Fantasy Simulator I Official Game Thread

If you have a game you want to play on the forum, you can do so here.
Forum rules
This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
Post Reply
Message
Author
bo_sox48
Site Admin
Site Admin
Posts: 3593
Joined: Thu Jun 08, 2017 1:01 am
Karma: 2625
Contact:

Re: Fantasy Simulator I Official Game Thread

#101 Post by bo_sox48 » Fri Jul 06, 2018 5:17 pm

I think I am prepared to use my once-a-phase action to force through a proposal that sends the orcs off to fight ice giants so that we get 5 food in return. Nobody has helped me understand how much "5 food" actually is or what that actually gets us (i.e. does that get us through winter?), but it seems to me that that is quite a hefty sum of food. I do not think it would be smart to turn it down, especially given that those that go off to fight could not be used to build or otherwise help us besides gathering food.

RagingIke297
Posts: 2282
Joined: Fri Sep 29, 2017 3:35 pm
Location: Locked in Bo_Sox's Basement
Karma: 849
Contact:

Re: Fantasy Simulator I Official Game Thread

#102 Post by RagingIke297 » Fri Jul 06, 2018 5:20 pm

bo_sox48 wrote:
Fri Jul 06, 2018 5:17 pm
I think I am prepared to use my once-a-phase action to force through a proposal that sends the orcs off to fight ice giants so that we get 5 food in return. Nobody has helped me understand how much "5 food" actually is or what that actually gets us (i.e. does that get us through winter?), but it seems to me that that is quite a hefty sum of food. I do not think it would be smart to turn it down, especially given that those that go off to fight could not be used to build or otherwise help us besides gathering food.
It seems with 3 farms we could easily make 5 food. In the Autumn farms produce between 1-3 food. Plus the Half-Orcs can hunt and probably get a bonus to it. I would rather we keep our population in one place for now and move them all to the stone buildings.

brainbomb
Posts: 17907
Joined: Fri Sep 29, 2017 3:20 pm
Location: the sock drawer
Karma: 7292

Re: Fantasy Simulator I Official Game Thread

#103 Post by brainbomb » Fri Jul 06, 2018 5:20 pm

Emilau: ...

Kench
Posts: 112
Joined: Tue Oct 03, 2017 3:09 pm
Location: Exeter, UK
Karma: 16

Re: Fantasy Simulator I Official Game Thread

#104 Post by Kench » Fri Jul 06, 2018 5:22 pm

I think no one has given you an answer on whether 5 food will get us through the winter, because probably no one knows. I get the sense it will very much depend on what happens.

I am not keen on the idea of sending half of our population off to fight frost giants, with no knowledge of the area, the foe or the likelihood of success. However, I can see the benefits - namely food at a vital time and earning experience against the frost giants (I keep forgetting that Avendi is particularly skilled against giants...) - and given that we cannot have the orcs build anything anyway perhaps it makes sense...

A

bo_sox48
Site Admin
Site Admin
Posts: 3593
Joined: Thu Jun 08, 2017 1:01 am
Karma: 2625
Contact:

Re: Fantasy Simulator I Official Game Thread

#105 Post by bo_sox48 » Fri Jul 06, 2018 5:24 pm

RagingIke297 wrote:
Fri Jul 06, 2018 5:20 pm
It seems with 3 farms we could easily make 5 food. In the Autumn farms produce between 1-3 food. Plus the Half-Orcs can hunt and probably get a bonus to it. I would rather we keep our population in one place for now and move them all to the stone buildings.
My understanding is that a) we don't have any farms, b) we can't build any farms if we are moving, and c) we are going to be reliant on hunting an unfamiliar place with very little time left before winter to actually secure us all food. It seems rather reckless to put our future in jeopardy over a small percentage of our work being taken to fight and, as we were told, train against enemies we are likely to face in our barren, icy wasteland in the hopefully distant future.

RagingIke297
Posts: 2282
Joined: Fri Sep 29, 2017 3:35 pm
Location: Locked in Bo_Sox's Basement
Karma: 849
Contact:

Re: Fantasy Simulator I Official Game Thread

#106 Post by RagingIke297 » Fri Jul 06, 2018 5:25 pm

I'm going to ##retract Proposal 1.1.1 for now, I don't think it would be best to have Lord Young come out just yet

brainbomb
Posts: 17907
Joined: Fri Sep 29, 2017 3:20 pm
Location: the sock drawer
Karma: 7292

Re: Fantasy Simulator I Official Game Thread

#107 Post by brainbomb » Fri Jul 06, 2018 5:29 pm

Melnir: Regardless of where the colony is, I plan to move my men to the hills and start getting us stone. As soon as I have the stone, ill build a road from the stone site to your colony. And then the stone can flow to us.

If you want me to take the stone to the capitol, ill need the wagons. so for now, I will make it my personal mission to get us the stone, and get us fast access to it.
1

RagingIke297
Posts: 2282
Joined: Fri Sep 29, 2017 3:35 pm
Location: Locked in Bo_Sox's Basement
Karma: 849
Contact:

Re: Fantasy Simulator I Official Game Thread

#108 Post by RagingIke297 » Fri Jul 06, 2018 5:32 pm

I'm going to try to get this a bit more organized

##proposal 1.4.0 Move to the ruins
##proposal 1.4.1 Stay in our current location

##Proposal 1.5.0 Keep our half-orc population (they can hunt +? food)
##Proposal 1.5.1 Send our half-orc population to fight (+5 food)

##Vote no on 1.4.1 and 1.5.1

WarLegend
Posts: 198
Joined: Tue May 08, 2018 5:41 am
Karma: 57

Re: Fantasy Simulator I Official Game Thread

#109 Post by WarLegend » Fri Jul 06, 2018 5:39 pm

## Vote yes on 1.4.0 and 1.5.0

RagingIke297
Posts: 2282
Joined: Fri Sep 29, 2017 3:35 pm
Location: Locked in Bo_Sox's Basement
Karma: 849
Contact:

Re: Fantasy Simulator I Official Game Thread

#110 Post by RagingIke297 » Fri Jul 06, 2018 5:45 pm

##vote yes on Proposal 1.1.2

Kench
Posts: 112
Joined: Tue Oct 03, 2017 3:09 pm
Location: Exeter, UK
Karma: 16

Re: Fantasy Simulator I Official Game Thread

#111 Post by Kench » Fri Jul 06, 2018 5:53 pm

Thank you Xanthor, for getting us organised!

##Vote Yes Proposal 1.4.0
##Vote No Proposal 1.4.1

##Vote No Proposal 1.5.1

On the point of what to do with the half-orcs, I would still be in favour of sending a few of them to protect Melnir, while the rest hunt in 14,11 and bring whatever they catch to us in 14,10 (meanwhile, all the hobbits can come with us to 14,10, to be ready to start building as many farms as possible).

##Proposal 1.5.2 Send 20 Orcs with Melnir as a guard unit. Have the rest remain in 14,11, hunting, and bringing what they find to us in 14,10

A

bo_sox48
Site Admin
Site Admin
Posts: 3593
Joined: Thu Jun 08, 2017 1:01 am
Karma: 2625
Contact:

Re: Fantasy Simulator I Official Game Thread

#112 Post by bo_sox48 » Fri Jul 06, 2018 5:57 pm

Yes, we certainly need to send Melnir and his men with some guards. That said, rather than going for new proposals for worker allocation, we should keep it together and amend the current proposal. As such:

Prop. 1.3.3: Amendment to Prop 1.3.0 - Worker Allocation

Given:

a) we move to the ruins.
b) we do not accept Narmor’s 5 food.

Hobbits

100 hobbits travel to our new site

Orcs

30 orcs hunt in 13,10
30 orcs hunt in 15,10
20 orcs hunt in 14,11
20 orcs travel with Melnir as guards

Kench
Posts: 112
Joined: Tue Oct 03, 2017 3:09 pm
Location: Exeter, UK
Karma: 16

Re: Fantasy Simulator I Official Game Thread

#113 Post by Kench » Fri Jul 06, 2018 5:58 pm

Thank you Liberatius, this makes much more sense.

##Vote Yes - Proposal 1.3.3

bo_sox48
Site Admin
Site Admin
Posts: 3593
Joined: Thu Jun 08, 2017 1:01 am
Karma: 2625
Contact:

Re: Fantasy Simulator I Official Game Thread

#114 Post by bo_sox48 » Fri Jul 06, 2018 5:59 pm

Since the sheet that Xanthor gave me (https://docs.google.com/spreadsheets/d/ ... 1424111180) has not been updated, we have an overwhelming majority in favor of 1.4.0 to move to the ruins. We should be planning on doing that at this point.

Proposal 1.6.0 - reject Narmor's offer of 5 food for fighters

I was told that it would be phase 3 before we were given any food from this arrangement, which may very well be too late. It's not worth it for us.

brainbomb
Posts: 17907
Joined: Fri Sep 29, 2017 3:20 pm
Location: the sock drawer
Karma: 7292

Re: Fantasy Simulator I Official Game Thread

#115 Post by brainbomb » Fri Jul 06, 2018 6:08 pm

Emilau: Based on travel time alone there is no way that Narmor could get 5 food here any faster.

RagingIke297
Posts: 2282
Joined: Fri Sep 29, 2017 3:35 pm
Location: Locked in Bo_Sox's Basement
Karma: 849
Contact:

Re: Fantasy Simulator I Official Game Thread

#116 Post by RagingIke297 » Fri Jul 06, 2018 6:16 pm

##vote Yes on 1.6.0, 1.5.2 as well 1.3.3

It seems we have a pretty good consensus at this point and our judge can push something through if we miss something

thamrick
Posts: 1958
Joined: Sat Jan 20, 2018 12:48 am
Location: Indiana
Karma: 70

Re: Fantasy Simulator I Official Game Thread

#117 Post by thamrick » Fri Jul 06, 2018 6:29 pm

The sheet has been (reasonably) updated. There were multiple proposals that used the same numbers and referenced the same things. I tried to combine these and change numberings for consistency. If you feel your vote has been missed, please revote.

Proposal 1.1.0 - Hire Melnir as a specialist.
Yea Votes - WL, worcej, Kench
Nay Votes -
--Proposal Passes--

Proposal 1.1.1 - Hire Lord Young as a specialist
Yea Votes - Ike, bo
Nay Votes - Kench
--Proposal Passes--

RETRACTED

Proposal 1.1.2 - Hire Olebew as a specialist
Yea Votes - WL, Kench, Ike
Nay Votes -
--Proposal Passes--

Proposal 1.2.0 - Research Agriculture
Yea Votes -
Nay Votes -
--Proposal Fails--

RETRACTED

Proposal 1.2.1 - Research Mining
Yea Votes - Ike, bo, WL, Kench
Nay Votes -
--Proposal Passes--

Proposal 1.3.0 - Worker allocation (see post in forum p. 5 for details)
Yea Votes - Ike, worcej, WL
Nay Votes - Kench
--Proposal Passes--

Proposal 1.3.1 - Send 50 hobbits and 50 half-orcs to hunt in 14,11 and then return with food resources to 14,10
Yea Votes -
Nay Votes -
--Proposal Fails--

Proposal 1.4.0 - Move to the ruins and begin work on a permanent settlement during the daylight hours throughout the winter.
Yea Votes - bo, WL, Kench
Nay Votes -
--Proposal Passes--

Proposal 1.4.1 - Stay at 14,11
Yea Votes -
Nay Votes - Ike, Kench
--Proposal Fails--

Proposal 1.5 - Send Melnir and his men to 14,13 to begin cutting stone, along with a guard of 20 half-orcs.
Yea Votes - Kench
Nay Votes -
--Proposal Passes--

Proposal 1.6 - Tyson remains at 14,11 to build a corral and pig farm.
Yea Votes - worcej
Nay Votes -
--Proposal Passes--

Proposal 1.7.0 - Keep our half-orc population with us.
Yea Votes - Ike, WL
Nay Votes -
--Proposal Passes--

Proposal 1.7.1 - Send half-orcs to fight ice giants.
Yea Votes -
Nay Votes - Ike, Kench
--Proposal Fails--

Proposal 1.7.2 - Send 20 orcs with Melnir to guard.
Yea Votes - Kench
Nay Votes -
--Proposal Passes--


I believe you have 3.5 hours remaining in this phase. There hasn't officially been a proposal to hire Melnir, but some of the propositions suppose that he has been hired. I was using Ike's post on p.5 as the worker allocation proposal in 1.3.0. Basically, post a final worker allocation and it will be ratified.
2

RagingIke297
Posts: 2282
Joined: Fri Sep 29, 2017 3:35 pm
Location: Locked in Bo_Sox's Basement
Karma: 849
Contact:

Re: Fantasy Simulator I Official Game Thread

#118 Post by RagingIke297 » Fri Jul 06, 2018 6:39 pm

Thanks Thamrick!
1

brainbomb
Posts: 17907
Joined: Fri Sep 29, 2017 3:20 pm
Location: the sock drawer
Karma: 7292

Re: Fantasy Simulator I Official Game Thread

#119 Post by brainbomb » Fri Jul 06, 2018 7:23 pm

2.5 hours remain in the phase

brainbomb
Posts: 17907
Joined: Fri Sep 29, 2017 3:20 pm
Location: the sock drawer
Karma: 7292

Re: Fantasy Simulator I Official Game Thread

#120 Post by brainbomb » Fri Jul 06, 2018 8:31 pm

:!: GM NOTE: Our phases will stay shifting at 5pm CDT, 6pm EST, until mafia begins in the following week (Monday July 9). during that point our phases will be earlier in the day at 3pm Central instead, to not make phases for both forum games too complicated.

If Players would prefer a different phase shift time, we can probably work with it, as theres 3 GM's. If you wish to make such a change, you may vote on it as a council and submit it like a normal legislation.

Post Reply

Who is online

Users browsing this forum: No registered users and 9 guests