Round Length: Freeform, but ideally no more than one week per round as it is decided by the team leader (see below)
Anticipated Start Date: Pretty much the moment everyone signs up.
The Resistance is another hidden-role, social deduction game, but without player elimination. Despite the lack of murder, discussions would still get so heated that it was banned from play at my college dorms.
Flavor text to follow.
OBJECTIVE OF THE GAME
There are five "missions" total. The first side to complete three missions (either three successful missions for the Resistance, or three missions sabotaged for the Spies) wins.
That's it! More detailed rules can be found here:HOW THE GAME IS PLAYED
Roles are assigned randomly; 6 players is 4 Resistance and 2 Spies. The Spies know each other's identities, the Resistance is given no information.
I. Every round, a "team leader" is selected. This is a role that simply passes clockwise every round.
II. After an appropriate amount of discussion*, the team leader creates a "mission team" by choosing a certain amount of members. They do not have to include themselves in this team, but they may.
III. Following another appropriate amount of discussion*, everyone votes whether or not they approve of this particular mission team being allowed to undertake the "mission." Votes on the chosen mission team are submitted privately to the GM and revealed simultaneously; unlike Success/Fail cards these votes WILL be tied to you.
IF MISSION TEAM IS ACCEPTED (simple majority)IF MISSION TEAM IS REJECTED (failure to achieve simple majority/tie vote)
- Each chosen mission team member is given two choices (IRL, given two cards): Success and Fail.
- Resistance MUST always play a Success.
- Spies may play either a Fail or Success.
- Each member secretly chooses which action they will take (IRL, card they will play), and messages it to the GM.
- The cards are shuffled (so we don't know who played what), and then revealed to all players simultaneously by the GM. Move on to next procedure.
IV. If all cards played are Success, the mission is a success and Resistance gain one successful mission!
- Team leader passes clockwise and begin again from II.
VI. Repeat from I until either the Resistance has succeeded at three missions, or the Spies have sabotaged three missions.
- Meanwhile, if even a single Fail is played (regardless of how many others are Success), the mission is a failure and the Spies successfully sabotage one mission.
* Note: In Phases II and III, the Team Leader decides what an "appropriate amount" constitutes. This can also be none.
Other additional rules:
- If a total of five team selections are rejected, the spies automatically win for having sown sufficient discord among the Resistance.
- There will be more rules specific for forum play that will elaborated at a later time.
YouTube explanation
Official Rules PDF
Unofficial but great short summary
A 6-player game has 4 Resistance and 2 Spies, and the mission board looks like this:
Code: Select all
1st Mission Team: 2 members
2nd Mission Team: 3 members
3rd Mission Team: 4 members
4th Mission Team: 3 members
5th Mission Team: 4 members
I'd like 6 players for this, and one substitute.
Thank you in advance!