MAFIA 64 - The Z Files - Game Thread [HIDDEN]

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MAFIA 64 - The Z Files - Game Thread [HIDDEN]

#1 Post by Jamiet99uk » Sun Jan 31, 2021 7:23 pm

This is the GAME THREAD for webDip MAFIA EPISODE 64 - THE Z FILES
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INTRODUCTION

Mafia is an educated guessing game of epic proportions. The objective of the game (for the town majority) is to kill all of the non-town players before the town is outnumbered. The game is typically very active, so the thread will get big quickly. However, it is essential to read the thread to play the game.


GENERAL RULES

0. The GM reserves the right to adjudicate individual scenarios that arise during the course of the game at his/her discretion.
1. All players must vote at least once per game day, and post at least twice per game day.
2. All players are forbidden from posting screenshots of their role PMs or any other PMs from the GM.
3. All players are forbidden from using encryption.
4. All players are forbidden from using non-sanctioned PMing or other outside communication.
5. All spectators and players who have been eliminated are forbidden from posting in the game thread, or in any other comment threads apart from the God QT.
6. All players are forbidden from cheating.
7. All players are required to play to win.
8. Players and/or teams may not concede the game in public.
9. All players must not +1 other players' posts.
10. All players must observe the normal webDip forum rules.


ELABORATION

0. Given a lack of omniscience, the GM cannot create a rule to resolve all possible scenarios pre-emptively. To compensate for this, the GM is permitted to resolve a given scenario however they see fit, within the remit of the rules listed above, in the interest of all participants. The GM will resolve all scenarios as closely as possible to the intention of the rules, and will present an explanation regarding the adjudication to the greatest possible detail (which does not compromise anything in-game) and as closely in accordance with the written rules as possible.

1. You MUST cast a vote at least once during each day phase. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. You may vote and then 'unvote' if you change your mind as the Day progresses. You may also vote "No Kill" if you want there to be no daykill. During each day phase, every player MUST make at least two game-related posts. The GMs will use reasonable discretion when applying this rule.

2. All role PMs have been posted in the setup information. You may not share real or fabricated screenshots of your role PM or any other PM to you from the GM. You may not make manifestly false claims regarding private GM correspondence which implies the GM has provided you with information you should not have received, or otherwise made a mistake - because this will draw the GM into the game in a manner which should be avoided. The point of this rule is to forbid "gaming" messages from the GM to determine alignments; after all, the fun of this game is reading people, not outguessing the GM.

3. Encryption is defined as posting an encoded message on public channels that an average person would require outside software or other tools to decode. It is perfectly acceptable to leave "hidden messages" in your posts (for example, spelling out "I AM THE COP" with the first letters of every sentence), but as a rule of thumb, if you don't think the average user could decode it without a decryption service, don't post it.

4. All in-game communications should be kept within the thread. Only GM endorsed QuickTopic threads can be used for communicating with one another outside of the main game thread; aside from this, there should be no other forms of private messaging between players. You may PM the GM with questions or instructions.

5. Players who have been removed from the game are no longer playing the game, and will not be permitted to comment on it in private messages or comment threads. A special QuickTopic "God Thread" will be opened for individuals who wish to spectate on the game, or players who have been eliminated. Use this channel to discuss the game while it is still ongoing.

6. This is a catch-all rule intended to preserve the spirit of the game. If you are considering saying or doing something that may be against the spirit of the game, message the GM about it before saying/doing it and the GM will let you know whether it is allowed or not.

To clarify further: Players may not copy and paste any game related Mechanics. Players may not doctor, and create fake game related mechanics. Players may not share personal correspondence between GM to player under any circumstances. The GM will not confirm any claims, or adjudicate based upon anything that could easily be sorted out through questioning and evidentiary circumstance.

7. This rule simply means that your actions should in some conceivable way advance your win condition as stated in your role PM. This rule is somewhat subjective, because the difference between a mistake and sabotage is sometimes hard to determine; the GM will exercise caution and restraint in observing this rule. This also means that if you need to leave the game for any reason, you should not simply drop out, but should message me first so I can determine the best course of action.

8. If someone wishes to concede defeat, they must PM the GM, or post in their relevant QT thread for the GM to check it over. Public concessions are not permitted.

9. You are not permitted to click the "+1" on any other player's in-game posts. Giving +1s to the GM, by contrast, is actively encouraged.

10. The Forum rules will apply in Mafia games run in the Forum Games sub-forum. Your attention is drawn in particular to Forum Rule #2 "No abusive, bigoted, or degrading content".

The webDip Admins, Moderators and Site Owners have made it very clear to us that they do not want to be dragged into dealing with problems arising from Mafia games and by-and-large want as little as possible to do with supervising this sub-forum. They have also made it very clear that if they are frequently required to intervene in Mafia games, the preference of the Site Owners will be simply to ban Mafia from webDip altogether. Therefore except in very exceptional circumstances, the application of the Forum rules, and of Rule #2 in particular, during Mafia games, will be the responsibility of (a) the GM in that game, and (b) the Council, currently consisting of Dargorygel and Jamiet99uk.


ENFORCEMENT OF THE RULES, and PENALTIES

To ensure that GMs and the Council can enforce these rules, where necessary:

i) GMs and the Council shall have the authority to instruct players to cease posting in public on any topic, particularly where this is regarded as a violation of the Forum rules. Players will be expected to observe such instructions immediately.

ii) GMs and the Council shall have the power to remove players from games via modkill or replacement. A player removed from the game (and not replaced) may or may not have their role revealed on removal, depending on the circumstances surrounding their removal and at the discretion of the GM.

iii) The Council (alone) will have the power to impose bans from playing Mafia for varying periods of time (or numbers of games), as appropriate. The usual escalation shall be: A formal warning, followed by a one-game ban, a three-game ban, a one-year ban, and a permanent ban from playing Mafia.



ROLE ACTIONS
If you are a Power Role or otherwise have any actions to take, please PM your action the GM. Night actions will be processed at the end of the night and can be changed up to that point. Mafia's night kill and other factional actions will be voted on in the relevant QuickTopic thread.


MISCELLANEOUS NOTES

SPAM:
Spamming (defined as excessive content-free posting; or, excessive posting regarding subjects irrelevant to the game) is not modkilled by rule in this game, although exceptionally egregious examples may result in action as noted in "Enforcement" above. Generally, the in-game voting mechanic exists to curb any advantage that spamming as a tactic may confer; please reference the “VOTING” section below for more information. Suffice to say that spamming is not worth anyone’s time, and will be frowned upon, so while you may not be modkilled or removed for spamming, please refrain from doing so.

PLAYER SILENCES:
Players that have other participants on their "foes list" are asked to un-mute them for the duration of this game. Disputes stemming from outside of this game should not carry over into the gameplay. If they do, the GM and Council reserve the right to address these issues and potentially remove or sanction players if it becomes a disruption.

FORUM SILENCES:
If a player is silenced on the Forum (by the site moderators, admins, or the infernal meddling of Satan) the GM will seek an alternate to take their place for the duration of their silence. The silenced player will then have the option to take their position back over or leave it in the hands of the alternate. As long as the silence does not stem from actions involving the Mafia thread, there will be no in-game sanctions for a forum silence.

REPLACEMENTS:
A player wishing to drop out may be replaced at the GM's discretion. Individuals wishing to serve as potential replacements must NOT join the out-of-game God QT. Replacement is not guaranteed.

TURN DURATION:
This game’s Day phases will last 48 hours and Night phases will last 24 hours, unless cut short by in-game mechanics (e.g., hammer). Extensions may be granted at the GM’s discretion, but don’t count on it. Phase shifts will be at 11pm GMT.


VOTING

There are three types of voting within this game: collective voting to execute perceived Mafia in Day phases, collective voting to end a Day or Night phase, and Factional voting to kill people in Night phases (for instance, the Mafia Night Kill).

“Day Kill” vote: The first level of voting is for whom you intend to kill. Notate this vote with a pair of hash symbols before your intended vote target. (e.g., ##VOTE VECNA) You do not need to spell out your intended target's username fully; as long as the GM can understand who you're referencing. In the event of a tie during an execution vote, no one shall be killed.

PLEASE NOTE: If you do not use double hashtags your vote will not be counted, for reasons of fairness but also because it is unlikely the GM will see your vote using the CTRL+F feature and this rule thus prevents vote miscounts.

Must Vote: At the end of the Day phase, all participating players must have voted. See Rule 1 for further information.

Hammer Vote: The second level of voting is whether or not to employ the hammer mechanic. By default, days are set to 48 hours long, and nights to 24 hours long; however, players may instead elect to activate the hammer mechanic. Notate this vote with a pair of hashes before the word end. (EX: ##END). The day will end as soon as a majority of players are voting to endhammer the same player. If you are not able to vote before the hammer is dropped, you will not be penalized for failing to vote during that day. Night phases may not normally be hammered - any exception to this will require a 100% end vote of all players, and if permitted will be announced by the GM.

Nightkill Votes: The third level of voting refers to Mafia members (and/or other anti-Town factions, where present) choosing their NK (nightkill) target during Night phases. Players participating in such a vote will use their separate QuickTopic thread. Please make your votes in bold, like so: (<b> kill Wjessop </b>). Factional NKs will be decided by majority vote. In the event of a tie, the oldest vote will break the tie. The oldest vote determines which member of the Faction actually performs the kill.


GM TEAM

The GM and co-GM in this game are:
Jamie99uk
Dargorygel

Please PM them with any questions or problems relating to the game.
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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]

#2 Post by Jamiet99uk » Sun Jan 31, 2021 7:24 pm

The game has not yet begun. Please DO NOT post until the GM declares the game open. This is due to occur on Monday 1st February at 11pm, GMT.
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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]

#3 Post by Jamiet99uk » Sun Jan 31, 2021 7:29 pm

SETUP INFORMATION

Mafia 64 is running as a variant of "Greater Idea Mafia". Greater Idea Mafia is a semi-open setup, designed to be flexible and fun, if a little chaotic and pretty swingy.

This setup has 21 players, and begins with a special, 24 hour "Role Allocation" phase, scheduled to begin 25 hours before the normal start time, and end 1 hour before the normal start time.

Instead of a fixed set of roles, there is a virtual "deck" of 68 cards, each representing a potential role. The game is officially "semi-open" since all of the cards in the deck are listed in the setup. Some roles are in the deck more than once.

The game can contain up to four alignments: Town, Mafia, Alien, and Independent (the Serial Killer). Not all four are guaranteed to be present, however, due to the Role Allocation mechanics:

At the beginning of the Role Allocation phase, the GM will use a random generator to "draw" two cards for each player. These are drawn completely randomly and are not linked in any way. A player could draw "Cop" and "Doctor", they could draw "Vanilla Town" twice, they could draw both "Mafia Strongman" and "Serial Killer", and so on.

Once you receive a PM with your two cards, you then have until the Role Allocation deadline to pick ONE of these roles, and discard the other.

The reason there is then a one-hour pause is because the GM then needs to do two more things, specifically:

1. To ensure that the setup is not *completely* broken, the GM will first check that the following minimum parameters are met:
i) At least 11 players (i.e. more than 50%) are Town;
ii) At least 3 players are of anti-Town alignment.

In the (fairly unlikely) event these minimum thresholds are not met, the whole thing unfortunately has to be re-rolled. However, this really is quite unlikely.

2. Having ensured (1) is met, any roles with partners or QT access are then informed of the identity of their partners / given their QT links.
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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]

#4 Post by Jamiet99uk » Sun Jan 31, 2021 7:30 pm

AVAILABLE ROLES

The full deck of cards from which roles will be generated for this game, is as follows:

Alien Bloodsucker
Alien Intercessor
Alien One-shot Mass Redirector
Alien Prober
Alien Psychotrooper
Alien Sympathiser
Alien Sympathiser
Alien Vanillaiser
Bulletproof Alien Lover
Bulletproof Townie
Clairvoyant
Conspiracy Theorist
Conspiracy Theorist
Cop
Coroner
Doctor
Enabler
Hider
Innocent Child
Jack of all Trades
Jailkeeper
Loud Doctor
Loud Voyeur
Lover
Lover
Lover
Macho Cop
Mafia Compulsive Hider
Mafia Doctor
Mafia Godfather
Mafia Goon
Mafia Goon
Mafia Goon
Mafia Goon
Mafia Goon
Mafia Loud Role Cop
Mafia Lover
Mafia One-shot Governor
Mafia Roleblocker
Mafia Strongman
Mafia Tracker
Mafia Underdog
Mafia Underdog
Mason
Mason
Mason
Miller
One-shot Commuter
One-shot Governor
One-shot Paranoid Gun Owner
One-shot Vigilante
Parrot
Serial Killer
Tentacled Townie
Tracker
Vanilla Cop
Vanilla Cop
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vengeful Townie
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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]

#5 Post by Jamiet99uk » Sun Jan 31, 2021 7:33 pm

ROLE ALLOCATION PHASE

The role allocation phase will take place on 31st January (tonight), at 10pm GMT (which is 5pm in New York, 1am in Moscow).

Please continue to not post in this thread at this time.
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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]

#6 Post by Jamiet99uk » Sun Jan 31, 2021 8:05 pm

FULL LIST OF ROLE PMs

The Role PMs for every single card that I might pluck from the deck, are as follows:

Alien Bloodsucker
You are the ALIEN BLOODSUCKER. Each day you must vote for a suspect. ONCE per game, at night, you may target a player. If your visit is successful, your target will be turned into a Tree Stump from the start of day onwards, losing their ability to vote, but retaining the ability to post in the thread. Your target will remain aligned to the faction they were aligned to prior to becoming a tree stump. The target's role and alignment will not be explicitly disclosed by the GM, and they may still be investigated, by investigative roles, to learn this. If they had access to a QT, they will lose the ability to post in that QT but will still be able to read what is posted there. If your target is a Lover, being turned into a Tree Stump counts as dying, for the purpose of causing any other lovers to die. The Bloodsucker may not perform their action on the same night as the Aliens use their NK. Your Alien team-mates are <NAME(S)> and you may communicate with them at NIGHT only in a QT, the link for which will be supplied when the game begins. You win when all non-Alien Factions are defeated, or nothing can stop this from happening.
(MANIPULATIVE / KILLING)

Alien Intercessor
You are the ALIEN INTERCESSOR. Each day you must vote for a suspect. Each night you may choose a player. If your visit is successful, that player will be unable to vote the following day. Your target will be notified, at the start of the day, that they have lost their ability to vote. Your Alien team-mates are <NAME(S)> and you may communicate with them at NIGHT only in a QT, the link for which will be supplied when the game begins. You win when all non-Alien Factions are defeated, or nothing can stop this from happening. (MANIPULATIVE)

Alien One-shot Mass Redirector
You are the ALIEN ONE-SHOT MASS REDIRECTOR. Each day you must vote for a suspect. Once per game, you may choose a player at night. If your visit is successful, all night actions taken that night are redirected to your target. Your Alien team-mates are <NAME(S)> and you may communicate with them at NIGHT only in a QT, the link for which will be supplied when the game begins. You win when all non-Alien Factions are defeated, or nothing can stop this from happening.
(MANIPULATIVE)

Alien Prober
You are the ALIEN PROBER. Each day you must vote for a suspect. Each night you may target a player. If your visit is successful, your target will be roleblocked, AND you will learn if they are "Guilty" or "Innocent" of being Mafia. Your Alien team-mates are <NAME(S)> and you may communicate with them at NIGHT only in a QT, the link for which will be supplied when the game begins. You win when all non-Alien Factions are defeated, or nothing can stop this from happening.
(ROLEBLOCKING / INVESTIGATIVE)

Alien Psychotrooper You are the ALIEN PSYCHOTROOPER. Each day you must vote for a suspect. While you are alive, you passively cause all investigative results to be reversed. Your Alien team-mates are <NAME(S)> and you may communicate with them at NIGHT only in a QT, the link for which will be supplied when the game begins. You win when all non-Alien Factions are defeated, or nothing can stop this from happening.
(PASSIVE, MANIPULATIVE)

Alien Sympathiser
You are the ALIEN SYMPATHISER. Each day you must vote for a suspect.

If there are other aliens in the game, you will be notified of this at the start of D1, and from N1 will be able to communicate with them at NIGHT only in a QT, the link for which will be supplied when the game begins. In this case, you will win when all non-Alien Factions are defeated, or nothing can stop this from happening.

If there are no other aliens in the game, you will be notified of this at the start of D1, and you will be a self-aware Tentacled Townie. Your role is as per the "Vanilla Townie" role PM, but if scanned by a role capable of detecting aliens, you will return the result "Alien". In this case, you will win when all non-Town Factions are defeated, or nothing can stop this from happening.

Alien Vanillaiser
You are the ALIEN VANILLAIZER. Each day you must vote for a suspect. Each night you may target a player. If your visit is successful, from the end of the night, your target will lose any abilities, effectively turning them into a plain vanilla role. Any actions they take on the night you target them will still occur unless otherwise blocked.Your Alien team-mates are <NAME(S)> and you may communicate with them at NIGHT only in a QT, the link for which will be supplied when the game begins. You win when all non-Alien Factions are defeated, or nothing can stop this from happening.
(MANIPULATIVE)

Bulletproof Alien Lover
You are the BULLETPROOF ALIEN LOVER. Each day you must vote for a suspect. You cannot be killed by any actions targeting *you* at night. You are in love with <NAME(S)> and may communicate with them at any time in a QT, the link for which will be supplied when the game begins. If you die, your lover(s) will simultaneously die with you, and if your lover(s) die(s), you will simultaneously die as well. Your lover(s) are not aware of your alignment. Your bulletproof status does not prevent you from dying if another lover is killed. Your Alien team-mates are <NAME(S)> and you may communicate with them at NIGHT only in a QT, the link for which will be supplied when the game begins. You win when all non-Alien Factions are defeated, or nothing can stop this from happening.
(PASSIVE, COMMUNICATIVE)

Bulletproof Townie
You are the BULLETPROOF TOWNIE. Each day you must vote for a suspect. You are passively immune to all killing actions except the Daykill vote. Your protection may be bypassed by the Strongman. You win when all non-town Factions are defeated, or nothing can stop this from happening.
(PASSIVE, PROTECTIVE)

Clairvoyant
You are the CLAIRVOYANT. Each day you must vote for a suspect. At the beginning of Day One, the GM will inform you how many Factions are present in the game. You win when all non-town Factions are defeated, or nothing can stop this from happening.
(PASSIVE, INVESTIGATIVE)

Conspiracy Theorist
You are the CONSPIRACY THEORIST. Each day you must vote for a suspect. Each night, you may investigate another player to find out if they are an Alien, by PM-ing your target to both GMs. If your visit is successful, you will learn if your target is ALIEN or HUMAN. Although you are part of the Town, your meddling into extra-terrestrial affairs has tainted you and you will appear to be an ALIEN to any other investigators capable of detecting Aliens. You win when all non-town Factions are defeated, or nothing can stop this from happening. (INVESTIGATIVE)

Cop
You are the COP. Each day you must vote for a suspect. Each night, you may investigate another player to find out if they are in the Mafia, by PM-ing your target to both GMs. If your visit is successful, you will learn if your target is GUILTY or NOT GUILTY of being in the Mafia. You win when all non-town Factions are defeated, or nothing can stop this from happening. (INVESTIGATIVE)

Coroner
You are the CORONER. Each day you must vote for a suspect. Each night, you may investigate a dead player, by PM-ing your target to both GMs. If your visit is successful, you will learn the ROLE (but not the identity) of the person(s) who killed them. You win when all non-town Factions are defeated, or nothing can stop this from happening.
(INVESTIGATIVE)

Doctor
You are the DOCTOR. Each day you must vote for a suspect. Each night, you may attempt to save the life of a player by PM-ing your target to both GMs. If your visit is successful, you will save your target from any killing actions performed on them that night. You cannot save someone from being killed by a Strongman. You *may* target yourself, but you may *not* target the same player on consecutive nights. If you save your target from an attack which would otherwise have killed them, your target will be notified that they were saved. You win when all non-town Factions are defeated, or nothing can stop this from happening.
(PROTECTIVE)

Enabler
You are the ENABLER. Each day you must vote for a suspect. Your presence in the game enables the powers of <OTHER ROLE> to function. If you die, then from the start of the immediately following day, ALL players with the role ability that you enabled, will lose that ability for the rest of the game. You win when all non-town Factions are defeated, or nothing can stop this from happening.
(PASSIVE, ENABLING)

Hider
You are the HIDER. Each day you must vote for a suspect. Each night, you may hide behind another player by PM-ing your target to both GMs. Your target will be unaware of your visit. If you can find your target, and if you are targeted with a killing action that night, your target will be hit by the attack instead. However, if the person you are hiding behind dies that night due to an active killing action being directed at them, then you will also die. If you hide behind someone with a night killing action, and they target you with their kill, this will resolve as normal (your target will not commit suicide in your place). You win when all non-town Factions are defeated, or nothing can stop this from happening.
(MANIPULATIVE / PROTECTIVE / KILLING)

Innocent Child
You are the INNOCENT CHILD. Each day you must vote for a suspect. Once per game, at any time, you may ask the GM to reveal you. The GM will post in the game thread as soon as possible after receiving your order, confirming that you are the Innocent Child. You win when all non-town Factions are defeated, or nothing can stop this from happening.
(COMMUNICATIVE)

Jack of all Trades
You are the JACK OF ALL TRADES. Each day you must vote for a suspect. You have THREE night action, each of which you may use only ONCE, and only ONE per night, as follows: 1) An INVESTIGATION - You may choose to perform one COP, VANILLA COP, or CONSPIRACY THEORIST investigation, which will function exactly as the investigative action described for the three roles in question. 2) A DOCTOR save, which will function exactly as the Doctor visit described in the Doctor role PM. 3) A ROLEBLOCK which functions in exactly the same way as the Mafia Roleblocker's action. You win when all non-town Factions are defeated, or nothing can stop this from happening.
(ROLEBLOCKING / PROTECTIVE / INVESTIGATIVE)

Jailkeeper
You are the JAILKEEPER. Each day you must vote for a suspect. Each night, you may place another player in jail, by PM-ing your target to both GMs. If you can find your target, you will roleblock them and also protect them - the target will be prevented from taking any night actions of their own, and the target will also be protected from night killing actions. You cannot protect them from the Strongman. You may not jail yourself, nor may you jail the same person on consecutive nights. You win when all non-town Factions are defeated, or nothing can stop this from happening.
(ROLEBLOCKING / PROTECTIVE)

Loud Doctor
You are the LOUD DOCTOR. Each day you must vote for a suspect. Each night, you may attempt to save the life of a player by PM-ing your target to both GMs. If your visit is successful, your target will hear you and be notified of your visit, and you will save your target from any killing actions performed on them that night. You cannot save someone from being killed by a Strongman. You *may* target yourself, but you may *not* target the same player on consecutive nights. If you save your target from an attack which would otherwise have killed them, your target will be notified that they were saved. You win when all non-town Factions are defeated, or nothing can stop this from happening.
(LOUD, PROTECTIVE)

Loud Voyeur
You are the LOUD VOYEUR. Each day you must vote for a suspect. Each night, you may visit another player by PM-ing your target to both GMs. If your visit is successful, your target will hear you and will be notified of your visit, and you will learn what actions (if any) were performed on your target that night, but not who performed those acts. You cannot visit yourself. You win when all non-town Factions are defeated, or nothing can stop this from happening.
(LOUD, INVESTIGATIVE)

Lover
You are the LOVER. Each day you must vote for a suspect. You are in love with <NAME(S)> and may communicate with them at any time in a QT, the link for which will be supplied when the game begins. If you die, your lover(s) will simultaneously die with you, and if your lover(s) die(s), you will simultaneously die as well. You win when all non-town Factions are defeated, or nothing can stop this from happening.
(PASSIVE, COMMUNICATIVE)

Macho Cop
You are the MACHO COP. Each day you must vote for a suspect. Each night, you may investigate another player to find out if they are in the Mafia, by PM-ing your target to both GMs. If your visit is successful, you will learn if your target is GUILTY or NOT GUILTY of being in the Mafia. You cannot be protected by any form of Doctor save. You win when all non-town Factions are defeated, or nothing can stop this from happening.
(INVESTIGATIVE)

Mason
You are the MASON. Each day you must vote for a suspect. Your may communicate with your fellow Mason(s), <NAME(S)>, at any time in a QT, the link for which will be supplied when the game begins. You win when all non-town Factions are defeated, or nothing can stop this from happening. (COMMUNICATIVE)

Miller
You are the VANILLA TOWNSPERSON. Each day you must vote for a suspect. You win when all non-town Factions are defeated, or nothing can stop this from happening.
(VANILLA)

One-shot Commuter
You are the COMMUTER. Each day you must vote for a suspect. ONCE per game, at night, you may decide to COMMUTE by PM-ing the GM with your intention. That night, you will leave town, and you will be un-targetable by any other night action. You win when all non-town Factions are defeated, or nothing can stop this from happening.
(PROTECTIVE)

One-shot Governor
You are the GOVERNOR. Each day you must vote for a suspect. Once per game, at any time during the day, you may "Protect" another player by PMing the GMs with your order. That player becomes immune to the daykill that day. This will not be announced in the thread until the end of the day, and only then if your target would have been the top wagon. If the person you protect ends up as the top wagon, there is no daykill, and your action is used up. If the person you protect ends up not being the top wagon, your action is not used up and you can attempt to use it again another day. You may not target yourself.
(You may target the same player on consecutive days, until your protection actually works) You win when all non-town Factions are defeated, or nothing can stop this from happening.
(MANIPULATIVE / PROTECTIVE)

One-shot Paranoid Gun Owner You are the PARANOID GUN OWNER. Each day you must vote for a suspect. On the first night on which you are visited by anyone at night, you will automatically kill EVERYONE visiting you that night. Anyone you kill in this fashion can still be saved by a Doctor as with a normal kill. Once your killing action has been triggered, it is permanently used up, *even if* nobody actually dies as a result of it. You win when all non-town Factions are defeated, or nothing can stop this from happening.
(PASSIVE, KILLING)

One-shot Vigilante
You are the ONE-SHOT VIGILANTE. Each day you must vote for a suspect. ONCE per game, at night, you may decide to SHOOT another player by PM-ing both GMs with your target. If your visit is successful, you will fire a bullet at them. You win when all non-town Factions are defeated, or nothing can stop this from happening.
(KILLING)

Parrot
You are the PARROT. Each day you must vote for a suspect. Each night you may target another player by PM-ing your target to both GMs. If your visit is successful and your target has an active ability, you will cause that ability to be used on your target that same night. The action will resolve as normal, just as if the target had used it upon themselves, except that actions which cannot normally be self-targeted *will* self target in this instance. Note that you do *not* redirect your target's action - you effectively generate a second charge of the action, and cause your target to use it on themselves. Their own, original, use of the action will also still take effect. If they have chosen not to use their action this night, then nothing will happen. You win when all non-town Factions are defeated, or nothing can stop this from happening. (MANIPULATIVE)

Tentacled Townie
You are the VANILLA TOWNSPERSON. Each day you must vote for a suspect. You win when all non-town Factions are defeated, or nothing can stop this from happening.
(VANILLA)

Tracker
You are the TRACKER. Each day you must vote for a suspect. Each night, you may investigate another player to see if they visit anyone, by PM-ing your target to both GMs. If your visit is successful, you will learn who your target visits that night, but not what action they perform. You win when all non-town Factions are defeated, or nothing can stop this from happening. (INVESTIGATIVE)

Vanilla Cop
You are the VANILLA COP. Each day you must vote for a suspect. Each night, you may investigate another player to find out if they are a Power Role, by PM-ing your target to both GMs. If your visit is successful, you will learn if your target is VANILLA or NOT VANILLA. You win when all non-town Factions are defeated, or nothing can stop this from happening. (INVESTIGATIVE)
Vanilla Townie You are the VANILLA TOWNSPERSON. Each day you must vote for a suspect. You win when all non-town Factions are defeated, or nothing can stop this from happening.
(VANILLA)

Vengeful Townie
You are the VENGEFUL TOWNIE. Each day you must vote for a suspect. If you are killed, you may kill another player in revenge. To do this, you must PM your target to both GMs during the phase immediately following your death. Your target will die at the end of that phase. You may not hold onto your action for a later phase, although you may surrender your action and choose not to use it at all. You win when all non-town Factions are defeated, or nothing can stop this from happening.
(KILLING)

Mafia Compulsive Hider
You are the MAFIA COMPULSIVE HIDER. Each day you must vote for a suspect. Each night, you MUST hide behind another player by PM-ing your target to both GMs. Your target will be unaware of your visit. If you can find your target, and if you are targeted with a killing action that night, your target will be hit by the attack instead. However, if the person you are hiding behind dies that night due to an active killing action being directed at them, then you will also die. If you hide behind someone with a night killing action, and they target you with their kill, this will resolve as normal (your target will not commit suicide in your place). Your Mafia team-mates are <NAME(S)> and you may communicate with them at NIGHT only in a QT, the link for which will be supplied when the game begins.You win when all non-Mafia Factions are defeated, or nothing can stop this from happening.
(COMPULSIVE / MANIPULATIVE / PROTECTIVE / KILLING)

Mafia Doctor
You are the MAFIA DOCTOR. Each day you must vote for a suspect. Each night, you may attempt to save the life of a player by PM-ing your target to both GMs. If your visit is successful, you will save your target from any killing actions performed on them that night. You cannot save someone from being killed by a Strongman. You *may* target yourself, but you may *not* target the same player on consecutive nights. If you save your target from an attack which would otherwise have killed them, your target will be notified that they were saved. Your Mafia team-mates are <NAME(S)> and you may communicate with them at NIGHT only in a QT, the link for which will be supplied when the game begins.You win when all non-Mafia Factions are defeated, or nothing can stop this from happening.
(PROTECTIVE)

Mafia Godfather
You are the MAFIA GODFATHER. Each day you must vote for a suspect. If you are investigated by a Cop or a Vanilla Cop, you will appear Not Guilty and/or Vanilla. Your Mafia team-mates are <NAME(S)> and you may communicate with them at NIGHT only in a QT, the link for which will be supplied when the game begins.You win when all non-Mafia Factions are defeated, or nothing can stop this from happening.
(PASSIVE, MANIPULATIVE)

Mafia Goon
You are the MAFIA GOON. Each day you must vote for a suspect. Your Mafia team-mates are <NAME(S)> and you may communicate with them at NIGHT only in a QT, the link for which will be supplied when the game begins.You win when all non-Mafia Factions are defeated, or nothing can stop this from happening.
(VANILLA)

Mafia Loud Role Cop
You are the MAFIA LOUD ROLE COP. Each day you must vote for a suspect. Each night, you may investigate another player to find out their ROLE, by PM-ing your target to both GMs. If your visit is successful, your target will hear you and will be notified of your visit, and you will learn the role of your target. Your Mafia team-mates are <NAME(S)> and you may communicate with them at NIGHT only in a QT, the link for which will be supplied when the game begins. You win when all non-Mafia Factions are defeated, or nothing can stop this from happening.
(LOUD, INVESTIGATIVE)

Mafia Lover
You are the MAFIA LOVER. Each day you must vote for a suspect. You are in love with <NAME(S)> and may communicate with them at any time in a QT, the link for which will be supplied when the game begins. If you die, your lover(s) will simultaneously die with you, and if your lover(s) die(s), you will simultaneously die as well. Your Mafia team-mates are <NAME(S)> and you may communicate with them at NIGHT only in a QT, the link for which will be supplied when the game begins. You win when all non-Mafia Factions are defeated, or nothing can stop this from happening.
(PASSIVE, COMMUNICATIVE)

Mafia One-shot Governor
You are the MAFIA ONE-SHOT GOVERNOR. Each day you must vote for a suspect. Once per game, at any time during the day, you may "Protect" another player by PMing the GMs with your order. That player becomes immune to the daykill that day. This will not be announced in the thread until the end of the day, and only then if your target would have been the top wagon. If the person you protect ends up as the top wagon, there is no daykill, and your action is used up. If the person you protect ends up not being the top wagon, your action is not used up and you can attempt to use it again another day. You may not target yourself. (You may target the same player on consecutive days, until your protection actually works) Your Mafia team-mates are <NAME(S)> and you may communicate with them at NIGHT only in a QT, the link for which will be supplied when the game begins. You win when all non-Mafia Factions are defeated, or nothing can stop this from happening.
(MANIPULATIVE / PROTECTIVE)

Mafia Roleblocker
You are the MAFIA ROLEBLOCKER. Each day you must vote for a suspect. Each night, you may target a player by PM-ing your target to both GMs, or announcing your choice in your QT. If your visit is successful, your target will be roleblocked and unable to act that night. Your roleblock cannot prevent the Commuter or Hider from acting, however. Your Mafia team-mates are <NAME(S)> and you may communicate with them at NIGHT only in a QT, the link for which will be supplied when the game begins.You win when all non-Mafia Factions are defeated, or nothing can stop this from happening. (ROLEBLOCKING)

Mafia Strongman
You are the MAFIA STRONGMAN. Each day you must vote for a suspect. ONCE per game, at night, when you are carrying out the Mafia NK, you may enable your strongman power by PM-ing both GMs or announcing this clearly in your QT. When you do this, you will bypass any Doctor, Jailor or Bulletproof protection the target may have. Your Mafia team-mates are <NAME(S)> and you may communicate with them at NIGHT only in a QT, the link for which will be supplied when the game begins.You win when all non-Mafia Factions are defeated, or nothing can stop this from happening.
(KILLING)

Mafia Tracker
You are the MAFIA GOON. Each day you must vote for a suspect. Each night, you may investigate another player to see if they visit anyone, by PM-ing your target to both GMs. If your visit is successful, you will learn who your target visits that night, but not what action they perform. Your Mafia team-mates are <NAME(S)> and you may communicate with them at NIGHT only in a QT, the link for which will be supplied when the game begins.You win when all non-Mafia Factions are defeated, or nothing can stop this from happening. (INVESTIGATIVE)

Mafia Underdog
You are the MAFIA UNDERDOG. Each day you must vote for a suspect. Although you are aligned with the Mafia, you start the game not knowing who your Mafia team-mates are, and the rest of the Mafia will not know your identity either. The first time someone is daykilled (unless it is you in which case, tough luck!), you will gain all of the dead person's abilities and modifiers, your identity will be revealed to the other Mafia members, and you will learn the names of the other Mafia members, but not their roles. If the dead person had already used up a one-shot action, this will be recharged with one charge for your use. The night after this, you will finally gain access to the Mafia QT. You win when all non-Mafia Factions are defeated, or nothing can stop this from happening.
(MANIPULATIVE / COMMUNICATIVE)

Serial Killer
You are the SERIAL KILLER. Each day you must vote for a suspect. Each night, you may visit another player and attempt to murder them by PM-ing your target to both GMs. If your visit is successful, you will kill them. You win when everyone else is dead, or nothing can stop this from happening.
(INDEPENDENT, KILLING)
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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]

#7 Post by Jamiet99uk » Sun Jan 31, 2021 8:06 pm

Please continue not posting in this thread.
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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]

#8 Post by Jamiet99uk » Sun Jan 31, 2021 8:17 pm

PLAYER LIST (Alphabetical)

Bob McBob
Bonatogether
bozo
brainbomb
BunnyGo
celaph
damo666
DemonRHK
Donny Dude
Emc^42
Ezio
ghug
hamilton brian
Hellenic Riot
Jasnah
kgray
lfischl
Macca573
Maniac
rdrivera2005
Vecna


SUBS LIST (counter-alphabetical)

Worcej
Chaqa
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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]

#9 Post by Jamiet99uk » Sun Jan 31, 2021 8:17 pm

Do not yet begin posting.
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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]

#10 Post by Jamiet99uk » Sun Jan 31, 2021 10:00 pm

THE CARDS HAVE BEEN DRAWN

The ROLE ALLOCATION phase will now begin. Please be patient as it will take me around 30 minutes to send out all of the PMs.

Deadline for the ROLE ALLOCATION phase is in 24 hours from this message.

Do not post in this thread at this time.
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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]

#11 Post by Jamiet99uk » Mon Feb 01, 2021 12:00 pm

GAME STARTS IN 11 HOURS.
Don't post until then.
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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]

#12 Post by Jamiet99uk » Mon Feb 01, 2021 12:04 pm

FACTIONAL ABILITIES
The MAFIA have a Factional NightKill which they can vote to use every night, as standard.

The ALIENS have a One-Shot Faction NightKill - once they have used this, it's gone.

The SERIAL KILLER has a Factional Nightkill which they can use every night. This is the same kill described in the SK role PM (they don't get two kills). It is being stated here because it is technically a Factional action which therefore cannot be Vanilla-ized.

These are the only Factional Abilities. All other abilities are role-based.
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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]

#13 Post by Jamiet99uk » Mon Feb 01, 2021 1:48 pm

Please remember to reply to your Role Allocation PM.

If you do not do this by the deadline (1hr before game start), I will flip a coin to pick your card.

Don't post in here yet.
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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]

#14 Post by Jamiet99uk » Mon Feb 01, 2021 10:00 pm

ROLE ALLOCATION PHASE IS OVER

I can confirm that the basic parameters required to run the game have been met. Day One will commence in exactly 1 hour.

(Please continue not posting until then)
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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]

#15 Post by Jamiet99uk » Mon Feb 01, 2021 11:00 pm

OPENING SCENE

Mulder woke up with a start. What time was it? Pulling himself up to a sitting position on the couch, he reached for his phone.

February 1st, 2020, 7:13 AM.

There was a car outside, with the engine running. The sound of the car must have woken him. He could hear footsteps on the porch. A knock at the door.

He opened the door a crack. The familiar, not unwelcome face of Assistant Director Walter Skinner smirked back at him.

"You know Mulder, you should get a spy-hole for that door."

Skinner was carrying a folder under his arm, and a cup of take-out coffee.

"Maybe. What's so important that you needed to wake me at 7am?"

"Here, coffee. How's Dana?"

Mulder was still wearing the shirt and jeans he'd fallen asleep in. He took the coffee from Skinner.

"She's ok. A couple of weeks to go. Thank you for asking. She's due on the 15th. That's not why you're here."

Skinner smirked again.

"Figured you could do with something to keep you busy. Here."

Mulder looked at the folder.

"This file has a Z-number. Someone's joke? X too high up in the alphabet for me these days."

Skinner stopped smirking.

"Somebody a lot more senior than me didn't want this case to get any priority. But I figured you might be able to get something out of it."

He left Mulder holding the file and went back outside to the car.

"Call me if you find anything. And say hi to Dana."

Mulder stood looking at the thin brown folder in his hand.

"Z file. Funny."

He thought about taking a shower, changing out of his crumpled clothes.

"Real funny."

He sat back down and opened the file.

Z-1013. Intelligence report, Zultarian Exports, Wuhan, Hubei, PRC...

DAY ONE HAS BEGUN
YOU MAY NOW POST
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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]

#16 Post by ghug » Mon Feb 01, 2021 11:00 pm

##VOTE brainbomb

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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]

#17 Post by ghug » Mon Feb 01, 2021 11:02 pm

Can someone who's read the setup tell me if there's any reason not to tell you all that I discarded a Mafia Goon card?

Thanks

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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]

#18 Post by DemonRHK » Mon Feb 01, 2021 11:04 pm

##Vote ghug because I'm still salty the entire scumteam inferred I was crap at mafia.

I mean, it's true, but still I didn't like reading it.

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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]

#19 Post by Donny Dude » Mon Feb 01, 2021 11:06 pm

ghug wrote:
Mon Feb 01, 2021 11:02 pm
Can someone who's read the setup tell me if there's any reason not to tell you all that I discarded a Mafia Goon card?

Thanks
Setup rules, What are they, to dominate the masses?

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Re: MAFIA 64 - The Z Files - Game Thread [HIDDEN]

#20 Post by ghug » Mon Feb 01, 2021 11:06 pm

DemonRHK wrote:
Mon Feb 01, 2021 11:04 pm
##Vote ghug because I'm still salty the entire scumteam inferred I was crap at mafia.

I mean, it's true, but still I didn't like reading it.
I mean we lost terribly...

What inference were we making, exactly?

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