Fantasy Simulator I Official Game Thread

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Kench
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Re: Fantasy Simulator I Official Game Thread

#461 Post by Kench » Mon Jul 30, 2018 6:44 pm

These all seem eminently sensible to me!

##Fote Yea - Proposals 13.1, 13.2, 13.3

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Re: Fantasy Simulator I Official Game Thread

#462 Post by brainbomb » Mon Jul 30, 2018 6:47 pm

Chapter 14 - Olebew

Olebew has returned with numerous reformed drow. He was unable to fulfil the drow priesthoods evil wishes and was cast out as a traitor to his kind. He is wanted and marked for death by the dark magi and the drow elite. He escaped with 25 skilled drow who want a better life.

Allow Olebew and his people to settle in the tunnels.
Reject Olebew and arrest him.

☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
The Squatters leave
Avendi is not at the colony
Yukolnis is not at the colony
Lord Broadmoor is not at the colony
13,9 is now a Rampant Forest
We've produced weldweed
Tysons ranch is able to hold more pigs
☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆

150/421 100 humans build Great Keep (-3 wood, -4 stone, -2 iron, -500 gold)

Invalid. Insufficient Tech Level. Requires cranes.

Workers Reallocated to defend colony.

405/421 195 humans gather wood
+7 Wood
(Forest in 14,10 is at 35%)

199/199 99 halflings build an Abbey (-3 wood, -6 stone)

Invalid, insufficient Tech. Requires advanced masonry cranes, and advanced religion.

Workers reallocated to farm.
+6 Food

120/120 120 wildmen work in the stone mine
+7 Stone

100/200 100 dwarves work in the stone mine
+6 Stone

200/200 100 dwarves work in the gold mine
+5 Gold

100/100 100 Narmorians fish in coastal tiles adjacent to Narmor
+5 Food


Remaining population fish in coastal tiles adjacent to Narmor
+2 Food

☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
Population 1225
Food (14) 13 +2 +5 -12 +6

Gold (7400)
-1000 Briggem, +3000 Market

Wood (17) 7 + 10

Stone (35) 24 +13 -2

Crab (4)
Jewelry (3)
Gold (7)
Pigs (8)*
Weldweed (5)
Ale (4)

Iron (11)
Arcadium (3)

Health 70%
Morale 80%
Faith 310%(-10, +50, +10, +10 +10)
Magic 170% ( +20 Spires, +25 Marshes, -50)
Art (30%)
♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤

Faith 310

Create food 10
Create holy water 15
Create missionary 25
Heal party 45
Cure disease 75
Remove blight 85
Found Religion 500

Magic 170

Doves 15
Fertile Growth 25
Control Weather 45
Rampant Growth 50
Magic Weaponry 100

Art 30
Create Tapestry 15
Create Artist 25
Create Masterpeice 50

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Re: Fantasy Simulator I Official Game Thread

#463 Post by brainbomb » Mon Jul 30, 2018 6:49 pm

**Ser Gerard has arrested King Milas and has brought him to face the Kings justice**

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Re: Fantasy Simulator I Official Game Thread

#464 Post by PRINCE WILLIAM » Mon Jul 30, 2018 7:51 pm

We know Olebew to be okay, he did get me out of Volburn's dungeons (speaking of Volburn when will be time to deal with this traitor?) and if he says the drows are okay, then so it is,

I propose we let them stay. We need their fighting abilities.

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Re: Fantasy Simulator I Official Game Thread

#465 Post by WarLegend » Mon Jul 30, 2018 8:04 pm

##GM. Spires give +30, it said +20 last phase too.

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Re: Fantasy Simulator I Official Game Thread

#466 Post by WarLegend » Mon Jul 30, 2018 8:04 pm

Also did our golden age end?

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Re: Fantasy Simulator I Official Game Thread

#467 Post by brainbomb » Mon Jul 30, 2018 9:42 pm

Tech Status

Agriculture -> L2 (Ard) (Adds Oxen)

Metallurgy -> L2 Basic Weapons (Auto from Briggem) -> L3 Seige Weapons

Art -> Pottery -> L3 Painting (Adds Rare Paintings and 10% art per phase)
(Tourism +1 per Art upgrade)

Masonry-> Wheelbarrows (Gifted) -> Underfloor Chambers, Rib Vualts (Allows Sewers to be built)
(Artesian Wells Auto from ruins)

Magic-> Eyes in skies-> Control Weather, Rampant Growth -> L4 Elementals (magic spent can create Elementals)

Sailing -> Trade vessels -> L3 Prolonged Voyage

Mining -> L2 Dwarven Engineering

Navigation -> L2 Compass

Religion -> Tithe -> L3 Holy Orders, Improved Tithe

Military -> Veterency -> L3 Weapon Specialty, dual wield, Conscript

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Re: Fantasy Simulator I Official Game Thread

#468 Post by brainbomb » Mon Jul 30, 2018 9:54 pm

:oldforum:

Yukolnis: Our friends in Gerinia have won a key victory. We routed the Minotaurs!!

Also this:

Trade Offer from Gerinia. (Three total Techs)
L2 Ploughs (Ard)
L3 Horseshoes -> Cavalry
L3 Horse Collars -> Cavalry
(3) Horses

They want (Three total techs)
L2 Eyes in the sky
L3 Rampant Growth
L3 Control Weather
(3) Jewels

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Re: Fantasy Simulator I Official Game Thread

#469 Post by brainbomb » Mon Jul 30, 2018 10:00 pm

Vincent: Yulish, Volburn was destroyed while you were in prison. He took the lives of Verlander and his blessed daughter Sophia. But hes gone from this world. Foul wretch he was.

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Re: Fantasy Simulator I Official Game Thread

#470 Post by PRINCE WILLIAM » Mon Jul 30, 2018 10:06 pm

May they rest in peace. Volburn was one I wouldn't hesitate or pity to kill. Since he's gone, is the Triad reestablished?

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Re: Fantasy Simulator I Official Game Thread

#471 Post by brainbomb » Mon Jul 30, 2018 10:12 pm

Heath: Father Yulish. I am our towns Artist. Id like to design a prayer bowl that we send around to collect tithe. What sorts of symbols would you like the bowl to
Have?

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Re: Fantasy Simulator I Official Game Thread

#472 Post by brainbomb » Mon Jul 30, 2018 10:13 pm

PRINCE WILLIAM wrote:
Mon Jul 30, 2018 10:06 pm
May they rest in peace. Volburn was one I wouldn't hesitate or pity to kill. Since he's gone, is the Triad reestablished?
Vincent: The Triad is divided but technically yes. It needs a new covenant. A pope.

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Re: Fantasy Simulator I Official Game Thread

#473 Post by brainbomb » Mon Jul 30, 2018 10:16 pm

Vincent: When we found our Religion, will you embrace the new divinity Yulish? Or change with the will of Gods and men?

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Re: Fantasy Simulator I Official Game Thread

#474 Post by Squigs44 » Tue Jul 31, 2018 1:02 am

For the worker allocation from last phase, I think our best bet is to keep the food reallocation that BB did, but have our 100 build a spire instead of defending. Use 6 stone to build it. Thoughts?

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Re: Fantasy Simulator I Official Game Thread

#475 Post by Squigs44 » Tue Jul 31, 2018 1:08 am

##Prop 14.1 Accept the Gerinia trade offer
Really only costs us Jewels, and now we have a jeweler

##Prop 14.2 Let Heath use the 30 art to make the bowl
We weren't really using it for anything else

##Prop 14.3 Give Briggem another 1k

##Prop 14.4 Research underground Chambers next

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Re: Fantasy Simulator I Official Game Thread

#476 Post by brainbomb » Tue Jul 31, 2018 3:50 am

Errors updated

Colony is awarded a spire
-6 stone

+1 Arcadium
+10 magic

Arcadium 3
Magic 185

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Re: Fantasy Simulator I Official Game Thread

#477 Post by WarLegend » Tue Jul 31, 2018 2:28 pm

#prop 14.5: make 3 arcadium 1 iron.
##prop 14.6: take olebew our of jail and let his Drows join

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Re: Fantasy Simulator I Official Game Thread

#478 Post by Squigs44 » Tue Jul 31, 2018 3:17 pm

##VOTE YEA on all props

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Re: Fantasy Simulator I Official Game Thread

#479 Post by Kench » Tue Jul 31, 2018 6:13 pm

I shertainly cannot she anything amiss in the proposhalsh sho far.

##Fote Yea - Proposals 14.1, 14.2, 14.3, 14.4, 14.5, 14.6

I would alsho shtill be fery keen to haff some off that arcadium. If I were able to ushe it, I would shertainly ushe my action thish turn to attempt to fashion whatever jewelsh I can.

##Proposal 14.7 Haff Pierre fashion jewelsh out off 1 arcadium

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Re: Fantasy Simulator I Official Game Thread

#480 Post by WarLegend » Tue Jul 31, 2018 6:46 pm

I’m in favor of that! Arcadium jewelry, yay.

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