I'll just speak for myself, but when I am GM'ing I'd create a Mafia chat Discord, a GT Discord, and then have town PRs utilize PM's for orders.BesharamSabi wrote: ↑Mon Dec 06, 2021 9:57 pmA problem with this is people in the game can join the game specific server unless you are also keeping the invite link hidden.Chaqa wrote: ↑Mon Dec 06, 2021 9:38 pmi did some research into Xoyondo. Xoyondo's message boards are not the company's primary focus and I don't see them being around long-term reliably. They state in their FAQ that boards will be deleted after two years of inactivity, meaning it would require another manual archiving on a regular basis.ghug wrote: ↑Mon Dec 06, 2021 9:12 pm
I'm a big Discord fan in general, but it's definitely heavyweight for what we're doing. If someone doesn't want to create an account or download an app, their experience is significantly worse. It also sounds like your plan is to have a superserver with lots of role interactions, which means more work for the council, less GM autonomy, and another vector where someone can make a gamebreaking mistake.
Saying it's the only solution feels a little silly when another solution more similar to the status quo has been proposed.
Our plan is not to have a super-server. If we go with Discord, we would create a server for each game based off of a Discord template. The template pre-loads channels, roles, etc. and would make new-game setup pretty quick. We would be able to set it up so no one can see who is in the Discord, I believe, except for the GMs.
Once a game ends, we would add an invite to that specific game Discord to a list of links in the main mafia Discord so people can look at the older games if they want.
Also let's say town pr has a separate chat. They can see who is scum are in the server.
Would it be easier to have it on the mafia discord instead?
If town had PRs, like Masons or a Neighborhood watch, I'd make a discord or use PMs to handle it.