MAFIA 66: The Battle for Olympus - Game Thread [hidden]

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Hellenic Riot
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MAFIA 66: The Battle for Olympus - Game Thread [hidden]

#1 Post by Hellenic Riot » Sun Apr 18, 2021 8:12 pm

This is the GAME THREAD for webDip MAFIA EPISODE 66 - The Battle for Olympus
===========================================================

INTRODUCTION

Mafia is an educated guessing game of epic proportions. The objective of the game (for the town majority) is to kill all of the non-town players before the town is outnumbered. The game is typically very active, so the thread will get big quickly. However, it is essential to read the thread to play the game.


GENERAL RULES

0. The GM reserves the right to adjudicate individual scenarios that arise during the course of the game at his/her discretion.
1. All players must vote at least once per game day, and post at least twice per game day.
2. All players are forbidden from posting screenshots of their role PMs or any other PMs from the GM.
3. All players are forbidden from using encryption.
4. All players are forbidden from using non-sanctioned PMing or other outside communication.
5. All spectators and players who have been eliminated are forbidden from posting in the game thread, or in any other comment threads apart from the God QT.
6. All players are forbidden from cheating.
7. All players are required to play to win.
8. Players and/or teams may not concede the game in public.
9. All players must not +1 other players' posts.
10. All players must observe the normal webDip forum rules.


ELABORATION

0. Given a lack of omniscience, the GM cannot create a rule to resolve all possible scenarios pre-emptively. To compensate for this, the GM is permitted to resolve a given scenario however they see fit, within the remit of the rules listed above, in the interest of all participants. The GM will resolve all scenarios as closely as possible to the intention of the rules, and will present an explanation regarding the adjudication to the greatest possible detail (which does not compromise anything in-game) and as closely in accordance with the written rules as possible.

1. You MUST cast a vote at least once during each day phase. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. You may vote and then 'unvote' if you change your mind as the Day progresses. You may also vote "No Kill" if you want there to be no daykill. During each day phase, every player MUST make at least two game-related posts. The GMs will use reasonable discretion when applying this rule.

2. All role PMs have been posted in the setup information. You may not share real or fabricated screenshots of your role PM or any other PM to you from the GM. You may not make manifestly false claims regarding private GM correspondence which implies the GM has provided you with information you should not have received, or otherwise made a mistake - because this will draw the GM into the game in a manner which should be avoided. The point of this rule is to forbid "gaming" messages from the GM to determine alignments; after all, the fun of this game is reading people, not outguessing the GM.

3. Encryption is defined as posting an encoded message on public channels that an average person would require outside software or other tools to decode. It is perfectly acceptable to leave "hidden messages" in your posts (for example, spelling out "I AM THE COP" with the first letters of every sentence), but as a rule of thumb, if you don't think the average user could decode it without a decryption service, don't post it.

4. All in-game communications should be kept within the thread. Only GM endorsed QuickTopic threads can be used for communicating with one another outside of the main game thread; aside from this, there should be no other forms of private messaging between players. You may PM the GM with questions or instructions.

5. Players who have been removed from the game are no longer playing the game, and will not be permitted to comment on it in private messages or comment threads. A special QuickTopic "God Thread" will be opened for individuals who wish to spectate on the game, or players who have been eliminated. Use this channel to discuss the game while it is still ongoing.

6. This is a catch-all rule intended to preserve the spirit of the game. If you are considering saying or doing something that may be against the spirit of the game, message the GM about it before saying/doing it and the GM will let you know whether it is allowed or not.

To clarify further: Players may not copy and paste any game related Mechanics. Players may not doctor, and create fake game related mechanics. Players may not share personal correspondence between GM to player under any circumstances. The GM will not confirm any claims, or adjudicate based upon anything that could easily be sorted out through questioning and evidentiary circumstance.

7. This rule simply means that your actions should in some conceivable way advance your win condition as stated in your role PM. This rule is somewhat subjective, because the difference between a mistake and sabotage is sometimes hard to determine; the GM will exercise caution and restraint in observing this rule. This also means that if you need to leave the game for any reason, you should not simply drop out, but should message me first so I can determine the best course of action.

8. If someone wishes to concede defeat, they must PM the GM, or post in their relevant QT thread for the GM to check it over. Public concessions are not permitted.

9. You are not permitted to click the "+1" on any other player's in-game posts. Giving +1s to the GM, by contrast, is actively encouraged.

10. The Forum rules will apply in Mafia games run in the Forum Games sub-forum. Your attention is drawn in particular to Forum Rule #2 "No abusive, bigoted, or degrading content".

The webDip Admins, Moderators and Site Owners have made it very clear to us that they do not want to be dragged into dealing with problems arising from Mafia games and by-and-large want as little as possible to do with supervising this sub-forum. They have also made it very clear that if they are frequently required to intervene in Mafia games, the preference of the Site Owners will be simply to ban Mafia from webDip altogether. Therefore except in very exceptional circumstances, the application of the Forum rules, and of Rule #2 in particular, during Mafia games, will be the responsibility of (a) the GM in that game, and (b) the Council, currently consisting of Dargorygel and Jamiet99uk.

PENALTIES

The penalty for breaking one of the above rules is decided at the GM’s discretion, up to and including immediate removal from the game and/or sanctions from future games. Removal and/or sanction are instruments of last resort and will be used only if absolutely necessary. Sanctions such as future bans will be determined by the consensus of the active player base after the game has concluded. A player removed from the game may or may not have their role revealed on removal, depending on the circumstances surrounding their removal.

ROLE ACTIONS
If you are a Power Role or otherwise have any actions to take, please PM your action the GM. Night actions will be processed at the end of the night and can be changed up to that point. Mafia's night kill will be voted on in the mafia QuickTopic thread.


MISCELLANEOUS NOTES

SPAM
Spamming (defined as excessive content-free posting; or, excessive posting regarding subjects irrelevant to the game) is not mod-killed by rule in this game. The in-game voting mechanic exists to curb any advantage that spamming as a tactic may confer; please reference the “VOTING” section below for more information. Suffice to say that spamming is not worth anyone’s time in this setup, and will be frowned upon, so while you may not be lynched or mod-killed for spamming, please refrain from doing so.

PLAYER SILENCES:
Players that have other participants on their mute list are asked to remove them for the duration of this game. Disputes stemming from outside of this game should not carry over into the gameplay. If they do, the GM reserves the right to address these issues and potentially remove or sanction players if it becomes a disruption.

FORUM SILENCES:
If a player is silenced on the forum by the site moderators/admins, an alternate will take their place for the duration of their silence. The silenced player will then have the option to take their position back over or leave it in the hands of the alternate. As long as the silence does not stem from actions involving the mafia thread, there will be no in-game sanctions for a forum silence.

REPLACEMENTS
A player wishing to drop out may be replaced at the GM's discretion. Individuals wishing to serve as potential replacements must NOT join the out-of-game God QT. Replacement is not guaranteed.

TURN DURATION
This game’s Day phases will last 48 hours and Night phases will last 24 hours, unless cut short by in-game mechanics (e.g., hammer). Extensions may be granted at the GM’s discretion, but don’t count on it. Phase shifts will be at 10pm BST (UTC+1).


VOTING

There are three types of voting within this game: collective voting to execute perceived Mafia in Day phases, collective voting to end a Day or Night phase, and Mafia voting to kill town members in Night phases.

“Day Kill” vote: The first level of voting is for whom you intend to kill. Notate this vote with a pair of hash symbols before your intended vote target. (e.g., ##VOTE VECNA) You do not need to spell out your intended target's username fully; as long as the GM can understand who you're referencing. In the event of a tie during an execution vote, no one shall be killed.

PLEASE NOTE: If you do not use double hashtags your vote will not be counted, for reasons of fairness but also because it is unlikely the GM will see your vote using the CTRL+F feature and this rule thus prevents vote miscounts.

Must Vote: At the end of the Day phase, all participating players must have their vote on a candidate. You may ##VOTE and then ##UNVOTE if you change your mind as the Day progresses, however you may not end the phase with an ##UNVOTE in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Kill” is permitted.

Hammer Vote: The second level of voting is whether or not to employ the hammer mechanic. By default, days are set to 48 hours long, and nights to 24 hours long; however, players may instead elect to activate the hammer mechanic. Notate this vote with a pair of hashes before the word end. (EX: ##END). The day will end as soon as a majority of players are voting to endhammer the same player. If you are not able to vote before the hammer is dropped, you will not be penalized for failing to vote during that day. Night phases may not normally be hammered - any exception to this will be announced by the GM.

Mafia Vote: The third level of voting refers to Mafia members choosing their NK (nightkill) target during Night phases. The mafia members will use their separate QuickTopic thread to discuss this. Please make your votes in bold, like so: kill Zultar (< b > kill Zultar < / b >). Mafia NK will be decided by majority vote. In the event of a tie, the oldest vote will determine which member of the Mafia team actually performs the kill, and the second oldest will be selected as the backup.


GM TEAM

This game’s GM team is Hellenic Riot & BobMcBob. Please PM any questions or problems relating to the game to both GM's.
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Re: MAFIA 66: The Battle for Olympus - Game Thread [hidden]

#2 Post by Hellenic Riot » Sun Apr 18, 2021 8:13 pm

The game has not yet begun. Please DO NOT post until the GM declares the game open. This is due to occur on Sunday 18th April at 10pm BST (UTC+1).

Game thread recreated to hide it
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Re: MAFIA 66: The Battle for Olympus - Game Thread [hidden]

#3 Post by Hellenic Riot » Sun Apr 18, 2021 8:14 pm

SETUP INFORMATION

Mafia 66 will be a variable open setup, where there are six different potential setups. This will be rolled at random before the start of the game to decide which setup is actually played. The mafia, from the combination of their roles (which will be posted in their QT before the start of the game), will be able to work out which setup is in play and therefore which PR’s are not in the game. The town will not. The werewolf 3P provides a strong anti-massclaim device.

The full setup information document can be found here: https://docs.google.com/document/d/1fMr ... t1XZc/edit

Setup One:
Town:

Town:
8 VT
1 Miller
1 Cop
1 Journalist
1 Watcher
1 Doctor
1 Inventor
0 Town Roleblocker

Mafia:
1 Stalker
1 Godfather
1 Driver
1 Goon
1 Ninja
0 Janitor

1 Werewolf

Setup Two:
Town:
8 VT
1 Miller
1 Cop
1 Journalist
1 Watcher
1 Doctor
0 Inventor
1 Town Roleblocker

Mafia:
1 Stalker
1 Godfather
1 Driver
1 Goon
0 Ninja
1 Janitor

1 Werewolf

Setup Three:

Town:
8 VT
1 Miller
1 Cop
1 Journalist
1 Watcher
0 Doctor
1 Inventor
1 Town Roleblocker

Mafia:
1 Stalker
1 Godfather
1 Driver
0 Goon
1 Ninja
1 Janitor

1 Werewolf

Setup Four:

Town:
8 VT
1 Miller
1 Cop
1 Journalist
0 Watcher
1 Doctor
1 Inventor
1 Town Roleblocker

Mafia:
1 Stalker
1 Godfather
0 Driver
1 Goon
1 Ninja
1 Janitor

1 Werewolf



Setup Five:

Town:
8 VT
1 Miller
1 Cop
0 Journalist
1 Watcher
1 Doctor
1 Inventor
1 Town Roleblocker

Mafia:
1 Stalker
0 Godfather
1 Driver
1 Goon
1 Ninja
1 Janitor

1 Werewolf

Setup Six:

Town:
8 VT
1 Miller
0 Cop
1 Journalist
1 Watcher
1 Doctor
1 Inventor
1 Town Roleblocker

Mafia:
0 Stalker
1 Godfather
1 Driver
1 Goon
1 Ninja
1 Janitor

1 Werewolf


Setup Matrix Link:
https://i.gyazo.com/11cb898a7e64d974fe0 ... c7b0ee.png

Role PMs:
Town:

Vanilla Townie:
You are a VANILLA TOWNIE. Each day you must vote for a suspect. You win when the Werewolf and all of the Mafia have been eliminated, or nothing can stop this from happening.

Cop:
You are the COP. Each day you must vote for a suspect. Each night, you may investigate a player by PM'ing the GM with the order ##INVESTIGATE <NAME>. Your target will not be aware of your visit. At the end of the night, you will receive a report telling you whether that player is sided with the Mafia or the Town. Certain roles may give false results here. You win when the Werewolf and all of the Mafia have been eliminated, or nothing can stop this from happening.

Journalist:
You are the JOURNALIST. Each day you must vote for a suspect. Each night, you may investigate a player by PM’ing the GM with the order ##INVESTIGATE <NAME>. Your target will not be aware of your visit. At the end of the night, you will receive a copy of any & all system messages they receive at the end of the night. You win when the Werewolf and all of the Mafia have been eliminated, or nothing can stop this from happening.

Watcher:
You are the WATCHER. Each day you must vote for a suspect. Each night, you may watch a player by PM’ing the GM with the order ##WATCH <NAME>. Your target will not be aware of your visit. At the end of the night, you will receive a report informing you of every player who visited that player during the night. You may target yourself. You win when the Werewolf and all of the Mafia have been eliminated, or nothing can stop this from happening.

Doctor:
You are the DOCTOR. Each day you must vote for a suspect. Each night, you may visit a player by PM'ing the GM with the order ##SAVE <NAME>. At the end of the night, if they have been targeted by a nightkill then you will save their life. You will not know if you successfully performed a save. Your target will be notified only if they have been successfully saved. You may visit yourself. You may not visit the same player on consecutive nights. You win when the Werewolf and all of the Mafia have been eliminated, or nothing can stop this from happening.

Inventor:
You are the INVENTOR. Each day you must vote for a suspect. At night, you have the ability to manufacture FIVE items (two GUNS, one BULLETPROOF VEST, one HEALING CRYSTAL, and one set of BINOCULARS) and give them to another player by PM’ing the GM with the order ##GIVE <ITEM> to <NAME>. You may only manufacture ONE item per night, and you may not give an item to yourself. You win when the Werewolf and all of the Mafia have been eliminated, or nothing can stop this from happening.

Town Roleblocker:
You are the TOWN ROLEBLOCKER. Each day you must vote for a suspect. Each night, you may visit a player by PM’ing the GM with the order ##ROLEBLOCK <NAME>. If that player attempts any night actions, they will fail. They will learn that they were roleblocked. You win when the Werewolf and all of the Mafia have been eliminated, or nothing can stop this from happening.

Mafia:

Stalker:
You are the STALKER. Each day you must vote for a suspect. Each night, you may visit another player by PM’ing the GM with the order ##STALK <NAME>. At the end of the night, you will receive a report informing you of that player’s role and any items they own. They will not be notified of your visit. At night you can talk to the other Mafia in the Mafia QT at <LINK>. You win when the Werewolf and all of the Town have been eliminated, or nothing can stop this from happening.

Driver:
You are the DRIVER. Each day you must vote for a suspect. Each night, you may visit TWO other players player by PM'ing the GM’s with the order ##DRIVE <NAME> AND <NAME>. Any actions performed on player one will be transferred onto player two, and vice versa. They will not be notified of your visit. At night you can talk to the other Mafia in the Mafia QT at <LINK>. You win when the Werewolf and all of the Town have been eliminated, or nothing can stop this from happening.

Godfather:
You are the GODFATHER. Each day you must vote for a suspect. At night, if you are investigated by the cop, you will appear to be sided with the TOWN. At night you can talk to the other Mafia in the Mafia QT at <LINK>. You win when the Werewolf and all of the Town have been eliminated, or nothing can stop this from happening.

Ninja:
You are the NINJA. Each day you must vote for a suspect. At night, if you visit another player, you will not appear on any watcher or binocular reports. At night you can talk to the other Mafia in the Mafia QT at <LINK>. You win when the Werewolf and all of the Town have been eliminated, or nothing can stop this from happening.

Janitor:
You are the JANITOR. Each day you must vote for a suspect. Once per game, at night, you may clean up the body of another player by PM’ing the GM with the order ##JANITOR <NAME>. At the end of the night, if that player dies, you will receive a report from the GM informing you of their role and any items that they had possessed. Their role will NOT be publicly revealed. If that player does NOT die, you may attempt to clean again in future nights. At night you can talk to the other Mafia in the Mafia QT at <LINK>. You win when the Werewolf and all of the Town have been eliminated, or nothing can stop this from happening.

Goon:
You are the GOON. Each day you must vote for a suspect. At night you can talk to the other Mafia in the Mafia QT at <LINK>. You win when the Werewolf and all of the Town have been eliminated, or nothing can stop this from happening.

Third Party:

Werewolf:
You are the WEREWOLF. Each day you must vote for a suspect. At night, you may choose to guess the role of another player by PM’ing the GM with the order ##CONSUME <NAME> as <ROLE>. If you guess correctly, that player will die and you will gain full immunity from death for the following day phase. If you guess wrong, that player will not die and they will NOT be informed of your visit. After you make TWO incorrect guesses, incorrectly guessed players WILL be informed of your visit and role for that guess and all guesses going forward, but you will retain the ability to attempt to consume players. You are not informed whether your guess is correct or not. As a creature of the dark, you are permanently immune from all night-kills, and will learn the name of anyone who attempts to kill you at night. You win when all of the Mafia and all of the Town have been eliminated, or nothing can stop this from happening.
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Re: MAFIA 66: The Battle for Olympus - Game Thread [hidden]

#4 Post by Hellenic Riot » Sun Apr 18, 2021 8:17 pm

Please continue NOT posting in this thread.
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Re: MAFIA 66: The Battle for Olympus - Game Thread [hidden]

#5 Post by Hellenic Riot » Sun Apr 18, 2021 8:22 pm

PLAYER LIST

1. yavuzovic
2. bonatogether
3. ghug
4. macca573
5. rdrivera2005
6. Celaph
7. Vecna
8. damo666
9. Hamilton Brian
10. belCavendishNY
11. worcej
12. kgray
13. Chaqa
14. Maniac
15. brainbomb
16. Dargorygel
17. Kakarroto
18. foodcoats
19. DemonRHK
20. Jamiet99uk

Please continue NOT posting
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Re: MAFIA 66: The Battle for Olympus - Game Thread [hidden]

#6 Post by Hellenic Riot » Sun Apr 18, 2021 9:00 pm

A half-blood of the eldest gods
Shall reach sixteen against all odds
And see the world in endless sleep
The hero's soul, cursed blade shall reap
A single choice shall end his days
Olympus to preserve or raze

Demigods & Protectors of Camp Half-Blood, a grave threat to the world has arisen, and the Second Titan War is upon us! Luke Castellan has released the Titan lord Kronos from the depths of Tartarus by providing his own body as a vessel for the Lord of Time. The giant Typhon has escaped from his prison beneath Mount St Helens and is rampaging across the United States in the form of a series of giant storms and earthquakes. Poseidon is defending the seas from the wrath of Oceanus. Hades remains in the Underworld, alone, and provides no help to the war. All the other gods of Olympus have been forced to fight Typhon together to try and slow his rampage down, leaving Mount Olympus empty and virtually unguarded, with many of the 'minor' gods defecting to the Titan side.

Now Kronos is leading an army into New York City itself to seize control of Manhattan and the tether to Olympus: The Empire State Building. Only you can stop the Titan forces from marching into Olympus and destroying the Seats of Power of the Gods – Forever destroying their power, and forcing all of humanity into a new dark age of enslavement to the Titan forces. Percy Jackson is about to turn sixteen, and the culmination of the Great Prophecy approaches. Hecate and Morpheus have woven a spell sending all mortals in Manhattan to sleep, with the Lord of Time slowing down all time in the outside world. The fate of humanity now rests in your hands. Do not allow the Titan forces to destroy Olympus.


DAY ONE HAS BEGUN
YOU MAY BEGIN POSTING


MAFIA BOT LINK: http://mafia.peterlund.se/e/web/front_page
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Re: MAFIA 66: The Battle for Olympus - Game Thread [hidden]

#7 Post by brainbomb » Sun Apr 18, 2021 9:02 pm

okay, I thought it was 5 cdt its 5 eastern

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Re: MAFIA 66: The Battle for Olympus - Game Thread [hidden]

#8 Post by brainbomb » Sun Apr 18, 2021 9:06 pm

I am really glad this is here and the hunt begins. I had been bunkered in my home after my honeymoon. I was diagnosed with covid 19 which I experienced the fullest extent possible without ending up in an ICU.

if there is anything I can suggest it is to get vaccinated but not be a fucking moron and go on social media bragging about beating covid. youll need a vaccine every 6 months you idiot. we cant beat covid.

but we can beat mafia just as we can beat complete idiocy. Dont say or do stupid things, dont waste our time. let scum do the stupid things.

dont excessively argue. learn to walk away.

dont act important. nobody is important. no lives matter here. only dead scum matter.

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Re: MAFIA 66: The Battle for Olympus - Game Thread [hidden]

#9 Post by dargorygel » Sun Apr 18, 2021 9:07 pm

I was just about to post the bot-address.
but HR did it...

Here is a new watch for brain, though.

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Re: MAFIA 66: The Battle for Olympus - Game Thread [hidden]

#10 Post by brainbomb » Sun Apr 18, 2021 9:08 pm

yay, add to my collection.

Hi dargorygel. whats a role pm that lives in your head rent free?

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Re: MAFIA 66: The Battle for Olympus - Game Thread [hidden]

#11 Post by dargorygel » Sun Apr 18, 2021 9:10 pm

brainbomb wrote:
Sun Apr 18, 2021 9:08 pm
yay, add to my collection.

Hi dargorygel. whats a role pm that lives in your head rent free?
NOTHING is rent free.

Well... my dog lives in my house rent free.

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Re: MAFIA 66: The Battle for Olympus - Game Thread [hidden]

#12 Post by brainbomb » Sun Apr 18, 2021 9:11 pm

I ended up with three dogs and I was a cat guy.

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Re: MAFIA 66: The Battle for Olympus - Game Thread [hidden]

#13 Post by dargorygel » Sun Apr 18, 2021 9:12 pm

brainbomb wrote:
Sun Apr 18, 2021 9:11 pm
I ended up with three dogs and I was a cat guy.
Why are you asking about role PMs? Instead of cat and dog PMs?

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Re: MAFIA 66: The Battle for Olympus - Game Thread [hidden]

#14 Post by brainbomb » Sun Apr 18, 2021 9:13 pm

dargorygel wrote:
Sun Apr 18, 2021 9:12 pm
brainbomb wrote:
Sun Apr 18, 2021 9:11 pm
I ended up with three dogs and I was a cat guy.
Why are you asking about role PMs? Instead of cat and dog PMs?
What role is your dog

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Re: MAFIA 66: The Battle for Olympus - Game Thread [hidden]

#15 Post by dargorygel » Sun Apr 18, 2021 9:14 pm

brainbomb wrote:
Sun Apr 18, 2021 9:13 pm
dargorygel wrote:
Sun Apr 18, 2021 9:12 pm
brainbomb wrote:
Sun Apr 18, 2021 9:11 pm
I ended up with three dogs and I was a cat guy.
Why are you asking about role PMs? Instead of cat and dog PMs?
What role is your dog
In our house he is the 0mega

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Re: MAFIA 66: The Battle for Olympus - Game Thread [hidden]

#16 Post by brainbomb » Sun Apr 18, 2021 9:18 pm

our house it is flip, flop, and big kahuna.

kahuna is a little goblin
flop barks nonstop and wants food at all times
flip is a nice calm old soul

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Re: MAFIA 66: The Battle for Olympus - Game Thread [hidden]

#17 Post by dargorygel » Sun Apr 18, 2021 9:22 pm

What will flip flip if flip is flipped?

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Re: MAFIA 66: The Battle for Olympus - Game Thread [hidden]

#18 Post by brainbomb » Sun Apr 18, 2021 9:25 pm

I only hope we can learn such things.

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Re: MAFIA 66: The Battle for Olympus - Game Thread [hidden]

#19 Post by brainbomb » Sun Apr 18, 2021 9:26 pm

this may end up being a page 1 of just darg brain dialogues. what shoould we add


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