Transitioning Scoring Systems: Backward Compatibility?
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Transitioning Scoring Systems: Backward Compatibility?
I started a thread over on vDiplomacy about updating their current systems for scoring (and related systems regarding the definition of the solo). They would be brought closer in line to how webDip handles all such code, with some additions to support an updated version of PPSC.
This would be a longer-term coding project, but I think it would be good for their site and community as a whole.
When webDip made its transition away from PPSC scoring and began supporting SOS scoring:
1) How did you handle PPSC games in progress?
2) Which commits in GitHub were most relevant to these changes?
This would be a longer-term coding project, but I think it would be good for their site and community as a whole.
When webDip made its transition away from PPSC scoring and began supporting SOS scoring:
1) How did you handle PPSC games in progress?
2) Which commits in GitHub were most relevant to these changes?
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Re: Transitioning Scoring Systems: Backward Compatibility?
Can't answer 2) but for 1), the setting was disabled in the game creation menu but current games were unaffected. I think there are still a few PPSC games (now called Survivors Win Scoring or SWS) still active and on pause from way back when.
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Re: Transitioning Scoring Systems: Backward Compatibility?
Is that scoring method still supported in the code, even though it’s not enabled for new game creation?
And would a hypothetical draw in one of those games still share points equally?
And would a hypothetical draw in one of those games still share points equally?
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Re: Transitioning Scoring Systems: Backward Compatibility?
The most sensible thing would be to just disable the game mode and not transition the scores.
You could also just recalculate per-game what the score would have been in the most analogous scoring system still used. But IMO that's not fair, because people would have been playing to achieve a different scoring system.
You could also just recalculate per-game what the score would have been in the most analogous scoring system still used. But IMO that's not fair, because people would have been playing to achieve a different scoring system.
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Re: Transitioning Scoring Systems: Backward Compatibility?
Yes it is still supported.nopunin10did wrote: ↑Fri May 17, 2019 1:40 pmIs that scoring method still supported in the code, even though it’s not enabled for new game creation?
And would a hypothetical draw in one of those games still share points equally?
And it was not changed at all from how it used to be.
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Re: Transitioning Scoring Systems: Backward Compatibility?
Okay, that’s reassuring then. The eventual transition need not be too rocky.
Re: Transitioning Scoring Systems: Backward Compatibility?
I removed PPSC. As others have said, it was done by disabling game creation, not by removing it from the site. This is important, because for game history to work (with the way webdip is written), all historical options need to be available. I’m sure the commits are around if you want to see them. It happened around Christmas 2015.
The arguments for removal instead of keeping it as a side option were:
1) data analysis suggested that more options leads to fewer games played overall
2) It seemed like no one felt strongly in favour of PPSC.
3) We were adding unranked games (for other reasons), and since the people who were playing primarily PPSC weren’t hard core competitive, we thought they’d be well served here (in fact, you could score unranked games however you like - and people do).
The result was extended harassment from one or two members who felt that I had crossed a line by removing PPSC. Or, as I saw it, by trying to listen to the majority of the active player base, without hurting the number of active games (and working on bringing the site closer to the FTF community).
Honestly, the reaction is a large part of the reason I lost interest in spending my free time working on webdip. I’m not saying don’t do it, but I am saying be careful to survey the users first (we asked on the forum, but not everyone considered that was enough), and know that some people may react disproportionately negatively.
On the subject of webdip development. I’m really happy to see site development happening again, lead by Jmo. Please be nice to him and his team.
The arguments for removal instead of keeping it as a side option were:
1) data analysis suggested that more options leads to fewer games played overall
2) It seemed like no one felt strongly in favour of PPSC.
3) We were adding unranked games (for other reasons), and since the people who were playing primarily PPSC weren’t hard core competitive, we thought they’d be well served here (in fact, you could score unranked games however you like - and people do).
The result was extended harassment from one or two members who felt that I had crossed a line by removing PPSC. Or, as I saw it, by trying to listen to the majority of the active player base, without hurting the number of active games (and working on bringing the site closer to the FTF community).
Honestly, the reaction is a large part of the reason I lost interest in spending my free time working on webdip. I’m not saying don’t do it, but I am saying be careful to survey the users first (we asked on the forum, but not everyone considered that was enough), and know that some people may react disproportionately negatively.
On the subject of webdip development. I’m really happy to see site development happening again, lead by Jmo. Please be nice to him and his team.
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