Webdiplomacy Sci-Fi Simulator III Signups

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thamrick
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1181 Post by thamrick » Wed Feb 28, 2018 3:54 am

dargorygel wrote:
Wed Feb 28, 2018 3:51 am
and rush research minor conversion...
We already completed minor conversion.

Rush one of the ones that I just proposed.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1182 Post by yavuzovic » Wed Feb 28, 2018 4:04 am

Am I in the away team?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1183 Post by thamrick » Wed Feb 28, 2018 4:05 am

yavuzovic wrote:
Wed Feb 28, 2018 4:04 am
Am I in the away team?
Yep! Me and you

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1184 Post by brainbomb » Wed Feb 28, 2018 5:55 am

Doctor Haemod: Attention councillors. I have cured the disease in a rat. It took a series of three treatments. I ask permission to move to a human infected subject and attempt to cure the virus in a human

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1185 Post by dargorygel » Wed Feb 28, 2018 5:58 am

Please rush advanced rocketry

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1186 Post by brainbomb » Wed Feb 28, 2018 6:10 am

dargorygel wrote:
Wed Feb 28, 2018 5:58 am
Please rush advanced rocketry
Pulse: Noted

Character Actions:
Pakwha: Speech
Zaza: Sheep Breeding
Chagall: Shapeshifted, on away team mission
Lazlo: On Away team mission

Uriah: Rushing Rocketry
Hana: None entered
Naia: None entered
Valen: None entered

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1187 Post by thamrick » Wed Feb 28, 2018 2:55 pm

***Away mission report***

Lazlo reporting in. We met with Dr. Haemod in his lab. He was conducting tests on rats to develop a vaccine. He pointed out that the toxin was likely released and our colony infected after the explosion during our travels. There were approximately 200 killed in that crash, but none of them came back as bombies. Conclusively, whatever toxin was released is no longer in the air since the new arrivals to our populace do not carry the disease. Haemod suspects that patient 0, and the one who implanted the toxin, is Styll.

While talking with Haemod, we noticed a suspicious character in the lab. We confronted him and discovered that he was posing as one of our medics. Chagall bravely tackled and restrained him. We learned that his name was Devin. He arrived with the second transport from Ynbar and has a criminal record for thievery, as well as association to the Brotherhood of Ynbar. He was stealing painkillers from the lab. We decided to have Chagall shapeshift into Devin and go talk to Styll to see what he could learn. Councilor Chagall will have to fill you in on that...

Back in the lab, Haemod continued his experiments where he discovered a viable vaccine that cured the rats he was testing it on. He requests permission to move on to human testing.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1188 Post by brainbomb » Wed Feb 28, 2018 3:08 pm

Firma: If you need an overseer for a mine I am free this phase

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1189 Post by thamrick » Wed Feb 28, 2018 3:20 pm

brainbomb wrote:
Wed Feb 28, 2018 3:08 pm
Firma: If you need an overseer for a mine I am free this phase
thamrick wrote:
Wed Feb 28, 2018 1:05 am
##Proposal 7.2.8 - Have Firma train 10 soldiers
But maybe Traxler is

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1190 Post by brainbomb » Wed Feb 28, 2018 3:32 pm

Traxler: I am not currently using my defend ability on anything. so I could. I am anxious to see what Endeavour is like! I may end up staying on and calling this home.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1191 Post by yavuzovic » Wed Feb 28, 2018 4:16 pm

———AWAY MISSION REPORT———


I learned something from Styll. After questioning, we decided to try vaccine on Styll. He attempted to escape, an infected rat popped while this. Lazlo got injured. Styll smeared his blood to us. We catched Styll and tried the vaccine, but it didn't work. Styll exploded.

Lazlo is %89 infected. We must find the cure in a full phase. Otherwise Lazlo will be a bombie.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1192 Post by thamrick » Wed Feb 28, 2018 4:17 pm

yavuzovic wrote:
Wed Feb 28, 2018 4:16 pm

Lazlo is %89 infected. We must find the cure in a full phase. Otherwise Lazlo will be a bombie.
:(

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1193 Post by thamrick » Wed Feb 28, 2018 4:31 pm

##Proposal 7.2.8b - Have Jaromir train 10 pilots

##Proposal 7.2.8c - Have 10 of our 20 medical students specialize further at the Hospital (broken down as follows):
-2 specializing in Hematology
-2 specializing in Neurology
-2 specializing in Pathology
-2 specializing in Pulmonology
-2 specializing in Obstetrics

**Pulse - let me know if these aren't valid selections

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1194 Post by yavuzovic » Wed Feb 28, 2018 4:44 pm

##vote yes on 7.2.8b & 7.2.8c

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1195 Post by `ZaZaMaRaNDaBo` » Wed Feb 28, 2018 5:03 pm

thamrick wrote:
Wed Feb 28, 2018 2:55 pm
***Away mission report***

Lazlo reporting in. We met with Dr. Haemod in his lab. He was conducting tests on rats to develop a vaccine. He pointed out that the toxin was likely released and our colony infected after the explosion during our travels. There were approximately 200 killed in that crash, but none of them came back as bombies. Conclusively, whatever toxin was released is no longer in the air since the new arrivals to our populace do not carry the disease. Haemod suspects that patient 0, and the one who implanted the toxin, is Styll.

While talking with Haemod, we noticed a suspicious character in the lab. We confronted him and discovered that he was posing as one of our medics. Chagall bravely tackled and restrained him. We learned that his name was Devin. He arrived with the second transport from Ynbar and has a criminal record for thievery, as well as association to the Brotherhood of Ynbar. He was stealing painkillers from the lab. We decided to have Chagall shapeshift into Devin and go talk to Styll to see what he could learn. Councilor Chagall will have to fill you in on that...

Back in the lab, Haemod continued his experiments where he discovered a viable vaccine that cured the rats he was testing it on. He requests permission to move on to human testing.
The opioid crisis never ended. :|

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1196 Post by brainbomb » Wed Feb 28, 2018 9:41 pm

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Are you tired of the same worn out sales pitches to buy more crap?
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02 Solutions, for all your oxygen shortages.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1197 Post by yavuzovic » Wed Feb 28, 2018 9:50 pm

Can they supply us oxygen for planet.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1198 Post by brainbomb » Wed Feb 28, 2018 9:58 pm

Traxler:

No. Our machine toolshop can make anything they offer at (1) per phase for free. Its just a group preying on poor colonies with few resources. During a religious holiday of all times.

**I will oversee a mine for us**

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1199 Post by thamrick » Wed Feb 28, 2018 10:29 pm

##Proposal 7.2.6 - AMENDMENT - Build a Mine (Valen overseeing)

##Proposal 7.2.7 - AMENDMENT - Build another Mine (Hana overseeing)

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1200 Post by leon1122 » Wed Feb 28, 2018 10:30 pm

yavuzovic wrote:
Tue Feb 27, 2018 10:07 pm
Putting into display?
Does this eliminate the luxury we got by these?
##Pulse
brainbomb wrote:
Tue Feb 27, 2018 10:41 pm
Nursing Home: 1 steel, 1 credit per phase upkeep 50 workers, allows elderly colonists a place to retire. +1 morale.
Since the upkeep is per phase, do we get the morale boost from this per phase as well? If not, what happens if we stop upkeep?
brainbomb wrote:
Tue Feb 27, 2018 10:41 pm
Museum of Natural Sciences: 3 steel, 50 workers, Fossils. Adds +2 Morale and +2 Science
##Pulse Is this what you meant by putting the fossils on display? How many fossils does this museum require? I feel like this is a pretty good build option.

##Proposal 7.2.9 Build a Museum of Natural Sciences
##Vote YES on Proposal 7.2.9
brainbomb wrote:
Tue Feb 27, 2018 10:41 pm
Wonders:
Basal Tower : 5 steel 5 Ore 5 Crystals (200) workers. The Basal Tower provides Wisps and Colonists a place to worship. Creates a Transcendent Religion between the two. +3 Morale +2 Virtue.
##Pulse Would this be the same religion as Pastor Naia preaches?
thamrick wrote:
Wed Feb 28, 2018 1:05 am
##Proposal 7.1.1a - Designate (11, 9) as the site for establishing a second colony

##Proposal 7.1.2 - Send a transport with the required resources to establish a second Biodome (300 workers, 8 Steel, and 5 Credits) to (11, 9). Send an additional (4) Food, and 5 Harvesters.

##Proposal 7.2.1 - Build Biowell
##Proposal 7.2.2 - Build another Biowell
##Proposal 7.2.3 - Build Advanced Photon Laser Towers
##Proposal 7.2.4 - Build Upgraded Hangar
##Proposal 7.2.5 - Build Marsh Turbine
##Proposal 7.2.6 - Build a Mine (overseer to be added via amendment)
##Proposal 7.2.7 - Build another Mine (overseer to be added via amendment)

If we use our resources to build a Biodome, we will have 7 Steel and 1 Credit left to work with for builds this phase and 712 workers. I don't see a good way to use all our workers, but here's one option

Biowell (30 workers, 1 steel) (x2) - 1 phase
Advanced Photon Laser Towers (200 workers, 1 steel) - 1 phase
Upgraded Hangar (60 workers, 2 steel, 1 credit) - 2 phases
Marsh Turbine (30 workers, 2 steel) - 1 phase
Mine (40 workers) - 1 phase, councilor required

##Proposal 7.2.8 - Have Firma train 10 soldiers

##VOTE Yea - Proposals 7.0.1, 7.1.1a, 7.1.2, 7.2.1, 7.2.2, 7.2.3, 7.2.4, 7.2.5, 7.2.6, 7.2.7, 7.2.8
##Vote YES on Proposal 7.1.1a, 7.1.2, 7.2.1, 7.2.2, 7.2.3, 7.2.4, 7.2.6, 7.2.7
##Vote NO on Proposal 7.2.5

I'm voting no on the Marsh Turbine to provide the workers and steel necessary to construct the Museum of Natural Sciences.
thamrick wrote:
Wed Feb 28, 2018 1:07 am
##Proposal 7.3.1 - Research Recycling
##Proposal 7.3.2 - Research Alien Hatchery
##Proposal 7.3.3 - Research Anti-Hacking Protocol
##Proposal 7.3.4 - Research Advanced Rocketry
##Vote YES on Proposal 7.3.1, 7.3.3, 7.3.4
##Vote NO on Proposal 7.3.2

Aliens are never good news (the Wisps have been a welcome exception).
thamrick wrote:
Wed Feb 28, 2018 3:54 am
dargorygel wrote:
Wed Feb 28, 2018 3:51 am
and rush research minor conversion...
We already completed minor conversion.

Rush one of the ones that I just proposed.
##Pulse Which areas have dead life that can be converted? Also, I'm looking at the map, and I have several questions. What are the orange colored marshes and grasslands? Also, what is that blue swirl at (13, 17)?
brainbomb wrote:
Wed Feb 28, 2018 5:55 am
Doctor Haemod: Attention councillors. I have cured the disease in a rat. It took a series of three treatments. I ask permission to move to a human infected subject and attempt to cure the virus in a human
##Proposal 7.4 Allow Doctor Haemod to test the cure on a human subject.
##Vote YES on Proposal 7.4
leon1122 wrote:
Tue Feb 27, 2018 7:25 am
brainbomb wrote:
Mon Feb 26, 2018 2:52 pm
Firma: This man is who the UNECP wants. He created the virus.

*She throws him to the ground before the council*

Svalar: She tells it true. But theres more. So much more. Skylon never caused Polluxb. It was brainbot. He can mindmeld people. Make them do things.

He made me create Agent Othello. I have little memory of the past year. But my papers and formulas are all the evidence anyone would need to have my career destroyed. I came here to find Uriah. He knows me. He could vouch for me.
Requesting comment from Uriah before we act on this information. After all, he is an "old colleague" of Urah's. He should decide what we do with this guy.
@dargorygel

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