M52 Sign-up Thread
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M52 Sign-up Thread
After the Earth was used up, we found a new solar system and hundreds of new Earths were terra formed and colonized. The central planets formed the Alliance and decided all the planets had to join under their rule. There was some disagreement on that point. After the War, many of the Independents who had fought and lost drifted to the edges of the system, far from Alliance control. Out here, people struggled to get by with the most basic technologies; a ship would bring you work, a gun would help you keep it. A captain's goal was simple: find a crew, find a job, keep flying.
Out here the Alliance is mostly just a curse word. The crops wilting without rain? Supply ship late? Children sick and no medicine to be had? Gorram Alliance hoarding all that’s good and tryin’ to clamp down on folk being free! The Reavers aren’t even that much known. A space tale turned nightmare, more rumour than reality. Folks say they’re what’s left of folk who got to the edge of the ‘Verse, looked out on the black and went bibbledy.
And in the midst of all this? Just folk like you and I, trying to carve a life for ourselves at the Rim in an unfair universe.
Time for some thrilling heroics.
https://tenor.com/view/firefly-serenity ... if-4816138
Out here the Alliance is mostly just a curse word. The crops wilting without rain? Supply ship late? Children sick and no medicine to be had? Gorram Alliance hoarding all that’s good and tryin’ to clamp down on folk being free! The Reavers aren’t even that much known. A space tale turned nightmare, more rumour than reality. Folks say they’re what’s left of folk who got to the edge of the ‘Verse, looked out on the black and went bibbledy.
And in the midst of all this? Just folk like you and I, trying to carve a life for ourselves at the Rim in an unfair universe.
Time for some thrilling heroics.
https://tenor.com/view/firefly-serenity ... if-4816138
Re: M52 Sign-up Thread
Welcome to Mafia 52 - You Can’t Take The Sky From Me
This will be a semi-open themed game with the flavor of the Firefly / Serenity universe. There are non-vanilla and vanilla roles, with some of the players who are only aware they are Vanilla Town secretly Backup roles who will only activate on the death of their prime. There are two rival Mafia factions, one slightly more powerful while the other may find it easier to hide.
The game will begin on 30th December 2019. The phase shift time will be 6pm ET.
Day Phases will be 48 hours and Night Phases 24 hours, meaning that New Years’ Eve celebrations will pass for all of us as some part of D1 mid-phase.
The setup will contain the following factions, which will be explained in greater detail below and again on startup:
FOLK (TOWN) - 15 at Start:
1 CAPTAIN
1 FIRST MATE
1 PILOT
1 HERO OF MUDTOWN
1 COMPANION
1 DOCTOR
1 READER
1 RESPECTABLE BUSINESSMAN
1 BACKUP COMPANION
1 BACKUP DOCTOR
2 TWINS
3 VANILLA TOWN
ALLIANCE (MAFIA 1) - 3 at Start:
1 AGENT (RANK 1)
1 CUSTOMS / SOLDIER (RANK 2)
1 INVESTIGATOR / ASSASSIN (RANK 3)
REAVERS (MAFIA 2) - 1 at Start:
1 REAVER PRIME
0 REAVERS
NEUTRAL - 1 at Start:
1 BOUNTY HUNTER
This will be a semi-open themed game with the flavor of the Firefly / Serenity universe. There are non-vanilla and vanilla roles, with some of the players who are only aware they are Vanilla Town secretly Backup roles who will only activate on the death of their prime. There are two rival Mafia factions, one slightly more powerful while the other may find it easier to hide.
The game will begin on 30th December 2019. The phase shift time will be 6pm ET.
Day Phases will be 48 hours and Night Phases 24 hours, meaning that New Years’ Eve celebrations will pass for all of us as some part of D1 mid-phase.
The setup will contain the following factions, which will be explained in greater detail below and again on startup:
FOLK (TOWN) - 15 at Start:
1 CAPTAIN
1 FIRST MATE
1 PILOT
1 HERO OF MUDTOWN
1 COMPANION
1 DOCTOR
1 READER
1 RESPECTABLE BUSINESSMAN
1 BACKUP COMPANION
1 BACKUP DOCTOR
2 TWINS
3 VANILLA TOWN
ALLIANCE (MAFIA 1) - 3 at Start:
1 AGENT (RANK 1)
1 CUSTOMS / SOLDIER (RANK 2)
1 INVESTIGATOR / ASSASSIN (RANK 3)
REAVERS (MAFIA 2) - 1 at Start:
1 REAVER PRIME
0 REAVERS
NEUTRAL - 1 at Start:
1 BOUNTY HUNTER
Re: M52 Sign-up Thread
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Re: M52 Sign-up Thread
Please add your name to this list if you wish to join:
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Love this flavor.
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Love this flavor.
Re: M52 Sign-up Thread
You roll VT if you choose even number.
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EXPAND VIEWTOPIC REVIEW: M52 SIGN-UP THREAD
Re: M52 Sign-up ThreadQuote dargorygel
by dargorygel » Tue Dec 17, 2019 4:30 pm
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EXPAND VIEWTOPIC REVIEW: M52 SIGN-UP THREAD
Re: M52 Sign-up ThreadQuote dargorygel
by dargorygel » Tue Dec 17, 2019 4:30 pm
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Re: M52 Sign-up Thread
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Re: M52 Sign-up Thread
TOWN ROLES
You are MAL REYNOLDS, the CAPTAIN
During the day you must vote for a suspect.
At any time you may instruct the GMs via private message to REVEAL your role. A GM will post the user’s role reveal. From this stage you have +2 votes in every lynch vote you participate in.
You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.
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You are ZOE WASHBURNE, the FIRST MATE
During the day you must vote for a suspect.
At any time you may instruct the GMs via private message that you are Guarding another player. For the remainder of that phase (day or night) including End of Phase effects, any attack or lynch directed against that player will instead hit you. You have a 1-shot bullet proof vest, allowing immunity to all effects of an attempted kill (once). This triggers before Doctor effects.
Your Guard power has a one-phase cool-down (ie you may use it in a Day phase and then NOT in the subsequent Night phase or vice-versa).
You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.
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You are HOBAN “WASH” WASHBURNE, the PILOT
During the day you must vote for a suspect.
At any time you may instruct the GMs via private message that you are commuting a player (you may target yourself with this power). This removes them from play for the remainder of the phase including any end of phase effects. Any effects targeting the commuted player including lynching and nightkills will be ineffective. No announcement will be made to explain this (although the player will be informed of the effect). This is a two-shot power.
Your Commute power has a two-phase cool-down (2 successive phases AFTER the power is used it becomes active again, so it could be used N1 and then no sooner than D3).
You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.
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You are JAYNE COBB, the HERO OF MUDTOWN
During the day you must vote for a suspect.
At any time you may instruct the GMs via private message that you are shooting any other player, killing them unless a protection is in place. This is a one-shot power, however you receive a new shot in the following phase if you successfully shoot a scum player. If lynched, you may kill any one other player as you die in addition to any bullet fired this phase.
You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.
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You are INARA SERRA, the COMPANION
During the day you must vote for a suspect.
Each night phase you may instruct the GMs via private message that you are visiting any other player. If you and your companion survive the night and you are not roleblocked, the target is roleblocked for all end-of-night effects and the following day phase. In the event you roleblock another character roleblocking you, both players will be advised they were roleblocked that phase.
You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.
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You are SIMON TAM, the DOCTOR
During the day you must vote for a suspect.
Each night phase you may instruct the GM you are visiting any player (including yourself, although you may not choose the same player twice in a row). If your target would be hit by a night kill (not defended existing effects, including the bullet-proof vest) you are informed that you have protected the target from an attack and the target is informed their life has been saved by a Doctor. The Doctor save provides a 50% chance of protection for the Doctor’s target from a Reaver Recruit action, while eligible.
You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.
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You are RIVER TAM, the READER
During the day you must vote for a suspect.
Any phase you may instruct the GMs via private message that you are Reading any other player. The GM will advise you via private message of your target’s Role except where Masked (Agent role or Backup Town while their primary is still alive). A Masked Role will appear as Vanilla Town.
Your Reader power has a one-phase cool-down (ie you may use it in a Night phase and then NOT in the subsequent Day phase or vice-versa).
You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.
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You are BADGER, the RESPECTABLE BUSINESSMAN
During the day you must vote for a suspect.
Each night you may instruct the GMs via private message that you are Watching any player. At End of Night you receive a report of the names of any or all players who visited that player.
You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.
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You are FANTY, the TWIN
During the day you must vote for a suspect.
Each night you may instruct the GMs via private message if you are Impersonating your twin. If so, and you are targeted by a night effect, your twin is hit instead.
You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.
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You are MINGO, the TWIN
During the day you must vote for a suspect.
Each night you may instruct the GMs via private message if you are Impersonating your twin. If so, and you are targeted by a night effect, your twin is hit instead.
You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.
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You are a VANILLA TOWN role
During the day you must vote for a suspect.
You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.
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You are MAL REYNOLDS, the CAPTAIN
During the day you must vote for a suspect.
At any time you may instruct the GMs via private message to REVEAL your role. A GM will post the user’s role reveal. From this stage you have +2 votes in every lynch vote you participate in.
You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.
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You are ZOE WASHBURNE, the FIRST MATE
During the day you must vote for a suspect.
At any time you may instruct the GMs via private message that you are Guarding another player. For the remainder of that phase (day or night) including End of Phase effects, any attack or lynch directed against that player will instead hit you. You have a 1-shot bullet proof vest, allowing immunity to all effects of an attempted kill (once). This triggers before Doctor effects.
Your Guard power has a one-phase cool-down (ie you may use it in a Day phase and then NOT in the subsequent Night phase or vice-versa).
You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.
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You are HOBAN “WASH” WASHBURNE, the PILOT
During the day you must vote for a suspect.
At any time you may instruct the GMs via private message that you are commuting a player (you may target yourself with this power). This removes them from play for the remainder of the phase including any end of phase effects. Any effects targeting the commuted player including lynching and nightkills will be ineffective. No announcement will be made to explain this (although the player will be informed of the effect). This is a two-shot power.
Your Commute power has a two-phase cool-down (2 successive phases AFTER the power is used it becomes active again, so it could be used N1 and then no sooner than D3).
You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.
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You are JAYNE COBB, the HERO OF MUDTOWN
During the day you must vote for a suspect.
At any time you may instruct the GMs via private message that you are shooting any other player, killing them unless a protection is in place. This is a one-shot power, however you receive a new shot in the following phase if you successfully shoot a scum player. If lynched, you may kill any one other player as you die in addition to any bullet fired this phase.
You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.
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You are INARA SERRA, the COMPANION
During the day you must vote for a suspect.
Each night phase you may instruct the GMs via private message that you are visiting any other player. If you and your companion survive the night and you are not roleblocked, the target is roleblocked for all end-of-night effects and the following day phase. In the event you roleblock another character roleblocking you, both players will be advised they were roleblocked that phase.
You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.
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You are SIMON TAM, the DOCTOR
During the day you must vote for a suspect.
Each night phase you may instruct the GM you are visiting any player (including yourself, although you may not choose the same player twice in a row). If your target would be hit by a night kill (not defended existing effects, including the bullet-proof vest) you are informed that you have protected the target from an attack and the target is informed their life has been saved by a Doctor. The Doctor save provides a 50% chance of protection for the Doctor’s target from a Reaver Recruit action, while eligible.
You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.
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You are RIVER TAM, the READER
During the day you must vote for a suspect.
Any phase you may instruct the GMs via private message that you are Reading any other player. The GM will advise you via private message of your target’s Role except where Masked (Agent role or Backup Town while their primary is still alive). A Masked Role will appear as Vanilla Town.
Your Reader power has a one-phase cool-down (ie you may use it in a Night phase and then NOT in the subsequent Day phase or vice-versa).
You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.
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You are BADGER, the RESPECTABLE BUSINESSMAN
During the day you must vote for a suspect.
Each night you may instruct the GMs via private message that you are Watching any player. At End of Night you receive a report of the names of any or all players who visited that player.
You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.
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You are FANTY, the TWIN
During the day you must vote for a suspect.
Each night you may instruct the GMs via private message if you are Impersonating your twin. If so, and you are targeted by a night effect, your twin is hit instead.
You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.
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You are MINGO, the TWIN
During the day you must vote for a suspect.
Each night you may instruct the GMs via private message if you are Impersonating your twin. If so, and you are targeted by a night effect, your twin is hit instead.
You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.
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You are a VANILLA TOWN role
During the day you must vote for a suspect.
You are part of the town and you win when both Mafia factions are eliminated and the Neutral has not yet won.
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Re: M52 Sign-up Thread
ALLIANCE ROLES (MAFIA 1)
You are LAWRENCE DOBSON, the AGENT (Rank 1)
During the day you must vote for a suspect.
At night you have a shared Alliance QT to discuss with your fellow teammates.
You show as Vanilla Town to Reader scans. If alive, you perform the nightkill for the Alliance.
You are part of the Alliance and you win when both Town and Reaver factions are eliminated or cannot win and the Neutral has not yet won.
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You are HARKEN, the CUSTOMS / SOLDIER (Rank 2)
During the day you must vote for a suspect.
At night you have a shared Alliance QT to discuss with your fellow teammates.
(Before Lowest Numbered Mafia 1 living) Customs: Each night phase you may instruct the GMs via private message that you are visiting any other player. If Customs and target survive the night and Customs is not roleblocked, the target is roleblocked for all end-of-night effects and the following day phase. In the event the Customs roleblocks another character roleblocking him, both players are advised they were roleblocked that phase.
(After Lowest Numbered Mafia 1 living) Soldier: Has no other special powers. If alive, you perform the nightkill for the Alliance.
You are part of the Alliance and you win when both Town and Reaver factions are eliminated or cannot win and the Neutral has not yet won.
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You are OPERATIVE, the INVESTIGATOR / ASSASSIN (Rank 3)
During the day you must vote for a suspect.
At night you have a shared Alliance QT to discuss with your fellow teammates.
(Before Lowest Numbered Mafia 1 living) Investigator: Each night phase you may instruct the GMs via private message that you are visiting any other player. The GM will advise you via private message of your target’s Role except where Masked (Agent or Backup Town while their primary is alive). A Masked Role will appear as Vanilla Town.
Your Investigator power has a one-phase cool-down (ie you may use it in a Night phase and then NOT in the subsequent Day phase or vice-versa).
(After Lowest Numbered Mafia 1 living) Assassin: If alive, performs the nightkill for Alliance. Assassin kills cannot be Protected against, although if the target is Commuted or the Assassin roleblocked the nightkill does not take place.
You are part of the Alliance and you win when both Town and Reaver factions are eliminated or cannot win and the Neutral has not yet won.
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You are LAWRENCE DOBSON, the AGENT (Rank 1)
During the day you must vote for a suspect.
At night you have a shared Alliance QT to discuss with your fellow teammates.
You show as Vanilla Town to Reader scans. If alive, you perform the nightkill for the Alliance.
You are part of the Alliance and you win when both Town and Reaver factions are eliminated or cannot win and the Neutral has not yet won.
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You are HARKEN, the CUSTOMS / SOLDIER (Rank 2)
During the day you must vote for a suspect.
At night you have a shared Alliance QT to discuss with your fellow teammates.
(Before Lowest Numbered Mafia 1 living) Customs: Each night phase you may instruct the GMs via private message that you are visiting any other player. If Customs and target survive the night and Customs is not roleblocked, the target is roleblocked for all end-of-night effects and the following day phase. In the event the Customs roleblocks another character roleblocking him, both players are advised they were roleblocked that phase.
(After Lowest Numbered Mafia 1 living) Soldier: Has no other special powers. If alive, you perform the nightkill for the Alliance.
You are part of the Alliance and you win when both Town and Reaver factions are eliminated or cannot win and the Neutral has not yet won.
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You are OPERATIVE, the INVESTIGATOR / ASSASSIN (Rank 3)
During the day you must vote for a suspect.
At night you have a shared Alliance QT to discuss with your fellow teammates.
(Before Lowest Numbered Mafia 1 living) Investigator: Each night phase you may instruct the GMs via private message that you are visiting any other player. The GM will advise you via private message of your target’s Role except where Masked (Agent or Backup Town while their primary is alive). A Masked Role will appear as Vanilla Town.
Your Investigator power has a one-phase cool-down (ie you may use it in a Night phase and then NOT in the subsequent Day phase or vice-versa).
(After Lowest Numbered Mafia 1 living) Assassin: If alive, performs the nightkill for Alliance. Assassin kills cannot be Protected against, although if the target is Commuted or the Assassin roleblocked the nightkill does not take place.
You are part of the Alliance and you win when both Town and Reaver factions are eliminated or cannot win and the Neutral has not yet won.
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Re: M52 Sign-up Thread
REAVERS ROLES (MAFIA 2)
You are REAVER 0, the REAVER PRIME
During the day you must vote for a suspect.
You have a nightkill. The first two people successfully nightkilled by the Reaver faction using this power are Recruited instead of dying. They are now Reavers, losing the use of their existing powers (if any) and share the Reavers win condition. They will inherit the Reaver Prime power in order of age if the original Reaver Prime dies. Communication restrictions on the Reaver role also apply to Reaver Prime, described at <link>.
You are part of the Reavers and you win when both Town and Alliance factions are eliminated or cannot win and the Neutral has not yet won.
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You are now a REAVER
During the day you must vote for a suspect.
You do not have a private chat at day or night phase.
Your fellow Reavers are <Name> and <Name>. Reavers are not entirely rational, and so you have restrictions on your press described at <link>. Only you and the GMs know what these restrictions are, so be subtle about how you work within them and you will elude those hunting for you.
You are part of the Reavers and you win when both Town and Alliance factions are eliminated or cannot win and the Neutral has not yet won.
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You are REAVER 0, the REAVER PRIME
During the day you must vote for a suspect.
You have a nightkill. The first two people successfully nightkilled by the Reaver faction using this power are Recruited instead of dying. They are now Reavers, losing the use of their existing powers (if any) and share the Reavers win condition. They will inherit the Reaver Prime power in order of age if the original Reaver Prime dies. Communication restrictions on the Reaver role also apply to Reaver Prime, described at <link>.
You are part of the Reavers and you win when both Town and Alliance factions are eliminated or cannot win and the Neutral has not yet won.
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You are now a REAVER
During the day you must vote for a suspect.
You do not have a private chat at day or night phase.
Your fellow Reavers are <Name> and <Name>. Reavers are not entirely rational, and so you have restrictions on your press described at <link>. Only you and the GMs know what these restrictions are, so be subtle about how you work within them and you will elude those hunting for you.
You are part of the Reavers and you win when both Town and Alliance factions are eliminated or cannot win and the Neutral has not yet won.
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Re: M52 Sign-up Thread
NEUTRAL ROLE (3rd Party)
You are JUBAL EARLY, the BOUNTY HUNTER
During the day you must vote for a suspect.
<Name>, <Name> and <Name> are the players with bounties on them in this sector. If all targets are killed by lynch or night kill and you are not dead, you win the game. Each End of Night, news reaches the Town publicly that a payment has been made into the Bounty Hunter’s accounts for the death of any of your targets eliminated.
You win when your targets are eliminated, you are alive and no other faction has already won.
You are JUBAL EARLY, the BOUNTY HUNTER
During the day you must vote for a suspect.
<Name>, <Name> and <Name> are the players with bounties on them in this sector. If all targets are killed by lynch or night kill and you are not dead, you win the game. Each End of Night, news reaches the Town publicly that a payment has been made into the Bounty Hunter’s accounts for the death of any of your targets eliminated.
You win when your targets are eliminated, you are alive and no other faction has already won.
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Re: M52 Sign-up Thread
Very interesting setup. I like the idea of the mafia faction's kill getting slightly stronger as they lose members.
Could you clarify the Alliance roles a bit? The wording on them is ambiguous/confusing:
Could you clarify the Alliance roles a bit? The wording on them is ambiguous/confusing:
What does "After lowest numbered Mafia 1 living" mean?(After Lowest Numbered Mafia 1 living) Assassin: If alive, performs the nightkill for Alliance. Assassin kills cannot be Protected against, although if the target is Commuted or the Assassin roleblocked the nightkill does not take place.
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Re: M52 Sign-up Thread
I guess we're aiming to misbehave.
I'll go get my brown coat out of the closet.
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I'll go get my brown coat out of the closet.
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Re: M52 Sign-up Thread
Call GM:
Just to be clear:
If the Reaver Prime dies having recruited one new Reaver, that Reaver now has a Nightkill power with which they can recruit two more Reavers, right?
Just to be clear:
If the Reaver Prime dies having recruited one new Reaver, that Reaver now has a Nightkill power with which they can recruit two more Reavers, right?
Re: M52 Sign-up Thread
in if you would have me :)
Fingers crossed for another 3P rand, prepare for triggerhappyvoting!EMC
Haven't actually tried out that playstyle, should be fun.
Fingers crossed for another 3P rand, prepare for triggerhappyvoting!EMC
Haven't actually tried out that playstyle, should be fun.
Re: M52 Sign-up Thread
This is a reference to the “rank” number in the role name. At the start of play there are Rank 1, Rank 2 and Rank 3 Alliance (Mafia 1) in play. As such R1 has its power as stated, and has possession of the faction nk. R2 has the first binary power as R1 is alive, and R1 is the lowest numbered Mafia 1 living. Similarly R3 has the first binary power active.Chaqa wrote: ↑Tue Dec 17, 2019 2:46 pmVery interesting setup. I like the idea of the mafia faction's kill getting slightly stronger as they lose members.
Could you clarify the Alliance roles a bit? The wording on them is ambiguous/confusing:
What does "After lowest numbered Mafia 1 living" mean?(After Lowest Numbered Mafia 1 living) Assassin: If alive, performs the nightkill for Alliance. Assassin kills cannot be Protected against, although if the target is Commuted or the Assassin roleblocked the nightkill does not take place.
When R1 dies, if R2 is alive then R2’s “After lowest numbered Mafia 1 living” power becomes active as (whether or not R3 is still alive), R2 is now the lowest numbered Mafia 1 living. R2 no longer has access to the “before lowest numbered Mafia 1 living” powers described.
Re: M52 Sign-up Thread
Jamiet99uk wrote: ↑Tue Dec 17, 2019 4:04 pmCall GM:
Just to be clear:
If the Reaver Prime dies having recruited one new Reaver, that Reaver now has a Nightkill power with which they can recruit two more Reavers, right?
No. The first two people successfully nightkilled by the Reaver faction as a whole using this power are Recruited instead of dying. In the situation you describe the new Reaver Prime inherits a nightkill power with 1 recruit left.The first two people successfully nightkilled by the Reaver faction using this power are Recruited instead of dying.
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