wD Mafia Master Post

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Durga
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Re: wD Mafia Master Post

#1341 Post by Durga » Wed Jan 26, 2022 9:37 pm

worcej wrote:
Wed Jan 26, 2022 7:54 pm
Chaqa wrote:
Wed Jan 26, 2022 7:41 pm
Durga wrote:
Wed Jan 26, 2022 5:41 pm


These are the worst
Making people find common ground and discuss and cooperate does sound like the worst :lol:
Hmm... I think it would be incredibly interesting to experience once.
I hear the mafiascum community is inviting you to play there with open arms
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Re: wD Mafia Master Post

#1342 Post by President Eden » Wed Jan 26, 2022 10:07 pm

Chaqa wrote:
Wed Jan 26, 2022 3:04 pm
I want to run a game where the day doesn’t end until a majority of players are voting for the same wagon, but once they do, it instantly ends
MafiaScum does this… more or less. They have a rule where an instant majority triggers a kill and the end of the day. Their day phases do have a deadline, but it’s two weeks long, so functionally their days only end by the instant majority kill.

I am personally not a fan but it is a viable way to play.
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Re: wD Mafia Master Post

#1343 Post by Fluminator » Wed Jan 26, 2022 11:11 pm

Yeah, Mafiascum does that but it does require much longer day phases to functionally work. It would still work in the sense that people would be forced to compromise, but in only 2 days it would be a bit of a nightmare to do. The main functional advantage this style brings is it doesn't nerf you hardcore if you can't participate in eod because every moment can be an eod. (Losing the ability to claim or fakeclaim is really hard)

Longer day phases have pros and cons.
In theory the long day phases on Mafiascum were so you didn't have to do as much each day (and it was spread over a longer period of time making it much more flexible to play around schedules).
However, in practice the activity demands remain the same and it just draws out longer making them much bigger time commitments with many more posts to read. Mafiascum's system worked better before smartphones were a thing and people literally couldn't post as much.

But I think 24 hours would also be too short. Even though most of the day is usually less posting, there's still a lot of rereading and analyzing to do that doesn't require posting. Also considering webdip is the only mafia game where night chat is a thing, you get less of a break so shortening day phases to 24 hours would be a bit overwhelming I think.

The biggest problem with the current system webdip uses is how important EOD is compared to the rest of the game, and if you're not around at EOD it's a massive disadvantage to your ability to play the game.
But a part of me loves the thrill of eod and it's always the most exciting part. (Maybe because I'm literally always one of the main wagons). It's probably not ideal for non American players, but what can you do.
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Re: wD Mafia Master Post

#1344 Post by worcej » Wed Jan 26, 2022 11:30 pm

Fluminator wrote:
Wed Jan 26, 2022 11:11 pm
Yeah, Mafiascum does that but it does require much longer day phases to functionally work. It would still work in the sense that people would be forced to compromise, but in only 2 days it would be a bit of a nightmare to do. The main functional advantage this style brings is it doesn't nerf you hardcore if you can't participate in eod because every moment can be an eod. (Losing the ability to claim or fakeclaim is really hard)

Longer day phases have pros and cons.
In theory the long day phases on Mafiascum were so you didn't have to do as much each day (and it was spread over a longer period of time making it much more flexible to play around schedules).
However, in practice the activity demands remain the same and it just draws out longer making them much bigger time commitments with many more posts to read. Mafiascum's system worked better before smartphones were a thing and people literally couldn't post as much.

But I think 24 hours would also be too short. Even though most of the day is usually less posting, there's still a lot of rereading and analyzing to do that doesn't require posting. Also considering webdip is the only mafia game where night chat is a thing, you get less of a break so shortening day phases to 24 hours would be a bit overwhelming I think.

The biggest problem with the current system webdip uses is how important EOD is compared to the rest of the game, and if you're not around at EOD it's a massive disadvantage to your ability to play the game.
But a part of me loves the thrill of eod and it's always the most exciting part. (Maybe because I'm literally always one of the main wagons). It's probably not ideal for non American players, but what can you do.
I have always thought it's interesting that we allow night chat like we do here. It's definitely unique.

The EOD thing being important is just a cultural thing for us as a player group. It could easily be broken if people were more articulate with their opinions and didn't throw their vote around like it's a dog toy.
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Re: wD Mafia Master Post

#1345 Post by dargorygel » Thu Jan 27, 2022 6:17 pm

Flum says: But I think 24 hours would also be too short. Even though most of the day is usually less posting, there's still a lot of rereading and analyzing to do that doesn't require posting. Also considering webdip is the only mafia game where night chat is a thing, you get less of a break so shortening day phases to 24 hours would be a bit overwhelming I think.

Aye... if we were 'allowed' to rea and analyze, etc, I would agree with you. But we have become a room where if we are not filling every moment with comments, vocal analysis, and the like, suspicion descends. Longer days do not necessarily add to the quality. 24 is enough...
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Re: wD Mafia Master Post

#1346 Post by damo666 » Sun Jan 30, 2022 2:07 pm

What about this as an experiment:

Maximum of 3 votes per day I.e. you cannot switch after 3rd vote of day.
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Re: wD Mafia Master Post

#1347 Post by dargorygel » Mon Jan 31, 2022 1:09 pm

damo666 wrote:
Sun Jan 30, 2022 2:07 pm
What about this as an experiment:

Maximum of 3 votes per day I.e. you cannot switch after 3rd vote of day.
I spent far too much time considering this... what about an algorithm-type thing where everyone has 2 votes per 'day,'... but you can accumulate votes based on how many people vote for you? i.e. you receive an additional voting right (not actual votes, but 'permission' to change votes) for every two votes that you receive?
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Re: wD Mafia Master Post

#1348 Post by worcej » Mon Jan 31, 2022 2:46 pm

damo666 wrote:
Sun Jan 30, 2022 2:07 pm
What about this as an experiment:

Maximum of 3 votes per day I.e. you cannot switch after 3rd vote of day.
The next game I host is going to have a vote-related modification.
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Re: wD Mafia Master Post

#1349 Post by Chaqa » Mon Jan 31, 2022 2:51 pm

damo666 wrote:
Sun Jan 30, 2022 2:07 pm
What about this as an experiment:

Maximum of 3 votes per day I.e. you cannot switch after 3rd vote of day.
I thought about that, but all it would mean is people hoard their third vote.
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Re: wD Mafia Master Post

#1350 Post by Fluminator » Tue Feb 01, 2022 9:37 pm

This is a very bad idea imo.
People will just find a substitute for votes if their voting power is eliminated. They'll just do something like "FOS this player" (finger of suspicion)
and people will track who FOSes who and it will just be a nightmare.

The whole point of being a vanilla townie is using your vote. If you take that away, that's like playing diplomacy without the diplomacy.
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Re: wD Mafia Master Post

#1351 Post by Chaqa » Tue Feb 01, 2022 10:56 pm

Fluminator wrote:
Tue Feb 01, 2022 9:37 pm
This is a very bad idea imo.
People will just find a substitute for votes if their voting power is eliminated. They'll just do something like "FOS this player" (finger of suspicion)
and people will track who FOSes who and it will just be a nightmare.

The whole point of being a vanilla townie is using your vote. If you take that away, that's like playing diplomacy without the diplomacy.
Bad analogy. Diplomacy is better without all the silly negotiations
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Re: wD Mafia Master Post

#1352 Post by worcej » Fri Feb 04, 2022 4:03 am

Fluminator wrote:
Tue Feb 01, 2022 9:37 pm
This is a very bad idea imo.
People will just find a substitute for votes if their voting power is eliminated. They'll just do something like "FOS this player" (finger of suspicion)
and people will track who FOSes who and it will just be a nightmare.

The whole point of being a vanilla townie is using your vote. If you take that away, that's like playing diplomacy without the diplomacy.
While I hear your perspective, I'll humbly disagree that it's a bad idea.

If you want to do your own voting system, so be it - it's no different than the random polls people do in some games.

If you think it's taking away the power of votes, I actually would say the votes have a lot more meaning than normal because once it's placed, it's locked in and cannot be changed in my next setup. Theoretically, you'll actually be forced to communicate with players to drive consensus instead of just placing a vote to make "pressure".
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Re: wD Mafia Master Post

#1353 Post by Kakarroto » Fri Feb 04, 2022 4:13 am

How about a test game with that option to see if it works as intended?
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Re: wD Mafia Master Post

#1354 Post by worcej » Fri Feb 04, 2022 4:43 pm

Kakarroto wrote:
Fri Feb 04, 2022 4:13 am
How about a test game with that option to see if it works as intended?
I don't think a special test game is needed to vent out any rule change - GMs tweak setups regularly with custom rules or PRs, those setups get vetted before launch, and then the community discusses how they worked (or didn't work) in the post-game discussion.

My goal with my next game that I am hosting is to provide a unique experience via the vote mechanic. It's going to be vetted by the council (I would hope they're already doing that) and presented as an opportunity for the community to experience.

I would ask the community to give the game a shot and see how it goes instead of just dismissing the idea before even trying it.
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Re: wD Mafia Master Post

#1355 Post by damo666 » Tue Feb 15, 2022 5:12 pm

What/who is next?
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Re: wD Mafia Master Post

#1356 Post by Chaqa » Tue Feb 15, 2022 6:58 pm

damo666 wrote:
Tue Feb 15, 2022 5:12 pm
What/who is next?
I believe the list as of now goes:
1. Bob (M73)
2. Durga (i believe M74)
3. Sabi (either M75 or M1021)

There may also be a mini somewhere in there that I run.
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Re: wD Mafia Master Post

#1357 Post by Jamiet99uk » Tue Feb 15, 2022 8:01 pm

Looking forward to Bob as GM
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Re: wD Mafia Master Post

#1358 Post by worcej » Tue Feb 15, 2022 9:15 pm

Chaqa wrote:
Tue Feb 15, 2022 6:58 pm
damo666 wrote:
Tue Feb 15, 2022 5:12 pm
What/who is next?
I believe the list as of now goes:
1. Bob (M73)
2. Durga (i believe M74)
3. Sabi (either M75 or M1021)

There may also be a mini somewhere in there that I run.
I was under the impression I had M74 - as what the discord pinned post shows.

Is there an official spot where we track these anymore?
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Re: wD Mafia Master Post

#1359 Post by Chaqa » Tue Feb 15, 2022 9:32 pm

worcej wrote:
Tue Feb 15, 2022 9:15 pm
Chaqa wrote:
Tue Feb 15, 2022 6:58 pm
damo666 wrote:
Tue Feb 15, 2022 5:12 pm
What/who is next?
I believe the list as of now goes:
1. Bob (M73)
2. Durga (i believe M74)
3. Sabi (either M75 or M1021)

There may also be a mini somewhere in there that I run.
I was under the impression I had M74 - as what the discord pinned post shows.

Is there an official spot where we track these anymore?
Ah, that's correct actually.

We'll work on getting a more permanent place to review. It's unfortunate we can't easily edit the first post here.
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Re: wD Mafia Master Post

#1360 Post by worcej » Tue Feb 15, 2022 9:48 pm

The discord pinned post is easily trackable and updatable - I would just do that imho
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