) results; including items that function in a town investigative role. You win when town and ghost are destroyed.
3 Amish Mafia Goons.
You are a goon.
By day you vote for whom to lynch. The player who reaches Plurality will die. If the Ninja dies, the first vote on the targeted player will perform the night kill. If there is a tie then the deciding (last vote) will perform the night kill unless it is the item thief. You win when town and ghost are destroyed.
Third Party: Ghost *Gains Power through Haunting*
You are Ghost, By day you vote for whom to lynch. The player who reaches Plurality will die. At night you may haunt a player cursing an item and that player is haunted. Players will never learn if they are haunted until death. Any item cursed in this manner will malfunction. If a pitchfork is cursed - ghost will gain control of it and can target anyone with it. Ghost wins when all players are haunted.
1 Haunt: Specter: The Ghost gains the power of a Specter and cannot be seen on Watcher/Investigative Reports.
2 Haunt: Ethereal: The Ghost gains the power of a Ethereal and cannot be targeted by a night killing action.
3 Haunt: Wraith: The Ghost gains the power of a Wraith and when it visits a player all role actions and item actions malfunction (does nothing when used).
4 Haunt: Poltergeist: The Ghost gains the power of a Poltergeist and may use it’s malevolent energy to kill the player it haunts.
Item Madness Rules
Every player in the game begins the game with 1 item. The items will be randomly rolled for each player. This means that all VT’s, the Mafia Player's, Ghost, and PR’s will begin the game with an item.
Item List
1. 0-2 Guns May be used anytime.
2. 0-2 Fab Guns: Will backfire and kill the player. May be used anytime and will appear as normal guns.
3. 0-2 Vest (BP): Perpetually equipped until shot at.
4. 0-2 Vest (Fab): Same rules for the Vest, but will not stop a gunshot.
5. 0-2 Binoculars (Watcher): Can be used at night to watch a player’s house. The binoculars will detect anyone who visits the player you have targeted. Unless the target selected was visited by ghost.
6. 0-2 Vote Flower (Multivoter): Player may PM the GM and at the end of the phase an extra vote will be applied to whoever that player voted for. The Player who casted the extra vote will be identified.
7. 0-2 Notebooks (Friendly Neighbor): Player may visit another player at night. At the end of the night the player will receive a note stating the name of the player who visited them.
8. 0-2 Hot Air Balloons: Player may commute and be untargetable. The Ghost cannot target anyone commuting.
9. 0-2 Laptop (Cop): Player may use the laptop to hack a player. At the end of the night phase they will learn that player's alignment. Ghost is immune to being hacked.
10. 0-2 Horse Drawn Buggy(Jailor): Player may use their car/wagon to block a player’s night actions. And trap them in your wagon.They are immune to actions while in the buggy and cannot use items. They can be haunted. This item is used during the day and target is jailed at start of night phase.
11. 0-2 Lightning Rod: Player may use a lightning rod to redirect all night actions including the mafia night kill//friendly acts to yourselF. Lightning Rod does not affect Commuter or Jailor. This item may only be used at night. This does not affect the Ghost or any action in the order of operations above the Lightning Rod adjudication. This does not affect the Oracle.
12. 0-2 First Aid (Doctor): Player may use a first aid kid to target themselves or another player. This item may only be used at night.
13. 0-2 Fab First Aid (Poison): Same rules as above except the player is poisoned. This item may only be used at night.
14. 0-2 Holy Symbols: Player may use a holy symbol to remove a haunt on themselves or someone else. This item may only be used at night.
15. 0-2 Pitchforks: Player has a pitchfork and may use it to kill themselves. This Item may be used anytime. The Ghost will not start with a Pitchfork.
16. 0 or 2 Walkie talkies: Two players have their own QT open at night. This item is not 1 time use, but it can be stolen and it can be interfered with by Ghost. If Thief steals the walkie talkie they may post in it as well.
Game begins Sunday, 3/26/2017
For External view:
https://docs.google.com/document/d/1qwQXijL-wxmPJ1VrDYq5cMQmlFxmTb668bWW-lpO7nw/edit?usp=sharing