Development Feedback

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TrPrado
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Re: Development Feedback

#81 Post by TrPrado » Fri May 03, 2019 4:48 am

Have you tried turning on the Tritanope setting?
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Re: Development Feedback

#82 Post by 0k0k0 » Fri May 24, 2019 8:00 pm

jmo1121109 wrote:
Fri May 03, 2019 4:40 am
It's a color on a map. If you try hard enough you can find a way to get offended at any of the country's colors. This is the first complaint I've heard about it in 10 years on the site, and the colors work well for various colorblind configurations so I'm not planning on changing them.
well, I do not agree. Have you asked German people? As I said in my first post, I also only realised it recently, but I am neither German nor Nazi :-)
If you try to google "Yellow-Turkey"; "Green-Italia" or "Blue-France", you probably don't get the same result as "Brown-Germany" -or "Brown-Nazi" for that matter. It's not because one hasn't heard of it, that it changes the reality of the connection between that colour and nazism.
Sorry if this is an unpleasant subjet, more subjective than line of coding.

Thanks a lot for all the changes and great feature that have been implemented on the website!

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Re: Development Feedback

#83 Post by 0k0k0 » Fri May 24, 2019 8:03 pm

I would love to see in the personal stats a 2 numbers scoring: a Positive scoring = solo win and Draw + a Negative scoring = Defeated and Survive. You get in one glace how good the guy is :shock:

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Re: Development Feedback

#84 Post by Restitution » Fri May 24, 2019 10:16 pm

Just use GR

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Re: Development Feedback

#85 Post by Squigs44 » Fri May 24, 2019 11:07 pm

0k0k0 wrote:
Fri May 24, 2019 8:03 pm
I would love to see in the personal stats a 2 numbers scoring: a Positive scoring = solo win and Draw + a Negative scoring = Defeated and Survive. You get in one glace how good the guy is :shock:
Whether a draw is negative or positive depends on who you talk to. Also, at least for me, it depends on the draw. A 17-SC stalemated draw is positive for me. A 1 SC survival draw in SoS scoring is negative for me.
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Re: Development Feedback

#86 Post by jmo1121109 » Fri May 24, 2019 11:43 pm

Squigs44 wrote:
Fri May 24, 2019 11:07 pm
0k0k0 wrote:
Fri May 24, 2019 8:03 pm
I would love to see in the personal stats a 2 numbers scoring: a Positive scoring = solo win and Draw + a Negative scoring = Defeated and Survive. You get in one glace how good the guy is :shock:
Whether a draw is negative or positive depends on who you talk to. Also, at least for me, it depends on the draw. A 17-SC stalemated draw is positive for me. A 1 SC survival draw in SoS scoring is negative for me.
Use GhostRating instead, because a 17 supply center draw against a brand new player is not impressive to me. A 17 supply center draw against 6 other top 10 players on the site however is significantly more impressive. GR takes this all into account.
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Re: Development Feedback

#87 Post by Squigs44 » Sat May 25, 2019 12:16 am

jmo1121109 wrote:
Fri May 24, 2019 11:43 pm
Squigs44 wrote:
Fri May 24, 2019 11:07 pm
0k0k0 wrote:
Fri May 24, 2019 8:03 pm
I would love to see in the personal stats a 2 numbers scoring: a Positive scoring = solo win and Draw + a Negative scoring = Defeated and Survive. You get in one glace how good the guy is :shock:
Whether a draw is negative or positive depends on who you talk to. Also, at least for me, it depends on the draw. A 17-SC stalemated draw is positive for me. A 1 SC survival draw in SoS scoring is negative for me.
Use GhostRating instead, because a 17 supply center draw against a brand new player is not impressive to me. A 17 supply center draw against 6 other top 10 players on the site however is significantly more impressive. GR takes this all into account.
If you looked at my GR you would know why I would be happy with a 17 SC draw against new players. That's why I said it depends on who you talk to.
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Re: Development Feedback

#88 Post by 0k0k0 » Sun May 26, 2019 5:33 pm

Squigs44 wrote:
Sat May 25, 2019 12:16 am
jmo1121109 wrote:
Fri May 24, 2019 11:43 pm
Squigs44 wrote:
Fri May 24, 2019 11:07 pm


Whether a draw is negative or positive depends on who you talk to. Also, at least for me, it depends on the draw. A 17-SC stalemated draw is positive for me. A 1 SC survival draw in SoS scoring is negative for me.
Use GhostRating instead, because a 17 supply center draw against a brand new player is not impressive to me. A 17 supply center draw against 6 other top 10 players on the site however is significantly more impressive. GR takes this all into account.
If you looked at my GR you would know why I would be happy with a 17 SC draw against new players. That's why I said it depends on who you talk to.
I totally agree that the value of a Draw is subjective and highly depending on the other players. Nevertheless, Draw and Solo give you points, while survived and eliminated dont't give you any points :-)
And it's not to replace the value of GR. When I go on someone's profile, I do add Draw and Solo to understand where the guy is along the line of the 50%, you get a quite interesting POV.
But it's a detail !

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Re: Development Feedback

#89 Post by Carl Tuckerson » Sun May 26, 2019 6:25 pm

On the subject of the map, I also dislike the brown and am willing to do some legwork on changing the color if there would be interest in such an endeavor. How many image files would be needed?

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Re: Development Feedback

#90 Post by jmo1121109 » Sun May 26, 2019 6:50 pm

Carl Tuckerson wrote:
Sun May 26, 2019 6:25 pm
On the subject of the map, I also dislike the brown and am willing to do some legwork on changing the color if there would be interest in such an endeavor. How many image files would be needed?
I appreciate the interest but I am not going to be accepting any changes to the classic map for any reason. It would cause massive disruptions to cached files on this site, and the 3+ other sites that use our code.
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Re: Development Feedback

#91 Post by Vaporwave » Tue Jul 09, 2019 10:01 pm

any possibility for future editing privileges?

*raise your hand if you have posted something and regretted afterwards :neutral:

All posts seem to be final, there are no second chances, people use quoting as a way to repair their posts, but that's obvious damage control to the public eye

Pretty pls, consider it for implementation, I'm sure many peeps want this 8-)

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Re: Development Feedback

#92 Post by Restitution » Tue Jul 09, 2019 10:09 pm

Vaporwave wrote:
Tue Jul 09, 2019 10:01 pm
any possibility for future editing privileges?

*raise your hand if you have posted something and regretted afterwards :neutral:

All posts seem to be final, there are no second chances, people use quoting as a way to repair their posts, but that's obvious damage control to the public eye

Pretty pls, consider it for implementation, I'm sure many peeps want this 8-)
You have a small amount of time to edit your posts before they are locked.

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Re: Development Feedback

#93 Post by tobieee911 » Tue Jul 09, 2019 10:14 pm

Restitution wrote:
Tue Jul 09, 2019 10:09 pm
Vaporwave wrote:
Tue Jul 09, 2019 10:01 pm
any possibility for future editing privileges?

*raise your hand if you have posted something and regretted afterwards :neutral:

All posts seem to be final, there are no second chances, people use quoting as a way to repair their posts, but that's obvious damage control to the public eye

Pretty pls, consider it for implementation, I'm sure many peeps want this 8-)
You have a small amount of time to edit your posts before they are locked.
Why only a short time? And not longer?

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Re: Development Feedback

#94 Post by Claesar » Wed Jul 10, 2019 7:58 am

Because we don't want people editing out text relevant to the discussion. You have some time to review your work and correct typos (if you're too lazy to use the Preview button), but after that it's set in stone.

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Re: Development Feedback

#95 Post by tobieee911 » Wed Jul 10, 2019 11:08 am

Understandable.

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Re: Development Feedback

#96 Post by Chaqa » Mon Jul 15, 2019 2:29 am

Why is it that now, a drawn game shows the map looking like this?

http://webdiplomacy.net/cache/games/243 ... ache=99889

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Re: Development Feedback

#97 Post by bo_sox48 » Mon Jul 15, 2019 2:39 am

Chaqa wrote:
Mon Jul 15, 2019 2:29 am
Why is it that now, a drawn game shows the map looking like this?

http://webdiplomacy.net/cache/games/243 ... ache=99889
We'll fix it.

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Re: Development Feedback

#98 Post by bo_sox48 » Mon Jul 15, 2019 2:53 am

When I said we'll fix it, I meant we'll try, and then fail.
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Re: Development Feedback

#99 Post by ChippeRock » Mon Jul 15, 2019 3:10 am

bo_sox48 wrote:
Mon Jul 15, 2019 2:53 am
When I said we'll fix it, I meant we'll try, and then fail.
Please refrain from talking about your life Bo.

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