Fantasy Simulator I Official Game Thread
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This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
Re: Fantasy Simulator I Official Game Thread
Winter 326
Hlathgar Keep
Lord Narmor: So whats the plan?
Agni: Take the fort, find Jarl, get the orb.
Lord Narmor: And Kaolyn dwarves attack same time?
Agni: Yes.
Lord Narmor: (sits on the deck) rum?
Agni: No. I would need my wits tonight.
Sacred flames of Incendio
Destroy these Giants
Let them feel your sacred repudiating fire
(Agni sets fire to Hlathgars keep with once per phase)
Lord Narmor: What the hell are you doing?
Agni: Shut your face savage fool. Ill burn them out.
Lord Narmor swings at Agni
Miss 12
Agni: Are you an idiot?
(Takes true form)
Lord Narmor: Im not afraid you disgusting coward. I came for a real fight npt a roast.
Agni: Then a roast you shall have
(He breathes and obliterates Lord Narmor)
Hlathgar Keep
Lord Narmor: So whats the plan?
Agni: Take the fort, find Jarl, get the orb.
Lord Narmor: And Kaolyn dwarves attack same time?
Agni: Yes.
Lord Narmor: (sits on the deck) rum?
Agni: No. I would need my wits tonight.
Sacred flames of Incendio
Destroy these Giants
Let them feel your sacred repudiating fire
(Agni sets fire to Hlathgars keep with once per phase)
Lord Narmor: What the hell are you doing?
Agni: Shut your face savage fool. Ill burn them out.
Lord Narmor swings at Agni
Miss 12
Agni: Are you an idiot?
(Takes true form)
Lord Narmor: Im not afraid you disgusting coward. I came for a real fight npt a roast.
Agni: Then a roast you shall have
(He breathes and obliterates Lord Narmor)
Re: Fantasy Simulator I Official Game Thread
Winter 326
Hlathgar Keep
(The city is engulfed in endless flames, Giants flee in all directions seeking escape from the fires)
(260 Kaolyn Dwarves arrive at the top of the ridge)
Hecnil: Look, the Giants burn and flee!
Fromer: Aye,sir. Why?
Hecnil: I do not know. Some foul magic.
**Appearing**
Marnie: The magic of dragons. Be cautious master Dwarves.
Hecnil: The silver witch??
Marnie: If you desire such names you can call me that.
Hecnil: Why are you here?
Marnie: Because living beings are suffering.
Fromer: Giants? Giants are murderous dicks?! Suffering, how do you!
Marnie: (places her hand on his mouth) No Lord Dwarf. All creatures suffer. Agony is agony. And theres only one being who enjoys the Agony of others.
Fromer
Marnie: His name is Agni.
(Silence)
Hecnil: So... what that supposed to be cheesy.. or ..
Marnie: **Disappears**
Fromer: *Blows the war horn to signal advance*
(The Frost Giant Army is destroyed)
Hlathgar Keep
(The city is engulfed in endless flames, Giants flee in all directions seeking escape from the fires)
(260 Kaolyn Dwarves arrive at the top of the ridge)
Hecnil: Look, the Giants burn and flee!
Fromer: Aye,sir. Why?
Hecnil: I do not know. Some foul magic.
**Appearing**
Marnie: The magic of dragons. Be cautious master Dwarves.
Hecnil: The silver witch??
Marnie: If you desire such names you can call me that.
Hecnil: Why are you here?
Marnie: Because living beings are suffering.
Fromer: Giants? Giants are murderous dicks?! Suffering, how do you!
Marnie: (places her hand on his mouth) No Lord Dwarf. All creatures suffer. Agony is agony. And theres only one being who enjoys the Agony of others.
Fromer
Marnie: His name is Agni.
(Silence)
Hecnil: So... what that supposed to be cheesy.. or ..
Marnie: **Disappears**
Fromer: *Blows the war horn to signal advance*
(The Frost Giant Army is destroyed)
Re: Fantasy Simulator I Official Game Thread
##PROP. 11.1.0
Grant Lord Bishop's request to become a citizen of Darmor.
##PROP. 11.2.0
Accept Bayern’s trade offer of 4 weldweed, 4 ale, and 2 iron for 2 pigs, 2 crab, and Military Veterancy.
##PROP. 11.3.0
Accept Kaolyn’s offer of 10 stone and 5 iron for a road and 3000 gold.
##PROP. 11.4.0
Keep 20 guards and 2 trusted officials (i.e. barons, specialists, advisors, etc.) guarding Rethanin in the manor.
##PROP. 11.5.0
Give Gerard 100 men armed with crossbows to storm Zenthil Keep, on the condition that all items acquired from Zenthil Keep are given to us.
##PROP. 11.6.0
Use Control Weather on tiles 14,10, 14,11, 13,9, 12,10, and 13,8 to end winter
##PROP. 11.7.0
Build Barracks for military (50 workers, 3 wood, 1 iron which we acquire in trade from Prop 11.2 and/or 11.3).
##PROP. 11.8.0
Pay Briggem 1000 gold to be our weaponsmith and build an exorbitant smithy.
##PROP. 11.9.0
Build archer towers onto our wall at the coast and at the southern flank (100 workers, 6 wood, 2 stone; we’ll need to cut more wood in order to make this work).
Grant Lord Bishop's request to become a citizen of Darmor.
##PROP. 11.2.0
Accept Bayern’s trade offer of 4 weldweed, 4 ale, and 2 iron for 2 pigs, 2 crab, and Military Veterancy.
##PROP. 11.3.0
Accept Kaolyn’s offer of 10 stone and 5 iron for a road and 3000 gold.
##PROP. 11.4.0
Keep 20 guards and 2 trusted officials (i.e. barons, specialists, advisors, etc.) guarding Rethanin in the manor.
##PROP. 11.5.0
Give Gerard 100 men armed with crossbows to storm Zenthil Keep, on the condition that all items acquired from Zenthil Keep are given to us.
##PROP. 11.6.0
Use Control Weather on tiles 14,10, 14,11, 13,9, 12,10, and 13,8 to end winter
##PROP. 11.7.0
Build Barracks for military (50 workers, 3 wood, 1 iron which we acquire in trade from Prop 11.2 and/or 11.3).
##PROP. 11.8.0
Pay Briggem 1000 gold to be our weaponsmith and build an exorbitant smithy.
##PROP. 11.9.0
Build archer towers onto our wall at the coast and at the southern flank (100 workers, 6 wood, 2 stone; we’ll need to cut more wood in order to make this work).
Re: Fantasy Simulator I Official Game Thread
##Prop 11.11: Worker allocation
I didn't make the archer tower, since we don't have the supplies. Check it out and lmk
Uthwick: Make Spire using 6 stone (in marsh). If given an extra action, Build one tile of road to Kaolyn (THAT IS NOT BEING WORKED ON BY OUR WORKERS, start a new tile)
30/199 30 Halflings work 3 farms on Tysons ranch
50/199 20 halflings plot 2 more farms on Tysons ranch (1 food)
75/199 25 halflings finish road 16,11
100/199 25 halflings start road 17,11 (last one to Bishop) – 1 stone
125/199 25 halflings start road 13,10 (to Kaolyn) – 1 stone
135/199 10 halflings plant weldweed seeds in previous farm location, clearing out the dead ones (land should still be fertile, and rampant?)
185/199 Build Barracks for military (50 workers, 3 wood, 1 iron)
199/199 14 halflings build Shrine 2 Wood, 25 workers
5/15 dwarves build shrine
6 half orcs build shrine
---------------------------------
85/221 85 humans go and attack Zenthil’s keep
210/221 125 humans gather wood
221/221 11 men guard rethanian in the manor
Half-Orcs
16/95 10 Half-Orcs to protect Tysons farm and make piglets
36/95 20 Half-Orcs to protect councilors and specialists
50/95 14 supervise roads being built, keep the peace
75/95 25 half orcs start road to Kaolyn, 12,11
95/95 20 guard rethanian in the manor
15/120 Wildmen Go and attack Zenthil’s keep
120/120 105 wildmen gather wood
100/100 Narmorians Fish in coastal tiles adjacent to Narmor
Dwarf population: 200 dwarves we got from Liberatius and Xanthor negotiating in the stone mine
170/200 170 Dwarves work in the stone mine
15/15 10 dwarves work at stone mine
200/200 30 dwarves work in gold mine
I didn't make the archer tower, since we don't have the supplies. Check it out and lmk
Uthwick: Make Spire using 6 stone (in marsh). If given an extra action, Build one tile of road to Kaolyn (THAT IS NOT BEING WORKED ON BY OUR WORKERS, start a new tile)
30/199 30 Halflings work 3 farms on Tysons ranch
50/199 20 halflings plot 2 more farms on Tysons ranch (1 food)
75/199 25 halflings finish road 16,11
100/199 25 halflings start road 17,11 (last one to Bishop) – 1 stone
125/199 25 halflings start road 13,10 (to Kaolyn) – 1 stone
135/199 10 halflings plant weldweed seeds in previous farm location, clearing out the dead ones (land should still be fertile, and rampant?)
185/199 Build Barracks for military (50 workers, 3 wood, 1 iron)
199/199 14 halflings build Shrine 2 Wood, 25 workers
5/15 dwarves build shrine
6 half orcs build shrine
---------------------------------
85/221 85 humans go and attack Zenthil’s keep
210/221 125 humans gather wood
221/221 11 men guard rethanian in the manor
Half-Orcs
16/95 10 Half-Orcs to protect Tysons farm and make piglets
36/95 20 Half-Orcs to protect councilors and specialists
50/95 14 supervise roads being built, keep the peace
75/95 25 half orcs start road to Kaolyn, 12,11
95/95 20 guard rethanian in the manor
15/120 Wildmen Go and attack Zenthil’s keep
120/120 105 wildmen gather wood
100/100 Narmorians Fish in coastal tiles adjacent to Narmor
Dwarf population: 200 dwarves we got from Liberatius and Xanthor negotiating in the stone mine
170/200 170 Dwarves work in the stone mine
15/15 10 dwarves work at stone mine
200/200 30 dwarves work in gold mine
Re: Fantasy Simulator I Official Game Thread
[Southern Rodoripol]
*South rivers cross*
Verlander: Status report
Scout: Looks like the village beyond the river is occupied by skeletons and firebrands.
Sophia: I will ride with the Vanguard.
Verlander: Do you always have to be such a brat?
Sophia: (Putting on helm) Yes father, I do. Youll not deny me a chance to bash skeletons.
Verlander: It is not the skeletons I fear daughter...
Sophia: I fear nothing. All those months in the cell as Emmerick tortured me made me stronger.
Verlander: I am so glad to see you smiling. To see you a Queen. You should be careful now Sophia. Your husband needs your grace and love.
Sophia: I hardly know him father, I still must be true to myself.
(Horns blow from the bridge)
Scout: Sir, look at that! What the hell is that thing...
Verlander: (His face goes from excitement to terror)
Sophia: To arms! Take the bridge and send this evil back to the ground! Priests of the Triad! ON ME! (she charges the cavalry forward to the bridge)
Verlander: No Sophia! Do not charge! Do not charge!
*South rivers cross*
Verlander: Status report
Scout: Looks like the village beyond the river is occupied by skeletons and firebrands.
Sophia: I will ride with the Vanguard.
Verlander: Do you always have to be such a brat?
Sophia: (Putting on helm) Yes father, I do. Youll not deny me a chance to bash skeletons.
Verlander: It is not the skeletons I fear daughter...
Sophia: I fear nothing. All those months in the cell as Emmerick tortured me made me stronger.
Verlander: I am so glad to see you smiling. To see you a Queen. You should be careful now Sophia. Your husband needs your grace and love.
Sophia: I hardly know him father, I still must be true to myself.
(Horns blow from the bridge)
Scout: Sir, look at that! What the hell is that thing...
Verlander: (His face goes from excitement to terror)
Sophia: To arms! Take the bridge and send this evil back to the ground! Priests of the Triad! ON ME! (she charges the cavalry forward to the bridge)
Verlander: No Sophia! Do not charge! Do not charge!
Re: Fantasy Simulator I Official Game Thread
Near Silde - Esfillied border
326,
Spring
(A dark cavern, Yulish, Herbert and Olebew enter)
*jumping out*
Moonstar: Olebew! Who are these men?
Olebew: Stand aside! I have no time for you Moony.
Herbert: Who is this Olebew?
Olebew: An ex girlfriend.
Moonstar: We shared so much bew bew. Do not pretend you forgot about us.
Olebew: I forgot how you were...
Moonstar: How I was what?
Olebew: Always in my way.
Moonstar: Times have changed Bew. Youve gone soft, your sister is dead.
Olebew: I am back. If you care to be useful lead me to the council. I wish to claim.
Moonstar: Claim.... Lordship?
Olebew: As the Drow King
(Yulish and Herbert look concerned)
Moonstar: Very well King Bew Bew.
(The council chambers looks much like the Roman Forum, only deep underground, beneath old roots. The stone seats are uncomfortable as drow gather around. At least thirty drow enter in robes, including a Priest.)
Drow Priest: A lord returns to us today. My fellow drow, we welcome, Olebew Yetzanul. Of the highest Noble family left of us.
Olebew: Thank you. I come to you today with two friends. Yulish, a Human Cleric, and Herbert, a Kingsguard of the Highest Regard. I will not waste your time. Above us Silde gathers an Army. I beseech this council, do not join Atithir. Do not pledge to him.
Random Councillor: Then who will we join? The disgusting elves and Wynn? The pretender king? The dead?
Olebew: Me. I will be not just your leader, I will be the King.
Moonstar: SILENCE, all of you. LET HIM SPEAK!
Olebew: Thank you. Before you ask, I have a plan. My plan will take time, but first we need money, allies, and a base of operations. Step 1, we do what we do best, we use the underworld to our advantage!
(The crowd roars)
Olebew: Lets go rob the undercity dry.
326,
Spring
(A dark cavern, Yulish, Herbert and Olebew enter)
*jumping out*
Moonstar: Olebew! Who are these men?
Olebew: Stand aside! I have no time for you Moony.
Herbert: Who is this Olebew?
Olebew: An ex girlfriend.
Moonstar: We shared so much bew bew. Do not pretend you forgot about us.
Olebew: I forgot how you were...
Moonstar: How I was what?
Olebew: Always in my way.
Moonstar: Times have changed Bew. Youve gone soft, your sister is dead.
Olebew: I am back. If you care to be useful lead me to the council. I wish to claim.
Moonstar: Claim.... Lordship?
Olebew: As the Drow King
(Yulish and Herbert look concerned)
Moonstar: Very well King Bew Bew.
(The council chambers looks much like the Roman Forum, only deep underground, beneath old roots. The stone seats are uncomfortable as drow gather around. At least thirty drow enter in robes, including a Priest.)
Drow Priest: A lord returns to us today. My fellow drow, we welcome, Olebew Yetzanul. Of the highest Noble family left of us.
Olebew: Thank you. I come to you today with two friends. Yulish, a Human Cleric, and Herbert, a Kingsguard of the Highest Regard. I will not waste your time. Above us Silde gathers an Army. I beseech this council, do not join Atithir. Do not pledge to him.
Random Councillor: Then who will we join? The disgusting elves and Wynn? The pretender king? The dead?
Olebew: Me. I will be not just your leader, I will be the King.
Moonstar: SILENCE, all of you. LET HIM SPEAK!
Olebew: Thank you. Before you ask, I have a plan. My plan will take time, but first we need money, allies, and a base of operations. Step 1, we do what we do best, we use the underworld to our advantage!
(The crowd roars)
Olebew: Lets go rob the undercity dry.
Re: Fantasy Simulator I Official Game Thread
Chapter 12 - Swine
Winter 326, Junius Hilanius
In Desical…
Thammius: In our midst… (he paces, nervously)... you say.
Yoakham: Aye sir. He walks among us.
Sapphire Knight: What the hell does he want?
Yoakham: I dont know. I’m telling you I saw a man with an eye patch lurking in the market.
Thammius: And youre sure its him?
Yoakham: I know his face from Bastion.
Thammius: What else did you see?
Yoakham: He carried a burlap bag with him. When he sat at a tea shoppe he ordered a hookah, a peice of truffle, and his bag had an orb of some kind.
Thammius: An… orb?
Sapphire Knight: (Crosses his arms.) Hmmm…
Thammius: Find this man and bring him here. I should want to speak with him.
Yoakham: That's dangerous my King. He is a murderer and may be looking for you.
Thammius: What kind of king would I be to fear a dragon?
♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤
Crisis Card 49/100
Spider mites have infested our wood supply, our forest is likely to lose 30% of its trees this phase. Our wood supply is contaminated.
Diagnose,Quarantine and burn infested trees, Requires a plant expert, or a druid. -7 Wood, -10% of overall forest in 14,10
Ignore. -10 wood, -30% Overall forest in 14,10
Other
♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤
GOLDEN AGE
(+10% Magic, +10% Morale, +10% Art, +10 Faith, +10% Health)
We build a Spire! (+30% Magic from Spires)
We finish road to Bishop!
(+1000 Gold, +25% Relations with Bishop)
We Annex Bishop Keep
##PROP. 11.2.0 will be delivered in 4 phases
##PROP. 11.3.0 will arrive in 2 phases
Ser Gerard Attacks Zenthil Keep!
(We provided him men and blessed crossbow bolts)
##PROP. 11.6.0
We reverse Winter and Consumption Penalty.
We discover Veterancy (3/6 Specialist slots)
We build a Barracks (All Half Orcs are now +3 +3, third level.) All NPCS may level up.
We have completed Road to Bishop!
The Last Inn of Caellfall has gone out of business
Were out of Ale
Were out of Weldweed
(-10% Morale)
We have Hired Briggem as a Blacksmith.
(We need the tech basic weapons to make this truly lucrative as an investement)
♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤
Allocations Recap
Uthwick: Make Spire using 6 stone (in marsh). If given an extra action, Build one tile of road to Kaolyn (THAT IS NOT BEING WORKED ON BY OUR WORKERS, start a new tile)
30/199 30 Halflings work 3 farms on Tysons ranch
+5
50/199 20 halflings plot 2 more farms on Tysons ranch (1 food)
75/199 25 halflings finish road 16,11
100/199 25 halflings start road 17,11 (last one to Bishop) – 1 stone
125/199 25 halflings start road 13,10 (to Kaolyn) – 1 stone
135/199 10 halflings plant weldweed seeds in previous farm location, clearing out the dead ones (land should still be fertile, and rampant?)
Success
185/199 Build Barracks for military (50 workers, 3 wood, 1 iron)
199/199 14 halflings build Shrine 2 Wood, 25 workers
5/15 dwarves build shrine
6 half orcs build shrine
---------------------------------
85/221 85 humans go and attack Zenthil’s keep
210/221 125 humans gather wood
+4 x2 8
221/221 11 men guard rethanian in the manor
Half-Orcs
16/95 10 Half-Orcs to protect Tysons farm and make piglets
36/95 20 Half-Orcs to protect councilors and specialists
50/95 14 supervise roads being built, keep the peace
75/95 25 half orcs start road to Kaolyn, 12,11
95/95 20 guard rethanian in the manor
15/120 Wildmen Go and attack Zenthil’s keep
120/120 105 wildmen gather wood
+4 Wood x2 mill
100/100 Narmorians Fish in coastal tiles adjacent to Narmor
+4 Food
Dwarf population: 200 dwarves we got from Liberatius and Xanthor negotiating in the stone mine
170/200 170 Dwarves work in the stone mine
+7 Stone
15/15 10 dwarves work at stone mine
200/200 30 dwarves work in gold mine
+1 Gold
♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤
Population 971 (Crowded!) +170
Food 11
11-8 =3 +4 +5 -1 new farms
Gold 3400 (Stalling Economy due to economic collapse in Rodoripol)
+1000, -1000 Briggem, -3000 Kaolyn +1000 road
Wood (17) 6 + 16, -5 (Pending Crisis)
Stone (7) 8 + 7 -6, -2
Crab 4
Jewelry 3
Gold 3
Pigs 6
Iron 0. -1, +1
Arcadium 1
Health 70%
Morale 70%
Faith 180%(-10, +50, +10, +10)
Magic 85% (+20 Yukolnis, +20 Spires, +25 Marshes, +10 Golden Age, -45%)
Art (20%)
♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤
Faith 180
Create food 10
Create holy water 15
Create missionary 25
Heal party 45
Cure disease 75
Remove blight 85
Found Religion 500
Magic 125
Doves 15
Fertile Growth 25
Control Weather 45
Rampant Growth 50
Magic Weaponry 100
Art 20
Create Tapestry 15
Create Artist 25
Create Masterpeice 50
Winter 326, Junius Hilanius
In Desical…
Thammius: In our midst… (he paces, nervously)... you say.
Yoakham: Aye sir. He walks among us.
Sapphire Knight: What the hell does he want?
Yoakham: I dont know. I’m telling you I saw a man with an eye patch lurking in the market.
Thammius: And youre sure its him?
Yoakham: I know his face from Bastion.
Thammius: What else did you see?
Yoakham: He carried a burlap bag with him. When he sat at a tea shoppe he ordered a hookah, a peice of truffle, and his bag had an orb of some kind.
Thammius: An… orb?
Sapphire Knight: (Crosses his arms.) Hmmm…
Thammius: Find this man and bring him here. I should want to speak with him.
Yoakham: That's dangerous my King. He is a murderer and may be looking for you.
Thammius: What kind of king would I be to fear a dragon?
♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤
Crisis Card 49/100
Spider mites have infested our wood supply, our forest is likely to lose 30% of its trees this phase. Our wood supply is contaminated.
Diagnose,Quarantine and burn infested trees, Requires a plant expert, or a druid. -7 Wood, -10% of overall forest in 14,10
Ignore. -10 wood, -30% Overall forest in 14,10
Other
♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤
GOLDEN AGE
(+10% Magic, +10% Morale, +10% Art, +10 Faith, +10% Health)
We build a Spire! (+30% Magic from Spires)
We finish road to Bishop!
(+1000 Gold, +25% Relations with Bishop)
We Annex Bishop Keep
##PROP. 11.2.0 will be delivered in 4 phases
##PROP. 11.3.0 will arrive in 2 phases
Ser Gerard Attacks Zenthil Keep!
(We provided him men and blessed crossbow bolts)
##PROP. 11.6.0
We reverse Winter and Consumption Penalty.
We discover Veterancy (3/6 Specialist slots)
We build a Barracks (All Half Orcs are now +3 +3, third level.) All NPCS may level up.
We have completed Road to Bishop!
The Last Inn of Caellfall has gone out of business
Were out of Ale
Were out of Weldweed
(-10% Morale)
We have Hired Briggem as a Blacksmith.
(We need the tech basic weapons to make this truly lucrative as an investement)
♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤
Allocations Recap
Uthwick: Make Spire using 6 stone (in marsh). If given an extra action, Build one tile of road to Kaolyn (THAT IS NOT BEING WORKED ON BY OUR WORKERS, start a new tile)
30/199 30 Halflings work 3 farms on Tysons ranch
+5
50/199 20 halflings plot 2 more farms on Tysons ranch (1 food)
75/199 25 halflings finish road 16,11
100/199 25 halflings start road 17,11 (last one to Bishop) – 1 stone
125/199 25 halflings start road 13,10 (to Kaolyn) – 1 stone
135/199 10 halflings plant weldweed seeds in previous farm location, clearing out the dead ones (land should still be fertile, and rampant?)
Success
185/199 Build Barracks for military (50 workers, 3 wood, 1 iron)
199/199 14 halflings build Shrine 2 Wood, 25 workers
5/15 dwarves build shrine
6 half orcs build shrine
---------------------------------
85/221 85 humans go and attack Zenthil’s keep
210/221 125 humans gather wood
+4 x2 8
221/221 11 men guard rethanian in the manor
Half-Orcs
16/95 10 Half-Orcs to protect Tysons farm and make piglets
36/95 20 Half-Orcs to protect councilors and specialists
50/95 14 supervise roads being built, keep the peace
75/95 25 half orcs start road to Kaolyn, 12,11
95/95 20 guard rethanian in the manor
15/120 Wildmen Go and attack Zenthil’s keep
120/120 105 wildmen gather wood
+4 Wood x2 mill
100/100 Narmorians Fish in coastal tiles adjacent to Narmor
+4 Food
Dwarf population: 200 dwarves we got from Liberatius and Xanthor negotiating in the stone mine
170/200 170 Dwarves work in the stone mine
+7 Stone
15/15 10 dwarves work at stone mine
200/200 30 dwarves work in gold mine
+1 Gold
♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤
Population 971 (Crowded!) +170
Food 11
11-8 =3 +4 +5 -1 new farms
Gold 3400 (Stalling Economy due to economic collapse in Rodoripol)
+1000, -1000 Briggem, -3000 Kaolyn +1000 road
Wood (17) 6 + 16, -5 (Pending Crisis)
Stone (7) 8 + 7 -6, -2
Crab 4
Jewelry 3
Gold 3
Pigs 6
Iron 0. -1, +1
Arcadium 1
Health 70%
Morale 70%
Faith 180%(-10, +50, +10, +10)
Magic 85% (+20 Yukolnis, +20 Spires, +25 Marshes, +10 Golden Age, -45%)
Art (20%)
♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤
Faith 180
Create food 10
Create holy water 15
Create missionary 25
Heal party 45
Cure disease 75
Remove blight 85
Found Religion 500
Magic 125
Doves 15
Fertile Growth 25
Control Weather 45
Rampant Growth 50
Magic Weaponry 100
Art 20
Create Tapestry 15
Create Artist 25
Create Masterpeice 50
Re: Fantasy Simulator I Official Game Thread
Let's try it again with the octothorpes
## Prop 12.1.0
Use remove blight on our infested forest
Re: Fantasy Simulator I Official Game Thread
Removing blight just takes so much faith. It might be worth it, but it will be a pretty big setback for founding a religion.
Re: Fantasy Simulator I Official Game Thread
Squigs arent you a herbalist? We can just use your skillset to identify and burn the sick trees I think
Re: Fantasy Simulator I Official Game Thread
I can. We would still lose some of the forest and wood that way, whereas curing the blight maintains all of the wood and forest. How is our wood situation?
Re: Fantasy Simulator I Official Game Thread
Yulish has been rescued by Avendi, Broadmoor and Herbert and may resume posting in game as well as votes
King Wynn has been assassinated by Wood Elves
King Wynn has been assassinated by Wood Elves
Re: Fantasy Simulator I Official Game Thread
Scratch my proposition.
I'll quarantine the spider mite infested forest this phase.
I'll quarantine the spider mite infested forest this phase.
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Re: Fantasy Simulator I Official Game Thread
My fellow councillors, I am glad to be again with you alive after all that I have seen and lived. Can I help in this infection situation by using a blessing or with holy water?
What is the situation in the war for the throne? How many suitors to the crown have been left?
What is the situation in the war for the throne? How many suitors to the crown have been left?
Re: Fantasy Simulator I Official Game Thread
@Yulish, We're glad you're back! Wynn is dead, Atithir is still alive and currently controls Wortuine. Thammius (bastard son) is alive and plotting. Olebew is alive and in the underground with the Drow. And we have Rethanian.
##Proposal 12.1.0: Research Tithe (religion) {my vote}
##Proposal 12.1.1: Wheelbarrows (Masonry)
##Proposal 12.1.2: Basic weaponry (metallurgy)
##Proposal 12.1.0: Research Tithe (religion) {my vote}
##Proposal 12.1.1: Wheelbarrows (Masonry)
##Proposal 12.1.2: Basic weaponry (metallurgy)
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