Fantasy Simulator I Official Game Thread

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RagingIke297
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Re: Fantasy Simulator I Official Game Thread

#121 Post by RagingIke297 » Fri Jul 06, 2018 8:46 pm

brainbomb wrote:
Fri Jul 06, 2018 8:31 pm
:!: GM NOTE: Our phases will stay shifting at 5pm CDT, 6pm EST, until mafia begins in the following week (Monday July 9). during that point our phases will be earlier in the day at 3pm Central instead, to not make phases for both forum games too complicated.

If Players would prefer a different phase shift time, we can probably work with it, as theres 3 GM's. If you wish to make such a change, you may vote on it as a council and submit it like a normal legislation.
(Good call, I know we were having problems when just mafia was running with people not being able to access the forum)

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Re: Fantasy Simulator I Official Game Thread

#122 Post by brainbomb » Fri Jul 06, 2018 8:59 pm

That was on the old server but yes, true

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Re: Fantasy Simulator I Official Game Thread

#123 Post by RagingIke297 » Fri Jul 06, 2018 9:00 pm

It happened like 1-3 games ago too, I was playing when it happened

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Re: Fantasy Simulator I Official Game Thread

#124 Post by RagingIke297 » Fri Jul 06, 2018 9:54 pm

Avendi has given me permission to speak for her, we would like to retract 1.1.2 and #dpropose 1.1.3 hire arc as a specialist

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Re: Fantasy Simulator I Official Game Thread

#125 Post by brainbomb » Fri Jul 06, 2018 9:55 pm

Emilau: What on Rodoripol is Arc???

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Re: Fantasy Simulator I Official Game Thread

#126 Post by RagingIke297 » Fri Jul 06, 2018 9:57 pm

He's not from here, he's an energy being from far away that lives in the swamp and likes to tell riddles

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Re: Fantasy Simulator I Official Game Thread

#127 Post by brainbomb » Fri Jul 06, 2018 9:58 pm

Emilau: ...

Good God

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Re: Fantasy Simulator I Official Game Thread

#128 Post by brainbomb » Fri Jul 06, 2018 10:00 pm

Chapter 2 Trixis
Trixis is a month different from other regions. In Trixis winter can arrive and in bad years, last for many months relentlessly pulverizing the interior with snow and ice, summer can linger bringing lush grasslands even into the northern plains, fall can remain and turn the seas choppy, rains may fall, even snow, and in the month of Trixis, the ground turns to a thick mud sludge.

Early Snow

74/100
The colony resettles in 14,10. Wagons are stuck in mud, and the halflings grow weary. Upon arrival at Skaramor Ruins, temperatures began to dip.
Snowfall is scattered throughout the surrounding tiles to the west. Not everyone has arrived at colony this phase.


Penalties:
-25% Morale
50 halfling workers are unusable until Ch. 3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
News
Early Snow hinders workforce :!:
You have settled in the Ruins! (New Search Options) :!:
You discover Mining! (New Options) :!:
Falrin has opted to remain with Narmor and has not returned :!:
You receive a dove from Bayern :!:

You hire Melnir and Arc :!:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vitals
Population (234) (+30 from adding Melnir)
Morale (55%) (-25% Relocating Colony)
Corruption (0%) (-10 Liberatius)
Faith (15%) (+5 Emilau, +10 Yulish)
Food (7) (-2 from 200 pop, +6 Hunting and Farming)
Support from Crown (5) :zultar:
Iron (1)
Gold (0)
Stone (0)
Wood (0)
Magic (0)
Specialists (2/2) Arc, Melnir

Available Workers: 150 (50 halflings, 100 Half-Orcs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scribe and Advisor suggestions:
[/i]Emilau Suggests: Research Sailing
Melnir Suggests: Build Mine (30 workers), produces mineral. Will Oversee
Melnir Suggests: Research Dwarven Engineering (2 phases to complete)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
:oldforum:
Lord Milas of Bayern writes: :!:
A Dwarven freighter has gone missing in your area, carrying Wood, Food and Stone to help Narmor. If any assistance may be offered please help us find our missing ship!

Options:
A. Send a dove with a reply (Will take 2 phases)
B. Inform Narmor of this
C. Other

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Re: Fantasy Simulator I Official Game Thread

#129 Post by yavuzovic » Fri Jul 06, 2018 10:46 pm

Narmor Diagnostics
Food 9 (-6 pop)
Stone (11)
Iron (0)
Wood (0)
Magic (0)
Morale 23% (-10 from war weariness)
Faith 0%
Corruption 0%

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Re: Fantasy Simulator I Official Game Thread

#130 Post by brainbomb » Sat Jul 07, 2018 12:02 am

Avendi scouts locally and finds (3) Wood washed up on shore in bundles

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Re: Fantasy Simulator I Official Game Thread

#131 Post by brainbomb » Sat Jul 07, 2018 12:37 am

An undead wraith is loose in the village and has already caused 2 deaths!

(Yulish and Andoryn have been called upon to help)
See chat for options

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Re: Fantasy Simulator I Official Game Thread

#132 Post by WarLegend » Sat Jul 07, 2018 6:21 am

I inquired about our missing Halfings.... From Emilau: "Oh I thought they were designated to melnir
He listed them as workers in something he gave me. she holds up prop 1.8.1
50 halflings to join Melnirs camp at stone excavation
Has signatures from Falrin and Tyson"
Prop 1.8.1 doesn't exist, and Falrin/Tyson wasn't even here. (farlin can't vote).
So something fishy going on with Melnir as well, he forged signatures at the least
I'm going to start off by making a few propositions:

##2.1.1: We founded a pantheon due to our faith! I suggest we take; Northern Lights: Colony gains +10% Faith for each Tundra tile adjacent.
We have 4 (I believe) Tundra tiles next to us. Thats +40% faith a turn which seems incredible. The other options are on Discord if anyone wants to take a look.

##2.1.2: Now that we're on the coast, we should research Sailing.

We can also build things now that we have a bit of wood, build a mine, and we have the letter from Lord Milas of Bayern.

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Re: Fantasy Simulator I Official Game Thread

#133 Post by yavuzovic » Sat Jul 07, 2018 11:00 am

Our corruption is not too high and I don't think we need faith now. I think Iron Veins is a better option.

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Re: Fantasy Simulator I Official Game Thread

#134 Post by brainbomb » Sat Jul 07, 2018 1:26 pm

Emilau: Faith is what sustains us. Were it not for my faith losing Jartoum would have made me unable to perform this job.

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Re: Fantasy Simulator I Official Game Thread

#135 Post by bo_sox48 » Sat Jul 07, 2018 3:12 pm

I would highly prefer it if I do not end up forced to lessen our corruption each and every phase as it inevitably rises. Faith is a good thing, and we should take advantage of the situation that we are in.

##VOTE YEA 2.1.1

I would prefer that we tabulate our remaining workers, figure out what to do about those unaccounted for, and ensure that none of them are dying due to the presence of the undead before we bother with worker allocations. They aren't particularly useful without some stability and knowledge of how things are going to progress this phase.

As I suggested in Discord, I would not be opposed to contacting Melnir, but we should not be taking any rash actions against him until he has had an opportunity to speak to us about what is going on.

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Re: Fantasy Simulator I Official Game Thread

#136 Post by brainbomb » Sat Jul 07, 2018 4:09 pm

Tyson reports seeing 50 halflings in chains being led south by 20 half orcs and 30 dwarves

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Re: Fantasy Simulator I Official Game Thread

#137 Post by thamrick » Sat Jul 07, 2018 5:10 pm

##GM Note: You have 130 workers available this phase. (50 hobbits and 20 half-orcs are with Melnir)

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Re: Fantasy Simulator I Official Game Thread

#138 Post by PRINCE WILLIAM » Sat Jul 07, 2018 6:41 pm

Avendi's findings suggest that the ship was wrecked. We should send doves with the news to all interested parties.
Before I leave to fight the wraith, I vote in favour of Northen Lights, faith is essential to life and is beneficial to the barony. More even as we are bound for hard times.
In case I die in the pursuit of the wraith I wish to be buried at sea.

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Re: Fantasy Simulator I Official Game Thread

#139 Post by brainbomb » Sat Jul 07, 2018 7:32 pm

Yulish options: (choose 1)
Join fight vs wraith
Heal Xanthor
Heal Tyson


Additional options.
Choose a pantheon for colony
Pantheon Options
1. Bountiful Harvest
Colony produces +1 food for each farm

2. Atlas
Colony gains +100 gold for each desert tile adjacent

3. Northern Lights
Colony gains +10% Faith for each Tundra tile adjacent

4. Soul of the Forest
Colony gains +1 additional wood from each lumber cultivated

5. Heart of War
Soldiers of the colony fight at +1 Atk bonus if fighting at home or adjacent tiles

6. Iron Veins
Colony gains bonuses when trading Iron to other factions.

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Re: Fantasy Simulator I Official Game Thread

#140 Post by Kench » Sat Jul 07, 2018 7:41 pm

I am, unsurprisingly, entirely in favour of the Northern Lights pantheon. If nothing else, it will help, as Liberatius suggested, ensure that we do not need him to undertake the removal of corruption every turn.

A

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