Webdiplomacy Sci-Fi Simulator III Signups

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brainbomb
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#961 Post by brainbomb » Fri Feb 23, 2018 3:08 am

Flicke: The runes discovered by Jaromir are interesting. I have a theory that Arc travelled through the wormhole. There may be more of our species on the other side.

I... would like to find them.

If we do capture Battleship Branimir I want to ask... if..

Well..

I feel selfish risking anyone.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#962 Post by brainbomb » Fri Feb 23, 2018 3:18 am

Skirks: Ruh..

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP
*Tosses acorns all over the floor*

*Jumps up and down*

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#963 Post by thamrick » Fri Feb 23, 2018 3:25 am

brainbomb wrote:
Fri Feb 23, 2018 3:18 am
Skirks: Ruh..

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP
*Tosses acorns all over the floor*

*Jumps up and down*
Uh oh! What is it Skirks?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#964 Post by brainbomb » Fri Feb 23, 2018 3:28 am

Skirks:

*Begins holding both arms out in front of his chest making expanding motions*

REEEEP RIP REEEEP

*shakes head several times*
*makes the same motion again as if constipated*

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#965 Post by thamrick » Fri Feb 23, 2018 3:29 am

brainbomb wrote:
Fri Feb 23, 2018 3:28 am
Skirks:

*Begins holding both arms out in front of his chest making expanding motions*

REEEEP RIP REEEEP

*shakes head several times*
*makes the same motion again as if constipated*
Everyone take cover!

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#966 Post by brainbomb » Fri Feb 23, 2018 3:34 am

Skirks: *Runs into the vent*

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#967 Post by dargorygel » Fri Feb 23, 2018 3:43 am

Here I go again...
Follow my skirky buddy into the vent

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#968 Post by brainbomb » Fri Feb 23, 2018 3:58 am

{ Phase 5 }
{Brainless Bombs}

"guak: I am going to call you brainlessbomb, that sounds more accurate"
-Mafia22


{Crisis Card 91/100}


1400
{On main video screen}
Brattislava: I am currently monitoring the corpses of a fallen worker and Diamor. Both appear to be exhibiting the same traits. I’m noting the following:
Zombies typically arise within hours of infection- via bite, or exchange of infection. Subjects A and B have no bites and died of natural circumstances.
Diamor and the deceased worker retain some neurological traits, some regenerative characteristics.
They have no brain function but have occasional movement of extremities.

Now comparing that to our tissue sample, you’ll note the following:
{Tissue sample closeup displayed}
*tissues appear cold and decayed but dead cells are also multiplying.*

Bratislava: The cells are expanding despite being dead. This isn't a trait observed before by zombies. Expanding is super strange.

Bratislava: Now here’s where it gets… really weird. Our team did blood test samples on Firma, Styll, Lazlo and Chagall.
•Firma tested positive for having dormant trace of mutagenic pathogen.
•Styll tested positive for dormant mutagenic pathogen.
•Lazlo tested positive for dormant pathogen.
•Chagall showed no trace of the pathogen however he seemed to have an innate regenerative ability of a different recombinant structure totally unrelated.

I don't yet understand the findings, but our health is unfortunately perilious, I am going to submit all this to our reco-


*Diamor rises from the bed, rushes the windows bashing the glass with his fists, his chest expanding. His eyes are white and he is clearly a zombie*

*7 Armed guards rush into the containment room to attack Diamor*


Bratislava: Oh no. Oh shit! NO GET OUT OF THERE! Flicke! BURN THE CHAMBER! FLICKE BURN THE CHAMBER!


*Diamor explodes*
(Rolls a 3 rolls a 6(10-60 ft blast radius)= 30 foot 6 damage


7 Guards have died in the blast, the containment chamber is breached. !

*The deceased worker is tossed from his bed and his chest begins to bulge. Medics are fleeing the chamber as the deceased worker chases them. Tierney flees the medbay as the worker dives onto her hover wheelchair. Skirks leaps from the vent suddenly. He jumps at the creature biting its face to remove it from the chair*

*Deceased worker Explodes*
(Rolls a 6 rolls a 4 (10-60 ft blast radius)) 60 foot radius 4 damage
Bratislava has died!
Skirks has died!
Tierney has died! (Szpotzi) -1 Morale
(Szpotzi may rejoin game as a new character in phase 6)

Medbay is destroyed and will need to be repaired by Lazlo.
----------

{Legislation}

Proposal 4.0.1 Destroy Battleship Branimir
Yea votes - leon
Nay votes - thamrick, darg, Ike
--Proposal fails--

Proposal 4.0.2 Hijack Battleship Branimir. The away team will consist of Jaromir, Lazlo, and Hana
Yea votes - thamrick, yavuz, darg, Ike
Nay votes - leon
--Proposal passes--

Proposal 4.1.1 Send 6 workers with Firma to bury the 2 deceased workers.
Yea votes - thamrick, yavuz, darg, Ike
Nay votes -
--Proposal passes--

Proposal 4.1.2 Build Extra Harvesters
Yea votes - thamrick, leon, Ike
Nay votes -
--Proposal passes--

Proposal 4.1.3 Build a Mine (Chagall overseeing the project)
Yea votes - thamrick, leon, Ike
Nay votes -
--Proposal passes--

Proposal 4.1.4 Build Biowells
Yea votes - thamrick, leon, Ike
Nay votes -
--Proposal passes--

Proposal 4.1.5 Allow Bratislava to conduct his research and draw blood from Styll, Lazlo, Chagall our deceased worker and Firma with their respective consent. Keep the laboratory guarded by 7 armed guards at all times.
Yea votes - leon, yavuz, thamrick, zaza, Ike
Nay votes -
--Proposal passes--

Proposal 4.2.1 Add Minor Conversion to the research queue
Yea votes - thamrick, leon, Ike
Nay votes -
--Proposal passes--

Proposal 4.3.1a Marsh Turbine produce +1 Credit
Yea votes - thamrick, leon, Ike
Nay votes -
--Proposal passes--

Proposal 4.3.2a Harvesters collect +3 Steel
Yea votes - thamrick, leon, Ike
Nay votes -
--Proposal passes--

Proposal 4.3.3a Hangars produce +1 Space Fighter and +1 Rover
Yea votes - thamrick, leon
Nay votes -
--Proposal passes--

Proposal 4.3.3b Hangars produce +2 Harvesters
Yea votes - thamrick, Ike
Nay votes - leon
--Proposal passes--

Proposal 4.3.4a Wind Generator produces +1 Credit
Yea votes - thamrick, leon, Ike
Nay votes -
--Proposal passes--

Proposal 4.4.1 Upgraded Hangar produces +1 Harvester (in addition to the vehicle produced from Proposal 4.3.3)
Yea votes - thamrick, Ike
Nay votes -
--Proposal passes--

Proposal 4.4.2 Newly produced Harvester (from Hangar) produces +1 Food
Yea votes - thamrick, Ike
Nay votes -
--Proposal passes--

Proposal 4.4.3 Newly produced Harvesters (from Extra Harvesters) produce +3 Steel
Yea votes - thamrick, Ike
Nay votes -
--Proposal passes--

Proposal 4.4.4 Newly produced Biowells produce +1 Food
Yea votes - thamrick, Ike
Nay votes -
--Proposal fails insufficient workers--

Proposal 4.5.1 Putting forth a Proposal will not count as a vote for or against the proposal.
Yea votes - thamrick, zaza, Ike
Nay votes -
--Proposal passes--
-------------
{NEWS}

•We rescue 46 survivors from Branimir

•Lazlo, Hana and Jaromir pilot the python and arrive on Battleship Branimir.

Join discord away team chat.
[Do not join if you arent on the mission]
https://discord.gg/7xFmkbb

We discover Ion Cannon
(You may fire when ready, Command must be issued by President)

You build an upgraded Hangar

You build a mine (Ore discovered)

You build 3 Harvesters

Dutch Settlers from DS14 have settled on Ynbar at the colony

A worker drowns in the marsh!

Naia and Valen join the colony!
---------------
{Diagnostics}
Resource Allocation:
Food (per 100 civilians): 18
[[15 -4 (Pop) +2 (Biodome) +2 (Greenhouse) +1 (Pakhwa) +1( Harvester)]]

Steel (in thousands): 11
[[7 +3 (Harvesters) +2 (Lazlo)]]

Credits (in thousands): 8
[[6 +1 (Pakhwa)( +1 Generator)(+1 marsh turbine)]]

Fuel: 9
[[9]]

Morale: 2 (-1 losing a cllr, -1 corruption, +1 speech)
Population: (in hundreds) 6 (+2 district)
Luxury : 1 (wool)
Corruption: 1 (+1 Unrest)!
Workers : 613 (-7 guards, tierney, bratislava)(-1 drowns in marsh)(+46 refugees) (+200 districts)
Sheep: 4 (+1)
Wood : 0
Ore: 1
Health : 1 (-2 dormant disease)
Strategic: 2 (Gloombridge Crystals)(+1 mine)
---------------------

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#969 Post by brainbomb » Fri Feb 23, 2018 4:02 am

Naia and Valen officially join the game.
(Prince and Kench may post)

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#970 Post by thamrick » Fri Feb 23, 2018 4:09 am

Well that's more like the crises I'm used to....

R.I.P. Skirks
R.I.P. Tierney

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#971 Post by dargorygel » Fri Feb 23, 2018 4:12 am

Skirks! NO!!!! My buddy!
Wait... remember when I cloned Skirks? Secretly? In a Mason Jar under the shelf in the lower left corner of my lab????

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#972 Post by brainbomb » Fri Feb 23, 2018 4:16 am

Flicke: I lack the same emotions humans do. We can mourn the loss of a squirrel and our councilor later. For now I must alert the council of two very dire issues.

Corruption: 1 (+1 Unrest)!
Health : 1 (-2 dormant disease)

I am getting your workers killed. And its causing corruption.

And this disease. All of you have it. And it activates on death.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#973 Post by brainbomb » Fri Feb 23, 2018 4:17 am

Flicke: Correction: Chagall does not have it.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#974 Post by thamrick » Fri Feb 23, 2018 4:27 am

Flicke - what do you know about the disease? We've lost our doctor. Can our scientist or our medical trainees work on developing a cure?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#975 Post by leon1122 » Fri Feb 23, 2018 4:34 am

brainbomb wrote:
Fri Feb 23, 2018 4:16 am
And this disease. All of you have it. And it activates on death.
A grand total of 4 people were tested. How can you say that all of us have the disease?

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#976 Post by leon1122 » Fri Feb 23, 2018 4:36 am

##Flicke You have permission to blast the ion cannon when requested by the councilors on the mission.

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#977 Post by brainbomb » Fri Feb 23, 2018 4:37 am

Flicke: The evidence Bratislava presented shows you all or at least mamy of you carry the disease dormant until you die. You all got infected possibly on the journey or in the explosion when you landed.

Battleship Branimir survivors are claiming those things were on the ship too.

There could be a cure. You have a Genetic Scientist, Uriah. He can study a living infected and try to find a cure probably. We may need to ask Skylon for help. Skylon cured the earlier forms of the Zombie virus at their CDC Danish Colony. This is new and its not just us dealing with it.

Brainbot planned this but must have convinced someone to do this. Too early to say who. Skylon already suffered the penalty of the first outbreaks and denied ever doing it. But the UNECP went down hard on them.

We need a cure to improve colonial health. And then a Hospital. And a new Doctor... :(

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#978 Post by brainbomb » Fri Feb 23, 2018 4:38 am

brainbomb wrote:
Wed Feb 21, 2018 3:49 am
**Incoming Transmission from Brainbot:**

And so begins the extinction of Humanity.
Let the games begin!

AHAHAHAHAHA
Flicke: and theres this ^

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#979 Post by thamrick » Fri Feb 23, 2018 4:47 am

**Preliminary report from our mission**

We've successfully boarded the ship. I think Loom is responsible for taking down Branimir. He is speaking to us in our minds. He says he fried the ship's computer because the things (zombies?) on the ship scared him. We'll discuss the next steps and proceed with caution

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Re: Webdiplomacy Sci-Fi Simulator III Signups

#980 Post by leon1122 » Fri Feb 23, 2018 4:49 am

brainbomb wrote:
Fri Feb 23, 2018 4:37 am
Battleship Branimir survivors are claiming those things were on the ship too.
:roll:

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