Forum Text Based Dungeouns and Dragons Game

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brainbomb
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Forum Text Based Dungeouns and Dragons Game

#1 Post by brainbomb » Wed Jan 24, 2024 9:53 pm

This thread is for people interested in doing a Forum Based D&D game. Discuss below
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Re: Forum Text Based Dungeouns and Dragons Game

#2 Post by Chaqa » Wed Jan 24, 2024 9:53 pm

Yee-haw

I was thinking Shadowdark would be perfect for this
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Re: Forum Text Based Dungeouns and Dragons Game

#3 Post by Chaqa » Wed Jan 24, 2024 10:01 pm

https://preview.drivethrurpg.com/en/product/413713/Shadowdark-RPG-Quickstart-Set?affiliate_id=31065

It's basically a barebones 5E with a dungeon/underground focus
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Re: Forum Text Based Dungeouns and Dragons Game

#4 Post by Kakarroto » Wed Jan 24, 2024 10:56 pm

human rogue.jpg
human rogue.jpg (14.67 KiB) Viewed 802 times
Roland Blackfield (human rogue)


background: 18 Scholar You know much about ancient history and lore

stats: strength: 3d6 -> 1+6+1 = 8
dexterity 3d6 -> 1+6+3 = 10
constitution 3d6 -> 4+4+1 = 9
intelligence 3d6 -> 6+5+5 = 16 (WOW)
wisdom 3d6 -> 1+3+1 = 5
charisma 3d6 -> 5+2+5 = 12

ancestry: human
know common language + 1 additional common language (Merran)
One additional talent roll at 1st level

Thief Class
1d4 HP p lvl
Weapons: Club, crossbow, dagger, shortbow, shortsword
Armour: Leather armour, mithral chainmail
Backstab. (if unaware of me creature is hit -> one extra weapon die; Add additional weapon dice of damage equal to half your level (round down) )
Thievery. You are adept at thieving skills and have necessary tools of trade secreted on your person (takes up no gear slots)
trained in and have advantage with: climbing, sneaking+hiding, applying disguises, finding+disabling traps, delicate tasks like pick pocketing and opening locks
talent: 2d6 -> 3+2 = 5 -> backstab deals +1 dice of damage
TRIGGER HUMAN additional roll: 2d6 -> 1+2 = 3 -> backstap deals +1 dice of damage

HP: roll class HP + con modifier
1d4 -> 4 + con (-1) = 3 (ugh)

title: Footpad

choice of alignment: lawful

(god: ord)

2d6 x 5 gold to buy gear
-> 4+4 = 8x5 = 40

backpack (2g) (first one free to carry)
grappling hook (1g) (1 gearslot)
rope, 60' (1g) (1 gearslot)
rope, 60' (1g) (1 gearslot)
iron spikes, 10 (1g) (1 gearslot)
lantern (5g) (1 gearslot)
mirror (10g) (1 gearslot)
torch (0.5g) (1 gearslot)
flint+steel (0.5g) (1 gearslot)
rations, 3 (0.5g) (1 gearslot)

dagger (1g) type(M/R) range(C/N) dmg(1d4) properties(Finesse,Thrust)
leather armour (10g) (1 gearslot) AC:11+DEXmod (no properties)

used 32.5g -> 7.5 gold left

===========================

Roland Blackfield (human thief)
title: Footpad
alignment: lawful
3 HP
11 AC
STR 8
DEX 10
CON 9
INT 16
WIS 5
CHA 12
Languages: Common, Merran
Background: Scholar
Talent(s): 2x backstab + 1 dice of damage
Backstab: +1 extra weapon die if creature is unaware;
1/2 LVL (round down) additional weapon dice damage
Thievery: adept at thieving +tools of trade (secreted on person)
trained and advantage: climbing, sneaking+hiding, applying disguises, finding+disabling traps, delicate tasks like pick pocketing and opening locks

gear:
dagger - type(M/R) range(C/N) dmg(1d4) properties(Finesse,Thrust)
leather armour - (1 gearslot) AC:11+DEXmod (no properties)

backpack (first one free to carry)
grappling hook (1 gearslot)
rope, 60' (1 gearslot)
rope, 60' (1 gearslot)
iron spikes, 10 (1 gearslot)
lantern (1 gearslot)
mirror (1 gearslot)
torch (1 gearslot)
flint+steel (1 gearslot)
rations, 3 (1 gearslot)

7 gold 5 silver

10/10 gearslots
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Re: Forum Text Based Dungeouns and Dragons Game

#5 Post by Chaqa » Wed Jan 24, 2024 11:12 pm

Let me see if there's an online Shadowdark sheet thing that's lightweight

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Re: Forum Text Based Dungeouns and Dragons Game

#6 Post by Kakarroto » Thu Jan 25, 2024 12:47 am

just saying, with the background and stats, it's like a wizard in a nonmagical world :lol:
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Re: Forum Text Based Dungeouns and Dragons Game

#7 Post by brainbomb » Thu Jan 25, 2024 4:54 pm

let me know if this takes off. though I have a pretty hefty plate already and alot of side projects, I would definetely play this.

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Re: Forum Text Based Dungeouns and Dragons Game

#8 Post by Jamiet99uk » Thu Jan 25, 2024 6:51 pm

I cast 'Magic Missile'.
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Re: Forum Text Based Dungeouns and Dragons Game

#9 Post by Chaqa » Thu Jan 25, 2024 7:01 pm

brainbomb wrote:
Thu Jan 25, 2024 4:54 pm
let me know if this takes off. though I have a pretty hefty plate already and alot of side projects, I would definetely play this.
How do you feel about doing it in Shadowdark?

I think the only adjustment would be that instead of a torch lasting 1 hour real time, it'd probably be 1 day realtime, since text-based.

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Re: Forum Text Based Dungeouns and Dragons Game

#10 Post by Kakarroto » Fri Jan 26, 2024 9:10 pm

currently it looks a bit like low demand, but maybe at a later date. I too have not too much time and some projects (like thinking about what to build for my now fiancée and saving bedridden soldiers from fever) so I don't feel too bad if we don't start just tomorrow.

but if something happens to form, don't forget

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Re: Forum Text Based Dungeouns and Dragons Game

#11 Post by Kakarroto » Fri Jan 26, 2024 9:11 pm

also I feel at least the one project of brain wouldn't really work with this system. Way too build(ing) heavy.

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Re: Forum Text Based Dungeouns and Dragons Game

#12 Post by BunnyGo » Sat Jan 27, 2024 1:17 am

What’s the time commitment?
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Re: Forum Text Based Dungeouns and Dragons Game

#13 Post by BunnyGo » Sat Jan 27, 2024 1:17 am

BunnyGo wrote:
Sat Jan 27, 2024 1:17 am
What’s the time commitment?
And level of player experience?
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Re: Forum Text Based Dungeououns and Dragons Game

#14 Post by Jamiet99uk » Sat Jan 27, 2024 5:54 pm

brainbomb wrote:
Thu Jan 25, 2024 4:54 pm
let me know if this takes off. though I have a pretty hefty plate already and alot of side projects, I would definetely play this.
You created this thread, what was it you wanted to propose, if you're not planning to run it?
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Re: Forum Text Based Dungeououns and Dragons Game

#15 Post by Chaqa » Sat Jan 27, 2024 10:57 pm

It was my idea, I'm just not sure how to run it in text form yet
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Re: Forum Text Based Dungeououns and Dragons Game

#16 Post by Jamiet99uk » Sun Jan 28, 2024 1:30 am

Chaqa wrote:
Sat Jan 27, 2024 10:57 pm
It was my idea, I'm just not sure how to run it in text form yet
Well, I'm in, but let us know when you work it out.
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