Mafia 64 - SIGN UP LIST

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BunnyGo
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Re: Mafia 64 - SIGN UP LIST

#141 Post by BunnyGo » Sat Jan 30, 2021 12:47 am

Jamiet99uk wrote:
Sat Jan 30, 2021 12:25 am
Macca573 wrote:
Sat Jan 30, 2021 12:08 am
Can the parrot force the mafia to kill themselves?
If the Parrot targets the Mafia player who is carrying out the NK, then yes, that is what would happen. Note that the Parrot creates an *extra* action and forces it to be self-targeted on the person they've targeted. So the original kill would also occur.

So here's a sample scenario:

Mafia are sending Macca the Mafia Goon to kill Brainbomb the Vanilla Townie.
Parrot targets Macca.

Result: Macca NKs both Brainbomb and himself.
How does parrot interact with hider?

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Re: Mafia 64 - SIGN UP LIST

#142 Post by Jamiet99uk » Sat Jan 30, 2021 12:50 am

BunnyGo wrote:
Sat Jan 30, 2021 12:09 am
Jamiet99uk wrote:
Fri Jan 29, 2021 11:35 pm
Jamiet99uk wrote:
Fri Jan 29, 2021 11:31 pm

No, yes.
To elaborate:

No, the Enabler will not always merely enable a town role, because it enables all players with a given role power. If you go back to Page 1 of this thread where I posted the draft Card Deck, you'll notice for instance that there is a "Mafia Doctor" card. If it should happen to be the case that the Enabler enables the "Doctor" role, and there's both a Town Doctor and a Mafia Doctor in the game, then if the Enabler dies, both the Town Doctor and the Mafia Doctor would lose their docsave.
But for example, will enabler possibly enable an alien or mafia only role? Like bloodsucker? Or the serial killer?
In theory it should be entirely random, but now that you have asked I'm considering the fact that it would very seriously impact the Serial Killer specifically since the NK is their entire *faction*'s only power. I am therefore inclined to say that the random enablement will exclude the Serial Killer, unless Darg disagrees with me.

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Re: Mafia 64 - SIGN UP LIST

#143 Post by Jamiet99uk » Sat Jan 30, 2021 12:51 am

BunnyGo wrote:
Sat Jan 30, 2021 12:47 am
Jamiet99uk wrote:
Sat Jan 30, 2021 12:25 am
Macca573 wrote:
Sat Jan 30, 2021 12:08 am
Can the parrot force the mafia to kill themselves?
If the Parrot targets the Mafia player who is carrying out the NK, then yes, that is what would happen. Note that the Parrot creates an *extra* action and forces it to be self-targeted on the person they've targeted. So the original kill would also occur.

So here's a sample scenario:

Mafia are sending Macca the Mafia Goon to kill Brainbomb the Vanilla Townie.
Parrot targets Macca.

Result: Macca NKs both Brainbomb and himself.
How does parrot interact with hider?
Could you be more specific about what you are asking?
I do not see how the hider self-targeting causes any additional effect?

BunnyGo
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Re: Mafia 64 - SIGN UP LIST

#144 Post by BunnyGo » Sat Jan 30, 2021 12:53 am

Jamiet99uk wrote:
Sat Jan 30, 2021 12:50 am
BunnyGo wrote:
Sat Jan 30, 2021 12:09 am
Jamiet99uk wrote:
Fri Jan 29, 2021 11:35 pm


To elaborate:

No, the Enabler will not always merely enable a town role, because it enables all players with a given role power. If you go back to Page 1 of this thread where I posted the draft Card Deck, you'll notice for instance that there is a "Mafia Doctor" card. If it should happen to be the case that the Enabler enables the "Doctor" role, and there's both a Town Doctor and a Mafia Doctor in the game, then if the Enabler dies, both the Town Doctor and the Mafia Doctor would lose their docsave.
But for example, will enabler possibly enable an alien or mafia only role? Like bloodsucker? Or the serial killer?
In theory it should be entirely random, but now that you have asked I'm considering the fact that it would very seriously impact the Serial Killer specifically since the NK is their entire *faction*'s only power. I am therefore inclined to say that the random enablement will exclude the Serial Killer, unless Darg disagrees with me.
Will the randomness be distributed by non-vanilla roles in the game, or will roles with more than one active player be more likely to be enabled?

Eg: if there are 2 masons, 2 doctors, and 1 bloodsucker

Will it be 1/3 likelihood of enabling any of the 3 powers
2/5 mason, 2/5 doctor, 1/5 bloodsucker
Something else?

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Re: Mafia 64 - SIGN UP LIST

#145 Post by BunnyGo » Sat Jan 30, 2021 12:54 am

Jamiet99uk wrote:
Sat Jan 30, 2021 12:51 am
BunnyGo wrote:
Sat Jan 30, 2021 12:47 am
Jamiet99uk wrote:
Sat Jan 30, 2021 12:25 am


If the Parrot targets the Mafia player who is carrying out the NK, then yes, that is what would happen. Note that the Parrot creates an *extra* action and forces it to be self-targeted on the person they've targeted. So the original kill would also occur.

So here's a sample scenario:

Mafia are sending Macca the Mafia Goon to kill Brainbomb the Vanilla Townie.
Parrot targets Macca.

Result: Macca NKs both Brainbomb and himself.
How does parrot interact with hider?
Could you be more specific about what you are asking?
I do not see how the hider self-targeting causes any additional effect?
If mafia try to kill or someone targets the hider. Do they find both the person the hider hid behind AND the hider?

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Jamiet99uk
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Re: Mafia 64 - SIGN UP LIST

#146 Post by Jamiet99uk » Sat Jan 30, 2021 12:57 am

BunnyGo wrote:
Sat Jan 30, 2021 12:53 am
Jamiet99uk wrote:
Sat Jan 30, 2021 12:50 am
BunnyGo wrote:
Sat Jan 30, 2021 12:09 am

But for example, will enabler possibly enable an alien or mafia only role? Like bloodsucker? Or the serial killer?
In theory it should be entirely random, but now that you have asked I'm considering the fact that it would very seriously impact the Serial Killer specifically since the NK is their entire *faction*'s only power. I am therefore inclined to say that the random enablement will exclude the Serial Killer, unless Darg disagrees with me.
Will the randomness be distributed by non-vanilla roles in the game, or will roles with more than one active player be more likely to be enabled?

Eg: if there are 2 masons, 2 doctors, and 1 bloodsucker

Will it be 1/3 likelihood of enabling any of the 3 powers
2/5 mason, 2/5 doctor, 1/5 bloodsucker
Something else?
I will randomise against a list of unique non-Vanilla roles (excluding the SK and the Enabler because the Enabler self-enabling is silly), so each role would have the same probability of being selected.

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Re: Mafia 64 - SIGN UP LIST

#147 Post by Jamiet99uk » Sat Jan 30, 2021 12:59 am

BunnyGo wrote:
Sat Jan 30, 2021 12:54 am
Jamiet99uk wrote:
Sat Jan 30, 2021 12:51 am
BunnyGo wrote:
Sat Jan 30, 2021 12:47 am

How does parrot interact with hider?
Could you be more specific about what you are asking?
I do not see how the hider self-targeting causes any additional effect?
If mafia try to kill or someone targets the hider. Do they find both the person the hider hid behind AND the hider?
You're still not making yourself very clear but I think this is what you mean:

Parrot targets Hider.
Hider wants to hide behind BunnyGo
Mafia target Hider with their NK.

Result: Both Hider and BunnyGo die.

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Re: Mafia 64 - SIGN UP LIST

#148 Post by BunnyGo » Sat Jan 30, 2021 1:00 am

Jamiet99uk wrote:
Sat Jan 30, 2021 12:57 am
BunnyGo wrote:
Sat Jan 30, 2021 12:53 am
Jamiet99uk wrote:
Sat Jan 30, 2021 12:50 am


In theory it should be entirely random, but now that you have asked I'm considering the fact that it would very seriously impact the Serial Killer specifically since the NK is their entire *faction*'s only power. I am therefore inclined to say that the random enablement will exclude the Serial Killer, unless Darg disagrees with me.
Will the randomness be distributed by non-vanilla roles in the game, or will roles with more than one active player be more likely to be enabled?

Eg: if there are 2 masons, 2 doctors, and 1 bloodsucker

Will it be 1/3 likelihood of enabling any of the 3 powers
2/5 mason, 2/5 doctor, 1/5 bloodsucker
Something else?
I will randomise against a list of unique non-Vanilla roles (excluding the SK and the Enabler because the Enabler self-enabling is silly), so each role would have the same probability of being selected.
Will 1-shot and innocent children be enabled? Or excluded because they can activate and become VT first?

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Re: Mafia 64 - SIGN UP LIST

#149 Post by Jamiet99uk » Sat Jan 30, 2021 1:01 am

BunnyGo wrote:
Sat Jan 30, 2021 1:00 am
Jamiet99uk wrote:
Sat Jan 30, 2021 12:57 am
BunnyGo wrote:
Sat Jan 30, 2021 12:53 am

Will the randomness be distributed by non-vanilla roles in the game, or will roles with more than one active player be more likely to be enabled?

Eg: if there are 2 masons, 2 doctors, and 1 bloodsucker

Will it be 1/3 likelihood of enabling any of the 3 powers
2/5 mason, 2/5 doctor, 1/5 bloodsucker
Something else?
I will randomise against a list of unique non-Vanilla roles (excluding the SK and the Enabler because the Enabler self-enabling is silly), so each role would have the same probability of being selected.
Will 1-shot and innocent children be enabled? Or excluded because they can activate and become VT first?
They will be included.

So, for example, if the Enabler enables the Innocent Child, and the Enabler is killed before the Innocent Child has revealed themselves, then the Innocent Child would lose their ability to do that.

BunnyGo
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Re: Mafia 64 - SIGN UP LIST

#150 Post by BunnyGo » Sat Jan 30, 2021 1:07 am

Jamiet99uk wrote:
Sat Jan 30, 2021 1:01 am
BunnyGo wrote:
Sat Jan 30, 2021 1:00 am
Jamiet99uk wrote:
Sat Jan 30, 2021 12:57 am


I will randomise against a list of unique non-Vanilla roles (excluding the SK and the Enabler because the Enabler self-enabling is silly), so each role would have the same probability of being selected.
Will 1-shot and innocent children be enabled? Or excluded because they can activate and become VT first?
They will be included.

So, for example, if the Enabler enables the Innocent Child, and the Enabler is killed before the Innocent Child has revealed themselves, then the Innocent Child would lose their ability to do that.
When the enabler dies, will we be told they were enabling an innocent child?

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Re: Mafia 64 - SIGN UP LIST

#151 Post by Jamiet99uk » Sat Jan 30, 2021 1:09 am

BunnyGo wrote:
Sat Jan 30, 2021 1:07 am
Jamiet99uk wrote:
Sat Jan 30, 2021 1:01 am
BunnyGo wrote:
Sat Jan 30, 2021 1:00 am

Will 1-shot and innocent children be enabled? Or excluded because they can activate and become VT first?
They will be included.

So, for example, if the Enabler enables the Innocent Child, and the Enabler is killed before the Innocent Child has revealed themselves, then the Innocent Child would lose their ability to do that.
When the enabler dies, will we be told they were enabling an innocent child?
No. Role flips are just as standard.

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Re: Mafia 64 - SIGN UP LIST

#152 Post by BunnyGo » Sat Jan 30, 2021 1:51 am

Jamiet99uk wrote:
Sat Jan 30, 2021 1:09 am
BunnyGo wrote:
Sat Jan 30, 2021 1:07 am
Jamiet99uk wrote:
Sat Jan 30, 2021 1:01 am


They will be included.

So, for example, if the Enabler enables the Innocent Child, and the Enabler is killed before the Innocent Child has revealed themselves, then the Innocent Child would lose their ability to do that.
When the enabler dies, will we be told they were enabling an innocent child?
No. Role flips are just as standard.
After all this you better deal me two VT cards.

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Re: Mafia 64 - SIGN UP LIST

#153 Post by BunnyGo » Sat Jan 30, 2021 3:05 am

If the parrot targets a doctor (forcing a self-save in addition to normal save), can the doctor not save themselves the next night?

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Re: Mafia 64 - SIGN UP LIST

#154 Post by BunnyGo » Sat Jan 30, 2021 3:07 am

If the parrot forces the hider to hide behind themselves AND someone else, whom do people targeting the hider end up targeting?

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Re: Mafia 64 - SIGN UP LIST

#155 Post by BunnyGo » Sat Jan 30, 2021 3:09 am

If the parrot targets an investigative role, what results will they receive? For example, a parrot targets a conspiracy theorist: The theorist gets told THEY are an alien? Or do they get 2 scan results and have to figure out whom is whom? Or are they told: you scanned Bunny, he's a <fuzzy rabbit>. You scanned yourself, you're an alien.

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Re: Mafia 64 - SIGN UP LIST

#156 Post by BunnyGo » Sat Jan 30, 2021 3:11 am

Can the Innocent Child PM conditions under which their role should be announced? Or must they be active to pull the trigger?

For example:

Please announce me if with 15 minutes to go or less in EOD, I am top 3 candidate.

Or

Please announce me if Bonatogether says the word "understand"

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Re: Mafia 64 - SIGN UP LIST

#157 Post by BunnyGo » Sat Jan 30, 2021 3:12 am

If the JOAT performs a conspiracy theorist investigation, do they start scanning as an alien after that? Do they scan as one before that? Do they always scan as human?

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Re: Mafia 64 - SIGN UP LIST

#158 Post by BunnyGo » Sat Jan 30, 2021 3:12 am

What is the order of operations?

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Re: Mafia 64 - SIGN UP LIST

#159 Post by BunnyGo » Sat Jan 30, 2021 3:14 am

With "Loud" roles and the target being notified. Are they notified:

a) of the player's name?
b) of their role?
c) both?

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Re: Mafia 64 - SIGN UP LIST

#160 Post by BunnyGo » Sat Jan 30, 2021 3:20 am

When will the mafia/alien/SK roles be posted?

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