Fantasy Simulator I Official Game Thread

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Kench
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Re: Fantasy Simulator I Official Game Thread

#261 Post by Kench » Sat Jul 14, 2018 2:06 pm

Ladies and gents, some thoughts on this warm Saturday in winter:

Some of 5.1 has already begun to take place - namely Arc heading to Castle Bishop. The rest of it I have to say makes a great deal of sense. I can see no reason not to ##Vote Yea - Proposal 5.1

Likewise, as others have mentioned, we could use all the fighters we can. ##Vote Yea - Proposal 5.2

Given our beneficial connection with Narmor I think it makes more sense to do something we know will raise morale, rather than risk angering the dwarves in Castle Bishop, if they are not amenable to our religion at this stage. ##Vote Yea - Proposal - 5.3.0

We could do with all the stone we can get so I will certainly ##Vote Yea - Proposal 5.4.0, but I think Klik Klik will be of greater use to us assisting Constable Bateman with the stolen money at this stage. ##Vote Nay - Proposal 5.4.1

On a separate note, I think with Father Yulish's new ability, we should make him primary healer with myself as a backup when necessary.

And yes. Someone should go about finding Emilau, sharpish. What's Obelew up to? Is he healthy yet and, if not, could he be healed by Yulish?

A

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Re: Fantasy Simulator I Official Game Thread

#262 Post by PRINCE WILLIAM » Sat Jul 14, 2018 3:34 pm

I can heal him since I have the ability to heal one person per phase, something I hadn't do in this phase.

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Re: Fantasy Simulator I Official Game Thread

#263 Post by Kench » Sat Jul 14, 2018 3:59 pm

In fairness, when I wrote this, I didn't know that Olebew was missing. I don't know if that affects things...

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Re: Fantasy Simulator I Official Game Thread

#264 Post by RagingIke297 » Sat Jul 14, 2018 4:16 pm

##Prop 5.5 WORKER ALLOCATION (SORRY ITS SO LATE)

Available workforce:
99 Halflings, 96 half orcs, 98 Humans, 15 Dwarven Prisoners, 100 Wildmen

Halflings:
50/85 50 Halflings complete phase 3 of the 1st part of the wall in 13,9
85/85 35 Halflings work on phase 2 of the 2nd part of the wall in addition to 15 dwarven prisoners in 13,10

Humans:
60/90 60 Humans go with Uthwick to build a quarry and start mining in 14,13
90/90 30 Humans hunt in 15,9

Dwarves: 15/15 15 Dwarves work under supervision of the guards with 35 Halflings on phase 2 of the 2nd part of the wall in 13,10


Half Orcs:
10/95 10 Half-Orc to protect Tysons farm again
30/95 20 Half-Orcs to protect councilors and specialists
55/95 25 Half-Orcs with Avendi to put down the giant threat
75/95 20 half orcs to clear two plots of farmland if Proposal 5.1 goes through, if not hunt with other orcs in tile 15,10
95/95 20 Half-Orcs hunt in tile 15,10

Wildmen:
100/200 100 Wildmen patrol 14,11, 15,10, and 15,9 for giants
200/200 100 Wildmen hunt in tiles 14,11 15,10, and 15,9

Leftovers (8 Humans, 14, Halflings, 1 halforc) Guard wall building prisoner with our weapons and armor


I think I covered all existing things and new things we want to do, if not let me know!!

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Re: Fantasy Simulator I Official Game Thread

#265 Post by RagingIke297 » Sat Jul 14, 2018 4:29 pm

We also need to decide on specialists next phase, we are currently:

3/4
Uthwick
Olebew
Arc

Hireable:
Alatera *takes 3 slots*

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Re: Fantasy Simulator I Official Game Thread

#266 Post by Kench » Sat Jul 14, 2018 4:32 pm

Just to avoid not voting on it, ##Vote Yea - Proposal 5.5

All looks very good, and I'm pretty certain it covers everything. Thanks Xanthor!

A

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Re: Fantasy Simulator I Official Game Thread

#267 Post by RagingIke297 » Sat Jul 14, 2018 5:11 pm

I've been informed there are 200 wildmen, not 100, please consider the allocation at 200 instead of 100

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Re: Fantasy Simulator I Official Game Thread

#268 Post by bo_sox48 » Sat Jul 14, 2018 5:32 pm

##VOTE YEA 5.2.0
##VOTE YEA 5.3.0
##VOTE NAY 5.3.1
##VOTE YEA 5.4.0
##VOTE YEA 5.4.1
##VOTE YEA 5.5.0

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Re: Fantasy Simulator I Official Game Thread

#269 Post by brainbomb » Sat Jul 14, 2018 8:00 pm

Chapter 6 - Esfillia
Winter 325

16/100 Resupply from Bayern.
:!:
Milas of Bayern has sent a second freighter which has anchored in the bay. The materials are to be divided evenly, or based on need among Narmor and Skaramore.
(6) Wood
(6) Stone
(2) Iron
100 Shields
100 Long Swords
100 Leather Armors
(4)Ale
(4) Welweed

1. Inform Lord Narmor and divide up the haul.

2.Keep it and say nothing

♤♤♤♤♤♤♤♤♤♤♤♤♤♤♤
We are researching Eyes in the Sky (1/2) :!:
We are overpopulated and lack housing -20% Health, -20% Morale :!:
Wildmen killed 2 Frost Giants :!:
◇◇◇◇◇◇◇◇◇◇◇◇◇◇◇
Population 489 (capped)
Half Orcs 96
Halflings 99
Humans 284
Useable workers (435)

Magic (20%)
Faith (100%)
Morale (60%)
Health[/b (70%)
Corruption (0%)

Food (9) 15.5 -10, +2 +1. :!:
100 Wildmen hunt in tiles
14,11 = .20 food
(Hunting grounds are abnormally low)
15,10 = 2 food, 1 food
15,9 = .30 food
(Hunting grounds here are abnormally low)
Total food found 2.5
Iron (1)
Stone (0)
Wood (0)

Gold (1400) Marketplace boost
Tourism (3)
Jewels (2)
Pigs (2)
Crab (1)

♧♧♧♧♧♧♧♧♧♧♧♧♧♧♧

Arc has returned. :!:

"Castle Bishop has agreed to provide the colony with Rampant Growth in exchange for Sailing, Agriculture, and Art."

♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡
Faith
10% create 1 food
15% create 1 holy water
25% create missionary
45% heal party

Magic
15% imbue item with magic

♧◇♡♤♤♡◇♧◇♡

:oldforum:
Milas of Bayern Writes
No one in this world cares more about the people of Darmor than me. I will continue to support you in your efforts to keep our kingdoms safe. Never give up, never succumb to the forces that divide us and enslave.

:oldforum:
Lord Narmor writes
I have moved the fleet west, we will attack the Frosties at sea while we keep them busy by land. In my absence I name Liberatius Lord of Narmor.

:oldforum:
Lord Bishop writes
I guess a trade is fine. You are the frontline in a coming war. Whatever you need!

:Oldforum:
Anonymous writes
I am going to enjoy torturing her

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Re: Fantasy Simulator I Official Game Thread

#270 Post by PRINCE WILLIAM » Sun Jul 15, 2018 8:11 am

I really like these scroll miniatures!
The last letter is very disquieting. We should send for Emilau as soon as possible.

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Re: Fantasy Simulator I Official Game Thread

#271 Post by brainbomb » Sun Jul 15, 2018 12:59 pm

Constable Bateman: Indeed. She is in the tunnels with this Atithir fellow. Theyre en route to Castle Bishop.
We could pursue. Perhaps.

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Re: Fantasy Simulator I Official Game Thread

#272 Post by PRINCE WILLIAM » Sun Jul 15, 2018 3:47 pm

Can we expect any help from Castle Bishop if Atithir goes towards them?

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Re: Fantasy Simulator I Official Game Thread

#273 Post by brainbomb » Sun Jul 15, 2018 6:27 pm

PRINCE WILLIAM wrote:
Sun Jul 15, 2018 3:47 pm
Can we expect any help from Castle Bishop if Atithir goes towards them?
Constable: I should hope!

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Re: Fantasy Simulator I Official Game Thread

#274 Post by WarLegend » Sun Jul 15, 2018 6:38 pm

So at this rate we’re not really going to be able to have enough food if the hunting grounds are already all used up.

##proposal 6.1: use 50% faith to get 5 food. This would be a temporary stop gap until we figure out what to do.

##proposal 6.2: split supplies with Narmor. He pretty much dedicated his whole colony to this giant attack which is directly helping us, and it could increase their morale and health since they don’t look too good and we need them.

##proposal 6.3: move some of our population to the ruins to the right of us (15,9 I believe). This will some our apparent over crowding problem.

That’s it for now, what do you guys think?

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Re: Fantasy Simulator I Official Game Thread

#275 Post by worcej » Sun Jul 15, 2018 7:43 pm

Are we at a point where we will die if we do not get food?

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Re: Fantasy Simulator I Official Game Thread

#276 Post by WarLegend » Sun Jul 15, 2018 9:15 pm

We have 9 and use 10 a turn. Hunting last turn barely got us anything due to... something. Maybe Yulish can ask a question about it this turn if he does nothing else.

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Re: Fantasy Simulator I Official Game Thread

#277 Post by WarLegend » Sun Jul 15, 2018 9:16 pm

But we still have about 4-6 phases left of winter and we can’t make 10 food a turn so it’s not a great situation

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Re: Fantasy Simulator I Official Game Thread

#278 Post by brainbomb » Mon Jul 16, 2018 6:55 am

Constable Bateman: Food is our only priority. Get every person hunting and fishing. Have god create 10 food if necessary. Every 10 food buys us 1 phase

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Re: Fantasy Simulator I Official Game Thread

#279 Post by brainbomb » Mon Jul 16, 2018 6:56 am

Constable Bateman: Now. To solve who eat my lemon cookie.

*swigs rum*

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Re: Fantasy Simulator I Official Game Thread

#280 Post by PRINCE WILLIAM » Mon Jul 16, 2018 7:32 am

##proposal 6.1: use 50% faith to get 5 food. - Vote Yes, we can restore faith later.

##proposal 6.2: split supplies with Narmor. Yes, on the grounds already mentioned.

##proposal 6.3: move some of our population to the ruins to the right of us (15,9 I believe). - Yes, I believe it will help shelter our people and comfort them from being too crowded.

I don't believe I can ask the divine for the hunting matter since it is hardly a yes/no question.

Call to GM, if I bless the hunters and their equipment will they have better results?

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