Fantasy Simulator I Official Game Thread

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RagingIke297
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Re: Fantasy Simulator I Official Game Thread

#361 Post by RagingIke297 » Thu Jul 19, 2018 9:52 pm

##call gm, how many building resources do we have right now?

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Re: Fantasy Simulator I Official Game Thread

#362 Post by WarLegend » Fri Jul 20, 2018 1:35 am

Proposal 8.5.0: Research Metallurgy

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Re: Fantasy Simulator I Official Game Thread

#363 Post by WarLegend » Fri Jul 20, 2018 1:55 am

##Proposal 8.6.0: Hire Lord Young as a specialist to be Lord Justice of our colony

##Proposal 8.7.0: Name our colony something cool

##Proposal 8.7.1: Rename it to be Thorpes

##Proposal 8.7.2: Rename to be Caelfall
##Proposal 8.7.3: rename to be Daemarrel
##Proposal 8.7.4: rename to be Bullmar
##Proposal 8.7.5: rename to be Daemarrel

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Re: Fantasy Simulator I Official Game Thread

#364 Post by WarLegend » Fri Jul 20, 2018 2:21 am

##proposal 8.8: Worker Allocation LET ME KNOW IF SOMETHING SEEMS WRONG OR IF I NEED TO CHANGE SOMETHING.

Workforce:
99 Halflings, 96 half orcs, 98 Humans, 15 Dwarven Prisoners, 197 Wildmen, Uthwick

Halflings
10/95 10 Halflings plant pinecone seeds from Xanthors pinecone into 14,10 open farm patch.
20/95 10 Halflings plant weldweed seeds from the weldweed we have into 14,10 open farm patch
65/95 45 Assist in getting food back over the wall
95/95 30 make pointed archways (1 stone)

Uthwick: Build a mine in the gold mine Olebew found (If he’s able)
Humans
45/90 45 Humans mining in the quarry
90/90 45 Humans hunt on the other side of the wall


Half-Orcs
10/95 10 Half-Orcs to protect Tysons farm and make piglets
30/95 20 Half-Orcs to protect councilors and specialists
55/95 25 Half-Orcs with Avendi to put down the giant threat
95/95 40 Half-Orcs including those involved in the incident will be sent to the front to assist Avendi in full arms

Dwarves
15/15 15 Dwarves help mine in the quarry

Wildmen
60/195 60 Wildmen including those involved in the incident will be sent to the front to assist Avendi in full arms
195/195 135 Wildmen Hunt on the other side of the wall


100/100 Narmorians Fish in coastal tiles adjacent to Narmor


Leftovers guard prisoners as usual

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Re: Fantasy Simulator I Official Game Thread

#365 Post by Vecna » Fri Jul 20, 2018 8:39 am

Were not doing anything about the snow that is building up against our wall? That stuff has sneak attack written all over it.

Also, I still have my action, so I can give Uthwick another build if we have the resources.

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Re: Fantasy Simulator I Official Game Thread

#366 Post by Vecna » Fri Jul 20, 2018 8:42 am

##proposal 8.5.0 - Vote YAY
##proposal 8.6.0 - Vote YAY
##Proposal 8.7.2 Vote YAY

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Re: Fantasy Simulator I Official Game Thread

#367 Post by Kench » Fri Jul 20, 2018 1:19 pm

Realised I'd not voted on a load of proposals.

I like the Spire spam + new pantheon idea, so let's go for that and then, as and when we have the resources, we can go for it. Eventually, we might get self-sustaining spires...

##Vote Yea - Proposal 8.2.2

Worker allocation all looks like it makes sense as well. Let's not forget the food blessing that has been placed on 14,10 going forward!

##Vote Yea - Proposal 8.8.0

A

##Vote Yea - Proposal 8.5.0
##Vote Yea - Proposal 8.6.0
##Vote Yea - Proposal 8.7.2

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Re: Fantasy Simulator I Official Game Thread

#368 Post by Kench » Fri Jul 20, 2018 1:20 pm

Ooh, one last thought - I don't think we have the resources to do much building this phase, with or without Uthwick. So I suggest that Broadmoor uses his extra action for someone else. Possibly me, if you want me to be any use on current quests. But I'm open to whatever!

A

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Re: Fantasy Simulator I Official Game Thread

#369 Post by Vecna » Fri Jul 20, 2018 1:36 pm

##Use my ability to give Andoryn an extra ability / restore her magical energy

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Re: Fantasy Simulator I Official Game Thread

#370 Post by DoubtingThomas » Fri Jul 20, 2018 1:37 pm

Yulish,

Is Yulish here?

I am Yorom. i cam here to look for you

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Re: Fantasy Simulator I Official Game Thread

#371 Post by PRINCE WILLIAM » Fri Jul 20, 2018 2:48 pm

Yes, I am here, how can I be of help, my friend?

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Re: Fantasy Simulator I Official Game Thread

#372 Post by RagingIke297 » Fri Jul 20, 2018 3:01 pm

I actually have a request of you too Yulish, not sure if it's the same as Yarom, but I would request some holy water to slay a vampire. Take care of Yaroms request first however

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Re: Fantasy Simulator I Official Game Thread

#373 Post by Kench » Fri Jul 20, 2018 3:35 pm

Following my revelations on the Discord chat, regarding Melanie and her spy network for information on Agni and the others, I will formally propose here that we hire her as a specialist. I believe we have enough empty specialist slots (3) that we will be able to hire both her and Lord Young, if that is what Councillors desire.

##Proposal 8.6.1 - Hire Melanie as a specialist, to use her extensive spy network to act as chief intel provider.

A

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Re: Fantasy Simulator I Official Game Thread

#374 Post by DoubtingThomas » Fri Jul 20, 2018 4:14 pm

Yulish,

A little birdie told me that Herbert is in trouble.

We need to go find Herbert and get him out of the capital

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Re: Fantasy Simulator I Official Game Thread

#375 Post by WarLegend » Fri Jul 20, 2018 4:52 pm

Prince William how can we get you on discord :)

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Re: Fantasy Simulator I Official Game Thread

#376 Post by RagingIke297 » Fri Jul 20, 2018 4:57 pm

WarLegend wrote:
Fri Jul 20, 2018 4:52 pm
Prince William how can we get you on discord :)
What is the cost? We will pay it :razz:

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Re: Fantasy Simulator I Official Game Thread

#377 Post by PRINCE WILLIAM » Fri Jul 20, 2018 5:03 pm

DoubtingThomas wrote:
Fri Jul 20, 2018 4:14 pm
Yulish,

A little birdie told me that Herbert is in trouble.

We need to go find Herbert and get him out of the capital
What is the danger my friend is in, Yarom? How can I help?

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Re: Fantasy Simulator I Official Game Thread

#378 Post by DoubtingThomas » Fri Jul 20, 2018 5:13 pm

PRINCE WILLIAM wrote:
Fri Jul 20, 2018 5:03 pm
DoubtingThomas wrote:
Fri Jul 20, 2018 4:14 pm
Yulish,

A little birdie told me that Herbert is in trouble.

We need to go find Herbert and get him out of the capital
What is the danger my friend is in, Yarom? How can I help?
I don't have much details, but we need to go get Herbert out of the capital, NOW.

We also need to find Gerard at Zenthil and bring him back while we are at it.

Can we go?

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Re: Fantasy Simulator I Official Game Thread

#379 Post by RagingIke297 » Fri Jul 20, 2018 7:32 pm

Briggem is offering to be a hired hand to help with projects around here. Gold cost is per phase:

100 gold and I could accomplish basic tasks, 500 gold and I could hire some help and begin purchasing better quality metals, 1,000 gold and I could setup a very high quality smithy and produce amazing goods. More would only improve the rarity of my materials.

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Re: Fantasy Simulator I Official Game Thread

#380 Post by brainbomb » Fri Jul 20, 2018 7:56 pm

Chapter 9 - Norðrvegr
Darmor is maybe at its most beautiful in spring, when the fruit trees are blossoming. Not to mention Western Darmor where the Griffon Peaks thaw into beautiful rocky streams. You can get extremely cold temperatures in the winter, whilst the sun is up all night long in the summertime.


☆◇☆◇☆◇☆◇☆◇☆◇☆◇☆

☆Crisis 5/100☆

Winter has abruptly ended early. Halflings are calling it a false Spring. Trees remain barren, but rivers flow with massive thawing. Avalanches in the high ground. Darmor has turned to mud and slush. A river flows into the moat for the Motte and Bailey, the water has eroded a hole beneath the wall near Tysons Ranch.

☆☆☆Planting Season Warning☆☆☆
Halflings discourage planting for 2 more phases. Eating habits are back to 1 food per 100. Movement has returned to normal. Dove use resumes.
°•○●°☆°•○●°☆°•○●°☆°•○●☆°•○●☆
We Hire Lord Pavel Young
We Hire M
(4/4 Specialist slots full)
We deploy another 125 to the front
We discover Metallurgy (We can convert Iron to weapons now)
We add Pointed Arches improving stability
We built a Gold Mine +1 Gold

PANTHEON 2/2
Spires to the sky
(For each Spire you build, gain 1 resource of your choice per phase.) :!:

Rampant Growth has turned 14,10 into a Forested Tile. 9 farms have become overgrown and destroyed!! :!:
Our Motte and Bailey is surrounded in trees.


***********************VITALS*****************
Population 775 (Lord Young has added newcomers)

Workforce:
99 Halflings, 96 half orcs, 98 Humans, 15 Dwarven Prisoners, 197 Wildmen, Uthwick

Halflings
10/95 10 Halflings plant pinecone seeds from Xanthors pinecone into 14,10 open farm patch.
Results, Forest will grow slowly in 14,10.
20/95 10 Halflings plant weldweed seeds from the weldweed we have into 14,10 open farm patch
Results, Weldweed will grow this Phase adding +1 each phase unless a frost hits.
Uthwick: Build a mine in the gold mine
Result : +1000 Gold per phase or (1)Gold Luxury trade commodity.

90/90 45 Humans hunt on the other side of the wall
+1 Food
195/195 135 Wildmen Hunt on the other side of the wall
+6 Food
100/100 Narmorians Fish in coastal tiles adjacent to Narmor
+7 Food


Food (10) 2 +14 -6 (Spring ends our double consumption) :!:

Faith: 45% -15% -100, +50
Magic: 15% +10 Spire -50%
Morale: 60%
Health: 60%

Support of King: 5 :zultar:

Gold: 2700 (-5000 To Lord Narmor) :!:

Iron (0)
Stone (0) -1 Arches :!:
Wood (0)
Jewels (4) +2 from 15,10 Quest
Pigs (4)
Crabs (5)
Gold (1) or Convert to 1000 coin

*********************************************
:oldforum:
Letter from Leithgoff, Stone Miner at 14,13 :!:
Militia men bearing Zenthils banners approach us with a catapult. We are abandoning position in the Stone Mine and evacuating our work crew. the Catapualt will be bombarding us this phase if we do not make a hasty retreat. Request immediate forces in 15,13 to destroy enemy force.


Faith 45

10% Create Food
15% Holy Water
25% Create Missionary
45% Heal Party
75% Cure Disease
85% Remove Blight
500% Found a Religion

Magic 15
Summon Weather proof doves 15%
Fertile Growth 25%
Rampant Growth 50%
Summon Earth Elemental 150%
Summon Fire Elemental 200%

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