MAFIA 77: RETURN TO THE WEST - SIGN-UP THREAD

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Jamiet99uk
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MAFIA 77: RETURN TO THE WEST - SIGN-UP THREAD

#1 Post by Jamiet99uk » Wed Jan 04, 2023 9:45 am

Hello everyone!

Sabi is on hiatus and therefore the "Poisoner" game originally slated for Mafia 77 will be taking place at a later date.

In the meantime, you're all in for a treat, because I'm back with a fun setup for you.

We'll aim to start on the evening of TUESDAY 10th JANUARY (next Tuesday) at 11pm UK time, which is 6pm in Washington DC.

See the next post for details of the setup.
3
There are decades where nothing happens, and there are weeks where decades happen. - Lenin.

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Re: MAFIA 77: RETURN TO THE WEST - SIGN-UP THREAD

#2 Post by Jamiet99uk » Wed Jan 04, 2023 9:49 am

=================================================
MAFIA 77 - RETURN TO THE WEST - SETUP INFORMATION
=================================================

This is a SEMI-OPEN setup. There are more possible roles provided for than will actually be in play. No Power Role will be in play more than once. The distribution of Power Roles will be RANDOMLY determined for maximum entertainment value.

This setup is for 15 players (12 Town, 3 Mafia) but can be amended for up to 17 people if required.

Mafia will have a Night Chat as standard.

The Mafia team members will not be able to talk in the Night Chat before the game starts, but they will be able to view it, in order to see who their team-mates are.

Game will start with Day One as is the usual custom here on webDip.

Roles:
 
12 Town:
 
9 Vanilla Town
0-1 Tracker
0-1 Watcher
0-1 Doctor
0-1 Gambler (three attempts)
0-1 Gunsmith (two guns)
0-1 Civil War Veteran (one blast)
 
3 Mafia:

0-1 Infiltrator (Ninja)
0-1 Hooker
0-1 Strongman (one-shot)
0-1 Tough Guy (one-save)
0-1 Stagecoach Driver (two uses)
0-1 Quack Doctor
3
There are decades where nothing happens, and there are weeks where decades happen. - Lenin.

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Re: MAFIA 77: RETURN TO THE WEST - SIGN-UP THREAD

#3 Post by Jamiet99uk » Wed Jan 04, 2023 9:50 am

TOWN ROLES

VANILLA TOWNSPERSON
You are a VANILLA TOWNSPERSON. Each day you must vote for a suspect. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.
 
TRACKER
You are the TRACKER. Each day you must vote for a suspect. Each night, you may visit a player by PM-ing both GMs with the order ##TRACK <NAME>. Your target will not be aware of your visit. At the end of the night, you will learn who that player visited (if anyone). You win when all of the Mafia have been eliminated, or nothing can stop this from happening.
 
WATCHER
You are the WATCHER. Each day you must vote for a suspect. Each night, you may visit a player by PM-ing both GMs with the order ##WATCH <NAME>. Your target will not be aware of your visit. At the end of the night, you will learn who that player was visited by (if anyone). You win when all of the Mafia have been eliminated, or nothing can stop this from happening.
 
DOCTOR
You are the DOCTOR. Each day you must vote for a suspect. Each night, you may visit a player by PM-ing both GMs with the order ##SAVE <NAME>. At the end of the night, if they have been targeted by the mafia nightkill, or if they are shot during the night, you will save their life. You will know if you successfully perfomed a save. Your target will also learn of your visit if they are saved (but not your identity). You may save yourself, but you may not visit the same player on consecutive nights. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.

GAMBLER
You are the GAMBLER! Each day you must vote for a suspect. You start the game with THREE gambling chips. At night, you may wager one chip to place a bet on who will be voted out the next day. If you win your bet, you win one item from the list below (determined at random). Each item is a one-use item and may only be won a single time. If you run out of chips, you may spend an un-used item to place a bet instead. You'll receive your item at the start of the night phase. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.

GAMBLER'S ITEMS
- Shotgun (one shot kill, day or night)
- First aid kit (one use doctor save, usable at your choice, but will be used up even if target is not attacked)
- Whisky (one shot roleblock, usable at your choice, used up even if target has no action to block)
- Railroad ticket (one-use commute, usable at your choice, immune to all actions whilst commuting, cannot gamble on the night you commute)
- Bulletproof vest (vest that protects against one gunshot or NK, donned immediately on receipt, active only for that one night)
(All items are night-use)

GUNSMITH
You are the GUNSMITH. Each day you must vote for a suspect. You start the game with TWO guns. On any night, for up to two total nights, you may visit another player by PM-ing both GMs with the order ##GUN <NAME>, and give them a gun. Shots fired at night adjudicate at EoN. Shots fired during the day adjudicate as soon as the GM receives (and is able to process) the order. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.

CIVIL WAR VETERAN
You are the CIVIL WAR VETERAN. Each day you must vote for a suspect. Your experiences in the war have left you a bit paranoid. The first time that you are visited, you start blasting - and will shoot everyone that visits you that phase (unless protected/saved as normal). Your bullets are then exhausted. This is a passive action and you cannot turn it off voluntarily. You win when all of the Mafia have been eliminated, or nothing can stop this from happening.
4
There are decades where nothing happens, and there are weeks where decades happen. - Lenin.

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Re: MAFIA 77: RETURN TO THE WEST - SIGN-UP THREAD

#4 Post by Jamiet99uk » Wed Jan 04, 2023 9:51 am

MAFIA ROLES

INFILTRATOR
You are the INFILTRATOR. Each day you must vote for a suspect. You may perform night actions without being seen by a Tracker or Watcher (in this game this could include carrying out the NK, or using a gun). At night you can talk to the other Mafia in the Mafia Chat, where your team-mates' identities and roles will be revealed. You win when all of the Town have been eliminated, or nothing can stop this from happening.
 
STAGECOACH DRIVER
You are the DRIVER. Each day you must vote for a suspect. TWO times per game, at night, you may visit two living players by PM-ing both GMs with the order ##DRIVE <NAME> and <NAME>. Any person who attempts to visit one of those people will visit the other chosen person instead. At night you can talk to the other Mafia in the Mafia Chat, where your team-mates' identities and roles will be revealed. You win when all of the Town have been eliminated, or nothing can stop this from happening.
 
HOOKER
You are the HOOKER. Each day you must vote for a suspect. Each night, you may visit another player by PM-ing both GMs with the order ##ROLEBLOCK <NAME>. If that player attempts any night actions, they will fail. They will learn that they were roleblocked. At night you can talk to the other Mafia in the Mafia Chat, where your team-mates' identities and roles will be revealed. You win when all of the Town have been eliminated, or nothing can stop this from happening.
 
STRONGMAN
You are the STRONGMAN. Each day you must vote for a suspect. Once per game, at night, you may choose to strong-arm the Mafia's night kill by PM-ing both GMs with the order ##STRONGARM. When this is done, the nightkill cannot be prevented by the Doctor, a vest, whisky, or any other thing that would protect or save the target. At night you can talk to the other Mafia in the Mafia Chat, where your team-mates' identities and roles will be revealed. You win when all of the Town have been eliminated, or nothing can stop this from happening.
 
TOUGH GUY
You are the TOUGH GUY. Each day you must vote for a suspect. You are immune from one gunshot. The first gunshot that targets you will fail automatically. At night you can talk to the other Mafia in the Mafia Chat, where your team-mates' identities and roles will be revealed. You win when all of the Town have been eliminated, or nothing can stop this from happening.
 
QUACK DOCTOR
You are the QUACK DOCTOR. Each day you must vote for a suspect. TWICE per game, at night, you may visit another player by PM-ing both GMs with the order ##VISIT <NAME>. They will receive a message telling them they were saved by the Doctor. At night you can talk to the other Mafia in the Mafia Chat, where your team-mates' identities and roles will be revealed. You win when all of the Town have been eliminated, or nothing can stop this from happening.
3
There are decades where nothing happens, and there are weeks where decades happen. - Lenin.

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Re: MAFIA 77: RETURN TO THE WEST - SIGN-UP THREAD

#5 Post by Jamiet99uk » Wed Jan 04, 2023 9:54 am

ROLE INTERACTIONS
 
Doctor / Driver:
If the Doctor visits one of the Driver's targets, they will "save" the other.
If the Doctor is visited by the Driver, this has no effect on the "save".
 
Gunsmith / Driver:
If Gunsmith's target has been switched, the new target receives the gun.
 
Gunsmith / Hooker:
Players roleblocked by the Hooker will still receive the gunsmith's gun delivery at the end of the night.

Gunsmith / NK
If the Gunsmith's target is killed during the night of delivery, the delivered gun is lost.
 
Tracker / Driver:
If targeting the Driver, tracker will see the two players the Driver visits.
If the tracker's target has been switched, they will "track" the new target.
 
Tracker / Hooker:
If targeting the Hooker, tracker will see the Hooker visit their RB target.
 
Watcher / Driver:
If targeting the Driver, watcher will see nothing as a result of the Driver's action.
If the watcher's target has been switched, they will "watch" the new target.
 
Watcher / Hooker:
If targeting the Hooker, Watcher will see nothing as a result of the Hooker's action.
If targeting the Hooker's target, they will see the Hooker visit.
 
Driver / Mafia NK:
If for some reason the Driver switches the Mafia NK target, the Mafia will NK the other person.

Tracker / Watcher:
The Watcher's action *is* a visit and the Tracker will therefore track them.

Tracker / Watcher / Gambler
The Gambler's gambling action is not a visit and cannot be watched or tracked. Use of the Shotgun, First Aid, or Whisky by the Gambler does count as a visit and will be observable.

NOTE: If the Mafia happen to obtain a Gun from the Gunsmith, the same Mafia player *cannot* carry out the NK *and* fire that gun during the same night phase.

ORDER OF NIGHT ACTIONS:

1. Gambler boards train (commutes)
2. Hooker roleblocks / Gambler uses whisky (simultaneous)
3. Watcher starts watching / Tracker starts tracking / Driver drives (all simultaneous)
4. Gunsmith delivery
5. Mafia kill / Gambler fires shotgun (simultaneous) / All other night gunshots
6. Doctor saves / Gambler first aids / Quack Doctor visits
7. Gambler bets.
3
There are decades where nothing happens, and there are weeks where decades happen. - Lenin.

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Re: MAFIA 77: RETURN TO THE WEST - SIGN-UP THREAD

#6 Post by Jamiet99uk » Wed Jan 04, 2023 9:54 am

PLEASE SIGN UP HERE:

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There are decades where nothing happens, and there are weeks where decades happen. - Lenin.

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Re: MAFIA 77: RETURN TO THE WEST - SIGN-UP THREAD

#7 Post by damo666 » Wed Jan 04, 2023 11:19 am

PLEASE SIGN UP HERE:

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Re: MAFIA 77: RETURN TO THE WEST - SIGN-UP THREAD

#8 Post by damo666 » Wed Jan 04, 2023 11:20 am

Gunsmith description suggests 2 GMs
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Re: MAFIA 77: RETURN TO THE WEST - SIGN-UP THREAD

#9 Post by Jamiet99uk » Wed Jan 04, 2023 11:51 am

damo666 wrote:
Wed Jan 04, 2023 11:20 am
Gunsmith description suggests 2 GMs
Correct, I will have a co-GM.
2
There are decades where nothing happens, and there are weeks where decades happen. - Lenin.

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Re: MAFIA 77: RETURN TO THE WEST - SIGN-UP THREAD

#10 Post by Jamiet99uk » Wed Jan 04, 2023 11:52 am

And since that cat is out of the bag, I am delighted to announce that the great Dargorygel has agreed to be my co-GM for this one.

Please +1 this message to show your gratitude to Darg for partnering up with old Jamie the T to ensure a fun and happy game.
6
There are decades where nothing happens, and there are weeks where decades happen. - Lenin.

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Re: MAFIA 77: RETURN TO THE WEST - SIGN-UP THREAD

#11 Post by Jamiet99uk » Wed Jan 04, 2023 12:23 pm

Please let me know if you have any questions about the setup. Also do please refer to the "interactions" post which may help answer a lot of potential queries.
3
There are decades where nothing happens, and there are weeks where decades happen. - Lenin.

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Re: MAFIA 77: RETURN TO THE WEST - SIGN-UP THREAD

#12 Post by Hamilton Brian » Wed Jan 04, 2023 1:45 pm

1.damo666
2. Brian
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Looks like a fun setup.
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Re: MAFIA 77: RETURN TO THE WEST - SIGN-UP THREAD

#13 Post by Chaqa » Wed Jan 04, 2023 2:05 pm

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Re: MAFIA 77: RETURN TO THE WEST - SIGN-UP THREAD

#14 Post by Jamiet99uk » Wed Jan 04, 2023 3:29 pm

Come one, come all, come 12 more players.
2
There are decades where nothing happens, and there are weeks where decades happen. - Lenin.

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Re: MAFIA 77: RETURN TO THE WEST - SIGN-UP THREAD

#15 Post by lfischl » Thu Jan 05, 2023 12:18 am

Chaqa wrote:
Wed Jan 04, 2023 2:05 pm
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Re: MAFIA 77: RETURN TO THE WEST - SIGN-UP THREAD

#16 Post by ghug » Thu Jan 05, 2023 12:30 am

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Re: MAFIA 77: RETURN TO THE WEST - SIGN-UP THREAD

#17 Post by worcej » Thu Jan 05, 2023 12:40 am

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2. Brian
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Re: MAFIA 77: RETURN TO THE WEST - SIGN-UP THREAD

#18 Post by bo_sox48 » Thu Jan 05, 2023 1:05 am

I'm only playing on the condition that the civil war vet is a role in the game because that's fucking awesome

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If it doesn't get used just quietly remove me from the sign ups
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Re: MAFIA 77: RETURN TO THE WEST - SIGN-UP THREAD

#19 Post by Jamiet99uk » Thu Jan 05, 2023 2:10 am

It's just a flavourful Paranoid Gun Owner, but I'm glad you like the setup, Bo.
2
There are decades where nothing happens, and there are weeks where decades happen. - Lenin.

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Re: MAFIA 77: RETURN TO THE WEST - SIGN-UP THREAD

#20 Post by Balki Bartokomous » Thu Jan 05, 2023 5:28 am

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5. ghuggles
6. worcej
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