Mafia 56: Scout Camp

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brainbomb
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Re: Mafia 56: Scout Camp

#21 Post by brainbomb » Mon Jun 08, 2020 9:54 pm

##Vote durga
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Re: Mafia 56: Scout Camp

#22 Post by brainbomb » Mon Jun 08, 2020 9:56 pm

so like.. are there any actual rules? I didnt see anything about post requirements, hammering rules, or the dreaded gm call stuff
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Re: Mafia 56: Scout Camp

#23 Post by brainbomb » Mon Jun 08, 2020 9:59 pm


GENERAL RULES

0. The GM reserves the right to adjudicate individual scenarios that arise during the course of the game at his discretion.
1. All players must vote at least once per game day, and post at least twice per game day.
2. All players are forbidden from posting screenshots of their role PMs.
3. All players are forbidden from using encryption.
4. All players are forbidden from using non-sanctioned PMing, or copied mechanics.
5. All spectators and players who have been eliminated are forbidden from posting on all comment threads related to the game notes.
6. All players are forbidden from cheating.
7. All players are required to play to win.
8. Players and/or teams may not concede the game in public.
9. All players must not +1 other players' posts. However you are greatly encouraged to +1 any GM posts. In fact, I would say this is mandatory but I doubt most of you will read this little bit in here hehe...


ELABORATION

0. Given a lack of omniscience, the GM cannot create a rule to resolve all possible scenarios pre-emptively. To compensate for this, the GM is permitted to resolve a given scenario however they see fit, within the remit of the rules listed above, in the interest of all participants. The GM will resolve all scenarios as closely as possible to the intention of the rules, and will present an explanation regarding the adjudication to the greatest possible detail (which does not compromise anything in-game) and as closely in accordance with the written rules as possible.

1. You MUST cast a vote at least once during each day phase - failure to do so will lead to substitution or modkill, at the GM's discretion. You may vote and then 'unvote' (see below) if you change your mind as the Day progresses. Ending the day with a vote on “No Lynch” is permitted and you may end the phase with an 'unvote' in place, it will be treated the same as a "No Lynch". During each day phase, every player MUST make at least two game-related posts. The GMs will use reasonable discretion when applying this rule.

2. No role PMs have been posted in the setup information since it is a close setup. The GM will not confirm anything about role PMs unless an ability from a possible role allows it.

3. Encryption is defined as posting an encoded message on public channels that an average person would require outside software or other tools to decode. It is perfectly acceptable to leave "hidden messages" in your posts (for example, spelling out "I AM THE COP" with the first letters of every sentence), but as a rule of thumb, if you don't think the average user could decode it without a decryption service, don't post it.

4. All in-game communications should be kept within the thread. Only GM endorsed QuickTopic threads can be used for communicating with one another outside of the main game thread; aside from this, there should be no other forms of private messaging between players. You may PM the GM with questions or instructions.

5. Players who have been removed from the game are no longer playing the game, and will not be permitted to comment on it in private messages or comment threads. A special QuickTopic "God Thread" will be opened for individuals who wish to spectate on the game, or players who have been eliminated. Use this channel to discuss the game while it is still ongoing.

6. This is a catch-all rule intended to preserve the spirit of the game. If you are considering saying or doing something that may be against the spirit of the game, message the GM about it before saying/doing it and the GM will let you know whether it is allowed or not.
To clarify further: Players may not copy and paste any game related Mechanics. Players may not doctor and/or create fake game related mechanics or GM PMs. Players may not share personal correspondence between GM to player under any circumstances. The GM will not confirm any claims, or adjudicate based upon anything that could easily be sorted out through questioning and evidentiary circumstance.

7. This rule simply means that your actions should in some conceivable way advance your win condition as stated in your role PM. This rule is somewhat subjective, because the difference between a mistake and sabotage is sometimes hard to determine; the GM will exercise caution and restraint in observing this rule. This also means that if you need to leave the game for any reason, you should not simply drop out, but should message me first so I can determine the best course of action.

8. If someone wishes to concede defeat, they must PM the GM, or post in their relevant QT thread for the GM to check it over. Public concessions are not permitted.

9. You are permitted to click the "+1" on any other player's in-game posts because I (worcej) think it is fun and it will be interesting to see who reads these rules or not. Giving +1s to the GM is actively encouraged because I like karma. Like I said earlier, should be mandatory if you ask me...

10. Players are expected to treat each other with respect and refrain from personal attacks. Players who would like to raise an issue about personal attacks (either targeted at them or at another player) should contact the GM directly. The GM will, at a minimum, contact the player to let them know an issue has been raised about them. The GM has discretion to issue specific or general warnings to players in the thread or by PM, to remove or modkill players for personal attacks (even if no warning has been issued), or take whatever other actions they deem necessary to address the issue.

PENALTIES

The penalty for breaking one of the above rules is decided at the GM’s discretion, up to and including immediate removal from the game and/or sanctions from future games. Removal and/or sanction are instruments of last resort and will be used only if absolutely necessary. Sanctions such as future bans will be determined by the consensus of the active player base after the game has concluded. A player removed from the game may or may not have their role revealed on removal, depending on the circumstances surrounding their removal.



MISCELLANEOUS NOTES

SPAM:
Spamming (defined as excessive content-free posting; or, excessive posting regarding subjects irrelevant to the game) is not mod-killed by rule in this game. The in-game voting mechanic exists to curb any advantage that spamming as a tactic may confer; please reference the “VOTING” section below for more information. Suffice to say that spamming is not worth anyone’s time in this setup, and will be frowned upon, so while you may not be lynched or mod-killed for spamming, please refrain from doing so.

PLAYER SILENCES:
Players that have other participants on their mute list are asked to remove them for the duration of this game. Disputes stemming from outside of this game should not carry over into the gameplay. If they do, the GM reserves the right to address these issues and potentially remove or sanction players if it becomes a disruption.

FORUM SILENCES:
If a player is silenced on the forum by the site moderators/admins, an alternate will take their place for the duration of their silence. The silenced player will then have the option to take their position back over or leave it in the hands of the alternate. As long as the silence does not stem from actions involving the mafia thread, there will be no in-game sanctions for a forum silence.

REPLACEMENTS:
A player wishing to drop out may be replaced at the GM's discretion. Individuals wishing to serve as potential replacements must NOT join the out-of-game God QT. Replacement is not guaranteed.

ROLE ACTIONS:
If you have any actions to take, please PM your action the GMs. Night actions will be processed at the end of the night and can be changed up to that point. Mafia's nightkill and roleblock will be voted on in the mafia chat.


VOTING

There are three types of voting within this game: collective voting to execute perceived Mafia in Day phases, collective voting to end a Day or Night phase, and Mafia voting to kill town members in Night phases.

“Lynch” vote: The first level of voting is for whom you intend to kill. Notate this vote with a pair of hash symbols before your intended vote target. (e.g., ##VOTE VECNA) You do not need to spell out your intended target's username fully; as long as the GM can understand who you're referencing. In the event of a tie during an execution vote, no one shall be killed.
PLEASE NOTE: If you do not use double hashtags your vote will not be counted, for reasons of fairness but also because it is unlikely the GM will see your vote using the CTRL+F feature and this rule thus prevents vote miscounts.
Must Vote: At the end of the Day phase, all participating players must have their vote on a candidate. You may ##VOTE and then ##UNVOTE if you change your mind as the Day progresses, however you may not end the phase with an ##UNVOTE in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted.

Hammer Vote: The second level of voting is whether or not to employ the hammer mechanic. By default, days and nights are set to 48/24 hours long; however, players may instead elect to activate the hammer mechanic. Notate this vote with a pair of hashes before the word end. (EX: ##END). The day will end as soon as a majority of players are voting to endhammer. Please note that a majority of players on the same wagon is NOT required, simply a majority end votes will end the day with the current vote totals. If you are not able to vote before the hammer is dropped, you will not be penalized for failing to vote during that day. Every player must vote end to activate hammer mechanic during night phases.

Mafia Vote: The third level of voting refers to Mafia members choosing their factional NK (nightkill) target during Night phases. The mafia members will use their separate QuickTopic thread to discuss this. Please make your votes in bold, like so: kill Zultar (< b > kill Zultar < / b >). Mafia NK will be decided by majority vote. In the event of a tie, the oldest vote will break the tie. The oldest vote determines which member of the Mafia team actually performs the kill, unless the mafia team designates someone to make the kill.

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Re: Mafia 56: Scout Camp

#24 Post by Squigs44 » Mon Jun 08, 2020 9:59 pm

All PMs including all Roles and QTs have gone out. If you are expecting a PM from me (for a role or qt) but don't have one, please message me. Also, darg is gonna be a part time co GM if I ever need him. As this setup has some new elements, I expect a question or two. Please direct all questions to me via PM. If there is something that needs clarification in the set up, I will post it publicly here, but I retain the right to ignore any GM calls in thread. Please just PM me.
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Re: Mafia 56: Scout Camp

#25 Post by Squigs44 » Mon Jun 08, 2020 10:00 pm

brainbomb wrote:
Mon Jun 08, 2020 9:56 pm
so like.. are there any actual rules? I didnt see anything about post requirements, hammering rules, or the dreaded gm call stuff
Oh yeah, uhhh, standard rules apply. I will get those. I knew I was forgetting something.
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Re: Mafia 56: Scout Camp

#26 Post by brainbomb » Mon Jun 08, 2020 10:00 pm

usually its alot of legal stuff with a bunch of wacky what ifs and elaborates
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Re: Mafia 56: Scout Camp

#27 Post by Vecna » Mon Jun 08, 2020 10:01 pm

you were right brainbomb
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Re: Mafia 56: Scout Camp

#28 Post by Squigs44 » Mon Jun 08, 2020 10:02 pm

Squigs44 wrote:
Mon Jun 08, 2020 10:00 pm
brainbomb wrote:
Mon Jun 08, 2020 9:56 pm
so like.. are there any actual rules? I didnt see anything about post requirements, hammering rules, or the dreaded gm call stuff
Oh yeah, uhhh, standard rules apply. I will get those. I knew I was forgetting something.
Or just look at what brainbomb posted. Most of you should know the rules already.
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Re: Mafia 56: Scout Camp

#29 Post by brainbomb » Mon Jun 08, 2020 10:03 pm

I dont think you wanna use last games rules. there was +1s encouraged, and chaqa had a boner most of that game
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Re: Mafia 56: Scout Camp

#30 Post by worcej » Mon Jun 08, 2020 10:03 pm

e.m.c^42 wrote:
Mon Jun 08, 2020 9:28 pm
There's some joke here about getting dirty at a camp like this, but it's not coming to mind.
One time, at band camp,...
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Re: Mafia 56: Scout Camp

#31 Post by Donny Dude » Mon Jun 08, 2020 10:04 pm

brainbomb wrote:
Mon Jun 08, 2020 10:03 pm
I dont think you wanna use last games rules. there was +1s encouraged, and chaqa had a boner most of that game
I giggled at this lol
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Re: Mafia 56: Scout Camp

#32 Post by brainbomb » Mon Jun 08, 2020 10:04 pm

probably use standard mafia rules. pist at least twice, vote at least once, dont +1 and dont turn into chippeerock.
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Re: Mafia 56: Scout Camp

#33 Post by Squigs44 » Mon Jun 08, 2020 10:04 pm

So:

Posting requirement is 2 posts per day phase.

+1s are allowed.

You must vote each day phase to send someone home. You are allowed to vote to send no one home. Votes are like this: ##vote Squigs44

No cheating, game throwing, etc.
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Re: Mafia 56: Scout Camp

#34 Post by e.m.c^42 » Mon Jun 08, 2020 10:05 pm

brainbomb wrote:
Mon Jun 08, 2020 10:04 pm
probably use standard mafia rules. don't be bo, don't be EMC, and dont turn into chippeerock.
Fixed lol
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Re: Mafia 56: Scout Camp

#35 Post by worcej » Mon Jun 08, 2020 10:06 pm

Squigs44 wrote:
Mon Jun 08, 2020 10:04 pm
So:

Posting requirement is 2 posts per day phase.

+1s are allowed.

You must vote each day phase to send someone home. You are allowed to vote to send no one home. Votes are like this: ##vote Squigs44

No cheating, game throwing, etc.
OH YEAH! +1's allowed is back baby!!!
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Re: Mafia 56: Scout Camp

#36 Post by brainbomb » Mon Jun 08, 2020 10:07 pm

worcej wrote:
Mon Jun 08, 2020 10:06 pm
Squigs44 wrote:
Mon Jun 08, 2020 10:04 pm
So:

Posting requirement is 2 posts per day phase.

+1s are allowed.

You must vote each day phase to send someone home. You are allowed to vote to send no one home. Votes are like this: ##vote Squigs44

No cheating, game throwing, etc.
OH YEAH! +1's allowed is back baby!!!
https://i.imgur.com/XB2ldPm.gif?noredirect
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Re: Mafia 56: Scout Camp

#37 Post by e.m.c^42 » Mon Jun 08, 2020 10:08 pm

worcej wrote:
Mon Jun 08, 2020 10:06 pm
Squigs44 wrote:
Mon Jun 08, 2020 10:04 pm
So:

Posting requirement is 2 posts per day phase.

+1s are allowed.

You must vote each day phase to send someone home. You are allowed to vote to send no one home. Votes are like this: ##vote Squigs44

No cheating, game throwing, etc.
OH YEAH! +1's allowed is back baby!!!
Lmao, watch this have something to do with the special NK mechanic
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Re: Mafia 56: Scout Camp

#38 Post by Donny Dude » Mon Jun 08, 2020 10:10 pm

I see Emc has already begun his karma giving on everyone else
This may be a town emc based on last game
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Re: Mafia 56: Scout Camp

#39 Post by flash2015 » Mon Jun 08, 2020 10:11 pm

Squigs44 wrote:
Mon Jun 08, 2020 10:04 pm

+1s are allowed.
NOOOOOOOOOOOOOOOOOOO! That means even Bob may pass me! :cry:
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Re: Mafia 56: Scout Camp

#40 Post by brainbomb » Mon Jun 08, 2020 10:11 pm

Donny Dude wrote:
Mon Jun 08, 2020 10:10 pm
I see Emc has already begun his karma giving on everyone else
This may be a town emc based on last game

... how?? what even?
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