M50: Madness in Memetown [HIDDEN]

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Vecna
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Re: M50: Madness in Memetown [HIDDEN]

#241 Post by Vecna » Tue Oct 29, 2019 4:33 pm

oh
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FlaviusAetius
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Re: M50: Madness in Memetown [HIDDEN]

#242 Post by FlaviusAetius » Tue Oct 29, 2019 6:09 pm

Jamiet99uk wrote:
Tue Oct 29, 2019 11:20 am
So I come back after a good night's sleep in RL, and it's already N1 here in Mafia as well. Lol, kek, lel.

Once again Vaporwave uses his ability very stupidly early in the game. Oh well, that's an easy gain for town as he's outed himself and we can lynch him at our leisure.

@Vapor: Just for our interest, why did you decide to use your power so early?

@Chaqa: Squigs' vote on me should have counted. We haven't counted quoted votes since the new forum launched and that's been a couple of years. You've played in more than one Mafia game since then, so I'm really surprised at your lack of observation, but there we go. We all make mistakes.

@Xorxes: You seem very willing to sacrifice town's PRs. Your massclaim logic is "oh well, we can confirm the roles when Mafia kill them". I don't like that at all.
Thank you Jamie, I was beginning to think I was a crazy person for not wanting massclaim...
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Re: M50: Madness in Memetown [HIDDEN]

#243 Post by FlaviusAetius » Tue Oct 29, 2019 6:10 pm

Jamiet99uk wrote:
Tue Oct 29, 2019 11:30 am
Jamiet99uk wrote:
Tue Oct 29, 2019 11:20 am

@Xorxes: You seem very willing to sacrifice town's PRs. Your massclaim logic is "oh well, we can confirm the roles when Mafia kill them". I don't like that at all.
And yes, Xorxes, before you reply, I do understand this is a potentially town gambit, whereby we sacrifice some of town's PRs in order to narrow down the mafia pool.

I just don't like it.
FACTS Im not saying it CANT work, especially if we have Omniscient, its just a big risk we are taking
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Re: M50: Madness in Memetown [HIDDEN]

#244 Post by TrPrado » Tue Oct 29, 2019 6:12 pm

For the record, my opposition to massclaim was counter to my internal hope for a massclaim since the fake claim roles we were given were mostly incredibly easy to pull off.
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Re: M50: Madness in Memetown [HIDDEN]

#245 Post by FlaviusAetius » Tue Oct 29, 2019 6:18 pm

Oh a restart, thats cool, BTW I was treaitng my role as a town I still dont think massclaim would of helped us
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Re: M50: Madness in Memetown [HIDDEN]

#246 Post by rdrivera2005 » Tue Oct 29, 2019 7:47 pm

Just a question here, isn't a setup with 5 Mafia/13 Town and 2 third parties with potential killing powers a bit unbalanced against town?
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Re: M50: Madness in Memetown [HIDDEN]

#247 Post by Chaqa » Tue Oct 29, 2019 7:51 pm

rdrivera2005 wrote:
Tue Oct 29, 2019 7:47 pm
Just a question here, isn't a setup with 5 Mafia/13 Town and 2 third parties with potential killing powers a bit unbalanced against town?
Town will have some powerful roles as well. It's going to be a bit of a crazy game, that's how role madness works.
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Re: M50: Madness in Memetown [HIDDEN]

#248 Post by BionicMole » Tue Oct 29, 2019 8:29 pm

Man, I could barely keep up haha. Ok, just now getting caught up but I'm glad for the restart and a little insight on how it works. See you all again soon
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Re: M50: Madness in Memetown [HIDDEN]

#249 Post by bo_sox48 » Tue Oct 29, 2019 9:11 pm

I missed all the fun :(
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Re: M50: Madness in Memetown [HIDDEN]

#250 Post by BunnyGo » Tue Oct 29, 2019 9:19 pm

What’s with all the plus votes? I thought those were forbidden.

Also, I’ll be offline for a bit. Please don’t hammer day one and kill me before then.

And if you do it...be classy about it. Lots of meme references are a must.
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Re: M50: Madness in Memetown [HIDDEN]

#251 Post by dargorygel » Tue Oct 29, 2019 9:30 pm

BunnyGo wrote:
Tue Oct 29, 2019 9:19 pm
What’s with all the plus votes? I thought those were forbidden.

Also, I’ll be offline for a bit. Please don’t hammer day one and kill me before then.

And if you do it...be classy about it. Lots of meme references are a must.
Plus votes when the game is running ARE forbidden.
Other than Plus 1ing the GM's. THAT is required. Although players forget. The +1's are the only payment the GM's get (other than the pride and joy of GMing,) so don't be stingy.
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Re: M50: Madness in Memetown [HIDDEN]

#252 Post by dargorygel » Tue Oct 29, 2019 9:36 pm

::imagining emc and chaqa sending out those dozens of complicated PM's... and knowing that they were wishing this game was much more vanilla, at least at THIS time::

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Re: M50: Madness in Memetown [HIDDEN]

#253 Post by BobMcBob » Tue Oct 29, 2019 10:00 pm

Damn, I liked my role (i.e. everyone else's roles). Oh well next game starts soon...

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Re: M50: Madness in Memetown [HIDDEN]

#254 Post by Fluminator » Thu Oct 31, 2019 6:05 am

e.m.c^42 wrote:
Mon Oct 28, 2019 10:04 pm
GM Note:

For directing GM questions, comments, concerns, or any action - please PM here on webDip to both Chaqa and I :)

Flum and meme are there mainly for...the meme

Additionally, feel free to ping us on discord, if you feel as if we are not getting to it in time.
Any concerns or sassy back-talk still goes to me and Meme.

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Re: M50: Madness in Memetown [HIDDEN]

#255 Post by Fluminator » Thu Oct 31, 2019 6:13 am

Wait what, this game was cancelled. Sad
I told you not to use an assassin.

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