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Re: Fantasy Simulator I Official Game Thread

Posted: Wed Jul 04, 2018 11:09 pm
by brainbomb
Emilau: or send all our half orcs to hunt and fish the area.

Re: Fantasy Simulator I Official Game Thread

Posted: Wed Jul 04, 2018 11:10 pm
by brainbomb
Emilau: I guess research sailing, build knaars, and fish. We still need wood.

Re: Fantasy Simulator I Official Game Thread

Posted: Wed Jul 04, 2018 11:20 pm
by brainbomb
Melnir:

I havent been hired yet, but 16, 14 is 2 tiles away and has abundant stone. We can always trade commodities to the capital.

I can get you 3 wood for 1 stone.
Or 3000 gold for 1 stone.

I suggest you research mining and my men will do the rest.

Re: Fantasy Simulator I Official Game Thread

Posted: Thu Jul 05, 2018 12:05 am
by thamrick
Further clarification of my proposed resource system has been requested.

Under my system, during the current phase, you would determine what your workers will do the next phase.

For example, I decided the worker actions for Phase 1 during Phase 0.

-20 hobbits are constructing 2 farms. This will be completed halfway through the phase (at UTC 9:00am on Thu. or 6:00am EST).

-80 hobbits are hunting on our tile 14,11 for half a phase.

-These 80 hobbits along with the 20 who were constructing the farms will begin working the farmlands once the farms are complete (this will translate to half the effectiveness of farming for an entire phase).

-20 half-orcs are constructing a laboratory. This will take them the entire phase to complete.

-50 half-orcs are harvesting wood for the entire phase on our tile 14,11.

-30 half-orcs are hunting the tile adjacent to us 14,12.


There is not a set amount of resources that you know you will be getting. You know you will receive food from working the farmlands, wood from harvesting wood, and food from hunting.

There are base rates for each action.
-Working a farmland provides .1 Food/10 workers
-Hunting provides .5 Food/10 workers
-Fishing provides .2 Food/10 workers
-Chopping trees provides .5 Wood/10 workers

I will roll a die to determine the effectiveness of the worker actions. Each race also has modifiers that affect the rolls.

For example:
-Hobbits are poor hunters. They receive a (-20) modifier to hunting. I roll a d100. You roll a 98 (an amazingly good roll), with a -20 for the modifier, for a result of 78.
So the 80 hobbits who are hunting for half a phase would return with 3.1 Food.

(Behind the scenes math: 78 Result from die changes base rate to .78 Food/10 workers. So .78*8= 6.24. For half a phase. 6.24/2=3.12)

-Hobbits are excellent farmers. They receive a (+30) bonus for farming.
You roll a 37 (poor roll) +30 = 67.
So for the 100 hobbits who are farming, they yield .6 Food.

(Mathz: 67 sets farming production rate at .13 Food/10. Half a phase. So .13*10 /2 = .6)


*Remember, food earned from farming is really just an added bonus. The harvest is where working the farmlands really pays off. Hunting is a good short term solution, but wildlife can become scarce due to overhunting.

Re: Fantasy Simulator I Official Game Thread

Posted: Thu Jul 05, 2018 4:34 am
by dargorygel
... whoooOOOOoooooooOOoo oooOWWWOOOOoooooowoo... (wind still whispering about an early frost.)

Re: Fantasy Simulator I Official Game Thread

Posted: Thu Jul 05, 2018 6:06 am
by brainbomb
3 of our half orc workers wandered off into the marsh after seeing a strange arc of light.

Re: Fantasy Simulator I Official Game Thread

Posted: Thu Jul 05, 2018 6:22 am
by WarLegend
Okay @everyone , when I was scouting, someone found me named Olebew. He is a reformed Drow, who claims to stand against what the other Drow stand for, but has been wandering these lands because of the discrimination from others because of who he is. He's a scout though, and we currently have 0 specialist spots filled, so I asked him to come back. I'm sure his information of the surrounding area's would be really valuable, and at the least he could help us out to start off strong. Any objections?

Re: Fantasy Simulator I Official Game Thread

Posted: Thu Jul 05, 2018 10:28 am
by yavuzovic

Carrying a message from Falrin, a dove came.
Falrin wrote:
Wed Sep 19, 2001 6:42 am
As I see, fish is an important food source in Narmor. I suggest building something on 14, 10 for fishing. Fishing provides good food and can balance our consumption if our population gets more crowded.

Re: Fantasy Simulator I Official Game Thread

Posted: Thu Jul 05, 2018 10:29 am
by yavuzovic
yavuzovic wrote:
Thu Jul 05, 2018 10:28 am

Carrying a message from Falrin, a dove came.
Falrin wrote:
Wed Sep 19, 2001 6:42 am
As I see, fish is an important food source in Narmor. I suggest building something on 14, 10 for fishing. Fishing provides good food and can balance our consumption if our population gets more crowded.
wrote:Wed Sep 19, 2001 9:42 am wtf

Re: Fantasy Simulator I Official Game Thread

Posted: Thu Jul 05, 2018 12:42 pm
by bo_sox48
WarLegend wrote:
Thu Jul 05, 2018 6:22 am
Okay @everyone , when I was scouting, someone found me named Olebew. He is a reformed Drow, who claims to stand against what the other Drow stand for, but has been wandering these lands because of the discrimination from others because of who he is. He's a scout though, and we currently have 0 specialist spots filled, so I asked him to come back. I'm sure his information of the surrounding area's would be really valuable, and at the least he could help us out to start off strong. Any objections?
None here.

Re: Fantasy Simulator I Official Game Thread

Posted: Thu Jul 05, 2018 1:36 pm
by RagingIke297
bo_sox48 wrote:
Thu Jul 05, 2018 12:42 pm
WarLegend wrote:
Thu Jul 05, 2018 6:22 am
Okay @everyone , when I was scouting, someone found me named Olebew. He is a reformed Drow, who claims to stand against what the other Drow stand for, but has been wandering these lands because of the discrimination from others because of who he is. He's a scout though, and we currently have 0 specialist spots filled, so I asked him to come back. I'm sure his information of the surrounding area's would be really valuable, and at the least he could help us out to start off strong. Any objections?
None here.
None here either.

##Proposal 1.2.1 research Mining

If we are going to hire Melnir we are going to need this, still working out details with Avendi for this...

Re: Fantasy Simulator I Official Game Thread

Posted: Thu Jul 05, 2018 1:58 pm
by brainbomb
*Our Half Orc workers have returned unharmed but claim there is some strange ball of light hovering around the marsh areas.*

Re: Fantasy Simulator I Official Game Thread

Posted: Thu Jul 05, 2018 2:21 pm
by RagingIke297
##Proposal 1.3.0 Work Allocation
If any amendments need made, lets discuss and make them all at the same time
We have: 98 Halflings and 102 Half-Orcs
Halflings
20/98 20 Halflings build 2 Corrals using 1 wood
30/98 10 Halflings build a barn using 1 wood, seems like winter will be rough
50/98 20 Halflings create 2 farms using 1 food
98/98 48 Halflings hunt in 14,11
Half-Orcs
25/102 25 Half-Orcs Hunt in 14,12
50/102 25 Half-Orcs Hunt in 15,11
102/102 52 Half-Orcs trek to 17,14 to collect lumber and bring it back

Re: Fantasy Simulator I Official Game Thread

Posted: Thu Jul 05, 2018 2:32 pm
by yavuzovic
Please don't use H word (halfling) on this forum. It's racistly harming people's honor.

Re: Fantasy Simulator I Official Game Thread

Posted: Thu Jul 05, 2018 2:42 pm
by RagingIke297
Would you prefer normaling or perhaps vertically challengedling?

Re: Fantasy Simulator I Official Game Thread

Posted: Thu Jul 05, 2018 2:47 pm
by thamrick
##GM point of order:

If you use my system, you will have 100 of each hobbits (apologies if I've offended any hobbits in the past) and half-orcs. This is due to worker rates being in intervals of 10.

Re: Fantasy Simulator I Official Game Thread

Posted: Thu Jul 05, 2018 2:49 pm
by RagingIke297
thamrick wrote:
Thu Jul 05, 2018 2:47 pm
##GM point of order:

If you use my system, you will have 100 of each hobbits (apologies if I've offended any hobbits in the past) and half-orcs. This is due to worker rates being in intervals of 10.
In light of this:

AMENDMENT

##Proposal 1.3.0 Work Allocation (Amended)
If any amendments need made, lets discuss and make them all at the same time
We have: 100 Halflings and 100 Half-Orcs
Halflings
20/100 20 Halflings build 2 Corrals using 1 wood
30/100 10 Halflings build a barn using 1 wood, seems like winter will be rough
50/100 20 Halflings create 2 farms using 1 food
100/100 50 Halflings hunt in 14,11
Half-Orcs
25/100 25 Half-Orcs Hunt in 14,12
50/100 25 Half-Orcs Hunt in 15,11
100/100 50 Half-Orcs trek to 17,14 to collect lumber and bring it back

Re: Fantasy Simulator I Official Game Thread

Posted: Thu Jul 05, 2018 2:58 pm
by RagingIke297
Also, ##Proposal 1.1.1 invite Lord Pavel Young to join the Barony

Lord Pavel 'Alfonso The Just' Young (Human, Male, King's Lord) Each phase Lord Young adds +1 pop and +1 luxury Art. He has many connections as a loyal supporter of King Thamrick. (Passive Traits: Secret) Atk 1 Def 3

He is willing to request a royal pardon for Avendi and for Falrin. If we invite him, we could ask that he bring supplies, weapons, ect with from the city if anyone has anything they didn't purchase before we left.

Re: Fantasy Simulator I Official Game Thread

Posted: Thu Jul 05, 2018 3:03 pm
by thamrick
Rethanin: Barons, Baronesses, thank you for agreeing to bring me along with you on this endeavor. Though I may not yet be of age, I have been groomed to lead my entire life. I have watched and listened as my father, our King, has dealt with the burdens of leadership and experienced the joys it can bring. I hope that I will be able to assist you and will learn much from this undertaking. I know that it brings my father great peace of mind that I am away from the dangers of the capital and have a chance to found a Baronry loyal to the realm.

Of utmost importance, we must get to the bottom of Falrin's involvement in the murder of Jartoum. My father has him listed among his wanted criminals. Traveling with him for this past month, I have been conflicted. At first I looked upon him with disgust as a criminal, but as we continued and I saw him more and more, I began to see the commonality of our humanity. I do not believe we should continue to contravene the desires of my father. However, I have my doubts about Falrin's guilt. I beseech you, my Barons, to find a way to reconcile this matter.

Second, long have I heard tales of the cold winds of a Darmor winter. If we are to survive this winter, it is imperative that we have ample foods and work to establish better shelter. Otherwise, I fear we may not live to see the warmth and beauty of the Darmor spring.

Re: Fantasy Simulator I Official Game Thread

Posted: Thu Jul 05, 2018 3:34 pm
by RagingIke297
Ok, so I've talked to Melnir, he is willing to work first and take payment after. He can mine 1 unit of stone, take it to the capital and get back to us with 3 wood in 7 phases. However, he would require use of the wagons we used to get here. After talking with him it also seems like sending the 50 Half-Orcs to gather wood would take a very long time. I"m not sure what we should have them do instead, hunt as well?