Fantasy Simulator I Official Game Thread

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thamrick
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Re: Fantasy Simulator I Official Game Thread

#321 Post by thamrick » Tue Jul 17, 2018 7:26 pm

Is discord down for anyone else? Sad times. This would happen on my day off :(

brainbomb
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Re: Fantasy Simulator I Official Game Thread

#322 Post by brainbomb » Tue Jul 17, 2018 7:35 pm

Emilau:
Remaining L1 Techs

Religion will allow us to build faith based structures, found a new 2nd pantheon, and additional things we can buy with faith.

We will want Metallurgy next after that
And finally Navigation

After those I recommend we focus on Faith, as its been the most powerful resource we have in this place.

WarLegend
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Re: Fantasy Simulator I Official Game Thread

#323 Post by WarLegend » Tue Jul 17, 2018 7:37 pm

Yup :/

About the ruins, I’m pretty sure there was nothing else to explore when I went there. Also We don’t really need to annex them right now, especially if we’re going to be sending 1-2 pop out to war this turn, that should dramatically reduce the need of more space in the near future. Besides with all of Bo’s proposal we’re already worker thin. We can always annex it later if we need too

PRINCE WILLIAM
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Re: Fantasy Simulator I Official Game Thread

#324 Post by PRINCE WILLIAM » Tue Jul 17, 2018 7:48 pm

I will bless the hunters and their equipment to help them boost our food supplies.

brainbomb
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Re: Fantasy Simulator I Official Game Thread

#325 Post by brainbomb » Tue Jul 17, 2018 8:01 pm

Upon the wall..

Greylocke: They say an army is out there, 60 giants, marching on us.

Tavin: People say lots of shit grey, best to not buy into rumors.

Greylocke: Why are we here then Tavin? What purpose does it serve to send the kings best Archers to the wall in Darmor unless we are under attack?

Tavin: Do you remember in the rebellion in Esfillied, when all those doomsayers said the end was near?

Greylocke: Aye

Tavin: Well its not. The end is never near. Because our existence is so miniscule compared to all of time, that one major battle in an arctic shithole is pretty unimportant.

Greylocke: Yea... thats a bit deep there buddy.

Tavin: I studied the stars. I contemplated how travel between great distant worlds could happen..

Greylocke: Do you miss Chastain?

Tavin:... what? Of course.

Greylocke: Would you be devastated if she died?

Tavin: Yes.

Greylocke: Then time has meaning for you.

**War Horns blast as thousands of doves flee an oncoming blinding snowstorm.**

The dead of winter has come.
1

WarLegend
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Re: Fantasy Simulator I Official Game Thread

#326 Post by WarLegend » Wed Jul 18, 2018 5:05 am

Vekna, can you please use your action to give Uthwick another action this phase.

Phase ends tomorrow at 1 pm pacific time

Vecna
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Re: Fantasy Simulator I Official Game Thread

#327 Post by Vecna » Wed Jul 18, 2018 9:13 am

##Activate my ability to give Uthwick another action

##Vote yay on Proposal 7.5
##Vote yay on Proposal 7.6
##Vote yay on Proposal 7.7
##Vote yay on Proposal 7.8
##Vote yay on Proposal 7.9

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Re: Fantasy Simulator I Official Game Thread

#328 Post by RagingIke297 » Wed Jul 18, 2018 11:15 am

##Prop 7.10 Worker Allocation *TENTATIVE*

Workforce:
99 Halflings, 96 half orcs, 98 Humans, 15 Dwarven Prisoners, 197 Wildmen, Uthwick

Halflings
85/95 85 Halflings build a Motte and Bailey (decreases trade iron to 1)
95/95 10 Assist in getting food back over the wall

Uthwick: Make a spire using 6 stone

Humans
30/90 30 Humans mining in the quarry
60/90 30 Humans help get food back over the wall
90/90 30 Humans hunt on the other side of the wall


Half-Orcs
10/95 10 Half-Orcs to protect Tysons farm again
30/95 20 Half-Orcs to protect councilors and specialists
55/95 25 Half-Orcs with Avendi to put down the giant threat
95/95 40 Half-Orcs including those involved in the incident will be sent to the front to assist Avendi in full arms

Dwarves
15/15 15 Dwarves work on building the Motte and Bailey with the halflings

Wildmen
60/195 60 Wildmen including those involved in the incident will be sent to the front to assist Avendi in full arms
195/195 135 Wildmen Hunt on the other side of the wall


100/100 Narmorians Fish in coastal tiles adjacent to Narmor


Leftovers guard prisoners as usual


***Let me know if a Motte and Bailey is what we want to do***
*** Next phase I will be hopefully building cottages for the soldiers on the wall***

Kench
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Re: Fantasy Simulator I Official Game Thread

#329 Post by Kench » Wed Jul 18, 2018 12:08 pm

Motte and Bailey seems sensible to me, as does the rest of this allocation. I suppose we will need Liberatius to rescind 7.8 to avoid a duplication?

Also, what does "annexing the ruins" actually entail and would it use up workers/fighters? If so I'd suggest removing that proposal as well, given that we need all the hands we can get to fill out the proposed allocation.

##Vote Yea - Proposal 7.10

A

Vecna
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Re: Fantasy Simulator I Official Game Thread

#330 Post by Vecna » Wed Jul 18, 2018 1:17 pm

##Vote Yea - Proposal 7.10

Looks solid

brainbomb
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Re: Fantasy Simulator I Official Game Thread

#331 Post by brainbomb » Wed Jul 18, 2018 2:24 pm

Yavuzovic rejoins council as Firdyce the Satyr Druid
DoubtingThomas joins council as Yarom the Vampire Hunter
1

thamrick
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Re: Fantasy Simulator I Official Game Thread

#332 Post by thamrick » Wed Jul 18, 2018 2:59 pm

##GM Note: Proposals 7.2.2 and 7.2.3 have been renamed 7.2.1 and 7.2.2 respectively. There was never a proposal 7.2.1 and I'm too OCD to let it go ;)

For clarity, the proposals are:
Proposal 7.2.1 - Arrest all parties (+10% morale, -30 workers)
Proposal 7.2.2 - The workers who were involved in the fight get arrested and conscripted into the army.

All existing votes *should* be counted correctly on the google doc.

brainbomb
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Re: Fantasy Simulator I Official Game Thread

#333 Post by brainbomb » Wed Jul 18, 2018 8:04 pm

Chapter 8 - Spoiled Meat
:sick:
96/100
10 Food has gone bad! A type of invasive maggot has gotten into our food storage. All meats have been infested with larva which has rendered the food inedible.

10 Food will be unusable
-30 morale
-30 Health
(Fish were not infested)
-125 workers have taken ill from ingesting foul meat.
(Liberatius is food poisoned rolls 2 fails save) *may not perform an action, bedridden, may vote and post only in thread and ruins.
(Yulish is food poisoned, rolled 7, failed save, may vote, not act.)
Broadmoor, Andoryn and Xanthor save
(17, 16, 17)

Yarom is immune
Firdyce is immune

(Tysons pigs were unaffected in 14,11)
Tyson is unaffected.

Destroy all infested product in a fire
Offer it to Zenthil
Continue trying to use it,scrape maggots off

`~`~`~``````~~~~~~~~~~~
NEWS
We have Discovered Religion*
Lord Narmor returns with stolen Giant Ships
Blizzards have piled drifts against our walls
Kaolyn has broken free from seige
We are Rich!
We built a Motte and Bailey!
-1 iron, -3 wood, -500 gold
We built a Spire +10% Magic

~~~~~~~~~~~~~~~~~~~~~

Population 800 (combined with Narmor)
Available workers.
470 (-125 Illness),(50 women and children)
(-125 sent to war)
(-30 arrests)

Food (2.5)
-16, -10 spoil, +1 Xanthor, +12.5(Hunting Fishing, +1 Food (Faith) (base 14)

90/90 30 Humans hunt on the other side of the wall
+.5 Food

195/195 135 Wildmen Hunt on the other side of the wall
+6 Food boosted by bless

100/100 Narmorians Fish in coastal tiles adjacent to Narmor
+6 Food boosted by bless

Gold 6200 (-500)(+1700)
Our Tourism at the Inn is booming our economy, and our Market is diverse.

Morale 60% (-30)(+10% Firdyce)(+10% Arrests)
Health 50% (-30)
Corruption 0
Faith 120%
Magic 55%

Iron 1
Stone 1
Wood 1
Pigs 4 ( +1)
Jewels 2
Crab 5

Support of crown 5 :zultar:

~~~~~~~~~~~~~~
New Options (Faith)
----Faith 120%-----
Food (10%)
Holy water (15%)
Missionary (25%)
Heal Party (45%)
Cure Disease (75%)
Remove Blight (80%)
Pantheons (100% to purchase) (½)slots full

Rites of the land
For each developed tile, gain 10 gold per phase.

Spires to the sky
For each Spire you build, gain 1 resource of your choice per phase.

Golden Fleece
Gain +4 to Tourism for every tournament, joust or contest held.

Soldiers Oath
All soldiers of your colony fight at an extra
+1 +1

Underworld Gifts
For every developed and controlled tunnel tile you have, gain +1 luxury (random)

----Magic 55---

15% Summon weatherproof doves
25% Fertile Growth
50% Rampant Growth
65% Move Earth

~~~~~~~~~~~~~~~~~~~~~~~~~
-A militia of 300 men has been sighted on our border. They appear to be mostly poor hill dwarves who are mercenaries paid by Zenthil.-

Letter from Melix, field commander: :oldforum:
The additional 125 troops is much appreciated. Avendi is missing. And… I am her brother. I will keep the giants busy! I will not fail Narmor and Skaramor!

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Re: Fantasy Simulator I Official Game Thread

#334 Post by PRINCE WILLIAM » Wed Jul 18, 2018 8:41 pm

Can't I use my healing on myself?

RagingIke297
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Re: Fantasy Simulator I Official Game Thread

#335 Post by RagingIke297 » Wed Jul 18, 2018 9:17 pm

brainbomb wrote:
Wed Jul 18, 2018 8:04 pm

-A militia of 300 men has been sighted on our border. They appear to be mostly poor hill dwarves who are mercenaries paid by Zenthil.-
We should send someone out to meet them and tell them we'll pay them more to join us in the attack on Zenthil. We have boatloads of gold...

worcej
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Re: Fantasy Simulator I Official Game Thread

#336 Post by worcej » Wed Jul 18, 2018 9:43 pm

RagingIke297 wrote:
Wed Jul 18, 2018 9:17 pm
brainbomb wrote:
Wed Jul 18, 2018 8:04 pm

-A militia of 300 men has been sighted on our border. They appear to be mostly poor hill dwarves who are mercenaries paid by Zenthil.-
We should send someone out to meet them and tell them we'll pay them more to join us in the attack on Zenthil. We have boatloads of gold...
That's a solid proposal! I submit it:
##Proposal 8.0.0 - Go out to the 300 militia and buy them off to attack Zenthil instead of us.

bo_sox48
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Re: Fantasy Simulator I Official Game Thread

#337 Post by bo_sox48 » Wed Jul 18, 2018 11:25 pm

Do we really want a militia of... dwarves... against giants...?

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Re: Fantasy Simulator I Official Game Thread

#338 Post by RagingIke297 » Wed Jul 18, 2018 11:40 pm

bo_sox48 wrote:
Wed Jul 18, 2018 11:25 pm
Do we really want a militia of... dwarves... against giants...?

The tallest trees are felled just the same as the short ones

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Re: Fantasy Simulator I Official Game Thread

#339 Post by bo_sox48 » Wed Jul 18, 2018 11:48 pm

With an ax to the ankle?

If those dwarves want to be paid for a cause, I'm all for it. It needs to be something we know the result of before the end of the phase though.

WarLegend
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Re: Fantasy Simulator I Official Game Thread

#340 Post by WarLegend » Thu Jul 19, 2018 12:38 am

We wouldn’t use those drawers against the giants. The dwarves are there to attack us. If we buy them off, we can have them attack zenthil instead.

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