What stops a unit from supporting another?
Posted: Fri Sep 14, 2018 2:43 pm
Hi everyone,
I'm sure this question has come up in the past, but I really can't get my head around what makes a unit support another. This has led to some awkward moves in the current game I'm in. For example, I don't understand why the following outcome took place in Greece (I'm Turkey):
https://i.imgur.com/kOkAmbC.png
Austria had a fleet in the Ionian sea, which I was able to successfully attack with my fleets in the Aegean and the Eastern Mediterranean. I would have assumed that this attack would have then negated the Austrian fleet's attack on Greece, which would have then been able to support my Bulgarian army's move into Serbia. Unfortunately, this was not the case.
Is there a general rule of thumb for how support moves are cut? Getting my head around these 'chain reactions' is proving to be quite difficult, and makes it hard to determine what moves I should make based on what I predict will happen in the next turn! Thanks in advance.
I'm sure this question has come up in the past, but I really can't get my head around what makes a unit support another. This has led to some awkward moves in the current game I'm in. For example, I don't understand why the following outcome took place in Greece (I'm Turkey):
https://i.imgur.com/kOkAmbC.png
Austria had a fleet in the Ionian sea, which I was able to successfully attack with my fleets in the Aegean and the Eastern Mediterranean. I would have assumed that this attack would have then negated the Austrian fleet's attack on Greece, which would have then been able to support my Bulgarian army's move into Serbia. Unfortunately, this was not the case.
Is there a general rule of thumb for how support moves are cut? Getting my head around these 'chain reactions' is proving to be quite difficult, and makes it hard to determine what moves I should make based on what I predict will happen in the next turn! Thanks in advance.