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Re: Fantasy Simulator I Official Game Thread

Posted: Fri Jul 06, 2018 5:17 pm
by bo_sox48
I think I am prepared to use my once-a-phase action to force through a proposal that sends the orcs off to fight ice giants so that we get 5 food in return. Nobody has helped me understand how much "5 food" actually is or what that actually gets us (i.e. does that get us through winter?), but it seems to me that that is quite a hefty sum of food. I do not think it would be smart to turn it down, especially given that those that go off to fight could not be used to build or otherwise help us besides gathering food.

Re: Fantasy Simulator I Official Game Thread

Posted: Fri Jul 06, 2018 5:20 pm
by RagingIke297
bo_sox48 wrote:
Fri Jul 06, 2018 5:17 pm
I think I am prepared to use my once-a-phase action to force through a proposal that sends the orcs off to fight ice giants so that we get 5 food in return. Nobody has helped me understand how much "5 food" actually is or what that actually gets us (i.e. does that get us through winter?), but it seems to me that that is quite a hefty sum of food. I do not think it would be smart to turn it down, especially given that those that go off to fight could not be used to build or otherwise help us besides gathering food.
It seems with 3 farms we could easily make 5 food. In the Autumn farms produce between 1-3 food. Plus the Half-Orcs can hunt and probably get a bonus to it. I would rather we keep our population in one place for now and move them all to the stone buildings.

Re: Fantasy Simulator I Official Game Thread

Posted: Fri Jul 06, 2018 5:20 pm
by brainbomb
Emilau: ...

Re: Fantasy Simulator I Official Game Thread

Posted: Fri Jul 06, 2018 5:22 pm
by Kench
I think no one has given you an answer on whether 5 food will get us through the winter, because probably no one knows. I get the sense it will very much depend on what happens.

I am not keen on the idea of sending half of our population off to fight frost giants, with no knowledge of the area, the foe or the likelihood of success. However, I can see the benefits - namely food at a vital time and earning experience against the frost giants (I keep forgetting that Avendi is particularly skilled against giants...) - and given that we cannot have the orcs build anything anyway perhaps it makes sense...

A

Re: Fantasy Simulator I Official Game Thread

Posted: Fri Jul 06, 2018 5:24 pm
by bo_sox48
RagingIke297 wrote:
Fri Jul 06, 2018 5:20 pm
It seems with 3 farms we could easily make 5 food. In the Autumn farms produce between 1-3 food. Plus the Half-Orcs can hunt and probably get a bonus to it. I would rather we keep our population in one place for now and move them all to the stone buildings.
My understanding is that a) we don't have any farms, b) we can't build any farms if we are moving, and c) we are going to be reliant on hunting an unfamiliar place with very little time left before winter to actually secure us all food. It seems rather reckless to put our future in jeopardy over a small percentage of our work being taken to fight and, as we were told, train against enemies we are likely to face in our barren, icy wasteland in the hopefully distant future.

Re: Fantasy Simulator I Official Game Thread

Posted: Fri Jul 06, 2018 5:25 pm
by RagingIke297
I'm going to ##retract Proposal 1.1.1 for now, I don't think it would be best to have Lord Young come out just yet

Re: Fantasy Simulator I Official Game Thread

Posted: Fri Jul 06, 2018 5:29 pm
by brainbomb
Melnir: Regardless of where the colony is, I plan to move my men to the hills and start getting us stone. As soon as I have the stone, ill build a road from the stone site to your colony. And then the stone can flow to us.

If you want me to take the stone to the capitol, ill need the wagons. so for now, I will make it my personal mission to get us the stone, and get us fast access to it.

Re: Fantasy Simulator I Official Game Thread

Posted: Fri Jul 06, 2018 5:32 pm
by RagingIke297
I'm going to try to get this a bit more organized

##proposal 1.4.0 Move to the ruins
##proposal 1.4.1 Stay in our current location

##Proposal 1.5.0 Keep our half-orc population (they can hunt +? food)
##Proposal 1.5.1 Send our half-orc population to fight (+5 food)

##Vote no on 1.4.1 and 1.5.1

Re: Fantasy Simulator I Official Game Thread

Posted: Fri Jul 06, 2018 5:39 pm
by WarLegend
## Vote yes on 1.4.0 and 1.5.0

Re: Fantasy Simulator I Official Game Thread

Posted: Fri Jul 06, 2018 5:45 pm
by RagingIke297
##vote yes on Proposal 1.1.2

Re: Fantasy Simulator I Official Game Thread

Posted: Fri Jul 06, 2018 5:53 pm
by Kench
Thank you Xanthor, for getting us organised!

##Vote Yes Proposal 1.4.0
##Vote No Proposal 1.4.1

##Vote No Proposal 1.5.1

On the point of what to do with the half-orcs, I would still be in favour of sending a few of them to protect Melnir, while the rest hunt in 14,11 and bring whatever they catch to us in 14,10 (meanwhile, all the hobbits can come with us to 14,10, to be ready to start building as many farms as possible).

##Proposal 1.5.2 Send 20 Orcs with Melnir as a guard unit. Have the rest remain in 14,11, hunting, and bringing what they find to us in 14,10

A

Re: Fantasy Simulator I Official Game Thread

Posted: Fri Jul 06, 2018 5:57 pm
by bo_sox48
Yes, we certainly need to send Melnir and his men with some guards. That said, rather than going for new proposals for worker allocation, we should keep it together and amend the current proposal. As such:

Prop. 1.3.3: Amendment to Prop 1.3.0 - Worker Allocation

Given:

a) we move to the ruins.
b) we do not accept Narmor’s 5 food.

Hobbits

100 hobbits travel to our new site

Orcs

30 orcs hunt in 13,10
30 orcs hunt in 15,10
20 orcs hunt in 14,11
20 orcs travel with Melnir as guards

Re: Fantasy Simulator I Official Game Thread

Posted: Fri Jul 06, 2018 5:58 pm
by Kench
Thank you Liberatius, this makes much more sense.

##Vote Yes - Proposal 1.3.3

Re: Fantasy Simulator I Official Game Thread

Posted: Fri Jul 06, 2018 5:59 pm
by bo_sox48
Since the sheet that Xanthor gave me (https://docs.google.com/spreadsheets/d/ ... 1424111180) has not been updated, we have an overwhelming majority in favor of 1.4.0 to move to the ruins. We should be planning on doing that at this point.

Proposal 1.6.0 - reject Narmor's offer of 5 food for fighters

I was told that it would be phase 3 before we were given any food from this arrangement, which may very well be too late. It's not worth it for us.

Re: Fantasy Simulator I Official Game Thread

Posted: Fri Jul 06, 2018 6:08 pm
by brainbomb
Emilau: Based on travel time alone there is no way that Narmor could get 5 food here any faster.

Re: Fantasy Simulator I Official Game Thread

Posted: Fri Jul 06, 2018 6:16 pm
by RagingIke297
##vote Yes on 1.6.0, 1.5.2 as well 1.3.3

It seems we have a pretty good consensus at this point and our judge can push something through if we miss something

Re: Fantasy Simulator I Official Game Thread

Posted: Fri Jul 06, 2018 6:29 pm
by thamrick
The sheet has been (reasonably) updated. There were multiple proposals that used the same numbers and referenced the same things. I tried to combine these and change numberings for consistency. If you feel your vote has been missed, please revote.

Proposal 1.1.0 - Hire Melnir as a specialist.
Yea Votes - WL, worcej, Kench
Nay Votes -
--Proposal Passes--

Proposal 1.1.1 - Hire Lord Young as a specialist
Yea Votes - Ike, bo
Nay Votes - Kench
--Proposal Passes--

RETRACTED

Proposal 1.1.2 - Hire Olebew as a specialist
Yea Votes - WL, Kench, Ike
Nay Votes -
--Proposal Passes--

Proposal 1.2.0 - Research Agriculture
Yea Votes -
Nay Votes -
--Proposal Fails--

RETRACTED

Proposal 1.2.1 - Research Mining
Yea Votes - Ike, bo, WL, Kench
Nay Votes -
--Proposal Passes--

Proposal 1.3.0 - Worker allocation (see post in forum p. 5 for details)
Yea Votes - Ike, worcej, WL
Nay Votes - Kench
--Proposal Passes--

Proposal 1.3.1 - Send 50 hobbits and 50 half-orcs to hunt in 14,11 and then return with food resources to 14,10
Yea Votes -
Nay Votes -
--Proposal Fails--

Proposal 1.4.0 - Move to the ruins and begin work on a permanent settlement during the daylight hours throughout the winter.
Yea Votes - bo, WL, Kench
Nay Votes -
--Proposal Passes--

Proposal 1.4.1 - Stay at 14,11
Yea Votes -
Nay Votes - Ike, Kench
--Proposal Fails--

Proposal 1.5 - Send Melnir and his men to 14,13 to begin cutting stone, along with a guard of 20 half-orcs.
Yea Votes - Kench
Nay Votes -
--Proposal Passes--

Proposal 1.6 - Tyson remains at 14,11 to build a corral and pig farm.
Yea Votes - worcej
Nay Votes -
--Proposal Passes--

Proposal 1.7.0 - Keep our half-orc population with us.
Yea Votes - Ike, WL
Nay Votes -
--Proposal Passes--

Proposal 1.7.1 - Send half-orcs to fight ice giants.
Yea Votes -
Nay Votes - Ike, Kench
--Proposal Fails--

Proposal 1.7.2 - Send 20 orcs with Melnir to guard.
Yea Votes - Kench
Nay Votes -
--Proposal Passes--


I believe you have 3.5 hours remaining in this phase. There hasn't officially been a proposal to hire Melnir, but some of the propositions suppose that he has been hired. I was using Ike's post on p.5 as the worker allocation proposal in 1.3.0. Basically, post a final worker allocation and it will be ratified.

Re: Fantasy Simulator I Official Game Thread

Posted: Fri Jul 06, 2018 6:39 pm
by RagingIke297
Thanks Thamrick!

Re: Fantasy Simulator I Official Game Thread

Posted: Fri Jul 06, 2018 7:23 pm
by brainbomb
2.5 hours remain in the phase

Re: Fantasy Simulator I Official Game Thread

Posted: Fri Jul 06, 2018 8:31 pm
by brainbomb
:!: GM NOTE: Our phases will stay shifting at 5pm CDT, 6pm EST, until mafia begins in the following week (Monday July 9). during that point our phases will be earlier in the day at 3pm Central instead, to not make phases for both forum games too complicated.

If Players would prefer a different phase shift time, we can probably work with it, as theres 3 GM's. If you wish to make such a change, you may vote on it as a council and submit it like a normal legislation.