Mafia 56: Scout Camp

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bozotheclown
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Re: Mafia 56: Scout Camp

#241 Post by bozotheclown » Tue Jun 09, 2020 8:40 am

worcej wrote:
Mon Jun 08, 2020 10:43 pm
rdrivera2005 wrote:
Mon Jun 08, 2020 10:38 pm
xorxes wrote:
Mon Jun 08, 2020 10:35 pm


Later is less useful because there will be people whose roles we won't be able to know.
True, I forgot the no role reveal. But I think scum will also not know what roles the NK had, so it will be hard for them to claim a PR.
I hate mass claims, first and foremost, so take that into consideration as I address this:

I imagine we will generate a group of people claiming PR, which will be higher than 8, and also a group of non-PRs, forcing the lynches in the non-PR group as the scum kill off PR players.

This situation reminds me of the Kitsune game - where we had people claim PR or not-PR. I intentionally claimed PR as a scum GF to try to muddy the waters. My gut says 2/5 'dirty boys' will claim PR to hide out in as they slowly thin the town PR claims.
Is this an argument for or against a mass claim?
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bozotheclown
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Re: Mafia 56: Scout Camp

#242 Post by bozotheclown » Tue Jun 09, 2020 8:45 am

Macca573 wrote:
Tue Jun 09, 2020 8:34 am
I don't fully understand this "massclaim" thing, but it doesn't seem like a good idea.

How exactly does it help us?
If you do not understand it, why do you think it is not a good idea?

A PR/VT mass claim helps us by reducing the lynch pool. If all mafia avoid claiming to be a town PR, we immediately reduce the lynch pool from 20 to 12, increasing the chance of randomly lynching a scum from 25% to 41.7%. If any scum claim to be a town PR, it makes them much easier to sort later.
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bozotheclown
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Re: Mafia 56: Scout Camp

#243 Post by bozotheclown » Tue Jun 09, 2020 8:46 am

bozotheclown wrote:
Tue Jun 09, 2020 8:45 am
Macca573 wrote:
Tue Jun 09, 2020 8:34 am
I don't fully understand this "massclaim" thing, but it doesn't seem like a good idea.

How exactly does it help us?
If you do not understand it, why do you think it is not a good idea?

A PR/VT mass claim helps us by reducing the lynch pool. If all mafia avoid claiming to be a town PR, we immediately reduce the lynch pool from 20 to 12, increasing the chance of randomly lynching a scum from 25% to 41.7%. If any scum claim to be a town PR, it makes them much easier to sort later.
I also gave 3 additional reasons previously.
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JF1981
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Re: Mafia 56: Scout Camp

#244 Post by JF1981 » Tue Jun 09, 2020 8:58 am

God this is my first mafia game and already im lost and it feels like homework.

Upon reading ti seemed really cool and now its 13 pages of catching up/hard work :lol:

So to be clear- i have my role, my buddy, my buddy chat

What i dont get is:

1- What time is day/night? Im BST (UK time)... so good to know as im sure we are all over the place
2- At what point (and how) do we take our actions (again im a noob and v lost at this stage)

ta
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bozotheclown
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Re: Mafia 56: Scout Camp

#245 Post by bozotheclown » Tue Jun 09, 2020 9:06 am

JF1981 wrote:
Tue Jun 09, 2020 8:58 am
God this is my first mafia game and already im lost and it feels like homework.

Upon reading ti seemed really cool and now its 13 pages of catching up/hard work :lol:

So to be clear- i have my role, my buddy, my buddy chat

What i dont get is:

1- What time is day/night? Im BST (UK time)... so good to know as im sure we are all over the place
2- At what point (and how) do we take our actions (again im a noob and v lost at this stage)

ta
Days are 48 hours, nights are 24 hours. Day/night transitions are at 9 PM UTC. You can vote to lynch someone any time during the day. You have about 36 hours left in D1 to vote.
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TheMadMonarch
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Re: Mafia 56: Scout Camp

#246 Post by TheMadMonarch » Tue Jun 09, 2020 9:19 am

bozotheclown wrote:
Tue Jun 09, 2020 8:45 am
Macca573 wrote:
Tue Jun 09, 2020 8:34 am
I don't fully understand this "massclaim" thing, but it doesn't seem like a good idea.

How exactly does it help us?
If you do not understand it, why do you think it is not a good idea?

A PR/VT mass claim helps us by reducing the lynch pool. If all mafia avoid claiming to be a town PR, we immediately reduce the lynch pool from 20 to 12, increasing the chance of randomly lynching a scum from 25% to 41.7%. If any scum claim to be a town PR, it makes them much easier to sort later.
A scum can claim a VT or PR, how can that reduce lynch pool?

Especially in the case of all scum pick VT, how does that change the numbers?

I kinda just want someone to explain the math.
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TheMadMonarch
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Re: Mafia 56: Scout Camp

#247 Post by TheMadMonarch » Tue Jun 09, 2020 9:21 am

Also, what is a "lynch pool"?

How do we decide who's in and who's out?
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bozotheclown
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Re: Mafia 56: Scout Camp

#248 Post by bozotheclown » Tue Jun 09, 2020 9:36 am

Macca573 wrote:
Tue Jun 09, 2020 9:19 am
bozotheclown wrote:
Tue Jun 09, 2020 8:45 am
Macca573 wrote:
Tue Jun 09, 2020 8:34 am
I don't fully understand this "massclaim" thing, but it doesn't seem like a good idea.

How exactly does it help us?
If you do not understand it, why do you think it is not a good idea?

A PR/VT mass claim helps us by reducing the lynch pool. If all mafia avoid claiming to be a town PR, we immediately reduce the lynch pool from 20 to 12, increasing the chance of randomly lynching a scum from 25% to 41.7%. If any scum claim to be a town PR, it makes them much easier to sort later.
A scum can claim a VT or PR, how can that reduce lynch pool?

Especially in the case of all scum pick VT, how does that change the numbers?

I kinda just want someone to explain the math.
If all scum claim to be VT, our 8 PRs are clear, so the lynch pool is reduced from 20 to 12. If 1 or more scum claim to be a PR, it sets up a counterclaim with the real PR or PRs, which is not very good for scum either.
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BobMcBob
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Re: Mafia 56: Scout Camp

#249 Post by BobMcBob » Tue Jun 09, 2020 9:36 am

I personally am unsure how you managed to pull the number 8 out of thin air. Because of the A/B roles we can't actually confirm half the PRs and mafia can pull the switches to decide which ones work. What exactly am I missing?
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bozotheclown
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Re: Mafia 56: Scout Camp

#250 Post by bozotheclown » Tue Jun 09, 2020 9:38 am

Macca573 wrote:
Tue Jun 09, 2020 9:21 am
Also, what is a "lynch pool"?

How do we decide who's in and who's out?
The lynch pool is the group of players that we do not know are town or mafia, and therefore can be considered for the lynch. Any players we can prove are town (town clears) are not in the lynch pool.
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JF1981
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Re: Mafia 56: Scout Camp

#251 Post by JF1981 » Tue Jun 09, 2020 9:40 am

bozotheclown wrote:
Tue Jun 09, 2020 9:06 am
JF1981 wrote:
Tue Jun 09, 2020 8:58 am
God this is my first mafia game and already im lost and it feels like homework.

Upon reading ti seemed really cool and now its 13 pages of catching up/hard work :lol:

So to be clear- i have my role, my buddy, my buddy chat

What i dont get is:

1- What time is day/night? Im BST (UK time)... so good to know as im sure we are all over the place
2- At what point (and how) do we take our actions (again im a noob and v lost at this stage)

ta
Days are 48 hours, nights are 24 hours. Day/night transitions are at 9 PM UTC. You can vote to lynch someone any time during the day. You have about 36 hours left in D1 to vote.


cheers Bozo

really helpful
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bozotheclown
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Re: Mafia 56: Scout Camp

#252 Post by bozotheclown » Tue Jun 09, 2020 9:45 am

BobMcBob wrote:
Tue Jun 09, 2020 9:36 am
I personally am unsure how you managed to pull the number 8 out of thin air. Because of the A/B roles we can't actually confirm half the PRs and mafia can pull the switches to decide which ones work. What exactly am I missing?
8 town players have unique roles (PRs), 7 town players are VT. If all mafia claim to be VTs, the 8 PRs are all clear, the A/B roles do not matter. If a mafia claims to be a town PR, and later claim to be an FAE or TCG, they will be counterclaimed by the real FAEs and TCGs, which is not a good situation for the mafia either, especially if they NK in the PRs and hit one of the CCs.
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Re: Mafia 56: Scout Camp

#253 Post by bozotheclown » Tue Jun 09, 2020 9:51 am

JF1981 wrote:
Tue Jun 09, 2020 9:40 am
bozotheclown wrote:
Tue Jun 09, 2020 9:06 am
JF1981 wrote:
Tue Jun 09, 2020 8:58 am
God this is my first mafia game and already im lost and it feels like homework.

Upon reading ti seemed really cool and now its 13 pages of catching up/hard work :lol:

So to be clear- i have my role, my buddy, my buddy chat

What i dont get is:

1- What time is day/night? Im BST (UK time)... so good to know as im sure we are all over the place
2- At what point (and how) do we take our actions (again im a noob and v lost at this stage)

ta
Days are 48 hours, nights are 24 hours. Day/night transitions are at 9 PM UTC. You can vote to lynch someone any time during the day. You have about 36 hours left in D1 to vote.


cheers Bozo

really helpful
There is more information about voting that is usually available at the start of the game that is mentioned later (and smaller) in this game. I have included it here:
VOTING

There are three types of voting within this game: collective voting to execute perceived Mafia in Day phases, collective voting to end a Day or Night phase, and Mafia voting to kill town members in Night phases.

“Lynch” vote: The first level of voting is for whom you intend to kill. Notate this vote with a pair of hash symbols before your intended vote target. (e.g., ##VOTE VECNA) You do not need to spell out your intended target's username fully; as long as the GM can understand who you're referencing. In the event of a tie during an execution vote, no one shall be killed.
PLEASE NOTE: If you do not use double hashtags your vote will not be counted, for reasons of fairness but also because it is unlikely the GM will see your vote using the CTRL+F feature and this rule thus prevents vote miscounts.
Must Vote: At the end of the Day phase, all participating players must have their vote on a candidate. You may ##VOTE and then ##UNVOTE if you change your mind as the Day progresses, however you may not end the phase with an ##UNVOTE in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted.

Hammer Vote: The second level of voting is whether or not to employ the hammer mechanic. By default, days and nights are set to 48/24 hours long; however, players may instead elect to activate the hammer mechanic. Notate this vote with a pair of hashes before the word end. (EX: ##END). The day will end as soon as a majority of players are voting to endhammer. Please note that a majority of players on the same wagon is NOT required, simply a majority end votes will end the day with the current vote totals. If you are not able to vote before the hammer is dropped, you will not be penalized for failing to vote during that day. Every player must vote end to activate hammer mechanic during night phases.

Mafia Vote: The third level of voting refers to Mafia members choosing their factional NK (nightkill) target during Night phases. The mafia members will use their separate QuickTopic thread to discuss this. Please make your votes in bold, like so: kill Zultar (< b > kill Zultar < / b >). Mafia NK will be decided by majority vote. In the event of a tie, the oldest vote will break the tie. The oldest vote determines which member of the Mafia team actually performs the kill, unless the mafia team designates someone to make the kill.
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bozotheclown
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Re: Mafia 56: Scout Camp

#254 Post by bozotheclown » Tue Jun 09, 2020 9:54 am

JF1981 wrote:
Tue Jun 09, 2020 9:40 am
bozotheclown wrote:
Tue Jun 09, 2020 9:06 am
JF1981 wrote:
Tue Jun 09, 2020 8:58 am
God this is my first mafia game and already im lost and it feels like homework.

Upon reading ti seemed really cool and now its 13 pages of catching up/hard work :lol:

So to be clear- i have my role, my buddy, my buddy chat

What i dont get is:

1- What time is day/night? Im BST (UK time)... so good to know as im sure we are all over the place
2- At what point (and how) do we take our actions (again im a noob and v lost at this stage)

ta
Days are 48 hours, nights are 24 hours. Day/night transitions are at 9 PM UTC. You can vote to lynch someone any time during the day. You have about 36 hours left in D1 to vote.


cheers Bozo

really helpful
Also, the following includes a link to a "Mafia Tracker Bot" for the game in case you are not familiar with it.
xorxes wrote:
Mon Jun 08, 2020 11:33 pm
TheRealCottonmouth wrote:
Mon Jun 08, 2020 11:30 pm
## vote flash2015
Don't leave a space between the ## and the "vote" because the bot won't recognize it if you do.

This is the bot, for the new players:
http://mafia.peterlund.se/e/web/front_page
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Vecna
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Re: Mafia 56: Scout Camp

#255 Post by Vecna » Tue Jun 09, 2020 9:55 am

xorxes wrote:
Tue Jun 09, 2020 2:14 am
Before going to bed, I am going to make a first tentative townlean list, in no particular order: brain, emc, worcej, Donny, rivera (@rivera, don't get spooked).

I am also happy that HR had similar thoughts as I did, happy that summit declared me town (I'm easily pocketable like that), and reasonably happy with Vecna thinking more or less opposite than me. Also TheRealCottonmouth's entrance does not look like a scum entrance. Need more from them though.

That leaves: Bob, macca, Chaqa, flash, Durga, damo who have posted, and Bismark, bozo, JF, The FlyingBoat as the non-posters. Most of the scum are probably among these 10.
Am I out of line for being surprised by the read-strength youre trying to project this early here? You normally have quite a bit more doubt this early in the game.
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Vecna
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Re: Mafia 56: Scout Camp

#256 Post by Vecna » Tue Jun 09, 2020 9:56 am

Macca573 wrote:
Tue Jun 09, 2020 2:24 am
Should I be keeping track of who "reads" (that's the word right?) who as what?

It seems like you guy all just know this?
just in case noone pointed this out yet:

http://mafia.peterlund.se/e/web/front_page

Your own personal archiver-bot
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Vecna
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Re: Mafia 56: Scout Camp

#257 Post by Vecna » Tue Jun 09, 2020 9:58 am

Macca573 wrote:
Tue Jun 09, 2020 2:27 am
##unvote brainbomb

##vote xorxes

For the same reason I changes it last time.

You know too much and it's scary.
Yeah, quite happy with that early call on Macca
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Vecna
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Re: Mafia 56: Scout Camp

#258 Post by Vecna » Tue Jun 09, 2020 10:02 am

BismarckAlive wrote:
Tue Jun 09, 2020 3:04 am
Wow! I rise from my sleep, and already 10 pages to read!
Nice to see some things don't change overnight (like life due to Covid-19!!) - most posts are 1-liners, so I will try find something in nothing... :-D
interesting change in posting style
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Re: Mafia 56: Scout Camp

#259 Post by Vecna » Tue Jun 09, 2020 10:09 am

TheFlyingBoat wrote:
Tue Jun 09, 2020 3:56 am
So far one common thread had been the debate over mass claims which I think is a terrible idea. The double buddy NK means letting mafia figure out who the buddy pairs are very dangerous. Finding out who the buddyless people are through PR claims are an easy way for them to narrow the list down and get a couple double NKs which could be potentially lethal to our ability to win. I'm in favor of playing the game without a mass claim where we gain little useful info.
This new guy might be one to pay attention to. Quite articulate without rustling any chickens
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TheMadMonarch
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Re: Mafia 56: Scout Camp

#260 Post by TheMadMonarch » Tue Jun 09, 2020 10:17 am

Vecna wrote:
Tue Jun 09, 2020 9:58 am
Macca573 wrote:
Tue Jun 09, 2020 2:27 am
##unvote brainbomb

##vote xorxes

For the same reason I changes it last time.

You know too much and it's scary.
Yeah, quite happy with that early call on Macca
Does that mean you agree with me? Or don't trust me?
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