Fantasy Simulator I Official Game Thread
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Re: Fantasy Simulator I Official Game Thread
And before I forget, I'm also in favour of researching Sailing.
##Vote Yes - Proposals 2.1 and 2.2
##Vote Yes - Proposals 2.1 and 2.2
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Re: Fantasy Simulator I Official Game Thread
Wraiths are destroyed.
New options
Yulish
A. Heal Xanthor
B. Heal Tyson
C. Heal Avendi
D. Search tomb for treasure
New options
Yulish
A. Heal Xanthor
B. Heal Tyson
C. Heal Avendi
D. Search tomb for treasure
Re: Fantasy Simulator I Official Game Thread
Yulish, xanthor is at least alive. We need to heal Tyson he’s at -6
Re: Fantasy Simulator I Official Game Thread
Colony Reward
Gains 2800 gold
Gains (2) Jewels
Gains 1 free tech (Level 1)
Gains 2800 gold
Gains (2) Jewels
Gains 1 free tech (Level 1)
Re: Fantasy Simulator I Official Game Thread
If we get a free tech, we should probably go for agriculture and try and help ourselves out. If not agriculture, maybe magic would be useful here given what has transpired so far...
Given that we have all of our workers, we should set to building farms and securing our food for the winter. We do not need to focus elsewhere for the time being.
Given that we have all of our workers, we should set to building farms and securing our food for the winter. We do not need to focus elsewhere for the time being.
Re: Fantasy Simulator I Official Game Thread
##Prop 2.2.0: Use our free technology for Agriculture
##Prop 2.2.1: Research masonry
##Prop 2.2.1: Research masonry
Re: Fantasy Simulator I Official Game Thread
##VOTE YEA Props 2.2.0 and 2.2.1
##VOTE NAY Prop 2.1.1
Sailing can be a focus of ours once the waters are no longer set to be frozen over by a hard winter.
##VOTE NAY Prop 2.1.1
Sailing can be a focus of ours once the waters are no longer set to be frozen over by a hard winter.
Re: Fantasy Simulator I Official Game Thread
##Prop2.2.2: Send a dove to Narmor telling them their shipment from Bayern has gone missing.
##Prop2.2.3: Send a dove to Bayern telling them that we will help look for it (it will take 2 turns to get there)
##Prop2.2.3: Send a dove to Bayern telling them that we will help look for it (it will take 2 turns to get there)
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Re: Fantasy Simulator I Official Game Thread
##Prop 2.3.0 Worker Allocation
Hobbits 50:
50/50 50 Hobbits use 2.5 food to build 5 farms
Half-Orcs 80:
30/80 30 Half Orcs go north to collect the three bundles of wood washed ashore and bring them to the Barony.
55/80 25 Half Orcs go hunting in tile 15,10
80/80 25 Half Orcs go hunting in tile 13,10
Hobbits 50:
50/50 50 Hobbits use 2.5 food to build 5 farms
Half-Orcs 80:
30/80 30 Half Orcs go north to collect the three bundles of wood washed ashore and bring them to the Barony.
55/80 25 Half Orcs go hunting in tile 15,10
80/80 25 Half Orcs go hunting in tile 13,10
Re: Fantasy Simulator I Official Game Thread
((Not to be really pedantic, but I'm wondering if we should just be really clear on how best to use the proposal and sub-proposal numbers? Not to point fingers but I'm wondering if the way the proposals are being set up by some of us makes them a little hard to follow? This could just be me...
But the way I would think it makes most sense to structure things, is as follows:
If anyone else has found this confusing, I'll happily quickly pull together a newly structured proposal list for this phase, but it would have to mean us ignoring votes made so far and re-voting.
On the other hand, if you're all totally following things or are happy just to look back through things to check what each proposal number relates to, then I shall return to my box!!))
But the way I would think it makes most sense to structure things, is as follows:
- The first number relates to the phase, obviously (and we have all been clear on this, so no problem here)
- The second number relates to the next different topic on which a proposal is being made, like "research options for the phase" or "worker allocation" or "responding to an action option"
- The third number (as and when necessary) relates to different recommendations under the same topic
If anyone else has found this confusing, I'll happily quickly pull together a newly structured proposal list for this phase, but it would have to mean us ignoring votes made so far and re-voting.
On the other hand, if you're all totally following things or are happy just to look back through things to check what each proposal number relates to, then I shall return to my box!!))
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Re: Fantasy Simulator I Official Game Thread
Yea that’s my fault I was kind of arbitrarily doing them from the post I’ve been doing. Your way is easy to follow and makes way more sense I’ll do that in the future.
Since the phase changes in like 12 hours I won’t undo them right now, but next phase I will. Thanks
Since the phase changes in like 12 hours I won’t undo them right now, but next phase I will. Thanks
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Re: Fantasy Simulator I Official Game Thread
((That makes sense. I hadn't remembered that phase change was so soon! Feels quick after that interminable pre-game phaseWarLegend wrote: ↑Sun Jul 08, 2018 8:31 amYea that’s my fault I was kind of arbitrarily doing them from the post I’ve been doing. Your way is easy to follow and makes way more sense I’ll do that in the future.
Since the phase changes in like 12 hours I won’t undo them right now, but next phase I will. Thanks

Just to make sure I've voted on all present proposals, then, I agree with the suggestion that we take Agriculture for free and start building some farms, and that we now prioritise Masonry over Sailing, in order to prepare for the winter. It also makes sense to let Bayern and Narmor know that we will help them with their lost shipment if we can.
##Vote Nay - Proposal 2.1.2
##Vote Yea - Proposals 2.1.1, 2.2.0, 2.2.1, 2.2.2, 2.2.3, 2.3.0
On a separate note, @Liberatius, I'm wondering if you actually meant to vote against 2.1.2?##VOTE NAY Prop 2.1.1
Sailing can be a focus of ours once the waters are no longer set to be frozen over by a hard winter.
2.1.1 was the proposal about opting for the Northern Lights pantheon, which you previously voted in favour of and I've not heard you speak against. 2.1.2 was the proposal to research Sailing, which you've since stated we shouldn't do (and I agree). Just for the sake of clarity, in case our scribes put it down wrong, it may be helpful for you to re-vote (unless I've completely misunderstood?).
A
Re: Fantasy Simulator I Official Game Thread
Yes, I am for our new pantheon and against researching Sailing. ##VOTE YEA 2.1.1
Do we have our workers that Melnir attempted to steal back?
Do we have our workers that Melnir attempted to steal back?
Re: Fantasy Simulator I Official Game Thread
Since I am up, and not able to really do anything else this round so far...
##Vote yes on Proposal 2.1.1 - Pantheon for Northern Lights
##Vote yes on Proposal 2.1.2 - Research Sailing
I'll have a proposal for next phase once we hit it, but otherwise I think this catches me up now since I've been revived back up after Melnir's attack on my farm...
##Vote yes on Proposal 2.1.1 - Pantheon for Northern Lights
##Vote yes on Proposal 2.1.2 - Research Sailing
I'll have a proposal for next phase once we hit it, but otherwise I think this catches me up now since I've been revived back up after Melnir's attack on my farm...
Re: Fantasy Simulator I Official Game Thread
Chapter 3 Ocularus
~`~`Fall Arrives~`~`
The snow quickly melts fading to a lush ocularus extended Fall. Migratory Polar Bears come ashore in areas along 15,8, 13,10 and 13,9. Be cautious in approaching these beasts as they come ashore from icebergs looking for dens to settle in. Ocularus star clusters burn brighter in southern skies.
<><><><><><><><><<><<<<<>
Crisis Card 89/100
Rethanin has been abducted!
The Prince was last seen with Vincent in areas along 13,9.
<><><><><><><><><><><><>
We discover Agriculture(New Options)
We discover Masonry (New Options)
We have been attacked in 13,10 by Polar Bears
Rethanin is kidnapped
Harvest Arrives
<><><><><><><><><><><><>
Vitals
<><><><><><><><><><<<><>
Population Breakdown:
180 Workers available
(99 Halflings, 96 Half Orcs, 10 Hill Dwarven prisoners) -2 Half Orcs
Health 76%
Corruption 0%
Faith 55% (+40% Pantheon) (new options)
Morale 65% (+10 from high faith)
Food (15.5!) 7 +10, +5, -4.5
Breakdown: Harvest Boon!
Farm 1 produces 1 winter wheat
Farm 2 produces 3 winter wheat
Farm 3 produces 3 winter wheat
Farm 4 produces 2 winter wheat
Farm 5 produces 1 winter wheat
Farm bonus = +10 food
25 Half Orcs Hunt in 13,10
3 Half Orcs injured, 2 dead.
Food yield +2 (1 polar bear killed)
25 Half Orcs hunt 15,10
Food Yield +3 Food (Elk)
Iron (1)
Stone (0)
Wood (3)
Gold (2800)
Jewels (3)
Magic (0)
Pigs (2)
Support of the Crown (5)
<<<<<<<>>>>>>>>>>>>><>><><
Faith Options
Create a missionary (cost 25%)
Remove a Negative trait from a councillor (cost 35%)
Heal Entire Party (cost 50%)
<<><><><><>><<><><
New Construction Options
https://docs.google.com/document/d/1UGb ... p=drivesdk
New Research Options
<><><><><><><><><><><>
Emilau Recommends Research Sailing
<><><><><><><><><><><>
~`~`Fall Arrives~`~`
The snow quickly melts fading to a lush ocularus extended Fall. Migratory Polar Bears come ashore in areas along 15,8, 13,10 and 13,9. Be cautious in approaching these beasts as they come ashore from icebergs looking for dens to settle in. Ocularus star clusters burn brighter in southern skies.
<><><><><><><><><<><<<<<>
Crisis Card 89/100

Rethanin has been abducted!
The Prince was last seen with Vincent in areas along 13,9.
<><><><><><><><><><><><>
We discover Agriculture(New Options)

We discover Masonry (New Options)

We have been attacked in 13,10 by Polar Bears

Rethanin is kidnapped

Harvest Arrives

<><><><><><><><><><><><>
Vitals
<><><><><><><><><><<<><>
Population Breakdown:
180 Workers available
(99 Halflings, 96 Half Orcs, 10 Hill Dwarven prisoners) -2 Half Orcs
Health 76%
Corruption 0%
Faith 55% (+40% Pantheon) (new options)
Morale 65% (+10 from high faith)
Food (15.5!) 7 +10, +5, -4.5
Breakdown: Harvest Boon!
Farm 1 produces 1 winter wheat
Farm 2 produces 3 winter wheat
Farm 3 produces 3 winter wheat
Farm 4 produces 2 winter wheat
Farm 5 produces 1 winter wheat
Farm bonus = +10 food
25 Half Orcs Hunt in 13,10
3 Half Orcs injured, 2 dead.
Food yield +2 (1 polar bear killed)
25 Half Orcs hunt 15,10
Food Yield +3 Food (Elk)
Iron (1)
Stone (0)
Wood (3)
Gold (2800)
Jewels (3)
Magic (0)
Pigs (2)
Support of the Crown (5)
<<<<<<<>>>>>>>>>>>>><>><><
Faith Options
Create a missionary (cost 25%)
Remove a Negative trait from a councillor (cost 35%)
Heal Entire Party (cost 50%)
<<><><><><>><<><><
New Construction Options
https://docs.google.com/document/d/1UGb ... p=drivesdk
New Research Options
<><><><><><><><><><><>
Emilau Recommends Research Sailing
<><><><><><><><><><><>
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Re: Fantasy Simulator I Official Game Thread
For faith I think we need to heal the entire party, or have clerics and priests spend their actions to do so
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